• Title/Summary/Keyword: fuzzy control systems

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Hybrid Neural Classifier Combined with H-ART2 and F-LVQ for Face Recognition

  • Kim, Do-Hyeon;Cha, Eui-Young;Kim, Kwang-Baek
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1287-1292
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    • 2005
  • This paper presents an effective pattern classification model by designing an artificial neural network based pattern classifiers for face recognition. First, a RGB image inputted from a frame grabber is converted into a HSV image which is similar to the human beings' vision system. Then, the coarse facial region is extracted using the hue(H) and saturation(S) components except intensity(V) component which is sensitive to the environmental illumination. Next, the fine facial region extraction process is performed by matching with the edge and gray based templates. To make a light-invariant and qualified facial image, histogram equalization and intensity compensation processing using illumination plane are performed. The finally extracted and enhanced facial images are used for training the pattern classification models. The proposed H-ART2 model which has the hierarchical ART2 layers and F-LVQ model which is optimized by fuzzy membership make it possible to classify facial patterns by optimizing relations of clusters and searching clustered reference patterns effectively. Experimental results show that the proposed face recognition system is as good as the SVM model which is famous for face recognition field in recognition rate and even better in classification speed. Moreover high recognition rate could be acquired by combining the proposed neural classification models.

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Design of a New Haptic Device using a Parallel Mechanism with a Gimbal Mechanism

  • Lee, Sung-Uk;Shin, Ho-Chul;Kim, Seung-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2331-2336
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    • 2005
  • This paper proposes a new haptic device using a parallel mechanism with gimbal type actuators. This device has three legs actuated by 2-DOF gimbal mechanisms, which make the device simple and light by fixing all the actuators to the base. Three extra sensors are placed at passive joints to obtain a unique solution of the forward kinematics problem. The proposed haptic device is developed for an operator to use it on a desktop in due consideration of the size of an average Korean. The proposed haptic device has a small workspace for on operator to use it on a desktop and more sensitivity than a serial type haptic device. Therefore, the motors of the proposed haptic device are fixed at the base plate so that the proposed haptic device has a better dynamic bandwidth due to a low moving inertia. With this conceptual design, optimization of the design parameters is carried out. The objective function is defined by the fuzzy minimum of the global design indices, global force/moment isotropy index, global force/moment payload index, and workspace. Each global index is calculated by a SVD (singular value decomposition) of the force and moment parts of the jacobian matrix. Division of the jacobian matrix assures a consistency of the units in the matrix. Due to the nonlinearity of this objective function, Genetic algorithms are adopted for a global optimization.

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A neuron computer model embedded Lukasiewicz' implication

  • Kobata, Kenji;Zhu, Hanxi;Aoyama, Tomoo;Yoshihara, Ikuo
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.449-449
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    • 2000
  • Many researchers have studied architectures for non-Neumann's computers because of escaping its bottleneck. To avoid the bottleneck, a neuron-based computer has been developed. The computer has only neurons and their connections, which are constructed of the learning. But still it has information processing facilities, and at the same time, it is like as a simplified brain to make inference; it is called "neuron-computer". No instructions are considered in any neural network usually; however, to complete complex processing on restricted computing resources, the processing must be reduced to primitive actions. Therefore, we introduce the instructions to the neuron-computer, in which the most important function is implications. There is an implication represented by binary-operators, but general implications for multi-value or fuzzy logics can't be done. Therefore, we need to use Lukasiewicz' operator at least. We investigated a neuron-computer having instructions for general implications. If we use the computer, the effective inferences base on multi-value logic is executed rapidly in a small logical unit.

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Intelligent Coordination Method of Multiple Distributed Resources for Harmonic Current Compensation in a Microgrid

  • Kang, Hyun-Koo;Yoo, Choel-Hee;Chung, Il-Yop;Won, Dong-Jun;Moon, Seung-Il
    • Journal of Electrical Engineering and Technology
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    • v.7 no.6
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    • pp.834-844
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    • 2012
  • Nonlinear electronic loads draw harmonic currents from the power grids that can cause energy loss, miss-operation of power equipment, and other serious problems in the power grids. This paper proposes a harmonic compensation method using multiple distributed resources (DRs) such as small distributed generators (DGs) and battery energy storage systems (BESSs) that are integrated to the power grids through power inverters. For harmonic compensation, DRs should inject additional apparent power to the grids so that certain DRs, especially operated in proximity to their rated power, may possibly reach their maximum current limits. Therefore, intelligent coordination methods of multiple DRs are required for efficient harmonic current compensation considering the power margins of DRs, energy cost, and the battery state-of-charge. The proposed method is based on fuzzy multi-objective optimization so that DRs can cooperate with other DRs to eliminate harmonic currents with optimizing mutually conflicting multi-objectives.

A Study on the Recognition of an English Calling Card by using Contour Tracking Algorithm and Enhanced ART1 (윤곽선 추적 알고리즘과 개선된 ART1을 이용한 영문 명함 인식에 관한 연구)

  • 김광백;김철기;김정원
    • Journal of Intelligence and Information Systems
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    • v.8 no.2
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    • pp.105-115
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    • 2002
  • This paper proposed a recognition method of english calling card using both 4-directed contour tracking algorithm and enhanced ART1 algorithm. After we extract candidate character string region using horizontal smearing and 4-directed contour tracking method, we extract character string region through comparison of character region and non-character region using horizontal and vertical ratio and area in english calling card. In extracted character string region, we extract each character using horizontal smearing and contour tracking algorithm, and recognize each character by enhanced ART1 algorithm. The proposed ART1 algorithm is enhanced by dynamic control of similarity using fuzzy sum connective operator. The result indicate that the proposed method is superior in performance.

