• 제목/요약/키워드: garments attributes

검색결과 7건 처리시간 0.009초

혁신제품으로서의 기능성 소재 유아복의 채택 단계에 미치는 영향 요인 -제품 특성, 소비자 특성, 커뮤니케이션 특성을 중심으로- (Influential Factors on the Adoption of Performance Infants' Wear -Focusing on Product Attributes, Consumer Traits, and Communication Characteristics-)

  • 홍경희;이윤정
    • 한국의류학회지
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    • 제30권1호
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    • pp.146-156
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    • 2006
  • The purpose of this study is to investigate the factors that influence consumers' adoption of performance infants' wear made of functional textiles. Based on Innovation Diffusion Model, product attributes, consumer traits, and communication characteristics were considered. A survey was carried out with a convenience sample of 241 housewives who have infants under 4 year-old, living in the Seoul metropolitan area. To analyze the data, SPSS 10.0 was used employing ANOVA, Duncan's post-hoc comparison, $X^2$, and f-test. The participants were classified into 4 groups based on their levels of adoption of performance infants' wear: No-Cognition, Negative Attitude, Positive Attitude, and Purchasing groups. There were significant differences among the four groups in terms of their perception of product attributes, communication characteristics, and personal traits. In terms of product attributes, the Positive Attitude group and Purchasing group showed higher perception of relative advantage, compatibility, trialability and observability than other groups. These groups were also high in terms of their tendency of actively seeking for additional product information, and particularly relied on the information from experts on TV or the Internet, personal experience posted on the Internet, or their own experience. Those who were in professional, well-educated and high income brackets were more likely to be Purchasing group than Positive Attitude group, which means once the positive attitude was formed they are likely to purchase the product.

중년기 여성의 우울도에 따른 신체만족도 및 의복행동 (Body cathexis and Clothing Behavior of Middle-aged Women according to the Depression Level)

  • 이정은;최효진;신봉진;박순지
    • 한국의류산업학회지
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    • 제18권2호
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    • pp.207-215
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    • 2016
  • This research was designed to analyze the relationship among depression level, body cathexis, and clothing behavioral attributes of middle-aged women. Respondents for questionnaire were middle-aged women aged from 40 to 59. A total of 197 responses were analyzed by SPSS 21.0 through t-test, and factor analysis with Varimax rotation. The results were as following. As older, the portion of depressed group increased. Higher in depression level, her body cathexis decreased, meaning those two valuables have negative relationship. Six clothing behavioral factors were extruded: style pursuit, body shaping, showing-off, comfort pursuit, recreativeness, and consciousness of others factor, which covers both physical and psychological aspects of middle-aged women. The difference between 40's and 50's was significant in depression level, however, not significant in body cathexis and clothing behavioral attributes. Except for weight, body cathexis satisfaction level of 'depressed group' were significantly lower than 'not-depressed group', meaning that psychological factor give a significant effect on body cathexis. 'Not-depressed group' tend to choose her own style and 'depressed group' more likely to be conscious of others and conform to the affiliation group. This finding implies that design and coordination of garments for middle-aged women could be recommended according to the depression level to improve the quality of life.

현대 외국인 작가의 삽화에 나타난 한복 이미지 - 2000년대 이후 출판된 아동도서를 중심으로 - (Images of Hanbok by contemporary foreign illustrators for children - Focusing on children's books published since the 2000s -)

