• Title/Summary/Keyword: general creativity

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The Analysis on the Creativity Festival (창의력 경연대회에 대한 분석연구)

  • Ha, Jong-Duk;Kim, Do-Youn
    • Journal of Gifted/Talented Education
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    • v.19 no.1
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    • pp.163-186
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    • 2009
  • The Creativity Festival organized by The Korean Society for the Gifted is held Daejeon Metropolitan City contest in 1997 and national contest in 2003 and world Contest in 2005. The purpose of this study is to provide the base data and direction for Creativity Festival in future, by grasping general trends and changes during the last 12 years. The articles were examined in terms of their participant, contest management, question in the examination and end product. The major result of this research are summarized as follows: First, number of participant topped elementary part, followed by middle class part, high grade part, university/general part. Second, contest management is changed partially. Third, the question was mostly taken to evaluate problem solving of student, and instructive, common, times reflect. Finally, elementary student excels middle and high school in both quantity and quality at end product. Also, international student excels internal student in both quantity and quality at end product.

INTELLECTUAL CAPITAL AS THE BASIS FOR THE DEVELOPMENT OF CREATIVE INDUSTRIES

  • Hanna Kostromina;Olha Potishchuk;Tamara Rudenko;Maryna Pushkar;Oksana Romaniuk
    • International Journal of Computer Science & Network Security
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    • v.23 no.3
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    • pp.208-214
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    • 2023
  • Globalization and the development of technology have turned creativity into a necessity. Numerous countries consider creativity to be the major model of economic development. In this era of the knowledge-based economy, creativity is becoming a catalyst for the development of millions of people around the world. Irina Bokova, the former Director General of UNESCO, has stated that the cultural and creative industries have a capital of 2 250 billion US dollars, almost 30 million jobs worldwide in the economies of advanced countries and developing countries (Cultural Times, 2015). Copyright is a branch of intellectual property with a wider scope, forasmuch as it applies to every product of literary, scientific and artistic works in all forms of expression, relating to certain levels of originality.

An Analysis of Creativity Elements on Activities in the Nuri Curriculum Teachers' Guidebooks for the Ages of 3-5 (3-5세 누리과정 교사용 지도서 활동의 창의성 요소 분석)

  • Lee, Mi Ran;Chun, Hui Young;Song, Young Joo
    • Korean Journal of Childcare and Education
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    • v.11 no.1
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    • pp.305-327
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    • 2015
  • The purpose of this study was to investigate the tendencies and general distributive features of creativity elements on activities in the Nuri curriculum teachers' guidebooks for the ages of 3-5. This was done by analysis of 1,883 activities related to creativity in the teachers' guidebooks. In order to analyze the data, the frequency and percentage of creativity elements were calculated. The results can be summarized as follows: First, the ratio of activities related to creativity was 95.1% for the age of three, 93.1% for the age of four, and 78.6% for the age of five. Second, the most common creativity element was cognitive element and the next was motivational element, and the least was dispositional element. Third, regarding themes, the frequency of creativity elements was highest in 'tools for living', and lowest in 'countries of the world'. Fourth, the creativity elements were more frequently found in group activities rather than free choice activities. Last, the frequency of creativity elements was highest in nature exploration, and was followed by social relations. The results of this study could be used as basic data for practicing activities related to creativity in the field of early childhood education.

An Exploration of Creativity Education Model (창의성 교육 모델의 탐색)

  • Kang, Choong-Youl
    • Journal of Gifted/Talented Education
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    • v.10 no.1
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    • pp.1-32
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    • 2000
  • Although it is widely acknowledged that enhancing creativity is an important educational theme on which schools should depend and embody their educational goal and activities, how to do it can be characterized as 'piecemeal' without a whole picture of it. Thus, school practices of creativity education has been disoriented, discontinuous, short-term, and peripheral in nature. In this practical context, a theoretical model of creativity education was developed in ways in which several theoretical concepts based on research findings on a variety of aspects of creativity education were compiled and organized. The core of the model was creative problem solving process to which the goals and the mediating variables of creativity education were connected in relational fashion. By giving repetitive opportunities for creative problem solving geared to producing the results that are novel and useful for the individual as well as the socity, it was conceptualized that two educational goals could be achieved: a short-term goal of developing creative potential of the individual and the long-term goals of self-actualization of the individual and contribution to the society. It is also conceptualized that creative problem solving can be influenced in positive manner by several mediating variables: content knowledge and skills, creative cognition, creative motivation and attitudes, and creative environment. The creative environment is composed of psychological and physical conditions and provides a basis for creativity education. The former three variables are conceptualized as necessary conditions for the effectiveness and efficiency of creative problem solving, when provided appropriately. The four mediating variables ware conceptualized as mutually affecting so that the development of one variable influences positively that of the other, and vice versa. In terms of practical perspective of teaching creativity, developing creative potential, self-actualization, and contribution to society are the goals; creative problem solving process is the methodology; content knowledge and skills, creative cognition, and creative motivation and attitudes are the content; and creative environment is the condition of creativity education. The model is not yet perfect but needs further explorations to make it more detailed in clarifying various relationships. For instance, how the creative problem solving process can be differentiated in teaching various subject matters is yet to be explored. Thus, the model proposed in this study should be regarded as a general model of creativity education, and is relatively sound to be adopted in school practices since it is based on the theoretical as well as empirical study findings on creativity. However, the proposed model needs to be validated through empirical researches in real teaching settings.

