• 제목/요약/키워드: garment-fit

검색결과 111건 처리시간 0.035초

A study on consumer's preference for size labeling system of womens's ready-to-wear garments

  • 천종숙
    • 대한인간공학회지
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    • 제15권1호
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    • pp.105-117
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    • 1996
  • This study was initiated to investigate (1) whether consumers preferred a specific garment size labeling system and (2) whether consumer's demographic characteristics, clothing behavior, and body size affect their preference of size labeling systems. The survey of consumer's preferences for five size labeling systems included 443 women with 20 to 64 years of age. The result of the survey showed that the subjects' preferences of five size labeling sysems were different significantly. Subjects strongly preferred the old system rather than the revised systems. The subjects least preferred the system with pictogram(system D) and the system with description of the measuring methods of te control dimensions (system E). The subjects/ preference for various garment size labeling systems was different depending on their resident area, educational level, and body size. The garment size labeling system with more information on body measurements (system C) was preferred by the subjects living in the metro city area or subjects having difficulties on purchasing ready-to-wear garments giving reasonable fit. The simplest size labeling system (system A) was strongly preferred by the subjects of low educational level, or the subjects living in the small city.

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Wearing Test for New-Bunka Pattern Making of Men's Body Type through Virtual Garment

  • Jeong, Mi-E.;Choi, Mee-Sung
    • 패션비즈니스
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    • 제9권3호
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    • pp.88-98
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    • 2005
  • This study focuses on the needs at both consumers and manufacturers. It aims to find ways for consumers to purchase outfits that would fit their particular body type and preferences at reasonable prices, choose raw materials and style at garments, and virtually try them on. In addition, the study is designed to help apparel manufacturers identity customers' changing needs, reduce inventories, manage information on customers' body type in a digitalized form, and eventually contribute to promoting electronic commerce. Based on nine basic patterns that tit each subject, 108 virtual garments are created by adjusting the size of the patterns (9 subjects $\times$ 4 body parts $\times$ 3 patterns = 108 outfits). In order to determine fitting preferences for each body part and find optimized conditions, cross-tabulation analysis including $X^2$ and frequency analysis were performed to measure the appearance rate. A style of virtual garment, which is minus 2cm from chest size was chosen as the most appropriate pattern to the baseline location of front the chest. For the waist parts, the C style as an appropriate virtual garment to front and back view. In the front, lateral and back view, a style was chosen in the response to the sleeve-bodice combinations, the ease amount of armhole area, the armhole depth and the loosening of tightening or armhole line.

트윈세대의 의복 치수적합성에 관한 연구 (A Study on the Fitting Size of Tween Generation' Garments)

  • 이진희;전명숙
    • 대한가정학회지
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    • 제44권10호
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    • pp.145-154
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    • 2006
  • The purpose of this study was to examine how the garment sizes by junior brand manufactures reflect Tween Generation's (ages from 5th grade to 9th grade) actual body sizes. They have diverse clothing preferences in styles and fitting levels as well as diverse body sizes and shapes. The subjects of this study were 520 students (the 5th and 6th grades in elementary schools, the 1st, 2nd and 3rd grades in middle schools) who lived in Jeonju. A questionnaire was used in this study. The data were analyzed by frequency, means, t-test and $\chi^2$. The results were as follows. In the selection of garment size, both the girl and boy students most preferred selecting garments after trying them on by themselves. Boy students tended to select garment size according to their mothers' advice. On the other hand, elementary school students showed a tendency to select garment size with their mothers. In fitting sizes, middle school girls wanted the size to fit tightly rather than loosely on their bodies much more than elementary school girls. Junior brand manufacturers produced sizes that well reflected actual body sizes of elementary and middle school girls. Specifically, the pants best covered their body sizes.

통신판매의류의 치수에 대한 조사 연구 (A Study on Sizing System for Mail-Order Clothing)

  • 박경화;천종숙
    • 한국의류학회지
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    • 제20권1호
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    • pp.43-53
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    • 1996
  • This study was initiated to investigate (1) the current sizing system for mail-order clothing, (2) consumers' preference for sizing systems, and (3) consumers' satisfaction with garment size. The apparel items and the sizes available at various mail-order companies in Korea were also reviewed. This investigation of consumers' preferences for various size description systems includes a survey of 410 men and women who had purchased garments by mail-order. The data were analyzed by Statistical Analysis System/pc. The major results are as follows; 1. The sizing system of mail-order clothing was different by garment items. The number of apparel sizes available for mail-order purchasing was three or less. The most mail∼order garments were labeled by the numerical size codes of body girth nleasurements or letter code (S, M, L). 2. The size description system most prefered by female subjects(N : 360) was the numerical size code of a body measurement(55.4%). The combination of bust-hips-height measurements size codes were prefered by 13.3% . The pictogram was least premiered by the subjects. 3. The apparel items that subjects wanted to buy using mail-order were underwear, home -weat and night-wear. The heavy users of mail-order purchasing, however, also wanted to purchase expensive garments requiring precise fit. The subjects aged from 20's to 80's wanted to purchase childern's wear by mail. 4. The desire for diversity of garment item and size of mail-order apparel was relatively high. The subjets also wanted to purchase special size garments by mail-order, e. g., garment sizes for full or tall figure.

