• 제목/요약/키워드: geometry information

검색결과 1,118건 처리시간 0.027초

Managing and Modeling Strategy of Geo-features in Web-based 3D GIS

  • Kim, Kyong-Ho;Choe, Seung-Keol;Lee, Jong-Hun;Yang, Young-Kyu
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 1999년도 Proceedings of International Symposium on Remote Sensing
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    • pp.75-79
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    • 1999
  • Geo-features play a key role in object-oriented or feature-based geo-processing system. So the strategy for how-to-model and how-to-manage the geo-features builds the main architecture of the entire system and also supports the efficiency and functionality of the system. Unlike the conventional 2D geo-processing system, geo-features in 3B GIS have lots to be considered to model regarding the efficient manipulation and analysis and visualization. When the system is running on the Web, it should also be considered that how to leverage the level of detail and the level of automation of modeling in addition to the support for client side data interoperability. We built a set of 3D geo-features, and each geo-feature contains a set of aspatial data and 3D geo-primitives. The 3D geo-primitives contain the fundamental modeling data such as the height of building and the burial depth of gas pipeline. We separated the additional modeling data on the geometry and appearance of the model from the fundamental modeling data to make the table in database more concise and to allow the users more freedom to represent the geo-object. To get the users to build and exchange their own data, we devised a file format called VGFF 2.0 which stands for Virtual GIS File Format. It is to describe the three dimensional geo-information in XML(eXtensible Markup Language). The DTD(Document Type Definition) of VGFF 2.0 is parsed using the DOM(Document Object Model). We also developed the authoring tools for. users can make their own 3D geo-features and model and save the data to VGFF 2.0 format. We are now expecting the VGFF 2.0 evolve to the 3D version of SVG(Scalable Vector Graphics) especially for 3D GIS on the Web.

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Cumulative Angular Distortion Curve of Multi-Pass Welding at Thick Plate of Offshore Structures

  • Ha, Yunsok;Choi, Jiwon
    • Journal of Advanced Research in Ocean Engineering
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    • 제1권2호
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    • pp.106-114
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    • 2015
  • In the fabrication of offshore oil and gas facilities, the significance of dimension control is growing continuously. But, it is difficult to determine the deformation of the structure during fabrication by simple lab tests due to the large size and the complicated shape. Strain-boundary method (a kind of shrinkage method) based on the shell element was proposed to predict the welding distortion of a structure effectively. Modeling of weld geometry in shell element is still a difficult task. In this paper, a concept of imaginary temperature pair is introduced to handle the effect of geometric factors such as groove shape, plate thickness and pass number, etc. Single pass imaginary temperature pair formula is derived from the relation between the groove area and the FE mesh size. By considering the contribution of each weld layer to the whole weldment, multi-pass imaginary temperature is also derived. Since the temperature difference represents the distortion increment, cumulative distortion curve can be drawn by integrating the temperature difference. This curve will be a useful solution when engineers meet some problems occurred in the shipyard. A typical example is shown about utilization of this curve. Several verifications are conducted to examine the validity of the proposed methodology. The applicability of the model is also demonstrated by applying it to the fabrication process of the heavy ship block. It is expected that the imaginary temperature model can effectively solve the modeling problem in shell element. It is also expected that the cumulative distortion curve derived from the imaginary temperature can offer useful qualitative information about angular distortion without FE analysis.

나선축 개념을 이용한 팔꿈치 관절의 3차원 회전축 측정과 측정 결과를 반영한 인체 팔 모델의 개발 (Determination of the Elbow Transverse Joint Using the Helical Axis Concept and its Application to the Development of a Kinematic Arm Model)