  • 고윤정;임은혁
    • 복식문화연구
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    • 제29권3호
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    • pp.328-345
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    • 2021
  • The aim of this study is to investigate morphological characteristics of Hanbok images in children's books and propose a direction for the modernization and globalization of traditional culture. This study examines 43 children's books by contemporary foreign illustrators that contain Hanbok illustrations and analyzes them from postcolonial perspective. The results include the following three attributes: first, the transformation of clothing structure and donning method that confuse fundamentals of Korean costume; second, the Westernization of silhouette drawing with tailored garments analogous to Western dress; and third, extension to East Asian dress that represents Hanbok mixed with Chinese or Japanese costume and use what is considered to be the East Asian patterns instead of Korean traditional ones. These attributes are based on Eurocentrism, which expresses and interprets the East from the Western view point with continuously distorted image of the East. Korean illustrators also painted Hanbok incorrectly, which could influence foreign illustrators. Nevertheless, traditional dress illustrated in various ways has artistic value and has a popular global impression. Further, it enables children to experience either own or other cultures through dress illustrations. Thus, the outsider requires an in-depth understanding of other cultures, while the insider needs a critical perception of their own culture as described by others while revisiting the original resources. Furthermore, we suggest follow-up research on Hanbok for subsequent generations; publishing translated books on various topics, producing and disseminating a primer for diverse readers, and essentially receiving counsel from experts.

장애인을 위한 의복디자인 (I) -부목 .목발 및 휠체어 사용자를 중심으로- (Clothing for the Handicapped: Brace.Crutch & Wheelchair User)

  • 홍성순
    • 복식문화연구
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    • 제9권6호
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    • pp.830-841
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    • 2001
  • The purpose of my study is to provide some information on clothing for the handicapped with special needs. So I have designed clothes for the handicapped to provide some solutions for their clothing problems. These clothing designs for crutch and wheelchair users were based on solutions proposed by many researchers. The number of handicapped has been increasing gradually for years, especially the physically handicapped. Although they make use of many instruments for ease of movements and other physical conditions, most of the handicapped generally use crutches and wheelchairs. So I designed clothing for the crutch and wheelchair users. In order to ease problems in dressing and undressing, when using the crutch and wheelchair, various physical attributes of clothing should be considered: (1) Selection of fabric, (2) construction and location of the opening, (3) type and location of fastenings, and (4) design of garments for comfort and ease of movement. Clothing should also be able to satisfy psychological needs related to attractive appearance. My designs have proposed seven items of clothing. These include a cape-coat, over-blouse, one-piece dress and an pants for the crutch users. Also, a shirts, pants, and wheelchair wrap for wheelchair users will be displayed.

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당의의 3차원 시뮬레이션 활용을 위한 기초 연구 -마야 퀼로스(Qualoth) 프로그램을 이용한 전통복식의 3차원 재현의 문제점을 중심으로- (Basic Research for 3D Virtual Clothing Simulation of Traditional Korean Dang'ui Costumes -A Focus on Issues Occurring in the Course of a 3D Virtual Presentation that Uses the Qualoth for Maya Program-)

  • 김민경;최영림;남윤자
    • 한국의류학회지
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    • 제34권11호
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    • pp.1836-1843
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    • 2010
  • This research examines the possibilities of a traditional costume revival and digital exhibition as well as the application of 3D virtual clothing modeling data in order to preserve and record a disappearing costume heritage to realize it as a social education tool through the newly emerging technology of 3D virtual clothing. A 3D revival of costumes worn by royal families and aristocrats was accomplished through the 3D animation and simulation technology of Maya 2011 (Autodesk, Inc.) and Qualoth (FX Gear, Inc.). The simulation shows the possibility of a 3D revival and digital exhibition of costume heritage. However, further technology support to analyze and realize the composition and design is still necessary to develop the digital contents of traditional garment culture that includes skirt pleats, petticoat silhouettes, that exaggerates the skirts and knots of traditional upper garments (Jeogori). Further studies on design attributes of historic costumes and the upgrading of 3D simulation software are required to realize 3D virtual clothing. Korean traditional costumes will be revived as a cultural content in the digital era as a result of outstanding issues detected by this study.

