• Title/Summary/Keyword: graphic-user interface

Search Result 686, Processing Time 0.03 seconds

Object-Oriented Graphical User Interface Model for Visualization of Ship Conceptual Design (객체지향 개념과 가시화 기법에 의한 선박 개념설계용 그래픽 사용자 인터페이스 모델)

  • Kyung-Ho Lee;Soon-Hung Han;Dong-Kon Lee;Kyu-Yeul Lee
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.29 no.4
    • /
    • pp.27-35
    • /
    • 1992
  • By the help of computer graphics and rapid development of hardwares. GUI(Graphic User Interface) represented by WYSIWYG(What You See Is What You Get) changed user interface from liguistic model(e.g : command, etc.) to spatial model(e.g : pulldown menu, scroll bar, icon, itc.). This graphical user interface model for the ship conceptual design(MBASWIN) adopted event-driven programming technique and object-oriented concepts. Different from traditional design programs, MBASWIN is separate from the design program completely and controls all design modules. This enable a designer to accomplish a flexible designs.

  • PDF

Untact Social VR Video-based Tour Scheduling (언택트형 소셜 VR 영상기반 투어 스케줄링)

  • Yang, Seung-Hae;Lee, Duck-Hee;Kim, Hak-Chun
    • Journal of the Health Care and Life Science
    • /
    • v.8 no.2
    • /
    • pp.127-133
    • /
    • 2020
  • While only the experts could create the contents in the existing VR contents business, in the proposed "Untact Social VR Video-Based Tour Scheduling", the GUI (Graphic User Interface) allows anyone to easily and quickly share the information taken through VR camera after creating. It is intended to serve as a variety of SNS-based media by developing a structure that can be shared in html format after creating with the GUI menus. In particular, it is applied to companies that operate the SNS-type publicity projects including experience facilities and viewing facilities, and the various SNS-type publicity businesses that create the VR contents. Communication is clear compared to the existing homepage-based information delivery method, and It aims to provide universality that anyone can easily edit in an environment where only experts can edit VR video contents of.

A Study on the Usability of Graphic User Interface by the User Behavior in a Mobile Music Streaming App (모바일 음악 스트리밍앱의 사용자 행태에 따른 GUI 사용성 연구)

  • Park, Il Kwun
    • Design Convergence Study
    • /
    • v.14 no.2
    • /
    • pp.151-168
    • /
    • 2015
  • As the market of music download stores moved into the mobile epoch the market was growing explosively. Recently, the digital music market tends to move from the mp3 download market to streaming service and the users can use the service on their mobile devices without reference to any inconvenient download and limited storage capacity. It was found that they mainly use the recommendation music playlist, instant player, main player and sharing of the functions of the streaming service from the user behavior research. This is noticeable features that set apart from the mp3 download service. However, the interface design of the streaming app followed the previous service and it needs the optimization of its UI design. In this study, the usability of high ranked three mobile streaming apps was evaluated. The result of the test was that Naver music and Bugs had high scores overall in four sections of the streaming service features. On the other hand, the Melon had primarily high score in color application on the service. The aim of this study is to suggest the direction of the UI design of music streaming service through the understanding of essence of streaming service and evaluation the usability test.

Augmented Reality Based Tangible Interface For Digital Lighting of CAID System (CAID 시스템의 디지털 라이팅을 위한 증강 현실 기반의 실체적 인터페이스에 관한 연구)

  • Hwang, Jung-Ah;Nam, Tek-Jin
    • Archives of design research
    • /
    • v.20 no.3 s.71
    • /
    • pp.119-128
    • /
    • 2007
  • With the development of digital technologies, CAID became an essential part in the industrial design process. Creating photo-realistic images from a virtual scene with 3D models is one of the specialized task for CAID users. This task requires a complex interface of setting the positions and the parameters of camera and lights for optimal rendering results. However, the user interface of existing CAID tools are not simple for designers because the task is mostly accomplished in a parameter setting dialogue window. This research address this interface issues, in particular the issues related to lighting, by developing and evaluating TLS(Tangible Lighting Studio) that uses Augmented Reality and Tangible User Interface. The interface of positioning objects and setting parameters become tangible and distributed in the workspace to support more intuitive rendering task. TLS consists of markers, and physical controller, and a see-through HMD(Head Mounted Display). The user can directly control the lighting parameters in the AR workspace. In the evaluation experiment, TLS provide higher effectiveness, efficiency and user satisfaction compared to existing GUI(Graphic User Interface) method. It is expected that the application of TLS can be expanded to photography education and architecture simulation.