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A Study on Use of Anthropometric Data and 3D Body Scan Data at Apparel Industry

  • Chun, Jongsuk
    • The International Journal of Costume Culture
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    • 제6권1호
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    • pp.19-29
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    • 2003
  • The 3D measurement data expected be useful to give appropriate garment fit and development of MTM(Made-to-Measure) CAD software. The researcher surveyed the need and use of national anthropometric data of the apparel industry. 17 Korean apparel manufacturers participated in the study. The need of anthropometric data at 5 different apparel business sectors was measured: men's suit, women's dress, casual-wear, underwear, and active sportswear. The result of the survey shows that height and bust, waist, hip circumferences are needed by all of the business sectors. The body measurements at the scye and upper arm area were need most by the men's suit manufacturers. The women's foundation garment manufacturers were well prepared for the use of the 3D body scan data and they expected the potential benefits of 3D body scan data would be great. The researcher also conducted a case study and found a pro and con of the using 3D body scan data for apparel product developing process. In the current stage of technical advance, a reasonable method was required to get nude like scan data for the women's foundation garment manufacturer. The researcher concluded that the apparel designer could use the 3D scan data for developing tremendous style garment design and pattern making.

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패턴 분야의 국가직무능력표준 개발에 관한 연구 (Study on Development of National Competency Standards (NCS) of Pattern)

  • 곽연신;서승희
    • 패션비즈니스
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    • 제18권5호
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    • pp.144-158
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    • 2014
  • National Competency Standards(NCS) is to systemize the competency that is necessary for performing duties in industrial fields and to utilize synthetically duty, vocational education training, and qualification at the national level. The purpose of this study is to analyze the process of NCS development and verification, which systemizes competency units and competency unit elements through the analysis of duty in pattern field. It is to cultivate competent people to be able to promote the development of pattern industry ultimately through being a complementary to educational circles and industry then to give them practical knowledge that is demanded in the field. Furthermore, it is to be utilized as a fundamental data for reforming the system of duty competency evaluation so as to manage personnel career systematically and to improve their competency. Focus Group Interview(FGI) was adapted as the method of this study, which was proceeded 3 times, and validity of the drawn result is verified through expert questionnaire survey. Research result, which is competency units, is 10 as follows; Fit trend analysis, Analysis of sample garment Specification sheet, Pattern making for sample garment, Pattern making for manufacturing garment, Creation of sewing specification, Instruction of manufacturing technique, Sample garment Inspection for quality control, Grading, Calculation of the required material quantities, Quality control.

파워숄더 재킷의 실루엣에 따른 가상착의 재현 (Reproducibility of Virtual Power Shoulder Jacket by Silhouette Variation)

  • 박정아;이정란
    • 한국의류산업학회지
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    • 제24권3호
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    • pp.315-324
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    • 2022
  • This study aims to verify the sewing technology and the expression of the virtual garment program by comparing the appearance similarity between the real and the virtual power shoulder jacket. To this end, the H and the X silhouettes of the power shoulder jacket were selected as the reference designs. After making the reference designs into real jackets by applying the human body dimensions of women in their twenties, virtual avatars and jackets were produced using CLO 3D programs. The results showed that the H-type with only expanded shoulders and less design variation had a high similarity between the reference photo and real garment, the real and virtual garment, and the reference photo and virtual garment. The power shoulder jacket of the reference picture was well reproduced in the real and virtual garments. Conversely, the X-type jacket, which is a tight fit and has many design variations, showed somewhat low similarity in the circumference items and the basic construction line. Especially in tight-fitted power shoulder jackets, the fact that shoulder angles and the essential items for pattern making cannot be reflected in reproducing virtual models was found to be a limitation in increasing the similarity of virtual clothing. Furthermore, the sewing system gap between the real and the virtual clothing exposed a difference in the appearance of virtual clothing.

