• Title/Summary/Keyword: graphic accelerator

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Design of a Graphic Accelerator uisng 1-Dimensional Systolic Array Processor for Matrix.Vector Opertion (행렬 벡터 연사용 1-차원 시스톨릭 어레이 프로세서를 이용한 그래픽 가속기의 설계)

  • 김용성;조원경
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.1
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    • pp.1-9
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    • 1993
  • In recent days high perfermance graphic operation is needed, since computer graphics is widely used for computer-aided design and simulator using high resolution graphic card. In this paper a graphic accelerator is designd with the functions of graphic primitives generation and geometrical transformations. 1-D Systolic Array Processor for Matris Vector operation is designed and used in main ALU of a graphic accelerator, since these graphic algorithms have comonon operation of Matris Vector. Conclusively, in case that the resolution of graphic domain is 800$\times$600, and 33.3nsec operator is used in a graphic accelerator, 29732 lines per second and approximately 6244 circles per second is generated.

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Power Estimation of The Embedded 3D Graphics Renderer (내장형 3차원 그래픽 렌더링 처리기의 전력소모)

  • Jang, Tae-Hong;Lee, Moon-Key
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.65-70
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    • 2004
  • The conventional 3D graphic accelerator is mainly focused on high performance in the application area of computer graphic and 3D video game How ever the existing 3D architecture is not suitable for portable devices because of its huge power. So, we analyze the embedded 3D graphics renderer. After the analyzing, to reduce the power, triangle set-up stage and edge walking stage are executed sequentially while scan-line processing stage and span processing stage which control performance of 3D graphic accelerator are executed parallel.

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Implementation of OpenVG Accelerator based on Multi-Core GP-GPU (멀티코어 GP-GPU 기반의 OpenVG 가속기 구현)

  • Lee, Kwang-Yeob;Park, Jong-Il;Lee, Chan-Ho
    • Journal of IKEEE
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    • v.15 no.3
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    • pp.248-254
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    • 2011
  • Recently, processing burden of CPU is growing because of graphical user interface according to enhance the performance of mobile devices and various graphical effects and creation of contents with 3D graphical effect or Flash animation. Therefore, the GPU are introduced to mobile device for support to variety contents. In this paper, OpenVG accelerator was implemented based on multi-core GP-GPU. OpenVG accelerator is verified using the sample image provided by Khronos group, and overall function is processed by only instruction set without dedicate hardware. The performance of processing the Tiger Image was 2 frames/sec.

A Design of Low-power/Small-area Arithmetic Units for Mobile 3D Graphic Accelerator (휴대형 3D 그래픽 가속기를 위한 저전력/저면적 산술 연산기 회로 설계)

  • Kim Chay-Hyeun;Shin Kyung-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.5
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    • pp.857-864
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    • 2006
  • This paper describes a design of low-power/small-area arithmetic circuits which are vector processing unit powering nit, divider unit and square-root unit for mobile 3D graphic accelerator. To achieve area-efficient and low-power implementation that is an essential consideration for mobile environment, the fixed-point f[mat of 16.16 is adopted instead of conventional floating-point format. The vector processing unit is designed using redundant binary(RB) arithmetic. As a result, it can operate 30% faster and obtained gate count reduction of 10%, compared to the conventional methods which consist of four multipliers and three adders. The powering nit, divider unit and square-root nit are based on logarithm number system. The binary-to-logarithm converter is designed using combinational logic based on six-region approximation method. So, the powering mit, divider unit and square-root unit reduce gate count when compared with lookup table implementation.

IMPROVEMENT OF LINEAR ACCELERATORY CONTROL SYSTEM FOR COOPERATION (통합운전을 위한 선형가속기 제어시스템의 개선)

  • Yoon, J.C.;Kim, J.M.;Kim, S.C.;Lee, J.W.;Lee, T.Y.;Nam, S.Y.
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.2504-2506
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    • 2000
  • 포항가속기(PLS) 제어시스템은 선형가속기와 저장 링 제어시스템으로 분산 독립형으로 운영되어 왔다. 각각의 제어시스템의 구성상 상이한 H/W, S/W구조로 인하여 통합제어의 실현을 구현하지 못하여, 빔 운영상의 두 곳의 운전 감시업무로 인한 인력소요의 낭비를 초래하였다. 이러한 점을 개선하기 위한 선형가속기 및 저장 링 제어시스템의 제어알고리즘의 장점만 살려, 통합운전에 필수적으로 필요한 제어 분야만 새롭게 설계된 개선된 제어시스템에 적용하였다. 개선된 제어시스템의 구성은 디바이스제어에서 GUI(Graphic User Interface)단계까지의 3단계의 제어구조에서 SCC(Subsystem Computer Control System)를 생략한 디바이스 제어 컴퓨터와 GUI실현을 위한 상위 컴퓨터로 운영되고 있다. 디바이스 제어 컴퓨터는 VMEbus 구조의 OS-9 ver3.03 real-time OS가 적용되어 있으며, 상위는 SUN Workstation 환경에 UNIX 운영체제에 Rtworks가 적용되었다.