  • 우범영;정의승;윤명환
    • 대한산업공학회지
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    • 제26권1호
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    • pp.73-80
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    • 2000
  • To determine the exact direction and location of the human joint in motion is crucial in developing a more accurate human model and producing a more fitting artificial joint. There have been several reports on the biomechanical analysis of the joint to determine the anatomy and movement of joints. However, all the previous researches were made in vitro study, that is, they investigated the passive movement of the joint from cadavers and the suggested location of the joint axis was difficult to make practical applications due to the lack of the direction of joint axis. Also, in many biomechanical models, each joint axis is assumed to lie horizontally or vertically to the adjacent links. Such an assumption causes inherent inaccuracy. In this study, the direction and location of the transverse elbow axis was obtained with respect to the global coordinate system whose origin is on the lateral epicondyle of the humerus. The suggested result based on the global coordinate system lying on the external landmark will be helpful to understand the information of the axis and to make an application. From the experiments conducted for five subjects, the direction and location of the elbow transverse joint was determined for each subject by the helical axis method. A statistical validation was also performed to confirm the result. Finally, the result was applied to develop a simple elbow model which is a part of the kinematic arm model. The simple elbow movement model was developed to validate the significance of the result and the kinematic arm model was able to describe the geometry of any complex linkage system. As a result, the errors incurred from the proposed model were significantly reduced when compared to the ones from the previous approach.

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3차원 형상 모델의 디지털 워터마킹 구현 (The Implementation of the Digital watermarking for 3D Polygonal Model)

  • 김선형;이순흠;김기석;안덕상
    • 정보처리학회논문지D
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    • 제9D권5호
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    • pp.925-930
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    • 2002
  • 워터마킹은 DRM(digital rights management)의 요소 기술로서 많은 연구가 진행되어 왔다. 하지만, 3D 신속 조형 기술(RP : rapid proto-typing)에 적용된 연구는 찾아보기 어렵다. 대부분의 연구가 텍스트 문서, 2D 이미지, 동영상, 음악 등의 컨텐츠에 한정되어 있다. RP 시스템은 다품종 소량 생산에 적합하고, 시제품을 제작하여 제품개발 초기 단계에서 설계상의 오류나 부적합한 요인을 조기에 발견하는 것이 가능한 까닭에 산업 현장에 많이 사용되고 있다. 본 논문은 3D 형상 모델을 가지고 있는 STL(stereolithography) 파일에 워터마크를 삽입하는 방법에 관한 연구이다. 제안된 알고리즘은 3D 형상 데이터의 법선 영역과 패싯 뒷면 영역에 워터마크를 삽입한다. 이런 까닭에 3D 형상에는 어떠한 왜곡도 발생하지 않으며 워터마크의 비가시성(invisibility)을 충족한다. 제안된 알고리즘으로 3D 형상 데이터의 법선 영역과 패싯 뒷면 영역에 워터마크 데이터의 삽입과 추출이 가능함을 보여주었으며, 본 연구의 실험 결과는 fragile 워터마킹과 robust 워터마킹과의 이용가능성을 제시하였다.

바다물결 모형의 합성 및 GPU를 이용한 시뮬레이션 (Synthesis of Ocean Wave Models and Simulation Using GPU)

  • 이동민;이성기
    • 정보처리학회논문지A
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    • 제14A권7호
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    • pp.421-434
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    • 2007
  • 컴퓨터 그래픽스로 재현되는 많은 자연현상 중의 하나인 바다는 주변 환경에 의해 계속해서 움직이며 복잡한 형태를 나타낼 뿐만 아니라 그 규모가 거대하기 때문에 만족스러운 영상을 얻기 위해서는 많은 계산시간을 필요로 한다. 본 논문에서는 GPU를 연산유닛으로 활용하여 무한히 넓은 바다표면의 움직임을 실시간으로 빠르게 시뮬레이션하고 사실적으로 렌더링하기 위한 방법을 제안한다. 제안하는 방법은 Gerstner 모델에 의해 2차원 투사 격자에서 생성된 저해상도의 메쉬로 바다의 전체적인 구조와 큰 물결을 표현하고, 스펙트럼 모델에 의해 2차원 균일격자에서 생성된 높이 맵과 법선 맵을 사용하여 작은 물결과 자세한 수면의 모습을 표현한다. 전체 과정이 GPU에 의해 처리되기 때문에 CPU자원을 다른 연산에 양보할 수 있을 뿐만 아니라 시스템 메모리와 그래픽스 하드웨어 사이에 기하정보(geometry data)의 이동이 없어 보다 빠른 렌더링이 가능하다. 제안하는 방법은 컴퓨터 게임과 같이 계산량이 많고 빠른 처리가 요구되는 실시간 애플리케이션에 활용 가능성이 크다.

