• Title/Summary/Keyword: frame processing

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The Study of New Reconstruction Method for Brain SPECT on Dual Detector System (Dual detector system에서 Brain SPECT의 new reconstruction method의 연구)

  • Lee, Hyung-Jin;Kim, Su-Mi;Lee, Hong-Jae;Kim, Jin-Eui;Kim, Hyun-Joo
    • The Korean Journal of Nuclear Medicine Technology
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    • v.13 no.1
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    • pp.57-62
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    • 2009
  • Purpose: Brain SPECT study is more sensitive to motion than other studies. Especially, when applying 1-day subtraction method for Diamox SPECT, it needs shorter study time in order to prevent reexamination. We were required to have new study condition and analysing method on dual detector system because triple head camera in Seoul National University Hospital is to be disposed. So we have tried to increase image quality and make the dual and triple head to have equivalent study time by using a new analysing program. Materials and Methods: Using IEC phantom, we estimated contrast, SNR and FWHM. In Hoffman 3D brain phantom which is similar with real brain, we were on the supposition that 5% of injected doses were distributed in brain tissue. To compare with existing FBP method, we used fan-beam collimator. And we applied 15 sec, 25 sec/frame for each SEPCT studies using LEHR and LEUHR. We used OSEM2D and Onco-flash3D reconstruction method and compared reconstruction methods between applied Gaussian post-filtering 5mm and not applied as well. Attenuation correction was applied by manual method. And we did Brain SPECT to patient injected 15 mCi of $^{99m}Tc$-HMPAO according to results of Phantom study. Lastly, technologist, MD, PhD estimated the results. Results: The study shows that reconstruction method by Flash3D is better than exiting FBP and OSEM2D when studied using IEC phantom. Flowing by estimation, when using Flash3D, both of 15 sec and 25 sec are needed postfiltering 5 mm. And 8 times are proper for subset 8 iteration in Flash3D. OSEM2D needs post-filtering. And it is proper that subset 4, iteration 8 times for 15sec and subset 8, iteration 12 times for 25sec. The study regarding to injected doses for a patient and study time, combination of input parameter-15 sec/frame, LEHR collimator, analysing program-Flash3D, subset 8, iteration 8times and Gaussian post-filtering 5mm is the most appropriate. On the other hands, it was not appropriate to apply LEUHR collimator to 1-day subtraction method of Diamox study because of lower sensitivity. Conclusions: We could prove that there was also an advantage of short study time effectiveness in Dual camera same as Triple gamma camera and get great result of alternation from existing fan-beam collimator to parallel collimator. In addition, resolution and contrast of new method was better than FBP method. And it could improve sensitivity and accuracy of image because lesser subjectivity was input than Metz filter of FBP. We expect better image quality and shorter study time of Brain SPECT on Dual detector system.

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Research of Non-integeral Spatial Interpolation for Precise Identifying Soybean Location under Plastic Mulching

  • Cho, Yongjin;Yun, Yeji;Lee, Kyou-seung;Oh, Jong-woo;Lee, DongHoon
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 2017.04a
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    • pp.156-156
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    • 2017
  • Most crop damages have been occurred by vermin(e.g., wild birds and herbivores) during the period between seeding and the cotyledon level. In this study, to minimize the damage by vermin and acquire the benefits such as protection against weeds and maintenance of water content in soil, immediately vinyl mulching after seeding was devised. Vinyl mulching has been generally covered with black color vinyl, that crop seeding locations cannot be detected by visible light range. Before punching vinyl, non-contact and non-destructive methods that can continuously determine the locations are necessary. In this study, a crop position detection method was studied that uses infrared thermal image sensor to determine the cotyledon position under vinyl mulch. The moving system for acquiring image arrays has been developed for continuously detecting crop locations under plastic mulching on the field. A sliding mechanical device was developed to move the sensor, which were arranged in the form of a linear array, perpendicular to the array using a micro-controller integrated with a stepping motor. The experiments were conducted while moving 4.00 cm/s speed of the IR sensor by the rotational speed of the stepping motor based on a digital pulse width modulation signal from the micro-controller. The acquired images were calibrated with the spatial image correlation. The collected data were processed using moving averaging on interpolation to determine the frame where the variance was the smallest in resolution units of 1.02 cm. For this study, the spline method was relatively faster than the other polynomial interpolation methods, because it has a lower maximum order of formulation when using a system such as the tridiagonal linear equation system which provided the capability of real-time processing. The temperature distribution corresponding to the distance between the crops was 10 cm, and the more clearly the leaf pattern of the crop was visually confirmed. The frequency difference was decreased, as the number of overlapped pixels was increased. Also the wave pattern of points where the crops were recognized were reduced.

