• Title/Summary/Keyword: furniture design class

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Experiencing the Art/Craft/Handmade/Studio Furniture Aesthetics in Postmodernism Theoretically(II) -Interpreting the Postmodern Furniture Aesthetics in terms of Symbol and Metaphor-

  • Moon, Sun-Ok
    • Journal of the Korea Furniture Society
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    • v.19 no.6
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    • pp.498-506
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    • 2008
  • This study explored interpretation of the symbolical and metaphorical aesthetics in experiencing art/craft/handmade/studio furniture theoretically for 'wood culture experience class' or 'wood love experience class' by the Korea Forest Service because the class tends to focus on making simple wood works involved just in the practical part. Qualitative conceptual analysis as the principal methodology was used to achieve the theoretical context in the experience programs. After the lesson one on defining the postmodern aesthetics in New Design furniture as metaphor in the previous paper, I developed lesson two for an aesthetics of art and everyday life with wood furniture which expresses the metaphorical and symbolical aesthetics appeared as New Design furniture in postmodernism. As statement of objective in the second lesson, I explored that students in elementary schools personally transform and interpret the postmodern aesthetics of New Design furniture metaphorically with the meanings of symbol. As a result, the students will be able to write about the aesthetics of New Design furniture as metaphor in interpretation transformed by his/her perspective of a piece of selected New Design furniture.

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Experiencing the Art/Craft/Handmade/Studio Furniture Aesthetics in Postmodernism Theoretically (III) -Creating a piece of wood furniture by transforming the Postmodern furniture aesthetics through the interpretation of metaphor-

  • Daniel, Vesta. A.H.;Moon, Sun-Ok
    • Journal of the Korea Furniture Society
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    • v.20 no.3
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    • pp.205-212
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    • 2009
  • Through this study, I explored a creation of the postmodern furniture aesthetics through the transformation by student's interpretation in experiencing the art/craft/handmade/studio furniture aesthetics in postmodernism theoretically for 'wood culture experience class' or 'wood love experience class' by the Korea Forest Service because the class tends to focus on making simple wood works involved just in the practical part. Qualitative conceptual analysis as the principal methodology was used to achieve the theoretical context in the experience programs. Following the lesson one on defining the postmodern aesthetics in New Design furniture as metaphor and the lesson two on interpreting an aesthetics of art and everyday life with the wood furniture which expresses the metaphorical and symbolical aesthetics appeared as New Design furniture in postmodernism in the previous papers, I developed lesson three on creating an object using eco-friendly materials like wood in transforming an aesthetics of postmodern furniture as the final stage of the study. Therefore, the students will be able to create a piece of eco-friendly wood furniture for our environment as metaphor transformed by his/her perspective regarding a piece of selected New Design furniture.

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Experiencing the Art/Craft/Handmade/Studio Furniture Aesthetics in Postmodernism Theoretically (I) -Defining the Postmodern furniture aesthetics as Metaphor-

  • Moon, Sun-Ok
    • Journal of the Korea Furniture Society
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    • v.19 no.4
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    • pp.243-251
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    • 2008
  • This study explored the theoretical context of postmodern aesthetics in experiencing art/craft/handmade/studio furniture for 'wood culture experience class' or 'wood love experience class', which has been recently carried out by the Korea Forest Service and is apt to focus on making simple wood work just involved in the practical part. Qualitative conceptual analysis as the principal methodology was used to achieve the theoretical context in the experience programs. I developed the lesson for an aesthetics of art and everyday life with wood furniture which expresses the metaphorical aesthetics appeared as New Design furniture in postmodernism. As statement of objective in the lesson, I explored that students in elementary schools personally understand and define the postmodern aesthetics of New Design furniture as metaphor. As a result, the students will be able to define and identify New Design furniture as metaphor in their lives.

