• Title/Summary/Keyword: graphic-user interface

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Task Planning System(TPS) for Automated Excavation System (자동화 굴삭시스템을 위한 Task Planning System(TPS))

  • Seo, Jong-Won;Kim, Sung-Keun;Lee, Seung-Soo;Kim, Jeong-Hwan;Park, Jin-Woong;Lee, Min-Cheol
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2009.04a
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    • pp.226-229
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    • 2009
  • 굴삭기는 다양한 산업 분야에서 폭넓게 이용되고 있는 대표적인 장비임에도 불구하고 작업 환경은 매우 열악하여 굴삭 조종자는 각종 소음이나 진동, 분진에의 노출뿐만 아니라 산업재해의 위험성 또한 높다. 이러한 문제점들을 타개하기 위하여 현재 국내에서는 2006년부터 지능형굴삭시스템(Intelligent Excavating System)에 의한 자동화된 굴삭기의 개발을 위하여 연구를 진행 중에 있다. 자동화 굴삭시스템 구축에 있어서 센싱(sensing)을 통해 획득된 지형 및 주변 환경정보를 활용하여 숙련공의 휴리스틱스(heuristics)를 바탕으로 설계된 모듈을 통해 최적의 굴삭 작업 계획을 세우고, GUI (Graphic User Interface)를 제공하여 실시간 작업진행 상태 파악 및 모니터링(monitoring) 내용을 굴삭기 조종자와 공사 감독관에게 제공하는 Task Planning System의 개발은 생산성, 안전성, 작업의 품질 및 장비의 성능에도 지대한 영향을 미치며 자동화된 굴삭시스템을 개발함에 있어서 필수적으로 요구되어지는 핵심기술이다. 본 논문에서는 자동화 굴삭시스템을 위한 자동화 계획생성 시스템인 Task Planning System의 현재까지 진행된 연구 내용과 모니터링 및 작업에 대한 최소간섭을 위한 Task Planning System Interface를 소개한다.

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Development of Real-time Control System for White bBamline and Microprobe Beamline (백색광 및 X선 미세탐침 빔라인용 실시간 제어시스템 개발)

  • 윤종철;이진원;고인수
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.748-751
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    • 1997
  • The White Beamline of the Pohang Accelerator Laboratory(PAL) consists of main and second slits, a microprobe system, two ion chambers, a video-microscope, and a Si(Li) detector. These machine components must be controlled remotely through computer system to make user experiments precise and speedy. A real-time computer control system was developed to control and monitor these machine components. A VNIEbus computer with OS-9 real-time operating system was used for low-level data acquisition and control. VME I/O modules were used for step motor control and scaler control. The software has modular structure for maximum performance and easy maintenance. We developed database, I/O driver, and control software. We used PC/Window95 for data logging and operator interface. Visual C++ was used graphical user interface programming. RS232C was used for communication between VME and PC.

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Interacting Mobile Robots for Tele-Operation System Using the Internet

  • Park, Kwang-Soo;Ahn, Doo-Sung
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.44.1-44
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    • 2001
  • This paper discusses the interacting mobile robots for tele-operation system using the world wide web. In multi-agent and web-based teleoperation environment the problem of communication delay must be solved for the efficient and robust control of the system. The standard graphic user interface(GUI)is implemented using Java Programing language. The web browser is used to integrate the virtual environment and the standard GUI(Java applet) in a single user interface. Users can access a dedicated WWWserver and download the user interface. Reinforcement learning is applied to indirect control in order to autonomously operate without the need of human intervention. Java application has been developed to communicate and control multi robots using WWW. The effectiveness of our multi robots system is verified by simulation and experiments ...

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An Intelligent User Interface using Rule-based Method (규칙 기반의 지능적 사용자 인터페이스)

  • 양영수;이민석;김재희;장문익;박충식
    • Journal of Intelligence and Information Systems
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    • v.4 no.1
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    • pp.11-24
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    • 1998
  • 이 논문에서는 상황에 적합한 정보들을 선택하고 이를 해당되는 GUI (Graphic User Interface) 객체를 통해 사용자에게 제시하기 위한 규칙 기반의 지능적 사용적 인터페이스 구조를 제안하고, 이를 이용하여 실제로 군사 분야 정보 융합 시스템의 그래픽 사용자 인터페이스를 개발하였다. 군사분야와 같이 복잡하고 급변하는 상황에서는 상황에 따라 필요한 정보가 다를 뿐만 아니라, 불필요한 정보의 제시로 인해 오히려 사용자의 판단에 혼란을 초래할 수 있다. 이 논문에서는 이러한 점을 고려하여, 제시할 정보와 GUI 객체의 적절한 대응뿐만 아니라, 상황에 따라 사용자에게 필요한 정보를 해당분야의 전문가로부터 획득한 규칙에 의해 선택적으로 제시하도록 하기 위한 GUI 구조를 제안하였다. 개발한 GUI의 구조는 입력 해석, 제시할 정보의 선택, GUI 객체의 선택, GUI객체의 생성 및 속성 기정, GUI 객체의 배치 및 출력 단계들로 구성되며, 각각의 단계는 규칙에 의해 처리된다. 제안된 구조에 의해 공중 작전 수립을 위한 정보 융합 시스템의 사용자 인터페이스를 개발한 결과, 다양한 매체를 통해 많은 데이터가 들어오는 상황에서 필요한 정보만을 선택하여 적절히 제시해 줌으로써 사용자의 신속한 상황 판단과 결정 수립을 지원할 수 있었다.