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The Performance Analysis of GPU-based Cloth simulation according to the Change of Work Group Configuration (워크 그룹 구성 변화에 따른 GPU 기반 천 시뮬레이션의 성능 분석)

  • Choi, Young-Hwan;Hong, Min;Lee, Seung-Hyun;Choi, Yoo-Joo
    • Journal of Internet Computing and Services
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    • v.18 no.3
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    • pp.29-36
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    • 2017
  • In these days, 3D dynamic simulation is closely related to many industries. In the past, physically-based 3D simulation was used mainly in the car crash or construction related fields, but it also plays an important role in movies or games today. Many mathematical computations are needed to represent the 3D object realistically, but it is difficult to process a large amount of calculations for simulation of application based on CPU in real-time. Recently, with the advanced graphic hardware and improved architecture, GPU can be utilized for the general purposes of computation function as well as graphic computation. Many approaches using GPU have been applied for various research fields. In this paper, we analyze the performance variation of two cloth simulation algorithms based on GPU according to the change of execution properties of GPU shaders in oder to optimize the performance of GPU-based cloth simulation. Cloth simulation is implemented by the spring centric algorithm and node centric algorithm with GPU parallel computing using compute shader of GLSL 4.3. We compare the performance of between these algorithms according to the change of the size and dimension of work group. The experiment is repeated to 10 times during 5,000 frames for each test and experimental results are provided by averaging of FPS. The experimental result shows that the node centric algorithm is executed in higher speed than the spring centric algorithm.

Wavelet based video coding with spatial band coding (대역별 공간 부호화를 이용한 웨이블릿 기반 동영상 부호화)

  • Park, Min-Seon;Park, Sang-Ju
    • The KIPS Transactions:PartB
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    • v.9B no.3
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    • pp.351-358
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    • 2002
  • Video compression based on DCT (Discrete Cosine Transform) has weakpoints of blocking artifacts and pixel loss when the resolution is changed. DWT (Discrete Wavelet Transform) based method can overcome such problems. In SAMCoW (Scalable Adaptive Motion Compensation Wavelet), one of wavelet based video coding algorithm, both intra frames and motion compensated error frames are encoded using EZW(Embedded Zerotree Wavelet) algorithm. However the property of wavelets transform coefficients of motion compensated error frames are different from that of still images. Signal energy is not highly concentrated in the lower bands which is true for most still image cases. Signal energy is rather evenly distributed over all frequency bands. This paper suggests a new video coding algorithm utilizing these properties. Spatial band coding which is known to be very effective for encoding images with relative1y high frequency components and not utilizing the interband coefficients correlation is applied instead of EZW to encode both intra and inter frames. In spatial band coding, the position and value of significant wavelet coefficients in each band are progressively transmitted. Unlike EZW, inter band coefficients correlations are not utilized in spatial band coding. It has been shown that spatial band coding gives better performance than EZW when applied to wavelet based video compression.

Tracking and Interpretation of Moving Object in MPEG-2 Compressed Domain (MPEG-2 압축 영역에서 움직이는 객체의 추적 및 해석)

  • Mun, Su-Jeong;Ryu, Woon-Young;Kim, Joon-Cheol;Lee, Joon-Hoan
    • The KIPS Transactions:PartB
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    • v.11B no.1
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    • pp.27-34
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    • 2004
  • This paper proposes a method to trace and interpret a moving object based on the information which can be directly obtained from MPEG-2 compressed video stream without decoding process. In the proposed method, the motion flow is constructed from the motion vectors included in compressed video. We calculate the amount of pan, tilt, and zoom associated with camera operations using generalized Hough transform. The local object motion can be extracted from the motion flow after the compensation with the parameters related to the global camera motion. Initially, a moving object to be traced is designated by user via bounding box. After then automatic tracking Is performed based on the accumulated motion flows according to the area contributions. Also, in order to reduce the cumulative tracking error, the object area is reshaped in the first I-frame of a GOP by matching the DCT coefficients. The proposed method can improve the computation speed because the information can be directly obtained from the MPEG-2 compressed video, but the object boundary is limited by macro-blocks rather than pixels. Also, the proposed method is proper for approximate object tracking rather than accurate tracing of an object because of limited information available in the compressed video data.