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A Study on the Influence of Middle Managers' Leadership on Organizational Innovation in General Hospitals - Focused on the Moderating Effect of Employee's Readiness (병원중간관리자의 리더십과 조직혁신성 간의 관계에서 구성원 성숙도의 조절효과분석)

  • Kim, Hee Rae;Kim, Young Hoon;Kim, Han Sung;Woo, Jung Sik
    • Korea Journal of Hospital Management
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    • v.21 no.2
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    • pp.50-62
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    • 2016
  • The study was conducted to compare organizational innovation depending on the leadership type of middle managers in general hospital. Moreover, the study was also to prove whether employees'readiness causes any differences to the link between leadership and organizational innovation. The result is based on 769 sheets of survey paper answered by administrations and nurses working at general hospitals or the same level of hospitals located in the metropolitan area. The methods of analysis used are as follows: reliability analysis, frequency analysis, t-test, ANOVA, multiple regression analysis, and hierarchical regression analysis. Main results of the study can be summarized as below. First, by analyzing the influence of task-behavior leadership on organizational innovation, R squre on knowledge management which is organizational innovation factor was 12.5%, R squre on creativity was 9.1%, and R squre on innovation behavior was 10.3%. Regression model appeared to be statistically significant as well. Both task-behavior and relationship-behavior leadership have influence on organizational innovation and it is learned that relationship-behavior leadership has a bigger influence on all the organizational innovation factors. Second, moderating effect of the employee's readiness is examined in terms of the link between leadership and organizational innovation. As a result, the member's readiness had positive influence when it comes to the link between leadership and organizational innovation. Also, after verifying moderating effect of readiness (ability/willingness), this study shows that ability readiness has positive influence on the link between task-behavior(or relationship-behavior) leadership and creativity, and innovation behavior while willingness readiness positively influences the link between task-behavior(or relationship-behavior) leadership and creativity & innovation behavior. To summarize results of the study, this study shows that the members who possess high readiness also have high organizational innovation, which promises their positive role in a group.

Exploring Student's Ability to Improve Debate Based on Mathematics Competencies (수학교과역량에 기반한 학습자의 토론 능력 향상 방안 탐색)

  • Kim, Soocheol
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.12
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    • pp.1-10
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    • 2018
  • The purpose of this study is to analyze the mathematics competencies required in middle school Korean language class to find out ways to improve student's debate ability. The results of the analysis showed that creativity and information processing ability in research activities; problem solving ability, creativity, information processing ability in planning activities; reasoning and creativity, information processing ability in rebutting activities; problem solving and reasoning in summary activities. In cross-inquiry activities, problem solving and reasoning, information processing, and creativity are required; creativity in final focus; problem solving and reasoning ability in judgment and general review; preparation time activities require problem solving, reasoning, and information processing ability. Therefore, in order to improve the debate ability of the students, it is required that the mathematics competencies such as problem solving, reasoning, information processing, and creativity are increased.

Analysing a Selective Examination for the Gifted and Talented : on the basis of domain-general and specific viewpoint of creativity in a college gifted center (대학 영재원 영재선발시험의 단계별 연관성에 관한 연구 : 창의성의 일반 영역적 관점과 특수 영역적 관점에서)