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Teleoperation Using Reconstructed Graphic Model (재구성된 그래픽 모델을 이용한 원격제어)

  • Chung, Seong-Youb;Yoon, Hyun-Joong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.9
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    • pp.3876-3881
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    • 2012
  • In typical master/slave teleoperation systems, a human operator generally manipulates the master to control the slave through the visual information like camera image. However, the operator may get into trouble due to the limited visual information depending on the camera positions and the delay on the visual information because of low communication bandwidth. To cope with this inherit problem in the camera-based teleoperation system, this paper presents a teleoperation system using a reconstructed graphic model instead of the camera image. The proposed teleoperation system consists of a robot control module, a master module using a force-reflective joystick, and a graphic user interface (GUI) module. The graphic user interface module provides the operator with a 3D model reconstructed using a small set of sensing data received from the remote site. The proposed teleoperation system is evaluated through a peg-in-hole assembly task.

A Development of The Remote Robot Control System with Virtual Reality Interface System (가상현실과 결합된 로봇제어 시스템의 구현방법)

  • 김우경;김훈표;현웅근
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.320-324
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    • 2003
  • Recently, Virtual reality parts is applied in various fields of industry. In this paper we got under control motion of reality robot from interface manipulation in the virtual world. This paper created virtual robot using of 3D Graphic Tool. And we reappeared a similar image with reality robot put on texture the use of components of Direct 3D Graphic. Also a reality robot and a virtual robot is controlled by joystick. The developed robot consists of robot controller with vision system and host PC program. The robot and camera can move with 2 degree of freedom by independent remote controlling a user friendly designed joystick. An environment is recognized by the vision system and ultra sonic sensors. The visual mage and command data translated through 900MHz and 447MHz RF controller, respectively. If user send robot control command the use of simulator to control the reality robot, the transmitter/recever got under control until 500miter outdoor at the rate of 4800bps a second in Hlaf Duplex method via radio frequency module useing 447MHz frequency.

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Design of Specialized User Interface for Mobile Ubiquitous Devices Based on Using Patterns (사용자의 사용 방식에 근거한 이동형 유비쿼터스 단말기의 사용자 인터페이스 환경 설계)

  • Na, SangYeob;Yoo, HeeYong
    • The Journal of Korean Association of Computer Education
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    • v.9 no.6
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    • pp.79-87
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    • 2006
  • An ubiquitous environment has been developed in order to allow users to use information more easily. These environments are based on advanced development of mobile ubiquitous hardwares. Currently, a various user interfaces are developed for mobile ubiquitous devices using the graphic or voice. In this paper, propose a specialized graphical user interface which is based on analysis of a user profile. This user interface can provides suitable interface for individual users using XML information on the small screen of mobile ubiquitous devices.

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GoBean: a Java GUI application for visual exploration of GO term enrichments

  • Lee, Sang-Hyuk;Cha, Ji-Young;Kim, Hyeon-Jin;Yu, Ung-Sik
    • BMB Reports
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    • v.45 no.2
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    • pp.120-125
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    • 2012
  • We have developed a biologist-friendly, Java GUI application (GoBean) for GO term enrichment analysis. It was designed to be a comprehensive and flexible GUI tool for GO term enrichment analysis, combining the merits of other programs and incorporating extensive graphic exploration of enrichment results. An intuitive user interface with multiple panels allows for extensive visual scrutiny of analysis results. The program includes many essential and useful features, such as enrichment analysis algorithms, multiple test correction methods, and versatile filtering of enriched GO terms for more focused analyses. A unique graphic interface reflecting the GO tree structure was devised to facilitate comparisons of multiple GO analysis results, which can provide valuable insights for biological interpretation. Additional features to enhance user convenience include built in ID conversion, evidence code-based gene-GO association filtering, set operations of gene lists and enriched GO terms, and user -provided data files. It is available at http://neon.gachon.ac.kr/GoBean/.

Development of Integrated Environment for Optimum Design Using Motif (모티프를 이용한 최적설계 통합환경 개발)

  • Lim, O-Kang;Cho, Heon;Kim,Young-Hyun;Lee, Byung-Woo
    • Computational Structural Engineering
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    • v.9 no.3
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    • pp.97-105
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    • 1996
  • An integrated environment for optimum design has been developed using Motif. The integrated environment is composed of the preprocessor, the postprocessor and the optimization part. The preprocessor is part of making a finite element model for optimum structural design and the postprocessor displays results of optimum design and the optimization part is the part which execute optimization. It is designed to reduce user's difficulties in structural optimum design. It used Graphic User Interface for the concurrent representation of various inputs and outputs through the dialog box, mouse and keyboard. Structural optimum design can be done easily through dialog box, menu, concurrent representation of modeling process and results of structural optimum design can be understood easily through stress contour, deformed model and graph of cost function.

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Design and Implementation of Animated Simulation System (Animated Simulation 시스템 설계 및 구현)

  • 김상필;배영환
    • Proceedings of the IEEK Conference
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    • 2000.11b
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    • pp.128-131
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    • 2000
  • In this paper, the animated simulation system (Anisim) is proposed in order to develope an efficient functional system verification tool. It displays the simulation results of the designed system using graphic animation with various models lot the target system. With simple interface definitions given by the user, Anisim generates interface codes automatically. Users can describe and model the target system with the generated interface codes. Since the simulation engine is implemented in C-language, modeling is very simple and simulation can be performed in real time.

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