• Title/Summary/Keyword: generative learning

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A Case Study of "Engineering Design" Education with Emphasize on Hands-on Experience (기계공학과에서 제시하는 Hands-on Experience 중심의 "엔지니어링 디자인" 교과목의 강의사례)

  • Kim, Hong-Chan;Kim, Ji-Hoon;Kim, Kwan-Ju;Kim, Jung-Soo
    • Journal of Engineering Education Research
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    • v.10 no.2
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    • pp.44-61
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    • 2007
  • The present investigation is concerned chiefly with new curriculum development at the Department of Mechanical System & Design Engineering at Hongik University with the aim of enhancing creativity, team working and communication capability which modern engineering education is emphasizing on. 'Mechanical System & Design Engineering' department equipped with new curriculum emphasizing engineering design is new name for mechanical engineering department in Hongik University. To meet radically changing environment and demands of industries toward engineering education, the department has shifted its focus from analog-based and machine-centered hard approach to digital-based and human-centered soft approach. Three new programs of Introduction to Mechanical System & Design Engineering, Creative Engineering Design and Product Design emphasize hands-on experiences through project-based team working. Sketch model and prototype making process is strongly emphasized and cardboard, poly styrene foam and foam core plate are provided as working material instead of traditional hard engineering material such as metals material because these three programs focus more on creative idea generation and dynamic communication among team members rather than the end results. With generative, visual and concrete experiences that can compensate existing engineering classes with traditional focus on analytic, mathematical and reasoning, hands-on experiences can play a significant role for engineering students to develop creative thinking and engineering sense needed to face ill-defined real-world design problems they are expected to encounter upon graduation.

An Analysis on the Responses and the Behavioral Characteristics between Mathematically Promising Students and Normal Students in Solving Open-ended Mathematical Problems (수학 영재교육 대상 학생과 일반 학생의 개방형 문제해결 전략 및 행동 특성 분석)

  • Kim, Eun-Hye;Park, Man-Goo
    • Journal of Elementary Mathematics Education in Korea
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    • v.15 no.1
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    • pp.19-38
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    • 2011
  • The purpose of this study was to analyze the responses and the behavioral characteristics between mathematically promising students and normal students in solving open-ended problems. For this study, 55 mathematically promising students were selected from the Science Education Institute for the Gifted at Seoul National University of Education as well as 100 normal students from three 6th grade classes of a regular elementary school. The students were given 50 minutes to complete a written test consisting of five open-ended problems. A post-test interview was also conducted and added to the results of the written test. The conclusions of this study were summarized as follows: First, analysis and grouping problems are the most suitable in an open-ended problem study to stimulate the creativity of mathematically promising students. Second, open-ended problems are helpful for mathematically promising students' generative learning. The mathematically promising students had a tendency to find a variety of creative methods when solving open-ended problems. Third, mathematically promising students need to improve their ability to make-up new conditions and change the conditions to solve the problems. Fourth, various topics and subjects can be integrated into the classes for mathematically promising students. Fifth, the quality of students' former education and its effect on their ability to solve open-ended problems must be taken into consideration. Finally, a creative thinking class can be introduce to the general class. A number of normal students had creativity score similar to those of the mathematically promising students, suggesting that the introduction of a more challenging mathematics curriculum similar to that of the mathematically promising students into the general curriculum may be needed and possible.

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Convergence of Artificial Intelligence Techniques and Domain Specific Knowledge for Generating Super-Resolution Meteorological Data (기상 자료 초해상화를 위한 인공지능 기술과 기상 전문 지식의 융합)

  • Ha, Ji-Hun;Park, Kun-Woo;Im, Hyo-Hyuk;Cho, Dong-Hee;Kim, Yong-Hyuk
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.63-70
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    • 2021
  • Generating a super-resolution meteological data by using a high-resolution deep neural network can provide precise research and useful real-life services. We propose a new technique of generating improved training data for super-resolution deep neural networks. To generate high-resolution meteorological data with domain specific knowledge, Lambert conformal conic projection and objective analysis were applied based on observation data and ERA5 reanalysis field data of specialized institutions. As a result, temperature and humidity analysis data based on domain specific knowledge showed improved RMSE by up to 42% and 46%, respectively. Next, a super-resolution generative adversarial network (SRGAN) which is one of the aritifial intelligence techniques was used to automate the manual data generation technique using damain specific techniques as described above. Experiments were conducted to generate high-resolution data with 1 km resolution from global model data with 10 km resolution. Finally, the results generated with SRGAN have a higher resoltuion than the global model input data, and showed a similar analysis pattern to the manually generated high-resolution analysis data, but also showed a smooth boundary.

