• Title/Summary/Keyword: graphical user interface

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Application of ANFIS to the design of elliptical CFST columns

  • Ngoc-Long Tran;Trong-Cuong Vo;Duy-Duan Nguyen;Van-Quang Nguyen;Huy-Khanh Dang;Viet-Linh Tran
    • Advances in Computational Design
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    • v.8 no.2
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    • pp.147-177
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    • 2023
  • Elliptical concrete-filled steel tubular (CFST) column is widely used in modern structures for both aesthetical appeal and structural performance benefits. The ultimate axial load is a critical factor for designing the elliptical CFST short columns. However, there are complications of geometric and material interactions, which make a difficulty in determining a simple model for predicting the ultimate axial load of elliptical CFST short columns. This study aims to propose an efficient adaptive neuro-fuzzy inference system (ANFIS) model for predicting the ultimate axial load of elliptical CFST short columns. In the proposed method, the ANFIS model is used to establish a relationship between the ultimate axial load and geometric and material properties of elliptical CFST short columns. Accordingly, a total of 188 experimental and simulation datasets of elliptical CFST short columns are used to develop the ANFIS models. The performance of the proposed ANFIS model is compared with that of existing design formulas. The results show that the proposed ANFIS model is more accurate than existing empirical and theoretical formulas. Finally, an explicit formula and a Graphical User Interface (GUI) tool are developed to apply the proposed ANFIS model for practical use.

Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.3
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

The Study on User Interface Standard Profile for Government Main Computer (주전산기의 사용자 인터페이스 표준 프로파일 연구)

  • 윤철호
    • Proceedings of the ESK Conference
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    • 1993.04a
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    • pp.49-57
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    • 1993
  • 국가기간전산망의 주전산기의 사용자 인터페이스의 표준화는 사용자와 개발자들에게 일관성 있도 호환성 있는 환경을 제공하여 사용자와 개발자의 생산성을 향샹시키는 것을 목적으로 한다. 표준 사용자 인터페이스에 의한 일관성 있는 사용자 인터페이스는 한번 익숙해지면 사용자가 쉽게 다른 응용프로그램을 사용할 수 있도록 해주며, 표준 응용프로그램 인터페이스(Application Program Interface: API)는 응용프 로그램의 이식성을 향상시켜 개발자의 생산성을 높인다. 본 연구는 주전산기의 사용자 인터페이스중에서 특히 국제적으로 표준화가 활발히 진행되고 있는 그래픽 사용자 인터페이스(Graphical User Interface: GUI)를 우리 환경에 맞게 지원하기 위하여 필요한 표준규약을 정한다. 이 표준규약은 분산환경 혹은 네트워크를 지원 하는 국가기간전산망 주전산기의 비트맵(Bitmap) 그래픽 사용자 인터페이스에 적용되는 것을 목적으로 한다.

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Pre/Post Processors for the Design of Steel Box Girder Bridges (강합성상형교 설계를 위한 전.후처리 시스템 개발)

  • 정영식;정현태
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1998.04a
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    • pp.183-190
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    • 1998
  • This paper discusses the development and use of an integrated system for the design of steel box girder bridges. The system includes pre/post processors designed particularly for the ease of use by adopting GUI(Graphical User Interface). They offer convenient facilities for the management of design data and thus enable the user to draw satisfactory structural designs. In particular, ease of redesign iterations makes better structures possible in this system

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UML Design of Graphic User Interface for Aerial Triangulation Using ArcGIS

  • 최선옥;김정우;염재홍
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2003.10a
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    • pp.225-230
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    • 2003
  • Efficient representation is crucial in the analysis of complex geospatial information. In case of aerial triangulation, most of currently available software are designed as black boxes where only an experienced user would be able to prepares the preformatted input file and interprete the result of the adjustment. This paper introduces a solution to this problem through the UML design of a Graphical User Interface (GUI) for the aerial triangulation task. The design was then implemented with ArcGIS. The error of the exterior orientation of each aerial Imagery was represented with a 3-D error ellipse, enabling the visualization of the adjustment result. The attributes of images and points (control points, tie points and image points) were maintained as a database which enables the searching and querying of adjustment information.