3차원 가상 착의 시스템을 이용한 여자 청소년용 길 원형 맞음새 연구 (Adolescent Girls' Bodice Pattern Fit Using the 3-Dimensional Virtual Clothing System)

  • 김도경;천종숙
    • Human Ecology Research
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    • 제54권3호
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    • pp.279-292
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    • 2016
  • This research predicted the fit of the basic bodice patterns worn on adolescent girls' 3-dimensional scanned bodies. Six 3-dimensional scanned bodies were selected from the sixth Size Korea data. Each of them had good body posture and represented one of the three garment sizes: 79-160, 82-160, and 85-160. Experimental basic bodice patterns were drafted by three basic bodice pattern making methods. The fit of the basic bodice pattern was analyzed by the CLO 3D virtual clothing system. The results showed that the experimental basic bodice patterns did not fit well at the neck, shoulder, and back for adolescent girls. The fit of the basic bodice patterns varied by pattern making method or size. The basic bodice pattern A with the waist darts ending above the breast line showed the best fit among the three different types of experimental pattern. Among the three sizes 79-160, 82-160, and 85-120, size 79-160 basic bodice pattern showed the worst fit for adolescent girls. The results show that the placement and size of the bodice darts affect the basic bodice pattern fit. The basic bodice pattern making method of size 79-160 for adolescent girls should be studied in a future study.

직접측정과 3차원 측정에 따른 인체치수 및 의복 착장 비교분석 (Comparative Analysis of Body Measurement and Fit Evaluation between 2D Direct Body Measuring and 3D Body Scan Measuring)

  • ;임호선;천종숙
    • 복식문화연구
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    • 제19권6호
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    • pp.1347-1358
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    • 2011
  • This study purposed to analyze differences in body measurement between the 2D direct body measuring method and the 3D body scan measuring method and to perform the appearance evaluation and cross-sectional evaluation of the fit of pants to which body measurements obtained by each measuring method were applied. Body measuring was conducted in 10 women in their 20s-30s using 2D direct body measuring and 3D automatic measuring with Hamamatsu body scanner. Among the 10 women, 3 participated in experimental garment wearing. Experimental pants were made using their 2D direct body measurements and 3D automatic measurements, and wearing tests were performed through expert evaluation and cross-sectional evaluation. The results of the experiment were as follows. According to the results of comparative analysis on differences between 2D direct body measurements and 3D scan measurements, 3D automatic measurements were significantly larger in bust circumference, ankle circumference, armscye circumference, shoulder length, scye depth, and arm length. As circumferences measured with the 3D body scanner were somewhat larger than directly measured ones, it is suggested to adjust ease when using existing pattern making methods. We prepared experimental garments by the same pattern making method through applying body measurements obtained with the two measuring methods, and assessed the fit of the garment comparatively through expert evaluation and 3D scan cross-sectional evaluation. According to the results, 2D-pants using 2D direct body measurements was slightly tighter than 3D-pants using 3D measurements in waist circumference, hip circumference, and abdominal circumference. In the results of comparing appearance in terms of the fit of the experimental garment in each subject, significant difference was observed in most of the compared items. This result suggests that 3D automatic body measuring data may show different accuracy according to body shape and therefore it is necessary to examine difference between 2D direct body measurements and 3D automatic measurements according to body shape.

중국 연변 지역 조선족 대학생의 의류 제품 평가 기준 (Evaluation Criteria for Garment of Korean-Chinese College Students in Yanbian, China)

  • 김순심
    • 한국의상디자인학회지
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    • 제5권3호
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    • pp.111-123
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    • 2003
  • This study is designed to understand evaluation criteria for garment depending on demographic factors among college students in Yanbian, China. Questionnaire was used for measurement tools to study the subject of the thesis. The main study was conducted against 450 college students from May 17 to June 5, 2001. The data for the study were analyzed using SAS PC program for frequency distribution, percentage, t-test, and one way ANOVA. The evaluation criteria for garment are affected by demographic factors such as gender, average monthly household income, monthly expense for clothing. The result was showed as follows: The evaluation criteria for garment based on gender showed almost no meaningful different between male and female college students. Means on factors considered highly in selecting clothes was studied. The result shows that 'fit to the body, 'quality', 'color' and 'pattern' are considered most highly and 'harmony with other clothes', 'after service', design' 'easy to manage' and 'price' are considered relatively highly, but 'brand' and 'trendy fashion' were not considered highly. A meaningful difference was showed only in one area-trendy fashion-among three different income level groups. Those with an average monthly household income between 500 and 2,000yuan showed a highest tendency compared to those with above 2,000yuan and those with 500yuan. In terms of evaluation criteria for garment based on monthly expense for clothing, 'brand' is the only area which showed a meaningful difference. Respondents with monthly clothing expense of above 100yuan showed a higher means than those with below 100yuan.

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