• 제목/요약/키워드: goal-based scenario

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GBS(Goal-Based Scenario)에 의한 수업 개발 및 적용 방안 연구: 고등학교 '생태와 환경' 수업 사례 중심으로 (A Study on How to Apply GBS (Goal-Based Scenario) to 'Ecology & Environment' Education in High School)

  • 강인애;이명순
    • 한국환경교육학회지:환경교육
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    • 제21권4호
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    • pp.94-110
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    • 2008
  • Recently environmental problem becomes such a big issue all over the world that the necessity and importance of the environmental education in school has been simultaneously emphasized. While diverse methods for the environmental education have been researched, this paper, especially focused on a teaching-learning model called GBS (Goal-based scenario), aims to provide a new learner-centered approach for the environmental education. For this purpose, this paper first briefly presents two theoretical backgrounds of GBS (i.e., constructivism and Schank's dynamic memory theory), which is followed by specific and concrete strategies and methods of how to apply GBS in class for the teacher. GBS(Goal-Based Scenario) is a learner-centered model in which learners are presented with a reality-based scenario (or task or problem) and go through several stages of 'missions' to get to a final solution of the given scenario. GBS, while completely resonant with other constructivist learning models in terms of learner-centered approaches, is distinctive from others, when it supplies more specific, structured guides of learning, called 'missions', to the students throughout the whole learning process. In a words, GBS ought to be recognized as an unique learner-centered model compromising the contradictory concepts of 'learner control' and 'structure and specifics' in learning environments still without any damage of constructivist learning principles.

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Goal-based Scenario를 활용한 간호시뮬레이션 수업설계 및 적용 (Design and Application of Nursing Simulation using Goal-based Scenario for Nursing Students)

  • 박수진
    • 한국간호교육학회지
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    • 제23권2호
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    • pp.224-235
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    • 2017
  • Purpose: This purpose of this study was to investigate the effectiveness of educational design according to Goal-based Scenario constituent elements such as educational goals, mission, cover story, role, scenario operation, resources, and feedback in simulation training. Methods: The subjects of this study were 130 nursing students in their senior year who enrolled in the simulation exercise I course. They were divided into a total of 10 groups in which less than 20 students were assigned. In order to verify the effectiveness of the simulation training through Goal-based Scenario instructional design, a design of non-equality control group was carried out. Results: The results of this study were as follows: Critical thinking (t=1.81, p=.073) and problem solving ability (t=1.79, p=.076), course satisfaction (t=8.61, p<.001) and academic performance (t=5.48, p=.001) were supported. Conclusion: This study applied a Goal-based Scenario simulation program to present clear objectives for simulating training and to advance learning methods that are appropriate to the current education environment. In addition, this study has significance in presenting an instructional model for various simulated practice education and can be used as useful basic data related to simulated training education.

GBS(Goal-Based Scenario)에 의한 '생태와 환경' 수업 사례 ('Ecology & Environment' Learning Case by GBS (Goal-Based Scenario))

  • 이명순
    • 한국환경교육학회지:환경교육
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    • 제20권3호
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    • pp.31-44
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    • 2007
  • The solution of the environment problem is the common issue all over the world, for this reason the necessity of the environmental education of school has emphasized. On this a variety method for environmental education is needed, this paper planned and applied the 'ecology & environment' for high school which are based on GBS theory and presented a new model of environment education. GBS(Goal-Based Scenario) is that learners are presented with an end goal that is motivating and challenging. This goal is structured such that, in order to successfully meet it learners are required to build a predetermined core set of skills and knowledge by process mission and scenario. GBS is an active learning environment in which learners are trained in study that have a real-world context. When they are back in real-world they have increased ability to apply what was learned by reflecting on the GBS learning experience. This study was designed on GBS theory and taught a class by using internet Blog. As a result, when carefully reviewing the materials such as final presentation reflect journal, we conclude that the students' awareness of a learning environment is improved and the students seems to try to apply the learning outcome to a real life.

