• Title/Summary/Keyword: fluid-rigid body interaction simulation

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Interactive Simulation between Rigid body and Fluid using Simplified Fluid-Surface Model (간략화된 유체 표면모델을 이용한 강체와 유체의 상호작용 시뮬레이션)

  • Kim, Eun-Ju
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.323-328
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    • 2009
  • Natural Phenomena are simulated to make computer users feel verisimilitude and be immersed in games or virtual reality. The important factor in simulating fluid such as water or sea using 3D rendering technology in games or virtual reality is real-time interaction and reality. There are many difficulties in simulating fluid models because it is controlled by many equations of each specific situation and many parameter values. In addition, it needs a lot of time in processing physically-based simulation. In this paper, I suggest simplified fluid-surface model in order to represent interaction between rigid body and fluid, and it can make faster simulation by improved processing. Also, I show movement of fluid surface which is come from collision of rigid body caused by reaction of fluid in representing interaction between rigid body and fluid surface. This natural fluid-surface model suggested in this paper is represented realistically in real-time using fluid dynamics veri similarly. And the fluid-surface model will be applicable in games or animation by realizing it for PC environment to interact with this.

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The establishment of IB-SEM numerical method and verification of fluid-solid interaction

  • Wang, Jing;Li, Shu-cai;Mao, Xuerui;Li, Li-ping;Shi, Shao-shuai;Zhou, Zong-qing
    • Geomechanics and Engineering
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    • v.15 no.6
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    • pp.1161-1171
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    • 2018
  • The interaction between particles and fluid was investigated by IB-SEM numerical method which is a combination of combing the spectral/hp element method and the rigid immersed boundary method. The accuracy of this numerical method was verified based on the computed results with the traditional body-fitted mesh in numerical simulation of the flow through the cylinder. Then the governing equations of particles motion and contact in fluid are constructed. The movement of the particles and the interaction between the fluid and the particles are investigated. This method avoided the problem of low computational efficiency and error caused by the re-division of the grid when the solids moved. Finally, the movement simulation of multi particles in the fluid was carried out, which can provide a completely new numerical simulation method.

An Improved Dynamics Model for Stone Skipping Simulation (물수제비 시뮬레이션을 위한 개선된 동역학 모델)

  • Lee, Nam-Kyung;Baek, Nak-Hoon
    • Journal of Korea Multimedia Society
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    • v.13 no.9
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    • pp.1382-1390
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    • 2010
  • We can see interactions between rigid body and fluid every day, anywhere. This kind of rigid body-fluid simulation is one of the most difficult problems in physically-based modeling, mainly due to heavy computations. In this paper, we present a real-time dynamics model for simulating stone skipping, which is a popular rigid body-fluid interaction in the real world. In comparison to the previous works, our improved dynamics model supports the rotation of the stones and also computes frictional forces with respect to the air. We can simulate a realistic result for various user input by using proposed model. Additionally, we present a water surface model to show more realistic ripples interactively. Our methods can be easily adapted to other interactive dynamics systems including 3D game engines.

Global hydroelastic model for springing and whipping based on a free-surface CFD code (OpenFOAM)

  • Seng, Sopheak;Jensen, Jorgen Juncher;Malenica, Sime
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.6 no.4
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    • pp.1024-1040
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    • 2014
  • The theoretical background and a numerical solution procedure for a time domain hydroelastic code are presented in this paper. The code combines a VOF-based free surface flow solver with a flexible body motion solver where the body linear elastic deformation is described by a modal superposition of dry mode shapes expressed in a local floating frame of reference. These mode shapes can be obtained from any finite element code. The floating frame undergoes a pseudo rigid-body motion which allows for a large rigid body translation and rotation and fully preserves the coupling with the local structural deformation. The formulation relies on the ability of the flow solver to provide the total fluid action on the body including e.g. the viscous forces, hydrostatic and hydrodynamic forces, slamming forces and the fluid damping. A numerical simulation of a flexible barge is provided and compared to experiments to show that the VOF-based flow solver has this ability and the code has the potential to predict the global hydroelastic responses accurately.

Numerical and experimental study on dynamic response of moored spar-type scale platform for floating offshore wind turbine

  • Choi, E.Y.;Cho, J.R.;Cho, Y.U.;Jeong, W.B.;Lee, S.B.;Hong, S.P.;Chun, H.H.
    • Structural Engineering and Mechanics
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    • v.54 no.5
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    • pp.909-922
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    • 2015
  • The dynamic response and the mooring line tension of a 1/75 scale model of spar-type platform for 2.5 MW floating offshore wind turbine subject to one-dimensional regular harmonic wave are investigated numerically and verified by experiment. The upper part of wind turbine which is composed of three rotor blades, hub and nacelle is modeled as a lumped mass the scale model and three mooring lines are pre-tensioned by means of linear springs. The coupled fluid-rigid body interaction is numerically simulated by a coupled FEM-cable dynamics code, while the experiment is performed in a wave tank with the specially-designed vision and data acquisition system. The time responses of surge, heave and pitch motions of the scale platform and the mooring line tensions are obtained numerically and the frequency domain-converted RAOs are compared with the experiment.