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The Study on Estimation of Assembly Efficiency via Diversifying Joinery Techniques for Wooden Furniture - Focused on the Studio Classes of Furniture Design Department of Two Universities in Korea -

  • Choi, Ki
    • Journal of the Korea Furniture Society
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    • v.20 no.3
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    • pp.239-246
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    • 2009
  • The joinery technique, as one of manufacturing techniques for the wooden furniture, influences the production process, the economic efficiency, and the diversification of design. Especially, the usage of machine tools can determine how much the students can enhance their design expression capabilities during the practice class in furniture design courses of domestic universities, in accordance with whether to utilize the machine tools or not, and how much and frequent to use the machine tools. The study proved that the joinery techniques, based on the high-tech machine, has more efficiencies in the various aspects, including the easiness to manufacture the products, and the diversity of design than the joinery technique, based on the handcraft-only. As the ground of this, this study estimated the time to produce the wooden furniture by machine tools and by handcraft-only, each. Also, this study show the comparison of the features of three different joinery techniques. On the basis of this comparison, this study made the conclusion that the machine-based joinery technique, which is used in the practice class, is the best method to bring the best results in manufacturing the wooden furniture.

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Study on Process Development of Furniture Design Class by Fusing 3D Form Study (입체조형 실습을 연계한 가구디자인 수업 개발을 위한 사례연구)

  • In, Chi Ho
    • Journal of the Korea Furniture Society
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    • v.25 no.3
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    • pp.165-172
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    • 2014
  • 3D form study is one of basic subjects in industrial design education. There are an array of textbooks of visual art, design and architecture, most of which address basic geometrical form study and abstract forms. With the introduction of computerization, current trends are directed to reduce basic form education and students' participation in classes and their accomplishments. This study was intended to develop works under a theme of furniture design with concrete shapes and functions. This study focused on developing relevant process by fusing 3D form study and furniture design which fall into basic design and design studio subjects, respectively. Among 3D form studies, applied were a concept of 3D configuration that explores the relations between surface forms and 3D forms. Furniture design is a challenge to students at beginner or intermediate level in basic design education from initial devising stage to production in kind. To ease high level of difficulties at designing and producing stages, technical education was systematized in the process of conceptualizing, developing idea and production. This type of challenge was carried out during separate semesters, along with a case study done to develop different types of challenges. This study helped students to be motivated and actively participate in classes and well perform advanced form study and technical training from design to actual production.

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A Case Study of Furniture Design Applied Inclusive Design (인클루시브 디자인 특성을 적용한 가구 디자인 사례에 관한 연구)

  • Baik, Eun;Hwang, Soyeon
    • Journal of the Korea Furniture Society
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    • v.28 no.1
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    • pp.1-15
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    • 2017
  • Even though, a quality of the daily goods and furniture are improving as increasing living standard, the neglected people have been left behind as ever. However, tools and furniture of everyday life a certain class that are alienated are left to the inconvenience of everyday life such as the difficulty of purchase route or incongruity with the surround living space. The design that can solve this problem is the inclusive design. When we look closely the previous researches on the inclusive design, we can find that researches on public facilities and industrial products are actively carried out based on the principles and features of the inclusive design, but studies in the field of furniture design are very insufficient. In this paper, we try to study the furniture design incorporating the inclusive design and to include specific stratum without alienating it. The research method is centered on product case analysis and suggested furniture design that 'everyone can use together'. This helps designs in realizing their social values by giving everyone the right to live an equal life.

A Study of effective ergonomic considerations for designing the New Office Furniture (미래의 오피스 가구 개발에 따른 인체공학 데이터의 효율적 적용에 관한 연구)

  • 안수연
    • Journal of the Korea Furniture Society
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    • v.12 no.2
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    • pp.73-80
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    • 2001
  • The purpose of human factor study is to help the people in good conditions, and to increase the efficiency of physical productivity and mental creativity Also for the furniture design field, the applications of human scale dimensions are considered as the very important aspects. For the design of the office systems furniture, designer must consider the onveniences of variable users as much as possible. To design the office systems for the various work environment, it is necessary to analyze the human scale dimensions according to the furniture items and the user behaviors. In these days, many countries are interested about the workplace ergonomic regulations to reduce a class of injuries called ‘Musculoskeletal Disorders(MSDs)’ by controlling risk factors. In this study, I intend to research and to analyze the features of human scale dimensions and the user behaviors of office environment, and propose some office furniture design tips.