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A Metaheuristic Approach Towards Enhancement of Network Lifetime in Wireless Sensor Networks

  • J. Samuel Manoharan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.4
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    • pp.1276-1295
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    • 2023
  • Sensor networks are now an essential aspect of wireless communication, especially with the introduction of new gadgets and protocols. Their ability to be deployed anywhere, especially where human presence is undesirable, makes them perfect choices for remote observation and control. Despite their vast range of applications from home to hostile territory monitoring, limited battery power remains a limiting factor in their efficacy. To analyze and transmit data, it requires intelligent use of available battery power. Several studies have established effective routing algorithms based on clustering. However, choosing optimal cluster heads and similarity measures for clustering significantly increases computing time and cost. This work proposes and implements a simple two-phase technique of route creation and maintenance to ensure route reliability by employing nature-inspired ant colony optimization followed by the fuzzy decision engine (FDE). Benchmark methods such as PSO, ACO and GWO are compared with the proposed HRCM's performance. The objective has been focused towards establishing the superiority of proposed work amongst existing optimization methods in a standalone configuration. An average of 15% improvement in energy consumption followed by 12% improvement in latency reduction is observed in proposed hybrid model over standalone optimization methods.

A Control Method for designing Object Interactions in 3D Game (3차원 게임에서 객체들의 상호 작용을 디자인하기 위한 제어 기법)

  • 김기현;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.322-331
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    • 2003
  • As the complexity of a 3D game is increased by various factors of the game scenario, it has a problem for controlling the interrelation of the game objects. Therefore, a game system has a necessity of the coordination of the responses of the game objects. Also, it is necessary to control the behaviors of animations of the game objects in terms of the game scenario. To produce realistic game simulations, a system has to include a structure for designing the interactions among the game objects. This paper presents a method that designs the dynamic control mechanism for the interaction of the game objects in the game scenario. For the method, we suggest a game agent system as a framework that is based on intelligent agents who can make decisions using specific rules. Game agent systems are used in order to manage environment data, to simulate the game objects, to control interactions among game objects, and to support visual authoring interface that ran define a various interrelations of the game objects. These techniques can process the autonomy level of the game objects and the associated collision avoidance method, etc. Also, it is possible to make the coherent decision-making ability of the game objects about a change of the scene. In this paper, the rule-based behavior control was designed to guide the simulation of the game objects. The rules are pre-defined by the user using visual interface for designing their interaction. The Agent State Decision Network, which is composed of the visual elements, is able to pass the information and infers the current state of the game objects. All of such methods can monitor and check a variation of motion state between game objects in real time. Finally, we present a validation of the control method together with a simple case-study example. In this paper, we design and implement the supervised classification systems for high resolution satellite images. The systems support various interfaces and statistical data of training samples so that we can select the most effective training data. In addition, the efficient extension of new classification algorithms and satellite image formats are applied easily through the modularized systems. The classifiers are considered the characteristics of spectral bands from the selected training data. They provide various supervised classification algorithms which include Parallelepiped, Minimum distance, Mahalanobis distance, Maximum likelihood and Fuzzy theory. We used IKONOS images for the input and verified the systems for the classification of high resolution satellite images.

Pedestrian crosswalk fused sensor data and time information in the Safety Assistive systems research (센서 데이터 및 시간 정보를 융합한 횡단보도 내 보행자 안전 보행 보조 시스템 연구)

  • Lim, Shin-Teak;Park, Jong-Ho;Chong, Kil-To
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.12
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    • pp.6040-6045
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    • 2012
  • In this study, by utilizing the information fusion of multi sensor data and time within the crosswalk safety Assistive gait secondary to the safety of pedestrians on the system design and system performance verification through support to. Environmental awareness, and time information in addition to leveraging the default behavior for pedestrian safety design of the secondary system performed a study on the scenario and the behavior of a system for fuzzy control was performed for each sensor data processing, median filtering, including filters processing leveraging, and was attached by the time we complete the final algorithm, the system behavior. In addition, taking advantage of the sensor measurements, so basically uncertainties and sensor results, and you want to give at least the reliability of the data fusion experiment equipment using this simple verification.

Face Detection for Automatic Avatar Creation by using Deformable Template and GA (Deformable Template과 GA를 이용한 얼굴 인식 및 아바타 자동 생성)

  • Park Tae-Young;Kwon Min-Su;Kang Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.1
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    • pp.110-115
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    • 2005
  • This paper proposes the method to detect contours of a face, eyes and a mouth in a color image for making an avatar automatically. First, we use the HSI color model to exclude the effect of various light condition, and we find skin regions in an input image by using the skin color is defined on HS-plane. And then, we use deformable templates and Genetic Algorithm(GA) to detect contours of a face, eyes and a mouth. Deformable templates consist of B-spline curves and control point vectors. Those can represent various shape of a face, eyes and a mouth. And GA is very useful search procedure based on the mechanics of natural selection and natural genetics. Second, an avatar is created automatically by using contours and Fuzzy C-means clustering(FCM). FCM is used to reduce the number of face color As a result, we could create avatars like handmade caricatures which can represent the user's identity, differing from ones generated by the existing methods.