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Developing a World Geography Gamification Lesson Plan with Digital Tools

  • Suji JO;Jiwon BYUN
    • 4차산업연구
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    • 제4권1호
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    • pp.11-18
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    • 2024
  • Purpose: The purpose of this study is to develop a geography class teaching and learning guide that enables learners to realistically explore the characteristics of the world's climate and geographical environment using digital tools. Research design, data and methodology: We review previous research on classes using goal-based scenario learning models, gamification, and digital tools, and explore tools that can be applied to world geography classes. Based on the exploration results, a goal-based scenario learning module is designed and a strategy for promoting educational gamification is established based on the ADDIE instructional design model. Results: The study comprises four sessions. Sessions 1-3 involve performance evaluations using a goal-based scenario learning module. Learners create game characters reflecting geographical characteristics, present results, and proceed with 3D modeling. In Session 4, a gamification class using Google Sites on the CoSpaces metaverse platform will be conducted. Conclusions: The study introduces a goal-based scenario learning model and a gamification class using digital tools to empower learners in exploring geographical diversity and its impact on lifestyles. Utilizing an accessible online platform, the study provides practical measures for integrating digital tools into geography education, addressing the current importance of digital technology in teaching.

사용 사례 모델링을 위한 시나리오 기반의 목적 지향 접근법에 관한 연구 (Scenario-based Goal-oriented Approach for Use Case Modeling)

  • Kim, Jeong-Wook;Park, Sooyong;Nam, Ki-Chan
    • 한국경영과학회지
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    • 제28권2호
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    • pp.91-103
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    • 2003
  • Use case modeling on UML (Unified Modeling Language) is getting widely used in OOAD and CBD and it is considered a useful technique in dealing with the complexity of the requirements analysis. However, some of the problems with use case modeling are that it is not structured, difficult to handle non-functional requirements, and to analyze impacts among use cases. To alleviate these problems, we propose a scenario-based goal-oriented approach for use case modeling. The proposed approach is to apply a goal-oriented analysis method to use case modeling. Since goal-oriented analysis method is not systematic and many heuristics are involved, we have adopted scenarios as the basis for goal extraction. The proposed method is applied to CBIS (City Bus Information Subsystem) in ITS (Intelligent Transportation System) domain. The proposed approach helps software engineers to analyze the impact among use cases and represent non-functional requirements.

Development of the Instructional Design Guideline utilizing Goal-based Scenario for Culinary Practice Education

  • Ko, Beom-Seok;Na, Tae-Kyun
    • 한국조리학회지
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    • 제22권1호
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    • pp.141-152
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    • 2016
  • Recently, not only development of curriculum associated directly with job, the development of new education model is in great need. So, the purpose of this study is to develop the instructional design guideline utilizing goal-based scenario(GBS) for college students who major in culinary arts. First, to achieve this goal, we recognized the 7 core elements(learning goal, mission, cover story, role activity, scenario operating, resource, feedback) composing GBS through literature review and case study. Second, we drew a conclusion about the problem and guideline for traditional culinary practice course by conducting inspection about culinary practice environment and needs with professors who are teaching culinary arts. Third, we applied the instructional design guideline for culinary practice to regular classes according to GBS's factors, and then we did formative evaluation with content experts and educational technology expert. Finally, we designed the final instructional design guideline for culinary practice by modifying early model reflected the result of formative evaluation. The results of this study are as following. First, when we applied GBS to culinary practice, professors have to focus on process of materialization by developing easy scenario to students. Also, they have to prepare the class circumstance to feel about sense of realism in advance. Second, to give a conjugally new skill at working, professors's effort is important. culinary practice education at college has responsibility to carry out the vocational training that has competitiveness and difference with labor market's needs. Therefore, it is necessary for us to develop the teaching and learning model for culinary practice which is suitable for major based on the manpower demand for industry without causing job mismatch from demand for industry.

목표 및 시나리오 기반 요구사항을 이용한 기능점수 분석 (Function Point Analysis using Goal and Scenario based Requirements)

  • 최순황;김진태;박수용;한지영
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제33권8호
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    • pp.655-667
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    • 2006
  • 본 논문은 목표 및 시나리오 기반의 요구사항을 이용하여 기능점수 (function point)를 산정하는 방법을 제안한다. 기능점수는 소프트웨어의 규모를 계산하는 방법으로 널리 사용되고 있으며 비용계산의 기본자료가 된다. 기능접수를 산정하기 위해서는 요구사항 도출 및 분석이 선행되어야 하나 기존의 기능점수 방법론은 이를 다루지 않고 있다. 한편 시스템 개발의 초기단계에서 대부분의 요구사항은 자연어 형태로 수집된다. 목표와 시나리오 방법론은 자연어 형태의 요구사항을 사용하여 요구사항을 도출하고 분석하는 방법으로 널리 사용되고 있으며 추적성에 대한 장점을 가지고 있다. 그러므로 목표 및 시나리오 기반의 요구사항으로부터 기능점수를 산정 할 수 있다면 요구사항과 기능접수 간의 추적성 관리가 쉬워진다. 이에 본 논문에서는 목표와 시나리오 기반의 요구사항으로부터 기능점수를 산정하는 방안을 제안한다. 제안된 방안은 자연어 형태로 기술된 목표 및 시나리오로부터 기능접수 분석에 필요한 규칙을 제공한다. 제안된 방안은 Order Processing System 예제를 통해 적용 방안을 설명한다.