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Demanding Characteristics of a Desk in the Teenager's Housing Lifestyles (청소년의 주생활양식에 따른 책상가구의 수요특성에 관한 연구)

  • 윤복자
    • Journal of the Korean Home Economics Association
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    • v.29 no.4
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    • pp.65-80
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    • 1991
  • The present study was designed to find out demanding characteristics about a desk in the teenager's housing lifestyles. Documentry research and questionnaire survey methods were used in this study. Questionnaire were administered to 233 teenagers in seoul. Data were analyzed with the use SPSS PC+ package. The statistics were frequency, percentage, factor analysis, chi-squre, and cluster analysis. The major findings were followings: the teenager's housing lifestyles were categorized into the five patterns: the creative and impulsive type, the personal and private type, the economic and traditional type, the Western lifestyle-type, functional and achievement-orienented type. Teenagers in the low class of the functional and achievemental type demanded for the desk of the strong structure and materials, under 200,000 wons, and D furniture. Teenagers in the middle-high class of the personal and private type demanded for the desk of colorful and good design, 200,000-400,000 wons, and DS furniture. Teenagers in the high-low class of the Western lifestyle-type demanded for the desk of the famous trademark, 400,000-600,000 wons and S furniture. Teenagers in the middle-low class of the economic and tradition-oriented type demanded for the desk of the convinient and functional design, under 200,000 wons, and L furniture.

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An Analysis on the Characteristics of Residential Interior Design according to Social Classes as shown in korean Television Dramas (텔레비전 드라마에 나타난 주택실내디자인의 계층별 특성)

  • 이윤선;박영순
    • Korean Institute of Interior Design Journal
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    • no.14
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    • pp.33-41
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    • 1998
  • The purpose of this study was to identify the characteristics of residential interior design according to social classes in Korean television dramas. To achieve the study purpose content analysis through slides and video tapes was used. Eighty three houses out of twenty eight dramas from 1990 to 1996 were classified into three classes ; upper class middle-upper class middle-lower class. Those houses were analyzed based one the five review points : total interior images finishing materials window treatments furniture and accessories. The results of the study were as follows ; (1) In the general characteristics of the house in Korean television dramas there were distinct differences in age job of householders and house types by classes. (2) In the characteristics of living-room interior design in the television dramas there were distinct differences according to social classes in interior images floor coverings furniture styles and accessories. (3) In the characteristics of master bedroom in the television dramas there were a little differences according to classes. (4) In the characteristics of kitchen and dining room in the television dramas there were differences according to classes

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Study on Development Process of Furniture Design Class by Applying Role-playing (Role-playing을 적용한 가구 디자인 수업 개발 사례 연구)

  • In, Chi Ho
    • Journal of the Korea Furniture Society
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    • v.27 no.4
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    • pp.280-290
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    • 2016
  • In design education enhancement of design methodology and creativity can be stimulated through taking on several creative roles within an interactive and enjoyable studio course. To overcome blocks to creativity I developed a intermediate course, 'Furniture Design Studio I' at the sophomore advanced level course. Inventive thinking and a sense of aesthetic are the essential element for all studnets to grow as a professional designer. And to develop their creative thinking skill I introduced a system that utilizes each element into a role-playing type of projects. Students will be able to demonstrate their underlying creativity in a more open environment. Instead of stressing to solve a lot of complicate issues, the main focus is to allow freedom of expression and creativity. Role-playing are executed in a design studio environment rather than in a psychodrama situation. There are two different type of role-playing : Inventor and Designist (Designer + Artist). Students will be able to work in groups, incorporate problem solving into their projects and concentrate on more personal creative form developments. Through this process, students will enhance their problem solving abilities and broaden their scope for innovation. Thus increases the student's participation and creativity. Investigating the problems of domestic design education through these sort of special programs and developing systems that enhance creativity based on the results and the process methods.