• Title/Summary/Keyword: graphics modeling

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A study on the publication of illustration book of Korean coastal and offshore fishing boats (우리나라 연근해 어선도감 발간을 위한 연구)

  • JEONG, Seongjae;KIM, Inok;PARK, Changdoo;BAE, Bongseong;KIM, Seonghun;JEONG, Geumcheol
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.55 no.4
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    • pp.392-401
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    • 2019
  • This study describes how the illustration book of Korean coastal and offshore fishing boats was published. The illustration book provides information on fisheries which need boats for their fishing operation. The book contains 25 fishing boats belonging to 15 offshore fisheries and six boats belonging to five coastal fisheries totalling 31 boats belonging to 20 kinds of fisheries. Until now, no books were available in Korea on fishing boats which provided illustrated descriptions of their use in fishing. We carried out field and literature surveys of fishing boats for three years (2016-2018) and the results were compiled into three-dimensional modeling images with schematic drawings of fishing boats, along with text explanations. The particulars and technical drawings of lines, general arrangement (GA), fishing gears and methods are collected and summarized. All fishing boats are modeled with 3D color graphics. The particulars and names of the main items of the fishing equipment are presented besides structural parts. In addition the fishing gear, fishing season and grounds, number of crews and target species for each boat are correctly described. The illustration book of Korean coastal and offshore fishing boats will contribute to understanding the current status of fishing techniques in Korea and will assist in developing new types of fishing boats.

Development of Camera System Board Using ARM (ARM을 이용한 카메라 시스템 보드 개발에 관한 연구)

  • Choi, Young-Gyu
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.6
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    • pp.664-670
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    • 2018
  • In modern society, CCTV, which is the eye of surveillance, is being used to collect image data in various ways in daily life. CCTV is used not only for security, surveillance, and crime prevention but also in many fields such as automobile and black box. In this paper, we have developed a STM32F407 ARM chip based camera system for various applications. In order to develop camera system, modeling of camera system based on 3D structure was carried out in SolidWorks environment. The PCB board design was developed to extract the PCB parts from the camera system modeling files into iges files, convert them from the Altium Designer tool into 3D and 2D boards, After designing the camera system circuit and PCB, we have been studying the implementation of the stable system by using TRM (Thermal Risk Management) tool to cope with the heat simulation generated on the board.

3D Navigation Real Time RSSI-based Indoor Tracking Application

  • Lee, Boon-Giin;Lee, Young-Sook;Chung, Wan-Young
    • Journal of Ubiquitous Convergence Technology
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    • v.2 no.2
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    • pp.67-77
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    • 2008
  • Representation of various types of information in an interactive virtual reality environment on mobile devices had been an attractive and valuable research in this new era. Our main focus is presenting spatial indoor location sensing information in 3D perception in mind to replace the traditional 2D floor map using handheld PDA. Designation of 3D virtual reality by Virtual Reality Modeling Language (VRML) demonstrates its powerful ability in providing lots of useful positioning information for PDA user in real-time situation. Furthermore, by interpolating portal culling algorithm would reduce the 3D graphics rendering time on low power processing PDA significantly. By fully utilizing the CC2420 chipbased sensor nodes, wireless sensor network was established to locate user position based on Received Signal Strength Indication (RSSI) signals. Implementation of RSSI-based indoor tracking method is low-cost solution. However, due to signal diffraction, shadowing and multipath fading, high accuracy of sensing information is unable to obtain even though with sophisticated indoor estimation methods. Therefore, low complexity and flexible accuracy refinement algorithm was proposed to obtain high precision indoor sensing information. User indoor position is updated synchronously in virtual reality to real physical world. Moreover, assignment of magnetic compass could provide dynamic orientation information of user current viewpoint in real-time.

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Development of a Graphic Simulation Modeller for Robot Welding Process Planning (로보트 용접 공정 계획을 위한 Graphic Simulation Modeller의 개발)

  • Choe, Byeong-Gyu;Jeong, Jae-Yun;Kim, Dong-Won
    • Journal of Korean Institute of Industrial Engineers
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    • v.11 no.1
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    • pp.21-32
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    • 1985
  • Presented in this paper is a procedure of developing graphical simulation software for planning robot welding processes. Welding is by far the highest application area for industrial robots, and it has been in great need of such a simulator in designing robot work cells, in justifying the economics of robot welding and in planning robotized welding operations. The model of a robot welding cell consists of four components: They are an welding structure which is a collection of plates to be welded, a positioner to hold the welding structure, a robot with a weld torch, and a set of welding lines (in case of arc welding). Welding structure is modeled by using the reference plane concept and is represented as boundary file which is widely used in solid modeling. Robot itself is modeled as a kinematic linkage system. Also included in the model are such technical constraints as weaving patterns and inclination allowances for each weld joint type. An interactive means is provided to input the welding structure and welding lines on a graphics terminal. Upon completion of input, the program displays the welding structure and welding lines and calculates the center of mass which is used in determining positioner configurations. For a given positioner and robot configuration, the welding line segments that can be covered by the robot are identified, enabling to calculate the robot weld ratio and cycle time. The program is written in FORTRAN for a VAX computer with a Tektronix 4114 graphic terminal.

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Design of an Effective Bump Mapping Hardware Architecture Using Angular Operation (각 연산을 이용한 효과적인 범프 매핑 하드웨어 구조 설계)

  • 이승기;박우찬;김상덕;한탁돈
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.11
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    • pp.663-674
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    • 2003
  • Bump mapping is a technique that represents the detailed parts of the object surface, such as a perturberance of the skin of a peanut, using the geometry mapping without complex modeling. However, the hardware implementation for bump mapping is considerable, because a large amount of per pixel computation, including the normal vector shading, is required. In this paper, we propose a new bump mapping algorithm using the polar coordinate system and its hardware architecture. Compared with other existing architectures, our approach performs bump mapping effectively by using a new vector rotation method for transformation into the reference space and minimizing illumination calculation. Consequently, our proposed architecture reduces a large amount of computation and hardware requirements.