Process Evaluation Model based on Goal-Scenario for Business Activity Monitoring

  • Baek, Su-Jin;Song, Young-Jae
    • Journal of information and communication convergence engineering
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    • 제9권4호
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    • pp.379-384
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    • 2011
  • The scope of the problems that could be solved by monitoring and the improvement of the recognition time is directly correlated to the performance of the management function of the business process. However, the current monitoring process of business activities decides whether to apply warnings or not by assuming a fixed environment and showing expressions based on the design rules. Also, warnings are applied by carrying out the measuring process when the event attribute values are inserted at every point. Therefore, there is a limit for distinguishing the range of occurrence and the level of severity in regard to the new external problems occurring in a complicated environment. Such problems cannot be ed. Also, since it is difficult to expand the range of problems which can be possibly evaluated, it is impossible to evaluate any unexpected situation which could occur in the execution period. In this paper, a process-evaluating model based on the goal scenario is suggested to provide constant services through the current monitoring process in regard to the service demands of the new scenario which occurs outside. The new demands based on the outside situation are analyzed according to the goal scenario for the process activities. Also, by using the meta-heuristic algorithm, a similar process model is found and identified by combining similarity and interrelationship. The process can be stopped in advance or adjusted to the wanted direction.

The research about RTPM system construction that apply use case modeling methodology

  • Eun Young-Ahn;Kyung Hwan-Kim;Jae Jun-Kim
    • 국제학술발표논문집
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    • The 3th International Conference on Construction Engineering and Project Management
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    • pp.464-471
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    • 2009
  • Robot and application of IT skill of construction industry are slow comparatively than another thing industry by the feature. This research proposes progress management and real time information gathering through construction automation and RFID focused on steel structure construction. Building for RTPM system, must consider various variables and surrounding situation in construction field and it is the most important and difficult matter that draw right requirement and grasp relation between this requirements to accomplish one suitable task considering these environment. Therefore, in this study analyzes requirement and target for RTPM system based on scenario that is easy to draw requirement and apply this to use case model. Presented method suggests that represent relation between goals and way that refines goal systematically from requirement of RTPM system. And it could express for visualization through the Way that attaches nonfunctional elements of system with system internal goal.

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목표와 시나리오 기반의 통합적 요구 사항 분석 방안 (An Integrated Requirements Analysis Method based on Goal and Scenario)

  • 김진태;김동선;박수용
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제31권5호
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    • pp.543-554
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    • 2004
  • 요구 공학에서 초기에 요구 사항을 추출하고 분석하는 것은 성공적인 소프트웨어 시스템을 개발하기 위한 중요한 작업이다. 그러나 시나리오 기반의 분석, 목표기반의 분석, 시나리오를 이용한 목표기반의 분석 등과 같은 다양한 분석 기법이 있음에도 불구하고, 각 기법들은 장, 단점을 가지고 있기 때문에, 하나의 기법만을 가지고 요구 사항을 분석한다면, 개발할 시스템 전체의 요구 사항을 정확하게 이해하기가 쉽지 않다. 또한 각각의 기법들은 요구 사항 추출 단계를 지원하지 않으므로 분석을 위한 가공되지 않은 데이타(raw data)를 다루기 어렵다. 본 논문에서는 요구 사항 분석을 위한 데이타 획득과 여러 기법들을 효율적으로 통합하는 통합적 요구 사항 분석 방안을 제안한다. 통합적 요구 사항 분석 방안은 2가지 관점에서 기술된다. 첫째는 어떤 요소들이 통합될 수 있는지를 기술하고, 두 번째는 그 요소들이 어떻게 통합되어야 하는지를 기술한다. 본 논문에서 제안된 방안이 어떻게 적용되는지를 미팅예약시스템(Meeting Reservation System)을 예로 설명한다. 또한 다른 기법들과의 비교를 위해 30여명의 요구 사항 분석 실무 경험자를 대상으로 한 실험의 결과를 통해 제안된 기법의 효과를 검증한다.