• 제목/요약/키워드: garment development process

검색결과 27건 처리시간 0.019초

A Study on the Characteristics of the Designs on Coptic Textiles of Ancient Egypt

  • Han, Jung-Im
    • 패션비즈니스
    • /
    • 제15권3호
    • /
    • pp.112-124
    • /
    • 2011
  • Textile and clothing in Ancient Egypt have carried long history and tradition. Especially, Egyptian textile culture, created mostly by the Copt, has the originality of weaving technology and the artistic beauty of the weaving motifs, making the textiles comparable to modern textiles. The purpose of this study is to research on the characteristics of Coptic textile designs of ancient Egypt and the tunic, a basic garment made of Coptic textiles, and offer materials for the development of the textiles and designs with artistic values which can be shared in the modern era, not just for the research of the relics of the past. Therefore, this study will follow the historical background of Coptic textiles and the process of the development, and look into the distinct features under the categories of material, colors and motifs. In addition, the tunic and its weaving technology will be explained and this will help understand the originality of Coptic textiles. The scope of this study is limited to the period of the 3rd to 12th centuries when the Egyptian weaving technologies advanced dramatically and many of the ancient Egyptian textiles discovered from the grave goods dates back, the research methode of the tunic as well as books published at home and abroad, research paper and photograph works. The textiles had developed along the Egyptian history which was influenced by different cultures such as Greek, Roman, pagan, Christian, and later, Islamic. For the textiles, they used a variety of pictorial motifs including Greek goddesses, pastoral scenes related to the Nile River and animals, human figures, geometrical figures and Christian icons. They are symbolic, natural, and mythological characters, and this explains that the world views and religions of the weavers influenced the development of specific motifs. Coptic textiles was used to make a tunic, a simple straight-sided gown without sleeves worn by men and women and was woven in a combination of linen plain weave and woolen tapestry weave for a tunic. Not only the excellence of the weaving technologies and the beauty of the colors used in the textiles, but also the diversity of the textures through weaving, embroidery, and knotting are detected in Coptic textiles.

가변 통기성 의복을 위한 스마트 개폐장치 개발: 양방향 작동 액추에이터 제작을 위한 일방향 형상기억합금 와이어의 최적 직경 및 전압인가 단위시간의 도출 (Development of Smart Switchgear for Versatile Ventilation Garments: Optimum Diameter and Voltage Application Unit Time of One-way Shape Memory Alloy Wire for a Bi-directional Actuator)

  • 김상구;김민성;유신정
    • 감성과학
    • /
    • 제21권2호
    • /
    • pp.137-144
    • /
    • 2018
  • 본 연구에서는 가변 통기성 스마트 의류의 제작을 위해 필요한 형상기억합금 액추에이터의 작동 조건을 파악하였다. 의복의 개방, 폐쇄와 같은 양방향 작동 시 형태 변형 시에만 전력을 소모하는 저전력 소모 액추에이터 개발을 위해 복수 채널의 일방향 형상기억합금을 이용하여 스위치로 작동되는 액추에이터를 설계하였으며 가장 효율적으로 작동할 수 있는 와이어의 직경과 전압인가 단위시간을 도출하였다. 선행연구 결과 도출된 양방향 작동이 가능한 일방향 형상기억합금의 직경 범위 내에서 Arduino 스위치를 제작하여 3.7V 전압인가 시 변화량을 분석한 결과 $0.4{\Phi}$의 액추에이터가 가장 적합한 것으로 나타났다. $0.4{\Phi}$ 형상기억합금와이어를 사용한 양방향작동 액추에이터의 개방, 폐쇄에 필요한 최적전압인가 시간을 도출하기 위해 액추에이터의 최대개방, 최소폐쇄 도달 전압인가 시간으로부터 50ms씩 감소, 증가 시키며 냉각 후 액추에이터의 내경을 비교하는 방식으로 측정한 결과 개방 동작에 필요한 최적 전압인가 단위시간은 4,100ms로 나타났다. 각 채널간의 발열에 의한 간섭을 최소화하기 위한 양방향간 작동 시 필요 딜레이 분석을 위해 상온에서 형상기억합금에 최적 전압입가 시간인 4.1초 동안 전원을 공급하고 가열 후 냉각까지의 과정을 열화상카메라로 촬영하여 형상기억합금 와이의 온도가 냉각시의 상변태온 이하로 하강하는 시점을 파악한 결과, 액추에이터의 양방향간 작동 딜레이는 1.8초 이상이 확보되어야 함을 파악할 수 있었다.