Genenation of structural diversity in polyketides by combinatorial biosynthesis of polyketides: Part I. Generation of multiple bioactive macrolides by hybrid modular polyketide synthases in Streptomyces venezuelae, Part II. Production of novel rifamycins by combinatorial biosynthesis

  • Yoon, Yeo-Joon
    • Proceedings of the Korean Society for Applied Microbiology Conference
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    • 2002.10a
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    • pp.18-25
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    • 2002
  • The pikromycin biosynthetic system in Streptomyces venezuleae is unique for its ability to produce two groups of antibiotics that include the 12-membered ring macrolides methymycin and neomethymycin, and the 14-membered ring macrolides narbomycin and pikromycin. The metabolic pathway also contains two post polyketide-modification enzymes, a glycosyltransferase and P450 hydroxylase that have unusually broad substrate specificities. In order to explore further the substrate flexibility of these enzymes a series of hybrid polyketide synthases were constructed and their metabolic products characterized. The plasmid-based replacement of the multifunctional protein subunits of the pikromycin PKS in S. venezuelae by the corresponding subunits from heterologous modular PKSs resulted in recombinant strains that produce both 12- and 14-membered ring macrolactones with predicted structural alterations. In all cases, novel macrolactones were produced and further modified by the DesVII glycosyltransferase and PikC hydroxylase leading to biologically active macrolide structures. These results demonstrate that hybrid PKSs in S. venezuelae can produce a multiplicity of new macrolactones that are modified further by the highly flexible DesVII glycosyltransferase and PikC hydroxylase tailoring enzymes. This work demonstrates the unique capacity of the S. venezuelae pikromycin pathway to expand the toolbox of combinatorial biosynthesis and to accelerate the creation of novel biologically active natural products. The polyketide backbone of rifamycin B is assembled through successive condensation and ${\beta}$-carbonyl processing of the extender units by the modular rifamycin PKS. The eighth module, in the RifD protein, contains nonfunctional DH domain and functional KR domain, which specify the reduction of the ${\beta}$-carbonyl group resulting in the C-21 bydroxyl of rifamycin B. A four amino acid substitution and one amino acid deletion were introduced in the putative NADPH binding motif in the proposed KR domain encoded by rifD. This strategy of mutation was based on the amino acid sequences of the corresponding motif of the KR domain of module 3 in the RifA protein, which is believed dysfunctional, so as to introduce a minimum alteration and retain the reading frame intact, yet ensure loss of function. The resulting strain produces linear polyketides, from tetraketide to octaketide, which are also produced by a rifD disrupted mutant as a consequence of premature termination of polyketide assembly. Much of the structural diversity within the polyketide superfamily of natural products is due to the ability of PKSs to vary the reduction level of every other alternate carbon atom in the backbone. Thus, the ability to introduce heterologous reductive segments such as ketoreductase (KR), dehydratase (DH), and enoylreductase (ER) into modules that naturally lack these activities would increase the power of the combinatorial biosynthetic toolbox. The dehydratase domain of module 7 of the rifamycin PKS, which is predicted to be nonfunctional in view of the sequence of the apparent active site, was replaced with its functional homolog from module 7 of rapamycin-producing polyketide synthase. The resulting mutant strain behaved like a rifC disrupted mutant, i.e., it accumulated the heptaketide intermediate and its precursors. This result points out a major difficulty we have encountered with all the Amycolatopsis mediterranei strain containing hybrid polyketide synthases: all the engineered strains prepared so far accumulate a plethora of products derived from the polyketide chain assembly intermediates as major products instead of just analogs of rifamycin B or its ansamycin precursors.

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Performance Enhancement Method Through Science DMZ Data Transfer Node Tuning Parameters (Science DMZ 데이터 전송 노드 튜닝 요소를 통한 성능 향상 방안)

  • Park, Jong Seon;Park, Jin Hyung;Kim, Seung Hae;Noh, Min Ki
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.2
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    • pp.33-40
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    • 2018
  • In an environment with a large network bandwidth, maximizing bandwidth utilization is an important issue to increase transmission efficiency. End-to-end transfer efficiency is significantly influenced by factors such as network, data transfer nodes, and intranet network security policies. Science DMZ is an innovative network architecture that maximizes transfer performance through optimal solution of these complex components. Among these, the data transfer node is a key factor that greatly affects the transfer performance depending on storage, network interface, operating system, and transfer application tool. However, tuning parameters constituting a data transfer node must be performed to provide high transfer efficiency. In this paper, we propose a method to enhance performance through tuning parameters of 100Gbps data transfer node. With experiment result, we confirmed that the transmission efficiency can be improved greatly in 100Gbps network environment through the tuning of Jumbo frame and CPU governor. The network performance test through Iperf showed improvement of 300% compared to the default state and NVMe SSD showed 140% performance improvement compared to hard disk.