이미지 피라미드를 이용한 변위 맵의 실시간 렌더링 (Real-Time Rendering of a Displacement Map using an Image Pyramid)

  • 오경수;기현우
    • 한국정보과학회논문지:시스템및이론
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    • 제34권5_6호
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    • pp.228-237
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    • 2007
  • 역변위 매핑은 기하정보를 증가시키지 않고, 모델에 상세함을 더하는데 사용된다. 우리는 부드럽고 정확한 굴곡을 표현할 수 있는 GPU 기반의 실시간 역변위 매핑 기법을 제안한다. 이를 위하여, 렌더될 각 픽셀에서 광선을 만들고 이를 전진시켜 나가며 변위 맵과의 교차점을 찾는다. 광선 추적을 안전하고 효율적으로 수행하기 위하여, 변위 맵을 쿼드트리 형태의 이미지 피라미드로 만들고, 이 트리를 하향식으로 탐색하며 전진해 나간다. 나아가, 변위 맵이 화면에서 확대되었을 때 선형 보간을, 그리고 화면에서 멀어져 작게 보일때는 때는 밉맵 필터링을 통해 화질을 향상시키고 렌더링을 가속화한다. 실험을 통해, 기존의 GPU 기반의 기법들과는 달리 날카로운 변위 맵에 대해 예각에서도 깨끗한 이미지를 생성하는 것을 확인하였다. 초당 수 백 프레임의 빠른 속도로 렌더링할 수 있었으며, 변위 맵의 해상도가 커져도 렌더링 속도의 저하가 적었다. 우리의 기법은 구현이 간단하고 수행속도가 빠르기 때문에 현존하는 게임이나 가상 현실 시스템 등에 쉽게 적용할 수 있다.

S밴드 이중편파레이더의 부분 빔 차폐영역 내 반사도 보정을 통한 지상강우추정 개선 (Improved Rainfall Estimation Based on Corrected Radar Reflectivity in Partial Beam Blockage Area of S-band Dual-Polarization Radar)

  • 이정은;정성화;김해림;이선기
    • 대기
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    • 제27권4호
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    • pp.467-481
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    • 2017
  • A correction method of reflectivity in partial beam blockage (PBB) area is suggested, which is based on the combination of digital terrain information and self-consistency principle between polarimetric observation. First, the reflectivity was corrected by adding the radar energy loss estimated from beam blockage simulation using digital elevation model (DEM) and beam propagation geometry in standard atmosphere. The additional energy loss by unexpected obstacles and non-standard beam propagation was estimated by using the coefficient between accumulated reflectivity ($Z_H$) and differences of differential phase shift (${\Phi}_{DP}$) along radial direction. The proposed method was applied to operational S-band dual-polarization radar at Jindo and its performance was compared with those of simulation method and self-consistency method for six rainfall cases. When the accumulated reflectivity and increment of ${\Phi}_{DP}$ along radial direction are too small, the self-consistency method has failed to correct the reflectivity while the combined method has corrected the reflectivity bias reasonably. The correction based on beam simulation showed the underestimation. For evaluation of rainfall estimation, the FBs (FRMSEs) of simulation method and self-consistency principle were -0.32 (0.59) and -0.30 (0.57), respectively. The proposed method showed the lowest FB (-0.24) and FRMSE (0.50). The FB and FMSE were improved by about 18% and by 19% in comparison to those before correction (-0.42 and 0.70). We can conclude that the proposed method can improve the accuracy of rainfall estimation in PBB area.