의류샘플 생산 프로세스 상 발생하는 오류에 관한 연구 (A Study on Errors that Occur in the Garment Sample Production Process)

  • 김성현;도월희
    • 한국의류산업학회지
    • /
    • 제19권3호
    • /
    • pp.296-301
    • /
    • 2017
  • This study researched the status and prospect of a natural dye program in Gyeongsang region that focused on private centers with sufficient infrastructure and abundant human resources were available for natural dyes. The entire site for metropolitan cities that have difficulty in securing the land are limited (as well as smaller) because they are closer to the city; in addition, they do not own the drying house and the agricultural land for natural dyes. It is understood that the one-time program of all centers researched help to promote and maintain the centers rather than generating profit; in addition, it is shown that Jun - Aug (summer) is preferred over Dec - Feb (winter). This program uses natural indigo; consequently, natural dye program for hobby and education is operated when it is required because the number of participants are low in most cases, Persimmon Juice is used for the dyeing raw materials. Programs in operation are often outsourced with other institutes registered under private certification system; therefore, many cases of starting business are found in the institutes operating programs directly after obtaining the certification. Their plans do not allow for investment in facility such as enlargement of experience center and prospect of program; in addition, business value is generally bright for business strategies that include an exhibition shop for natural dye products and program development.

건설현장 근로자인 작업복 개발에 관한 연구 (Development of Work Clothing for the Construction Site)

  • 장선옥;최혜선
    • 한국의류학회지
    • /
    • 제30권7호
    • /
    • pp.1090-1102
    • /
    • 2006
  • The purpose of this study is to develop an improved work clothing which is much safe, comfortable, mobility and convenient than what workers currently wear at construction site. The investigation has been conducted to evaluate current work clothing to grasp any problems, discomforts and damages related to the work clothing. For the best and accurate data, hands-on investigation and a short-interview have been performed at the construction site as well as formulating a questionnaire. The questionnaires was answered by 425 workers and safety manager of 13 different construction site. The result of the questionnaire enables us to design a sample work clothing, many pa π s such as material, pattern and design have been improved. To improve the amenity of heat, the surface of a material was used by $Aerocool^{\circledR}$ fiber which contains inside dryness function. In order to absorb perspiration on the back the armpits, mesh martial that is mixture of $Coolever^{TM}$ fiber and $Mirawave^{TM}$ fiber was used to absorb perspiration in an effective manner. And a sleeve's bottom part and trousers' bottom part's cover method have been changed. Sample work clothing was shorten at the side of upper garment up to 2cm and lengthen the length of the back by 3cm. To reduce the tightness around armpit more room was given in that area. Darts were added to the elbow, the hip, and the knees that also followed an ergonomic pattern. A sample work clothing evaluated an objective assessment and subjective assessment to compare to a current work clothing. Assessment group consists of seven subject groups and nine expert groups to evaluate external appearance and adaptability to the movements. In all aspects of the test, the result of evaluation process of the sample work clothing received more positive assessment than the current work clothing.

The Comparative Analysis of 3D Software Virtual and Actual Wedding Dress

  • Yuan, Xin-Yi;Bae, Soo-Jeong
    • 패션비즈니스
    • /
    • 제21권6호
    • /
    • pp.47-65
    • /
    • 2017
  • This study is intended to compare an actual wedding dress being made completely through 3D software, and compare it with an actual dress of a real model by using collective tools for comparative analysis. The method of the study was conducted via a literature review along with the production of the dresses. In the production, two wedding dresses for the small wedding ceremony were designed. Each of the design was made into both 3D and an actual garment. The results are as follows. First, the 3D whole body scanner reflects the measure of the exact human body size, however there were some difficulties in matching what the customer wanted, because the difference of the skin color and the hair style. Second, the pattern of the dress is much more easily altered than it was in the real production. Third, the silhouette of the virtual and the actual person with the dress was nearly the same. Fourth, textile tool was much more convenient because of the use of real-time rendering on the virtual dresses. Lastly, the lace and biz decoration were flat, and the luster was duller than in reality. Prospectively, the consumer will decide their own design of variety through the use of the avatar without wearing the actual dresses, and they would demand what the another one desired, different from the presented ones by making the corrections by themselves. Through this process, the consumer would be actively participating in the design, a step which would finally lead to the two way designing rather than the one way design of present times.