체험매장의 지각된 용이성과 유용성이 만족과 충성도에 미치는 영향 (The influence of perceived usefulness and perceived ease of use of experience store on satisfaction and loyalty)

  • 이지현
    • 유통과학연구
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    • 제9권3호
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    • pp.5-14
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    • 2011
  • 본 연구에서는 전통적 유통과 차별되는 체험매장의 혁신적 속성에 대한 지각 (지각된 유용성, 지각된 용이성)이 소비자의 만족과 충성도에 어떠한 영향을 미치는가를 살펴보고, 이에 대한 소비자 특성의 조절효과를 살펴보았다. 그 결과, 지각된 유용성과 용이성은 소비자의 만족과 충성도에 긍정적인 영향을 미치는 것으로 나타났다. 지각된 용이성과 유용성 중 만족에 더 강한 긍정적인 영향을 미치는 요인은 용이성인 것으로 나타났다. 그러므로 체험매장의 마케팅과 프로모션에는 이 매장을 이용함으로써 더욱 빠르고 쉽게 원하는 제품을 구입할 수 있다는 편리함을 강조하는 것이 유리할 것이라 판단된다. 그리고 혁신적 속성에 대한 소비자 특성(월평균 스포츠 용품/의류 구입 금액, 스포츠 용품/의류를 구입하는 유통을 선택할 때 직접 제품을 체험해보는 것을 중요하게 생각하는 정도)의 조절효과는 검증되지 않았다. 이는 아직까지 우리나라에 체험매장 자체가 생소한 개념이므로 그에 대한 만족, 충성도 형성과정이 소비자의 특성에 따라 조절될 만큼 충분하게 경험되어지지 않았기 때문이라 풀이된다.

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가정과수업을 위한 교육용 스마트 앱(App) 개발연구(제1보): 중1 기술·가정 '의복 마련 계획과 선택'단원을 중심으로 (A Study on the Development of Educational Smart App. for Home Economics Classes(1st): Focusing on 'Clothing Preparation Planning and Selection')

  • 김규리;위은하
    • 한국가정과교육학회지
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    • 제35권3호
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    • pp.47-66
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    • 2023
  • 본 연구의 목적은 '의복마련과 선택'단원 중 의복마련 부분의 교수-학습내용 일부를 재구성하여 수업적용을 위한 교육용 스마트 앱을 개발하는 것이다. 스마트 앱을 개발하여 구동하는 것을 위해 수업을 위한 교수-학습과정 계획을 하였고, 수업적용을 위한 스마트 앱을 개발하였으며, 개발된 앱에 대해 가정과교사와 앱 개발전문가의 피드백을 받았다. 개발된 앱의 메인 구성은 총 5단계로 구성되었다. 1단계는 프로필 설정단계로 실제사진이나 제페토 혹은 갤럭시의 이모지, 아이폰의 미모티콘을 이용해 프로필을 설정한다. 2단계에서는 스스로 옷장 정리를 통해 현재 가지고 있는 의복의 종류와 수량 및 상태 등을 파악하여 의복 목록표를 작성한다. 현재 가지고 있는 의복에 개별적 등록번호를 부여하며, 앞·뒤를 촬영하고 그 외 아이템 종류·색상·계절감·구매 시기·현재 상태 등을 기재할 수 있다. 3단계는 마련할 의복과 폐기할 의복을 결정하기이다. 전 단계의 의복목록표를 바탕으로 마련해야 할 의복과 폐기할 의복을 분류하는 과정을 갖는다. 4단계 의복 마련 방법 결정하기에서는 대안 평가표를 작성하여 의복 마련 방법을 결정한다. 이 과정을 통해 추후 학습하게 될 자원관리와 자립 영역의 소단원 '합리적인 소비생활의 실천'을 선행학습 할 수 있다. 마지막으로 5단계 폐기 방법 결정하기에서는 3단계에서 분류했던 폐기할 의복을 어떤 방법으로 폐기할 것인지에 대해 실천적 문제 중심 수업을 전개하며 다양한 방안을 모색해보고, 모둠별 토의를 통해 의견을 공유하고 실천하는 최종적 단계이다. 본 연구는 성취기준에 부합하는 교안 및 교육내용을 수업에 적용하기 위해 교육용 스마트 앱을 수업자가 직접 개발한 시도로서의 사례연구에 의의가 있다고 하겠으며 앞으로 사용자 적용을 통한 실제적인 수업에의 효과성 검증을 통해 업그레이드가 이루어져야할 것이다.