티셔츠 상품에 활용된 원 포인트 그래픽의 시각이미지 분석 (The Analysis of Visual Image of One-Point Graphic Appeared on T-shirt)

  • 이미연
    • 복식
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    • 제55권8호
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    • pp.15-29
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    • 2005
  • In these days, T-shirt is not only the simple wearing goods but also the suggestive communication, which is not showed outward as well as being intended. Also, it indicates expression of contemporary sensitive living, expression of substantial oneself, and the effective commercial promotion fer advertising fashion brand and promoting the object's sale. Following the above concept, the aim of this study is to understand the outstanding tendency of ' The T-shirt one-point graphic's functions and visual image ', which is appeared after 2001 in the fashion industry's commercial aspects. The visual image's applicative rate of the T-shirt one point graphic is the following; The best applicative rate on T-shirt one- point graphic is the visual image using the mix & match technique shown 42.8 percent applicative rate. The second one is the visual image using the typography shown 38.7 percent. The third one is the visual image using the animals and plants shown 8.5 percent. The fourth one is the visual image using the person's character shown 3.8 percent. The fifth one is the visual image using the geometry shown 2.4 percent. The least one is the visual image using the cartoon character shown 1.6 percent. On the other hand, another important function of t-shirt one-point graphic is the following; 1, The essential function as t-shirt design factor. 2, The promotional function as brand image marketing and brand advertisement. 3. The communicative function as discriminative strategy of object. 4. The achievable function as value added goods.

Zr-2.5Nb 합금의 크리프 물성 측정을 위한 SP 크리프 시험의 적용성에 대한 연구 (A Study on Applicability of SP Creep Testing for Measurement of Creep Properties of Zr-2.5Nb Alloy)

  • 박태규;마영화;정일석;윤기봉
    • 대한기계학회논문집A
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    • 제27권1호
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    • pp.94-101
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    • 2003
  • The pressure tubes made of cold-worked Zr-2.5Nb alloy are subjected to creep deformation during service period resulting in changes to their geometry such as longitudinal elongation, diameter increase and sagging. To evaluate integrity of them, information on the material creep property of the serviced tubes is essential. As one of the methods with which the creep property is directly measured from the serviced components, small punch(SP) creep testing has been considered as a substitute for the conventional uniaxial creep testing. In this study, applicability of the SP creep testing to Zr-2.5Nb pressure tube alloy was studied particularly by measuring the power law creep constants, A, n. The SP creep test has been successfully applied fur other high temperature materials which have isotropic behavior. Since the Zr-2.5Nb alloy has anisotropic property, applicability of the SP creep testing can be limited. Uniaxial creep tests and small punch creep tests were conducted with Zr-2.5Nb pressure tube alloy along with finite element analyses. Creep constants obtained by each test method are compared. It was argued that the SP creep test result gave results reflecting material properties of both directions. But the equations derived in the previous study for isotropic materials need to be modified. Discussions were made fur future research directions for application of the SP creep testing to Zr-2.5Nb tube alloy.

몬테카를로시뮬레이션 기법을 이용한 붕괴 암반사면의 확률론적 안정해석 및 민감도 분석 (Probabilistic Stability and Sensitivity Analysis for a Failed Rock Slope using a Monte Carlo Simulation)

  • 박성욱;박혁진
    • 지질공학
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    • 제20권4호
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    • pp.437-447
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    • 2010
  • 확률론적 해석기법은 사면안정해석을 포함한 다양한 지질공학적인 문제에 내재하는 불확실성을 고려할 수 있는 효과적인 방안으로서 유용한 것으로 알려져 있다. 본 연구에서는 확률변수에 대한 무작위 추출을 통해 상태함수인 한계평형식의 안전율을 반복하여 구하는 몬테카를로시뮬레이션 기법을 이용하여 2개의 암반사면에 대해 확률론적 안정해석을 수행하였다. 본 연구에서 사용된 JRC와 JCS 같은 강도정수 등의 확률변수와 사면의 제원은 선행연구과정을 통해 도출된 값을 사용하였으며, 상태함수는 Barton의 경험식을 활용하였다. 본 연구에서는 각 사면별 파괴확률을 계산하고 이에 대한 민감도 및 신뢰성해석을 수행하였다. 특히 기존 결정론적 방법과의 비교와 샘플링 추출 기법에 대한 분석을 수행하였으며 분석결과 기준값보다 높은 파괴확률이 산정되어 사면의 붕괴이력과 부합되는 결과가 도출되었다. 또한 결정론적인 방법에 비해 변동성이 낮은 결과가 도출되어 해석의 신뢰성이 높은 것으로 나타났다.