• 제목/요약/키워드: garment-fit

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A Study on the Fit of Ready-to-Wear Garment for Girls at the Age of Puberty

  • Jeong, Hwa-Yeon;Suh, Mi-A
    • The International Journal of Costume Culture
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    • 제9권1호
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    • pp.39-51
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    • 2006
  • The purpose of this study is to investigate the fit of ready-to-wear garment for girls at the age of puberty and to find out the respective differences by age and locality. For this study, a questionnaire survey was conducted to 547 girls in Seoul and Gyeonggi-do. As a whole. the largest parts of complaints for unfitness were height, waist circumference and, next hip circumference. According to the result of comparing the fit of ready-to-wear garment by items, the fit of clothing for girls at the age of puberty gets relatively worse with the increase of age in all items except one-piece. As for the fit by parts of ready-to-wear garment, significant differences were observed according to age in the length of sleeve, crotch and the length of upper garments. That is, girls at the age of 10${\sim}$11 were found to think that their clothes are long in the three measures.

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착용성 평가를 통한 요가복 상의 개발 (Product development through fit evaluation of yoga tops)

  • 장정;김지현;나미향
    • 복식문화연구
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    • 제30권3호
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    • pp.366-380
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    • 2022
  • This study aims to develop the designs and patterns of yoga tops that are better adjusted to suit females in their 30s and 40s. After conducting a comparative analysis of three different popular yoga garments, one yoga top currently on the market was selected. Subsequently, a fit evaluation was conducted on Trail 1-garment α, which was developed body analysis performed based on selected yoga top C, followed by the production of the Trial 2 garment after making adjustments according to the comparative observation results. Based on these results, garment C with the longest top length was evaluated as the best. The results of the evaluation of appearance and fit conducted of Trial 1-garment α compared to those of C showed that Trial 1-garment α was superior in both evaluations. Trial 2-garment β was produced after making improvements on Trial 1-garment α and then placed under identical comparative evaluation condition as Trial 1-garment α. Results showed a significant improvement compared to Trial 1-garment α, and the Trial 2 garment with an additional arm pattern was shown to be superior in shoulder strap width stability, shoulder strap pressure, chest stability, degree of waist pressure, waist comfort, general fitting, and supportiveness.

니트 상의 패턴의 맞음새 평가방법 연구 (A Study of Fitness Evaluation System for Knit Bodice Pattern)

  • 천종숙;허지혜
    • 한국의류학회지
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    • 제22권4호
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    • pp.482-492
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    • 1998
  • With the purpose of developing a objective fitness evaluation system for knits, the basic bodice pattern for knit was drafted and the suitability of the altered pattern was evaluated. For each of nine different knits, six sleeveless shirts were made with patterns that were altered by different pattern alteration rate: 0%, 30%, 40%, 50%, 60%, or 70% of the stretch rate of the knit. The panel that was composed of 25 clothing specialists evaluated the fitness of the garments. The distance from the dress form landmark to the garment landmark was measured from each experimental garment. And the results of garment fitness evaluation and the measurement of distance from the dress form landmark to garment landmark were compared. The results of this study are as follows: There was high correlation(r$\geq$0.9) between the evaluation of the panel about the garment fit and the landmarks distance. The stretch rate of knits affected the evaluation of the garment fit. The stretch rate in course of knits affected on the garment fit at crosswise direction. The suitable pattern alteration rate was lower than 30% for the knits with high stretch rate in course. It was concluded that in order to get the appropriate knit bodice pattern length, the front bodice pattern must be less shorten than the back bodice pattern. The alteration rate at hip line must be lower than for waist or bust line.

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Fit and Pressure Analysis of Cycling Short Sleeve Tops Using a 3D Virtual Garment System

  • Park, Hyunjeong;Do, Wolhee
    • 한국의류산업학회지
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    • 제23권2호
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    • pp.237-246
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    • 2021
  • This study aims to analyze short sleeve cycling tops from three brands for a change in garment fit and pressure depending on the static and cycling postures. To this end, it used a 3D virtual garment system to virtualize the garments. Further, a cross-section of the 3D virtual garment data was obtained, and the space length was measured in the design-X program to prove the objectivity of the 3D virtual garment. The results indicated that three brands had a large space length at the front than the back because of the bent posture in cycling. Therefore, appropriate ease was required for the waist and abdomen. Although there were various cutting lines of the bodice panel by brand, the design of the cutting lines should consider the changes in the surface to reflect the bent posture in cycling. The results of this experiment confirmed that the wrinkles present in the 3D virtual garment were reflected in the cross-section and that the space length was small in the high-stress area, as shown in red. Therefore, it was proven the stress of the 3D virtual garment could be used for 3D virtual garment evaluation.

3차원 가상착의와 실제착의를 통한 비만여성의 바지 맞음새 비교 (Comparison on the Pants Fitting for Obese Women between 3D Virtual Garment and Real Garment)

  • 이진숙;이정란
    • 패션비즈니스
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    • 제17권2호
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    • pp.33-45
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    • 2013
  • A study using 3D virtual garment simulation is carried out for the evaluation and application on the pants fit for obese women in their age of 20s and 30s. The results are as follows; 5 obese women in their 20s and 30s were selected for the testing 3D body. They showed no significant differences in all items, comparing with the data of 5th Size Korea body dimensions. The average waist circumstance of the subjects' 3D body dimensions was 87.0cm, hip circumstance was 102.4cm, BMI was $27.1kg/m^2$, and their obese body types had similar mean values. Based on the detailed design of ready made pants and the study results of 20~30s obese women preference for pants design, pants of straight silhouette and semi-tight fit which have waist line lowered, no front dart and one back dart, were manufactured with 100% black cotton and cotton spandex mixed fabrics. When comparing the appearances between real garment and virtual garment, the average of the real garment with 100% cotton was 3.70 and the virtual garment was 4.05. The average of real garment with cotton spandex mixed fabrics was 3.75 and the virtual garment was 4.06. Therefore, the average of virtual garment was highly evaluated. When comparing the results of evaluating the appearance, there was no significant difference caused by materials between real garment and virtual garment. The expression for the ease of virtual garment and real garment was also similar for good evaluation. Thus, 3D virtual garment simulation did positively prove its reliability and effect.