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A Study of Incremental and Multiple Entry Support Parser for Multi View Editing Environment (다중 뷰 편집환경을 위한 점진적 다중진입 지원 파서에 대한 연구)

  • Yeom, Saehun;Bang, Hyeja
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.3
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    • pp.21-28
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    • 2018
  • As computer performance and needs of user convenience increase, computer user interface are also changing. This changes had great effects on software development environment. In past, text editors like vi or emacs on UNIX OS were the main development environment. These editors are very strong to edit source code, but difficult and not intuitive compared to GUI(Graphical User Interface) based environment and were used by only some experts. Moreover, the trends of software development environment was changed from command line to GUI environment and GUI Editor provides usability and efficiency. As a result, the usage of text based editor had decreased. However, because GUI based editor use a lot of computer resources, computer performance and efficiency are decreasing. The more contents are, the more time to verify and display the contents it takes. In this paper, we provide a new parser that provide multi view editing, incremental parsing and multiple entry of abstract syntax tree.

Development of educational software for beam loading analysis using pen-based user interfaces

  • Suh, Yong S.
    • Journal of Computational Design and Engineering
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    • v.1 no.1
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    • pp.67-77
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    • 2014
  • Most engineering software tools use typical menu-based user interfaces, and they may not be suitable for learning tools because the solution processes are hidden and students can only see the results. An educational tool for simple beam analyses is developed using a pen-based user interface with a computer so students can write and sketch by hand. The geometry of beam sections is sketched, and a shape matching technique is used to recognize the sketch. Various beam loads are added by sketching gestures or writing singularity functions. Students sketch the distributions of the loadings by sketching the graphs, and they are automatically checked and the system provides aids in grading the graphs. Students receive interactive graphical feedback for better learning experiences while they are working on solving the problems.

ILOCAT: an Interactive GUI Toolkit to Acquire 3D Positions for Indoor Location Based Services (ILOCAT: 실내 위치 기반 서비스를 위한 3차원 위치 획득 인터랙티브 GUI Toolkit)

  • Kim, Seokhwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.7
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    • pp.866-872
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    • 2020
  • Indoor location-based services provide a service based on the distance between an object and a person. Recently, indoor location-based services are often implemented using inexpensive depth sensors such as Kinect. The depth sensor provides a function to measure the position of a person, but the position of an object must be acquired manually using a tool. To acquire a 3D position of an object, it requires 3D interaction, which is difficult to a general user. GUI(Graphical User Interface) is relatively easy to a general user but it is hard to gather a 3D position. This study proposes the Interactive LOcation Context Authoring Toolkit(ILOCAT), which enables a general user to easily acquire a 3D position of an object in real space using GUI. This paper describes the interaction design and implementation of ILOCAT.

A data management system for microbial genome projects

  • Ki-Bong Kim;Hyeweon Nam;Hwajung Seo and Kiejung Park
    • Proceedings of the Korean Society for Bioinformatics Conference
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    • 2000.11a
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    • pp.83-85
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    • 2000
  • A lot of microbial genome sequencing projects is being done in many genome centers around the world, since the first genome, Haemophilus influenzae, was sequenced in 1995. The deluge of microbial genome sequence data demands new and highly automatic data flow system in order for genome researchers to manage and analyze their own bulky sequence data from low-level to high-level. In such an aspect, we developed the automatic data management system for microbial genome projects, which consists mainly of local database, analysis programs, and user-friendly interface. We designed and implemented the local database for large-scale sequencing projects, which makes systematic and consistent data management and retrieval possible and is tightly coupled with analysis programs and web-based user interface, That is, parsing and storage of the results of analysis programs in local database is possible and user can retrieve the data in any level of data process by means of web-based graphical user interface. Contig assembly, homology search, and ORF prediction, which are essential in genome projects, make analysis programs in our system. All but Contig assembly program are open as public domain. These programs are connected with each other by means of a lot of utility programs. As a result, this system will maximize the efficiency in cost and time in genome research.

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Development of a Program for Analyzing the Stability of Artificial Reefs - Application of a Computer Coding System - (인공어초 안정성 해석 프로그램 개발 - 컴퓨터 코딩시스템 적용)

  • Jeon, Yong-Ho;Park, Jae-Hyung;Yoon, Han-Sam
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.24 no.5
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    • pp.537-544
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    • 2018
  • In this study, a simple, efficient, user-based program called SCAR was developed for evaluating the sliding and collapse of artificial reefs due to hydrodynamic forces in ocean environments. SCAR was developed by applying Delphi code and a Graphical User Interface (GUI) based on the Morison formula for evaluating and analyzing the stability of artificial reefs. SCAR can be applied widely for design and stability evaluation of fishery structures (such as artificial reefs or other underwater structures) in undergraduate and graduate courses and by experts in the field.