A review on the method of coined words by Korean and Chinese characters (한·중 인물지칭 신어 조어방식에 관한 고찰 - 2017년과 2018년을 중심으로 -)

  • Wang, Yan
    • Journal of Convergence for Information Technology
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    • v.12 no.3
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    • pp.178-185
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    • 2022
  • This study compared and analyzed the characteristics of new words by classifying 197 newly coined Korean and Chinese characters in 2017 and 2018 into single, compound, derivative, abbreviated, and hybrid words according to the coined method. In the case of a single language, Korean is all words borrowed from Chinese and English. However, no monolingual language appeared in Chinese. In the case of compound words, the format of the Chinese synthesis method was much more diverse and the generative power was stronger than that of Korea. In the case of derivatives, there are not many prefixes in both countries, and Korean suffixes have the strongest productivity of Chinese suffixes and weak productivity of foreign and native suffixes. Korean foreign language suffixes were characterized by relatively more appearance than Chinese. In the case of abbreviations, it can be seen that the productivity of dark syllables is stronger for Korean abbreviations, and the productivity of empty syllables is stronger for Chinese abbreviations. In the case of mixed languages, the hybrid form of Korean was much more diverse than that of Chinese. Through this study, it will be possible to help Chinese Korean learners understand the process of forming a new language, and to develop their ability to guess the meaning of Korean words while learning a new language.

A study on the prediction of aquatic ecosystem health grade in ungauged rivers through the machine learning model based on GAN data (GAN 데이터 기반의 머신러닝 모델을 통한 미계측 하천에서의 수생태계 건강성 등급 예측 방안 연구)

  • Lee, Seoro;Lee, Jimin;Lee, Gwanjae;Kim, Jonggun;Lim, Kyoung Jae
    • Proceedings of the Korea Water Resources Association Conference
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    • 2021.06a
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    • pp.448-448
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    • 2021
  • 최근 급격한 기후변화와 도시화 및 산업화로 인한 지류하천에서의 수량과 수질의 변동은 생물 다양성 감소와 수생태계 건강성 저하에 큰 영향을 미치고 있다. 효율적인 수생태 관리를 위해서는 지속적인 유량, 수질, 그리고 수생태 모니터링을 통한 데이터 축적과 더불어 면밀한 상관 분석을 통해 수생태계 건강성의 악화 원인을 규명해야 할 필요가 있다. 그러나 수많은 지류하천을 대상으로 한 지속적인 모니터링은 현실적으로 어려움이 있으며, 수생태계의 특성 상 단일 영향 인자만으로 수생태계의 건강성 변화와의 관계를 정확히 파악하는데 한계가 있다. 따라서 지류하천에서의 유량 및 수질의 시공간적인 변동성과 다양한 영향 인자를 고려하여 수생태계의 건강성을 효율적으로 예측할 수 있는 기술이 필요하다. 이에 본 연구에서는 경험적 데이터 기반의 머신러닝 모델 구축을 통해 미계측 하천에서의 수생태계 건강성 지수(BMI, TDI, FAI)의 등급(A to E)을 예측하고자 하였다. 머신러닝 모델은 학습 데이터셋의 양과 질에 따라 성능이 크게 달라질 수 있으며, 학습 데이터셋의 분포가 불균형적일 경우 과적합 또는 과소적합 문제가 발생할 수 있다. 이를 보완하고자 본 연구에서는 실제 측정망 데이터셋을 바탕으로 생성적 적대 신경망 GAN(Generative Adversarial Network) 알고리즘을 통해 머신러닝 모델 학습에 필요한 추가 데이터셋(유량, 수질, 기상, 수생태 등급)을 확보하였다. 머신러닝 모델의 성능은 5차 교차검증 과정을 통해 평가하였으며, GAN 데이터셋의 정확도는 실제 측정망 데이터셋의 정규분포와의 비교 분석을 통해 평가하였다. 최종적으로 SWAT(Soil and Water Assessment Tool) 모형을 통해 예측 된 미계측 하천에서의 데이터셋을 머신러닝 모델의 검증 자료로 사용하여 수생태계 건강성 등급 예측 정확도를 평가하였다. 본 연구에서의 GAN에 의해 강화된 머신러닝 모델은 수질 및 수생태 관리가 필요한 우심 지류하천 선정과 구조적/비구조적 최적관리기법에 따른 수생태계 건강성 개선 효과를 평가하는데 활용될 수 있을 것이다. 또한 이를 통해 예측된 미계측 하천에서의 수생태계 건강성 등급 자료는 수량-수질-수생태를 유기적으로 연계한 통합 물관리 정책을 수립하는데 기초자료로 활용될 수 있을 것이라 사료된다.