Back-Propagation Neural Network Based Face Detection and Pose Estimation (오류-역전파 신경망 기반의 얼굴 검출 및 포즈 추정)

  • Lee, Jae-Hoon;Jun, In-Ja;Lee, Jung-Hoon;Rhee, Phill-Kyu
    • The KIPS Transactions:PartB
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    • v.9B no.6
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    • pp.853-862
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    • 2002
  • Face Detection can be defined as follows : Given a digitalized arbitrary or image sequence, the goal of face detection is to determine whether or not there is any human face in the image, and if present, return its location, direction, size, and so on. This technique is based on many applications such face recognition facial expression, head gesture and so on, and is one of important qualify factors. But face in an given image is considerably difficult because facial expression, pose, facial size, light conditions and so on change the overall appearance of faces, thereby making it difficult to detect them rapidly and exactly. Therefore, this paper proposes fast and exact face detection which overcomes some restrictions by using neural network. The proposed system can be face detection irrelevant to facial expression, background and pose rapidily. For this. face detection is performed by neural network and detection response time is shortened by reducing search region and decreasing calculation time of neural network. Reduced search region is accomplished by using skin color segment and frame difference. And neural network calculation time is decreased by reducing input vector sire of neural network. Principle Component Analysis (PCA) can reduce the dimension of data. Also, pose estimates in extracted facial image and eye region is located. This result enables to us more informations about face. The experiment measured success rate and process time using the Squared Mahalanobis distance. Both of still images and sequence images was experimented and in case of skin color segment, the result shows different success rate whether or not camera setting. Pose estimation experiments was carried out under same conditions and existence or nonexistence glasses shows different result in eye region detection. The experiment results show satisfactory detection rate and process time for real time system.

Facial Expression Control of 3D Avatar by Hierarchical Visualization of Motion Data (모션 데이터의 계층적 가시화에 의한 3차원 아바타의 표정 제어)

  • Kim, Sung-Ho;Jung, Moon-Ryul
    • The KIPS Transactions:PartA
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    • v.11A no.4
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    • pp.277-284
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    • 2004
  • This paper presents a facial expression control method of 3D avatar that enables the user to select a sequence of facial frames from the facial expression space, whose level of details the user can select hierarchically. Our system creates the facial expression spare from about 2,400 captured facial frames. But because there are too many facial expressions to select from, the user faces difficulty in navigating the space. So, we visualize the space hierarchically. To partition the space into a hierarchy of subspaces, we use fuzzy clustering. In the beginning, the system creates about 11 clusters from the space of 2,400 facial expressions. The cluster centers are displayed on 2D screen and are used as candidate key frames for key frame animation. When the user zooms in (zoom is discrete), it means that the user wants to see mort details. So, the system creates more clusters for the new level of zoom-in. Every time the level of zoom-in increases, the system doubles the number of clusters. The user selects new key frames along the navigation path of the previous level. At the maximum zoom-in, the user completes facial expression control specification. At the maximum, the user can go back to previous level by zooming out, and update the navigation path. We let users use the system to control facial expression of 3D avatar, and evaluate the system based on the results.

Fast Natural Feature Tracking Using Optical Flow (광류를 사용한 빠른 자연특징 추적)

  • Bae, Byung-Jo;Park, Jong-Seung
    • The KIPS Transactions:PartB
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    • v.17B no.5
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    • pp.345-354
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    • 2010
  • Visual tracking techniques for Augmented Reality are classified as either a marker tracking approach or a natural feature tracking approach. Marker-based tracking algorithms can be efficiently implemented sufficient to work in real-time on mobile devices. On the other hand, natural feature tracking methods require a lot of computationally expensive procedures. Most previous natural feature tracking methods include heavy feature extraction and pattern matching procedures for each of the input image frame. It is difficult to implement real-time augmented reality applications including the capability of natural feature tracking on low performance devices. The required computational time cost is also in proportion to the number of patterns to be matched. To speed up the natural feature tracking process, we propose a novel fast tracking method based on optical flow. We implemented the proposed method on mobile devices to run in real-time and be appropriately used with mobile augmented reality applications. Moreover, during tracking, we keep up the total number of feature points by inserting new feature points proportional to the number of vanished feature points. Experimental results showed that the proposed method reduces the computational cost and also stabilizes the camera pose estimation results.