착용감 구현을 위한 증강현실용 햅틱 상의(上衣) (Augmented Reality Haptic Upper Garment for Wear Sensation)

  • 임은혁;권지안;이수용
    • 로봇학회논문지
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    • 제14권2호
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    • pp.150-156
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    • 2019
  • Haptic systems have been widely used for both virtual reality and augmented reality application including game, entertainment, education and medical sectors. Clothing designers and retailers initiated using AR and VR technologies to help the consumers find style with the perfect fit. Most of the developed augmented reality shopping is implemented by overlapping the image of the clothes on the customer so that he/she can find the fit. However, those are only visual information and the customer cannot experience the real size and the stiffness of the clothes. In this paper, we present the haptic upper garment which provides the haptic feedback to the user using cables. By controlling the length of the cable, the size of the clothes is set and by stiffness control, the compliance of the fabric is implemented. The haptic garment is modeled for precise control and the distributed controller architecture is described. With the haptic upper garment, the user's experience of the virtual clothes is greatly enhanced.

상하의 의류 영상을 이용한 가상 의류 착의 시스템 (A Virtual Fitting System Using The Top and Bottom Image of Garment)

  • 최란;조창석
    • 한국멀티미디어학회논문지
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    • 제15권7호
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    • pp.941-950
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    • 2012
  • 본 연구에서는 PC상에서 인체 3차원 데이터에 상하의 의류를 중첩 착의하는 가상 착의 시스템을 소개한다. 이를 위하여, 레이저 스캔 방식으로 얻은 인체 3차원 데이터와 의류 앞뒷면의 모습을 촬영하여 얻은 의류 디지털 데이터를 이용한다. 2차원의 앞뒷면 의류 디지털 데이터에는 의류 소재 내 질점 간의 장력이 반영되었고, 인체 데이터에의 착의 과정에는 마찰력과 중력을 적용해 주었다. 하의 착용 시에는 마찰력과 중력에 추가적으로 혁대 개념을 도입하여 흘러내리는 의류를 고정하였고, 하의를 착의한 인체데이터위에 상의를 착의하는 중첩 착의 방법을 제시하였다. 본 시스템이 지닌 장점은 복잡한 패턴을 이용하여 착의하는 다른 연구와 달리, 의류의 앞뒷면만을 이용하여 착의하면서도 현실감은 뒤지지 않는다는 것에 있다. 현재 의류전자상거래 시 의류의 앞뒷면만을 전시하여 판매하는 방법과 유사한 방식으로 온라인 판매가 이루어지나, 착의 모습을 제공할 수 없는 기존 방식과 달리 3차원의 착의 모습까지 제공하게 되어, 의류 판매의 방식을 바꾸게 할 것으로 기대한다.

여성용 기성복에 대한 적합성과 문제점에 관한 연구 (Fit and Problems of Ready-to-Wear Garment in Women)

  • 김양원
    • 한국생활과학회지
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    • 제8권1호
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    • pp.211-217
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    • 1999
  • To investigate the fitting and its problems related in clothing fit and to get basic data to develop fitted ready-to-wear garment, total 238 subjects were surveyed during the period of May, 1997 in Taejon. The major results were as follows; 1. The results showed that most subjects had purchased ready-to-wear garments in a department store. 2. The fit of ready-to-wear garments is more suitable in the upper wear such as T-shirts and blouse than in lower wear such as skirts and pants. 3. Fitting problems in ready-to-wear garments were identified, including sleeve length, shoulder area. 4. A variety of fitting problems in ready-to-wear garments were showed waistline, thigh girth, sleeve length. 5. There were significant differences between the demographic variables, i.e. marital status and occupation and clothing problems.

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실제착의와 3D 가상착의의 외관 유사도 평가에 관한 연구 - 여성복 바지원형을 중심으로 - (A Comparison of Fit and Appearance between Real Pants with 3D Virtual Pants)

  • 김영숙;윤사아;송화경
    • 한국의류산업학회지
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    • 제16권6호
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    • pp.961-970
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    • 2014
  • Several retailers such as Target and Kohle's and their vendors have piloting the 3D clothing simulation programs to produce garment samples. However, few studies have verified the virtual fit information and 3d visualization process for pants, and no study compared the commercial 3D virtual programs. This study is designed to analyze similarity of fit and appearance between real pants with 3D virtual pants based on three 3D virtual programs (Optitex, CLO 3D, and i-Designer), three lower body types (slim, normal, and thick waist type), and fit status. We selected a representative model for each lower body type, produced their custom pants according to Lee and Nam's method(2007), and took photos of front, side and back view for visual analysis. Then, we virtually tried each model's custom pants on her parametric avatar developed by manually inputting their body measurements using the three 3D virtual program. Thirty fit experts compared the real fit to virtual fit. This study found that 'Optitex' and 'i-Designer' can visualize more effectively than 'CLO 3D' in many fit locations. Regarding the body types, 3D virtual program can visualize pants fit for 'thick waist body type' more preciously than the other body types. With respect to fit status, it does not affect much on the similarity overall.