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A study on the application of residual vector quantization for vector quantized-variational autoencoder-based foley sound generation model (벡터 양자화 변분 오토인코더 기반의 폴리 음향 생성 모델을 위한 잔여 벡터 양자화 적용 연구)

  • Seokjin Lee
    • The Journal of the Acoustical Society of Korea
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    • v.43 no.2
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    • pp.243-252
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    • 2024
  • Among the Foley sound generation models that have recently begun to be studied, a sound generation technique using the Vector Quantized-Variational AutoEncoder (VQ-VAE) structure and generation model such as Pixelsnail are one of the important research subjects. On the other hand, in the field of deep learning-based acoustic signal compression, residual vector quantization technology is reported to be more suitable than the conventional VQ-VAE structure. Therefore, in this paper, we aim to study whether residual vector quantization technology can be effectively applied to the Foley sound generation. In order to tackle the problem, this paper applies the residual vector quantization technique to the conventional VQ-VAE-based Foley sound generation model, and in particular, derives a model that is compatible with the existing models such as Pixelsnail and does not increase computational resource consumption. In order to evaluate the model, an experiment was conducted using DCASE2023 Task7 data. The results show that the proposed model enhances about 0.3 of the Fréchet audio distance. Unfortunately, the performance enhancement was limited, which is believed to be due to the decrease in the resolution of time-frequency domains in order to do not increase consumption of the computational resources.

Interface Application of a Virtual Assistant Agent in an Immersive Virtual Environment (몰입형 가상환경에서 가상 보조 에이전트의 인터페이스 응용)

  • Giri Na;Jinmo Kim
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.1
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    • pp.1-10
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    • 2024
  • In immersive virtual environments including mixed reality (MR) and virtual reality (VR), avatars or agents, which are virtual humans, are being studied and applied in various ways as factors that increase users' social presence. Recently, studies are being conducted to apply generative AI as an agent to improve user learning effects or suggest a collaborative environment in an immersive virtual environment. This study proposes a novel method for interface application of a virtual assistant agent (VAA) using OpenAI's ChatGPT in an immersive virtual environment including VR and MR. The proposed method consists of an information agent that responds to user queries and a control agent that controls virtual objects and environments according to user needs. We set up a development environment that integrates the Unity 3D engine, OpenAI, and packages and development tools for user participation in MR and VR. Additionally, we set up a workflow that leads from voice input to the creation of a question query to an answer query, or a control request query to a control script. Based on this, MR and VR experience environments were produced, and experiments to confirm the performance of VAA were divided into response time of information agent and accuracy of control agent. It was confirmed that the interface application of the proposed VAA can increase efficiency in simple and repetitive tasks along with user-friendly features. We present a novel direction for the interface application of an immersive virtual environment through the proposed VAA and clarify the discovered problems and limitations so far.

Contactless Data Society and Reterritorialization of the Archive (비접촉 데이터 사회와 아카이브 재영토화)

  • Jo, Min-ji
    • The Korean Journal of Archival Studies
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    • no.79
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    • pp.5-32
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    • 2024
  • The Korean government ranked 3rd among 193 UN member countries in the UN's 2022 e-Government Development Index. Korea, which has consistently been evaluated as a top country, can clearly be said to be a leading country in the world of e-government. The lubricant of e-government is data. Data itself is neither information nor a record, but it is a source of information and records and a resource of knowledge. Since administrative actions through electronic systems have become widespread, the production and technology of data-based records have naturally expanded and evolved. Technology may seem value-neutral, but in fact, technology itself reflects a specific worldview. The digital order of new technologies, armed with hyper-connectivity and super-intelligence, not only has a profound influence on traditional power structures, but also has an a similar influence on existing information and knowledge transmission media. Moreover, new technologies and media, including data-based generative artificial intelligence, are by far the hot topic. It can be seen that the all-round growth and spread of digital technology has led to the augmentation of human capabilities and the outsourcing of thinking. This also involves a variety of problems, ranging from deep fakes and other fake images, auto profiling, AI lies hallucination that creates them as if they were real, and copyright infringement of machine learning data. Moreover, radical connectivity capabilities enable the instantaneous sharing of vast amounts of data and rely on the technological unconscious to generate actions without awareness. Another irony of the digital world and online network, which is based on immaterial distribution and logical existence, is that access and contact can only be made through physical tools. Digital information is a logical object, but digital resources cannot be read or utilized without some type of device to relay it. In that respect, machines in today's technological society have gone beyond the level of simple assistance, and there are points at which it is difficult to say that the entry of machines into human society is a natural change pattern due to advanced technological development. This is because perspectives on machines will change over time. Important is the social and cultural implications of changes in the way records are produced as a result of communication and actions through machines. Even in the archive field, what problems will a data-based archive society face due to technological changes toward a hyper-intelligence and hyper-connected society, and who will prove the continuous activity of records and data and what will be the main drivers of media change? It is time to research whether this will happen. This study began with the need to recognize that archives are not only records that are the result of actions, but also data as strategic assets. Through this, author considered how to expand traditional boundaries and achieves reterritorialization in a data-driven society.