• 제목/요약/키워드: future society

검색결과 28,530건 처리시간 0.056초

The Future Learning Environment as Perceived by Special Education Preservice Teachers

  • KIM, Insu
    • Educational Technology International
    • /
    • 제12권2호
    • /
    • pp.135-151
    • /
    • 2011
  • Recently, a wide variety of studies on future learning have appeared owing to rapid advances in information and communication technology (ICT) and increased discussion about core competencies in twenty-first-century learning. These studies, though insufficient in number, cover various fields such as architecture (design of the learning space), education (learning model), and technology (adaptation of mobile devices). However, these studies focus on mainstream students and do not discuss the future situation of inclusive education with regard to both mainstream and students with physical disabilities. Hence, in order to fill this gap, the present study explores the perceptions and ideas held by special education preservice teachers on the future learning space with regard to school design and peer-to-peer feedback. For this purpose, these preservice teachers' design proposals about future school were collected and analyzed. In conclusion, special education preservice teachers perceive the future learning space as an inclusive environment in which smart technology is incorporated. Future learning environment were categorized in terms of flexible, ubiquitous technology, physical and mental health, safety, and spaces with facilities for students with physical disabilities.

구매시기와 소비시기 간의 시간 간격이 소비자 선택에 미치는 영향 (The Effects of Temporal Distance between Purchase and Consumption on Consumer Choice)

  • 강현모;민동원
    • 한국경영과학회지
    • /
    • 제35권4호
    • /
    • pp.1-16
    • /
    • 2010
  • In consumption environment, the time interval is frequently found between purchase and consumption. The objective of this study is to determine how consumers' purchase intentions can be influenced by this type of temporal distance. Construal level theory holds that the 'distant future situation' tend to be construed on a higher level than the 'near future situation.' Accordingly, when considering the consumption in the near future, consumers tend to be more likely to focus on the feasibility of the alternatives than on desirability. Conversely, when considering the consumption in the distant future, they are more likely to focus on the desirability of the alternatives than on feasibility. Along with the previous literature, the current study investigates the effects of temporal distance between purchase and consumption on consumer choice. Moreover, we aim to determine under which conditions these effects pertain. To test our hypotheses, we conducted a 2(temporal distance:near future vs. distant future) x 2(alternative type:high desirability, low feasibility vs. low desirability, high feasibility) x 3(additional offering:no gift, free coffee coupon, free mini book) between subjects design. The results show that the main effects of temporal distance and additional offering are significant. The 2 way interaction between temporal distance and additional offerings is also significant. Specifically, the purchase intention differentiation from additional offering tends to be larger at shorter temporal distances (near future) than at long ones (distant future).

네트워크 기반 미래 공중전력 운용개념 (The operational concept of the network based future airborne force power)

  • 김종열;권용수;김윤규
    • 시스템엔지니어링학술지
    • /
    • 제4권2호
    • /
    • pp.45-54
    • /
    • 2008
  • This paper describes an operational concept of the network based future airborne force power using a systems engineering approach. The battlefield is changing to new system of systems that command and control by the network based BM/C4ISR. Also, it is composed of various sensors and shooters in an single theater. Future threats may be characterized as unmanned moving bodies that the strategic effect is great such as UAVs, cruise missile and tactical ballistic missiles. New threats such as low altitude stealth cruise missile may also appear. The implementation of future airborne force power network systems against these future threats is required to complex and integrated approach based on systems engineering. This work developed the operational concepts of the future airborne network system, and then derived the requirements for performing missions effectively. In addition, the scheme of future airborne force power network systems is presented.

  • PDF

문과대학 학생들의 직업기초역량과 진로독서 실태 분석 -A 대학을 중심으로 - (Analysis of Students' Job Basic Competencies and Career Reading Status of the College of Liberal Arts: Focused on "A University")

  • 주용국;이종문
    • 한국비블리아학회지
    • /
    • 제29권3호
    • /
    • pp.157-177
    • /
    • 2018
  • 본 연구는 A 대학교 문과대학(인문, 교육계열) 재학생 457명을 대상으로 직업기초역량과 진로독서 실태를 분석하여 문제를 파악, 개선방안을 모색하기 위해 수행되었다. 분석결과, 첫째, 직업기초역량의 경우 의사소통능력(평균 3.61), 대인관계능력(3.59), 문해력(3.40), 문제해결능력(3.39)은 상대적으로 높았으나, 수리력(2.72), 사업가정신(2.89)은 낮았다. 둘째, 진로독서의 경우 65.2%가 하지 않는 것으로 나타났으며, 이유로는 '진로에 대한 책을 읽을 시간이 없어서' 46.3%, '진로와 관련해서 읽을 만한 책이 없어서' 25.8%, '진로에 대해서 궁금한 것이 없어서' 22.5% 순으로 나타났다. 이에 본 연구에서는 직업기초역량이 미흡한 학생이 상당수에 달하고 있는 점, 진로 자료 독서를 하고 있지 않는 학생이 65.2%에 달하는 점을 감안하여 직업기초역량을 체계화하여 강화할 것과 진로에 대한 이해력을 높이기 위한 체계화된 교육프로그램을 실행할 것을 제언하였다.