  • PDF

Development of a PC-Based Water Supply Facilities Information System (개인용 컴퓨터를 이용한 상수도 시설물 관리 정보체계 개발)

  • 황국웅;이규석
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.12 no.2
    • /
    • pp.187-197
    • /
    • 1994
  • The purpose of this study is to develop a PC-based water supply facilities information system. This system will be a major stepping-stone for developing Geographic Information Systems(GIS) in Korea, which is constructed by integrating the technologies related to Automated Mapping(AM) systems and Facilities Management(FM) system. And the results of this study are as follows: (1) After the user needs assessment, it was decided that information management of the water supply facilities including distribution pipes, valves, and leaking management are the most urgent tasks. So, the system was developed focusing on these tasks. (2) After the system design and development, the water supply facilities information system consists of graphic database management system, attribute database management system, internal interface that links graphic data and attribute data, and graphic user interface for user-friendliness. (3) The graphic data and the attribute data including distribution pipes, leading-pipes, valves, and parcels at the study area, Non-Hyun Dong Kang-Nam Gu in Seoul, were used in this system, and the water supply facilities database was established. It was applied to test these facilities, and proved that the system developed in this study is efficient to manage information within the scope of this study. (4) The function using the parcel identification number was efficient to locate the address concerned.

  • PDF

Ergonomic Improvement of Operation Console for Pilot Aptitude Research Equipment (조종적성 검사/연구 장비 운용 Console의 인간공학적 개선)

  • Kim, Sungho
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.41 no.4
    • /
    • pp.42-49
    • /
    • 2018
  • Pilot Aptitude Research Equipment (PARE) is a simulator developed to measure or research pilot aptitude and train for student pilots. Design of an ergonomic PARE operation console is required to operate the equipment effectively. This study carried out five steps : (S1) operator questionnaire survey, (S2) anthropometric design formula development, (S3) usability evaluation, (S4) improvement design, and (S5) validation considering both Physical User Interface (PUI) and Graphic User Interface (GUI) of PARE operation console. The operator questionnaire surveyed needs for each PUI and GUI part of the console from two PARE actual operators. In terms of PUI, the anthropometric design formula was developed by using design variables, body dimensions, target population characteristics, and reference posture related to the PARE console. In terms of GUI, the usability evaluation was conducted by three usability testing experts with a 7-point scale (1 : very low, 4 : neutral, 7 : very high) on GUI of the PARE operation console by seven usability criteria. The improved PARE operation console was designed to reflect the optimal values of design variables calculated from design formula, the results from usability testing, and the operator's needs. The improvement effect was observed by 20 people who had experience with the PARE operation console. As a result of the validation, monitor visibility and cockpit visibility for the improved PUI design and visibility and efficiency for the improved GUI design were significantly increased by more than 90% respectively. The improved design of the PARE operation console in this study can contribute to enhance operation performance of the PARE.

System Development for Analysis and Compensation of Column Shortening of Reinforced Concrete Tell Buildings (철근콘크리트 고층건물 기둥의 부등축소량 해석 및 보정을 위한 시스템 개발)

  • 김선영;김진근;김원중
    • Journal of the Korea Concrete Institute
    • /
    • v.14 no.3
    • /
    • pp.291-298
    • /
    • 2002
  • Recently, construction of reinforced concrete tall buildings is widely increased according to the improvement of material quality and design technology. Therefore, differential shortenings of columns due to elastic, creep, and shrinkage have been an important issue. But it has been neglected to predict the Inelastic behavior of RC structures even though those deformations make a serious problem on the partition wall, external cladding, duct, etc. In this paper, analysis system for prediction and compensation of the differential column shortenings considering time-dependent deformations and construction sequence is developed using the objected-oriented technique. Developed analysis system considers the construction sequence, especially time-dependent deformation in early days, and is composed of input module, database module, database store module, analysis module, and analysis result generation module. Graphic user interface(GUI) is supported for user's convenience. After performing the analysis, the output results like deflections and member forces according to the time can be observed in the generation module using the graphic diagram, table, and chart supported by the integrated environment.