Development of VR Monitoring System for Gas Plant (가상현실을 이용한 가스플랜트의 VR Monitoring System 개발)

  • Suh, Myung-Won;Cho, Ki-Yang;Park, Dae-You
    • Proceedings of the KSME Conference
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    • 2001.06c
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    • pp.213-218
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    • 2001
  • VR (Virtual reality) technologies have given engineers the ability to design, test, and evaluate engineering systems in a virtual environment. The virtual plant is the highlight of the application of the VR technology to plant engineering. Plant design, maintenance, control, management, operation are integrated in the virtual plant. The VR monitoring system including the concept of the virtual plant is developed to replace a current control room that has number of gages and warning lamps in two-dimensional panels which shows the operating status of a plant. The operating status of the plant is displayed in the VR monitoring system through the realistic computer graphics. Sophisticated, realistic and prompt control becomes possible. The VR monitoring system consists of advanced visualization, walk-through simulation and navigation. In the virtual environment, a user can navigate and interact with each component of a plant. In addition, the user can access the information by just clicking interesting component. The VR monitoring system is operated with various modules, such as (1) virtual plant constructed with Graphic Management System (GMS), (2) Touch & Tell System, and (3) Equipment DB System of Part. In order to confirm the usefulness of the VR monitoring system, a pilot gas plant which is currently being used for plant operator training is taken as application. The end of the paper gives an outlook on the future work and a brief conclusion.

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Multi-scale 3D Panor ama Content Augmented System using Depth-map

  • Kim, Cheeyong;Kim, Eung-Kon;Kim, Jong-Chan
    • Journal of Korea Multimedia Society
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    • v.17 no.6
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    • pp.733-740
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    • 2014
  • With the development and spread of 3D display, users can easily experience an augmented reality with 3D features. Therefore, the demand for content of an augmented reality is exponentially growing in various fields. A traditional augmented reality environment was generally created by CG(Computer Graphics) modelling production tools. However, this method takes too much time and efforts to create an augmented environment. To create an augmented environment similar to the real world, everything in the real world should be measured, gone through modeling, and located in an augmented environment. But the time and efforts spent in the creation don't produce the same environment as the real world, making it hard for users to feel the sense of reality. In this study, multi-scale 3D panorama content augmented system is suggested by using a depth-map. By finding matching features from images to add 3D features to an augmented environment, a depth-map is derived and embodied as panorama, producing high-quality augmented content system with a sense of reality. With this study, limits of 2D panorama technologies will be overcome and a sense of reality and immersion will be provided to users with a natural navigation.

A Real-Time Graphic Driving Simulator of the Construction Vehicle (건설 차량 실시간 그래픽 주행 시뮬레이터)

  • Son, Kwon;Choi, Kyung-Hyun;You, Chang-Houn
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.7
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    • pp.109-118
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    • 1999
  • A graphic software is one of the most important components of the vehicle simulator. To increase a visual reality of the simulator, the graphic software should require several technologies such as three-dimensional graphics, graphic modeling of the vehicle and the environment, drivers biomechanical models, and real-time data processing. This study presents a real time graphic driving simulator of a construction vehicle. The graphic simulator contains the three models of the construction vehicle, the human, and the environment, and employes a neural network approach to decrease an on-line dynamic computation. An excavator model is represented using an object-oriented paradigm and contains the detailed information about a real-size vehicle. The human model is introduced for objective visual evaluations of the developed excavator model. Since the environment model plays an important role in a real-time simulator, a block-based approach is implemented and a text format is utilized for easier construction of environment. The simulation results are illustrated in order to demonstrate the applicability of developed models and the neural network approach.

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DEVELOPMENT OF MISSION ADN SPACECRAFT DYNAMICS ANALYSIS SYSTEM FOR GEOSTATION COMMUNICATION SATELLITE (통신위성의 임무 및 위성체 동역학 해석 시스템 개발)

  • 공현철;김방엽;김정아;윤진원
    • Journal of Astronomy and Space Sciences
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    • v.15 no.1
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    • pp.251-260
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    • 1998
  • We consider the motion of the subsystems as separate bodies as well as the entire satellite for the attitude and orbit control of a communication satellite by multi-body modeling technique. Thus, the system, can be applied to a general communication satellite as well as a specific communication satellite, i. e. Koreasat I,II. The simulation results can be viewed by two-dimensional graphics and three-dimensional animation. The graphical user interface(GUI) makes its usage much simpler. We have simulated a couple of scenarios for Koreasat I,II which are being operated as geostationary communication satellites to verify the system performance.

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A Study on FOV for developing 3D Game Contents (3D게임 콘텐츠 개발을 위한 시야각(FOV) 연구)

  • Lee, Hwan-joong;Kim, young-bong
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.163-168
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    • 2009
  • Since 3D gamers can control points of view and field of view freely, 3D games generate high realities and immersions. On most of 3D games, a point of view and a field of view are determined by positions and FOV(field of view) of camera. Although FOV is a simple technical factor, it leads to graphics distortion and affects immersion of the game and causes some gamers to get physical sickness. Therefore, we will suggest the instruction to operate FOVs in many 3D games by examining and analysing various rendering results with control of FOV and real cases of FOV in published games with same 3D modeling environments.

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