  • Chae, Donghyun
    • Journal of the Korean Society of Earth Science Education
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    • v.8 no.3
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    • pp.259-266
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    • 2015
  • This study aims to analyze a selective examination for the gifted and talented from a domain-general and special standpoint. For this, we analyzed gifted and talented test results carried out by Gifted and Talented Education institute affiliated with the university of Education located in the central region of South Korea. This test consisted of three sections which are giftedness in the first round, academic aptitude in the second round and interview in the last round. I conducted the analysis of variance of the giftedness test result to the gifted and talented group in each subject from the domain-general point of view. As a result, the each group was not significant. This means that the gifted and talented in each subject has giftedness from the domain-general viewpoint. Secondly, I implemented the analysis of correlation among three test such as giftedness, academic aptitude and interview conducted during the selective process for the gifted and talented. The result was that they had a low or no correlations between them and were not significant. This demonstrated that each test checked a different area. That is, we came to realize that the first, second and third test evaluates a different area and in particular, with the result that the first and second test had a low or no correlations between both of them we realized that they evaluated a different area from a domain-special standpoint. The purpose of this study is meaningful to investigate in terms of how the selective test for the gifted and talented is conducted from a domain-general and special standpoint as a recent study viewpoint about the gifted and talented along with creativity. It is too limited to generalize this result because this test was sampled by one region but, this study indicates that we should take a domain-general and special standpoint into account when it comes to selection for the gifted and talented.

A Method for Developing Items to Assess Earth Science Creativity (지구과학 창의력 평가 문항 개발 방법에 관한 연구)

  • Lee, Hang-Ro
    • Journal of the Korean earth science society
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    • v.24 no.3
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    • pp.150-159
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    • 2003
  • This study suggests methods of assessing scientific creativity and developing items, which can be achieved when both earth science knowledge and general creativity are applied at the same time. According to the results of this study, the cognitive ability gaps between creativity and scientific creativity were clearly defined by the terms' operational definition. Four factors in the Subcategory Of Scientific Creativity-fluency, flexibility, elaboration, and originality-were selected, and the possibility of developing items out of these factors was discovered. The operational definitions of the four factors were given and the criteria for assessment and scoring were set. The validity, reliability, discrimination, and difficulty, which were the conditions required for the assessment instruments, were verified through three field trials of inputting the assessment instruments for scientific creativity. The assessment instruments were composed of 8 items with 2items for each factor. The average item fitness index obtained was 0.99, Cronbach , the item inter-consistency was 0.79,the inter-rater reliability of each item was 0.78, the inter-rater reliability of each factor was 0.75, the item discrimination power was 0.19, and the item difficulty was 0.00. Because the results were within the permitted limit of the conditions required for assessment instruments, the assessment instruments developed for scientific creativity in this study can be said to be very favorable.

Directions of Science Education for the Gifted and Scientific Creativity (과학적 창의성과 과학영재교육의 방향)

  • 서혜애
    • Journal of Gifted/Talented Education
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    • v.14 no.1
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    • pp.65-89
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    • 2004
  • The article attempts to suggest s a direction of science education in terms of development of creative human resources based on discussion about scientific literacy and scientific creativity. Students are supposed to develop scientific attitude, inquiry skills, problem solving ability through science learning, and be prepared for the 21st century of rapidly developing age. The paper introduces definitions of scientific literacy and scientific creativity and discuss their meanings within science education in general as well as for the gifted. To enhance students' scientific creativity, science education should strengthen content of science related to technology, integrated science content, personal and social views, social inquiry for problem solving. In particular, science education for the gifted should emphasize students' holistic views in interpreting data, ability to connect artistic aspects to science process, intuitions to explain scientific phenomena and pursue of personal satisfaction. It may be said that science education and science education for the gifted is realized when students have opportunities to experience such elements in their science learning.

Cognitive Components Definition of Creative Problem-Solving Ability in Informatics Education (정보 교육에서 요구되는 창의적 문제해결능력의 인지적 요소 정의)

  • Kim, JongHye;Jeong, HoiGang;Kim, HanSung;Kim, HyeonCheol;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.11 no.2
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    • pp.1-12
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    • 2008
  • It is important to improve the creative problem- solving ability through subject matter education. Especially, Informatics education is important to improve the problem-solving ability by using computer as well as the general problem-solving ability. This paper identifies the creative problem- solving ability which is required in Informatics education. The cognitive components of the creative problem-solving ability are organized as the result of crossing the problem-solving ability and the creativity. This paper investigated the validity of the contents as judged by a panel of experts. The cognitive components of creativity are the elaboration, sensitivity, and reorganization in the step of 'Understanding and Analysis the Problem'. Also, The cognitive components of creativity are the fluency, flexibility, and originality in the step of the 'Exploring the Problem Solutions'. The cognitive components of creativity are elaboration in the step of the 'Design the Problem Solution' and 'Implementation'. Finally, the cognitive components of creativity are the flexibility and elaboration in the step of the 'Evaluation'.

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