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An Implementation of 3D Graphic Accelerator for Phong Shading (퐁 음영법을 위한 3차원 그래픽 가속기의 구현)

  • Lee, Hyung;Park, Youn-Ok;Park, Jong-Won
    • Journal of Korea Multimedia Society
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    • v.3 no.5
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    • pp.526-534
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    • 2000
  • There have been many researches on the 3D graphic accelerator for high speed by needs of CAD/CAM,3D modeling, virtual reality or medical image. In this paper, an SIMD processor architecture for 3D graphic accelerator is proposed in order to improve the processing time of the 3D graphics, and a parallel Phong shading algorithm is presented to estimate performance of the proposed architecture. The proposed SIMD processor architecture for 3D graphic accelerator consists of PCI local bus interface, 16 Processing Elements (PE's), and Park's multi-access memory system (NAMS) that has 17 memory modules. A serial algorithm for Phong shading is modified for the architecture and the main key is to divide a polygon into $4\times{4}$ squares. And, for processing a square, 4 PE's are regarded as a PE Grou logically. Since MAMS can support block access type with interval 1, it is possible that 4 PE Groups process a square at a time. In consequence, 16 pixels are processed simultaneously. The proposed SIMD processor architecture is simulated by CADENCE Verilog-XL that is a package for the hardware simulation. With the same simulated results as that of the serial algorithm, the speed enhancement by the parallel algorithm to the serial one is 5.68.

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The Implementation of Graphic Pipeline Simulator for 3D Graphic Accelerator Hardware Design (3차원 그래픽 가속 하드웨어 설계를 위한 그래픽 파이프라인 시뮬레이터 구현)

  • 이원종;박우찬;한탁돈
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10c
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    • pp.3-5
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    • 2000
  • 고성능의 3차원 그래픽 가속기 설계를 위해서는 어플리케이션, 하드웨어 구조, 수행모델 채택, 설계비용 등의 다양한 고려사항이 요구되고 따라서 각 모델에 따른 사전 시뮬레이션 환경구축은 반드시 필요하다. 이에 본 논문에서는 기본적인 3차원 그래픽 파이프라인 작업을 수행하여 다양한 결과를 보여주는 이식성 높은 시뮬레이션 환경을 제공함으로써 3차원 그래픽 가속하드웨어 세부모듈 설계에 필요한 설계 고려사항을 효과적으로 제시할 수 있게 하였다.

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Development of a Hardware Accelerator for Generation of Korean Character (한글 문자의 생성을 위한 하드웨어 가속기 개발)

  • 이태형;황규철;이윤태;배종홍;경종민
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.28B no.9
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    • pp.712-718
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    • 1991
  • In this paper, we propose a graphic system for high speed generation of bitmap font data from the outline font data such as PostScript, etc. In desk-top publishing system. A VLSI chip called KAFOG was designed for the high-speed calculation of a cubic Bezier curve, which was implemented in 1.5\ulcorner CMOS gate array using 17,000 gates. A cubic Bezier curve is approximated by a set of line segments in KAFOG at the throughput of 250K curves per second with the clock frequency of 40 MHz. A prototype graphic system was developed using two MC6800 microprocessors and the KAFOG chip. Two microprocessors cooperate in a master and slave mode, and handshaking is used for communication between two processors. KAFOG chip, being controlled by the slave processor, operates as a coprocessor for the calculation of the outline font. The throughput of the prototype graphic system is 40 64$\times$64 outline fonts per sencond.

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Design of Open Vector Graphics Accelerator for Mobile Vector Graphics (모바일 벡터 그래픽을 위한 OpenVG 가속기 설계)

  • Kim, Young-Ouk;Roh, Young-Sup
    • Journal of Korea Multimedia Society
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    • v.11 no.10
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    • pp.1460-1470
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    • 2008
  • As the performance of recent mobile systems increases, a vector graphic has been implemented to represent various types of dynamic menus, mails, and two-dimensional maps. This paper proposes a hardware accelerator for open vector graphics (OpenVG), which is widely used for two-dimensional vector graphics. We analyze the specifications of an OpenVG and divide the OpenVG into several functions suitable for hardware implementation. The proposed hardware accelerator is implemented on a field programmable gate array (FPGA) board using hardware description language (HDL) and is about four times faster than an Alex processor.

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A Study on the 3 Dimension Graphics Accelerator for Phong Shading Algorithm (Phong Shading 알고리즘을 적용한 3차원 영상을 위한 고속 그래픽스 가속기 연구)

  • Park, Youn-Ok;Park, Jong-Won
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.5
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    • pp.97-103
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    • 2010
  • There are many algorithms for 2D to 3D graphic conversion technology which have the high complexity and large scale of iterative computation. So in this paper propose parallel algorithm and high speed graphics accelerator architecture using Park's MAMS(Multiple Access Memory System) for Phong Shading, one of many 3D algorithms. The Proposed SIMD processor architecture is simulated by HDL and simulated and got 30 times faster result. It means any kinds of 3D algorithm can make parallel algorithm and accelerated by SIMD processor with Park's MAMS for real time processing.