(주)BYN블랙야크의 ESG 경영 실천 사례 : 국내 투명 페트병 자원순환 시스템을 중심으로 (ESG Management Practice Led by BYN Black Yak: The Resource Circulation System for Recycling Domestic Transparent PET Bottle)

  • 강태선;김연성;정회욱
    • 품질경영학회지
    • /
    • 제49권3호
    • /
    • pp.433-446
    • /
    • 2021
  • Purpose: The main purpose of this study is to analyze the case of the transparent PET bottle resource circulation project of BYN Black Yak Co., Ltd., present implications, and propose ways to spread it in the future. Methods: In this study, the logic of the Double Diamond Model is applied to analyze the development process of sustainable fashion made from BYN Black Yak Co., Ltd.'s PET Bottle Resource Circulation System. Results: The K-rPET Resource Circulation Project of BYN Black Yak Co., Ltd. is recognized as a best example for its contribution to eco-friendly activities, solving social problems, raising consumer awareness, and sharing recycling habits. Before the plastic bottle becomes a garment, five steps are taken (discharge of PET bottle → collection of PET bottle → recycling of PET bottle → fabrication of yarn → production of the finished product out of the fabric). BYN Black Yak Co., Ltd. has successfully commercialized it by recycling reverse-recovery PET bottles by making solutions to problems that have not been solved at each stage. Conclusion: In addition to efforts to find and strengthen weak links presented in the Theory of Constrains (TOC), it appears to have systematically carried out activities to convert stakeholder discomforts into a package of gain points. As shown in the slogan "We are all in!" the proposal and implementation for the completion of a true environmental system is judged to have truly performed ESG management well for the company's business. ESG management activities at BYN Black Yak Co., Ltd. are expected to continue.

비선형 강성 모델을 위한 드레이프 시뮬레이션 결과 추정 (Drape Simulation Estimation for Non-Linear Stiffness Model)

  • 심응준;주은정;최명걸
    • 한국컴퓨터그래픽스학회논문지
    • /
    • 제29권3호
    • /
    • pp.117-125
    • /
    • 2023
  • 가상 시뮬레이션을 이용한 의류 디자인 개발에서는 가상과 실제의 차이가 최소화되어야 한다. 가상 의상과 실제 의상의 유사성을 높이는 데에 가장 기본이 되는 작업은 의상 제작에 사용될 옷감의 물성을 최대한 유사하게 표현할 수 있는 시뮬레이션 파라미터를 찾는 것이다. 시뮬레이션 파라미터 최적화 절차에는 전문가의 수작업으로 이루어지는 튜닝 과정이 포함되는데, 이 작업은 높은 전문성과 많은 시간이 요구된다. 특히 조정된 시뮬레이션 파라미터를 적용한 결과를 다시 확인하기 위해 시뮬레이션을 반복적으로 실행할 때 많은 시간이 소요된다. 최근 이 문제를 해결하기 위해 파라미터 튜닝에 주로 사용되는 드레이프 테스트 시뮬레이션 결과를 빠르게 추정하는 인공신경망 학습 모델이 제안되었다. 하지만 기존 연구에서는 비교적 간단한 선형 강성 모델을 사용하였으며 드레이프 시뮬레이션 전체를 추정하는 대신 일부만 추정하고 나머지는 보간하는 방식을 사용하였다. 실제 의류 디자인 개발 과정에서는 주로 비선형 강성 모델이 적용된 시뮬레이터가 사용되지만, 이에 대한 연구는 아직 부족하다. 본 논문에서는 비선형 강성 모델을 대상으로 드레이프 시뮬레이션 결과를 추정하기 위한 새로운 학습 모델을 제안한다. 본 연구에서 제안된 학습 모델은 시뮬레이션 결과인 고해상도 메시 모델 전체를 추정한다. 제시하는 방법의 성능을 검증하기 위해 세 가지 드레이프 테스트 방식을 대상으로 실험을 진행하여 추정 정확도를 평가한다.