An integrated program of driving simulator for excavators (굴삭기 주행 시뮬레이터를 위한 통합 프로그램)

  • Yoo, Chang-Hoon;Son, Kwon
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1997.10a
    • /
    • pp.716-719
    • /
    • 1997
  • An integrated program of driving simulator has been developed for excavators using the Motif, OpenGL, and C compiler. The developed program not only offers a GUI but also covers graphic algorithms, therefore, the user can easily run the driving simulator whose components include a simplified visual graphics system. Several graphics technique are combined and applied to the simulator program in order to increase the speed of graphical representation, which access computer memories, mix 2D models with 3D ones, and use the basic position detection method. A text format environment file has been utilized for organizing more flexible driving circumstances.

  • PDF

Stacking Sequence Optimization of Composite Laminates for Railways Using Expert System (철도분야 응용을 위한 전문가 시스템을 이용한 복합적층판의 적층순서 최적설계)

  • Kim Jung-Seok
    • Journal of the Korean Society for Railway
    • /
    • v.8 no.5
    • /
    • pp.411-418
    • /
    • 2005
  • This paper expounds the development of a user-friendly expert system for the optimal stacking sequence design of composite laminates subjected to the various rules constraints. The expert system was realized in the graphic-based design environment. Therefore, users can access and use the system easily. The optimal stacking sequence is obtained by means of integration of a genetic algorithm, finite element analysis. These systems were integrated with the rules of design heuristics under an expert system shell. The optimal stacking sequence combination for the application of interest is drawn from the discrete ply angles and design rules stored in the knowledge base of the expert system. For the integration and management of softwares, a graphic-based design environment that provides multi-tasking and graphic user interface capability is built.

Introduction to Development Tool for Windows Based Real-Time Power Plant Simulators (Windows 환경의 발전소 실시간 시뮬레이터 개발 툴 소개)

  • 조병학
    • Proceedings of the Korea Society for Simulation Conference
    • /
    • 1998.10a
    • /
    • pp.90-94
    • /
    • 1998
  • 한국전력공사 전력연구원은 10년간의 시뮬레이터 개발 경험을 바탕으로 Windows(NT)환경의 시뮬레이터 개발 툴인 Powersim을 독자적으로 개발하고 이를 이용하여 화력발전소 DCS(Distributed Control System) 검증용 시뮬레이터를 개발하고 있다. PowerSim은 GMB(Graphic Model Builder)를 갖춘 국내 최초의 시뮬레이터 개발툴로 다양한 발전소 기기모델과 강사조작반기능을 갖추고 있다. PowerSim은 완벽한 GUI (Graphic User Interface)환경을 지원하여 User가 Icon Drag 방식으로 시뮬레이션 도면(SimDiagram)을 그리면 그래픽 에디터에서 출력된 각종 기기의 접속상태를 나타내는 Netlist를 변환기가 처리하여 기기의 연결상태를 정규화하고 Scheduler는 기기모델(일종의 Subroutine)을 Netlist에 맞게 Scheduling하여 Executive에서 실행 가능한 형태로 만드는 모든 과정이 자동화되어 있다. 따라서, 개발자는 발전소 P&ID(Pipe and Instrument Drawing)에 기초하여 Simdiagram을 그리고 발전소 데이터를 입력하는 것만으로 실시간 시뮬레이터를 구현할 수 있다. 본 논문에서는 PowerSim의 개요와 GMB(Graphic Model Builder) 및 강사조작반에 적용된 GUI 환경과 실시간 Executive에 대해 다룬다.

  • PDF