현존하는 디지털도서관의 문제점과 미래환경에 관한 연구 (A study of the existing problems of digital libraries and their future environment)

  • 박일종
    • 한국도서관정보학회지
    • /
    • 제27권
    • /
    • pp.391-421
    • /
    • 1997
  • Information scientists need not to answer whether future libraries will be a digital library or not, but to answer how they are structured and served effectively to users currently. 'The library with walls' or 'the library as place' need to be existed in the future, but 'digital library without the wall' or 'virtual library' will need to be studied continuously. This study has tried to reveal the existing problems of digital libraries and their future environment after considering the ambiguous concepts of various types of electronic libraries and their efforts for library automation, and the changed information retrieval circumstances during the last 30 to 40 years through a qualitative document study. As a result, the major findings and suggestions are prepared. The library of the future will be a part of local and national cooperative systems, be filled with the intelligent use of old and new technologies, and be able to su n.0, pport both a place with extensive collections and convenient, easy, & free access to remote intellectual resources. Also, the information storage and retrieval (ISAR) to the future library system would easily provide users with any types of data retrieval system by anybody rather than by an expert or a specialist, so called 'A&E retrieval' in the coming 21th century. It will be highly possible that the future society changes to the information marketplace whose data may be recognized as an intangible assets.

  • PDF

영화속에 나타난 미래 의상 (Future Costume through Movies)

  • 이상례
    • 복식
    • /
    • 제48권
    • /
    • pp.133-150
    • /
    • 1999
  • In future what kind of costume do we wear\ulcorner We can guess it is in advance through movie. Movie is a comnipresent medium and a mode of expression that reflect a distintive feature of the times like fashion. In many case costume design which belongs to a special era is based on the historic costumes but ostume design for future movie depends on the creativity of costume designer and director. Therefore it is interesting to research how costume designer get his/her design concept for future ccostume in movie how he/hse express his/her design concept through his/her costume and can we convince the design comes true practically in future. In this study I analyze the costume design of masterpieces among SF Film: (Metropolis/1926) (2001: A Space Odyssey/1968) (Star Wars/1977) (Blade Runner/1982) (The 5th Element/1977) Because this study is analyzed not through the original article but just through movie it has some limitation in exact materials or color.

  • PDF

지속가능한 미래를 위한 온라인 환경교육 방안 연구 (Study on the On-line Environmental Education for a Sustainable Future)

  • 박태윤;노경임;박현주
    • 한국환경복원기술학회지
    • /
    • 제7권4호
    • /
    • pp.69-78
    • /
    • 2004
  • The purpose of this study was to investigate the ways and possibility of on-line environmental education(EE) for a sustainable future. For the purpose, the researchers reviewed and analyzed 22 Korean and 41 foreign Internet sites related EE. Then, the researchers selected five Internet sites in Korea, U.S.A., UK, New Zealand, and Australia. Researchers analyzed these five sites in depth, specially in the aspect of the education for a sustainable future/development. This analysis indicated that 'The Globe Programme'(UK) and 'Global Education'(Australia) sites contain more contents and activities related sustainable future/development then other three sites. On the basis of analysis, the researchers offered several recommendations for on-line EE for a sustainable future.

라이프 시나리오를 통해 본 미래주택 내 생활행위 수행주체 변화에 관한 연구 (A Study on the Change in the Performing Subject of Life Behavior in Future House Looked through Life Scenarios)

  • 이영선;이연숙;안창헌
    • 한국주거학회논문집
    • /
    • 제21권5호
    • /
    • pp.73-81
    • /
    • 2010
  • With rapid development of various information and communication technologies, to forecast future became important for coping with new environment. Experts in each field of study are forecasting future society, and considerable life scenarios are derived in the process. Life scenarios help people to approach and understand future circumstances easily. Therefore, to study future housing with life scenarios as materials will be helpful to establish the direction to the development of current housing. The purpose of this research is to examine what characterizes the housing functions and life behaviors of future house and what is changing from the housing functions and life behaviors of past and present. Content analysis was used as research method. The subject was 10 future forecasting books which reflects daily life in the house, and 1 episode relating residential space as 1 analysis unit, the total of 213 episodes were analyzed as materials. As a result, most of the life behaviors in the house are expected to be performed by robots instead of humans in the future. On the other hand, partial life behaviors are already being performed mostly by computer system, and another partial life behaviors show that the role-performance of them are not being totally by robots but partially with human.