Ship Collision Analysis Technique considering Surrounding Water (주변 유체를 고려한 선박 충돌해석 기법 연구)

  • Lee, Sang-Gab;Lee, Jeong-Dae
    • Journal of the Society of Naval Architects of Korea
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    • v.44 no.2 s.152
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    • pp.166-173
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    • 2007
  • Collision analysis problems between ship to ship can be generally classified into the external mechanics(outer dynamics) and internal mechanics(inner dynamics). The former can be also dealt with the concept of fluid-structure interaction and the use of rigid body dynamic program, depending on the ways handling the hydrodynamic pressure due to surrounding water. In this study, full scale ship collision simulation was carried out, such as a DWT 75,000 ton striking ship collided at right angle to the middle of a DWT 150,000 struck ship with 10 knots velocity, coupling MCOL, a rigid body mechanics program for modeling the dynamics of ships, to hydrocode LS-DYNA. It could be confirmed that more suitable damage estimation would be performed in the case of the collision simulations with consideration of surrounding water through the comparison with the collision simulation results of fixed struck ships without it. Through this study, the opportunity could be obtained to establish a more effective ship collision simulation technique between ship to ship.

Simulation Control of Simplified Fluid-Surface Model for Real-time Interaction (실시간 상호작용을 위한 간략화된 유체 표면 모델의 시뮬레이션 제어)

  • Do, Joo-Young;Kim, Eun-Ju;Ryu, Kwan-Woo
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1120-1125
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    • 2006
  • 자연 현상에서 나타나는 물이나 바다와 같은 유체를 3 차원으로 시뮬레이션하는데 있어서 가장 중요한 요소는 실시간에 사실적으로 실행 가능하도록하는 것이다. 유체 모델은 특정 상황에 따른 다양한 방정식과 많은 파라미터값에 의해 제어되기 때문에 시뮬레이션하는데 많은 어려움이 따른다. 또한 복잡한 물리 수식을 기반으로 하기 때문에 유체 모델을 시뮬레이션하기 위해서는 많은 수행 시간이 소요된다. 본 논문에서는 실시간 유체와 강체(rigid body) 사이의 상호작용을 표현하기 위해 간략화된 유체 표면 모델(Fluid-Surface Model)을 제안하고, 개선된 계산과정을 통해 보다 빠르게 시뮬레이션하도록 한다. 또한 본 논문에서는 유체의 표면과 강체의 상호작용을 표현하는데 있어서 유체의 항력에 의해서 강체와 충돌시 발생하는 유체 표면의 움직임을 강체 모델의 제어를 통해 나타낸다. 본 논문에서 제안하는 자연스러운 유체 표면 모델은 유체역학적 방법을 사용하여 실시간에 사실적으로 표현된다. 그리고 이러한 유체 표면 모델을 PC 환경에서 사용자와 상호작용 가능하도록 재현하여, 게임이나 애니메이션에서의 유체 모델들에도 적용할 수 있다.

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CFD-FSI simulation of vortex-induced vibrations of a circular cylinder with low mass-damping

  • Borna, Amir;Habashi, Wagdi G.;McClure, Ghyslaine;Nadarajah, Siva K.
    • Wind and Structures
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    • v.16 no.5
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    • pp.411-431
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    • 2013
  • A computational study of vortex-induced transverse vibrations of a cylinder with low mass-damping is presented. An Arbitrary Lagrangian-Eulerian (ALE) formulation of the Unsteady Reynolds-Averaged Navier-Stokes equations (URANS), along with the Spalart-Allmaras (SA) one-equation turbulence model, are coupled conservatively with rigid body motion equations of the cylinder mounted on elastic supports in order to study the amplitude and frequency response of a freely vibrating cylinder, its flow-induced motion, Vortex Street, near-wake flow structure, and unsteady loading in a moderate range of Reynolds numbers. The time accurate response of the cylinder from rest to its limit cycle is studied to explore the effects of Reynolds number on the start of large displacements, motion amplitude, and frequency. The computational results are compared with published physical experiments and numerical studies. The maximum amplitudes of displacements computed for various Reynolds numbers are smaller than the experimental values; however, the overall agreement of the results is quite satisfactory, and the upper branch of the limit-cycle displacement amplitude vs. reduced velocity response is captured, a feature that was missed by other studies. Vortex shedding modes, lock-in phenomena, frequency response, and phase angles are also in agreement with experiments.

2D numerical modeling of icebreaker advancing in ice-covered water

  • Sawamura, Junji
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.10 no.3
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    • pp.385-392
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    • 2018
  • This paper presents 2D numerical modeling to calculate ship-ice interactions that occur when an icebreaker advances into ice-covered water. The numerical model calculates repeated icebreaking of an ice plate and removal of small ice floes. The icebreaking of the ice plate is calculated using a ship-ice contact detection technique and fluid-structural interaction of ice plate bending behavior. The ship-ice interactions in small ice floes are calculated using a physically based modeling with 3DOF rigid body equations. The ice plate is broken in crushing, bending, and splitting mode. The ice floes drift by wind or current and by the force induced by the ship-ice interaction. The time history of ice force and ice floe distribution when an icebreaker advances into the ice-covered water are obtained numerically. Numerical results demonstrate that the time history of ice force and distribution of ice floes (ice channel width) depend on the ice floe size, ship motion and ice drifting by wind or current. It is shown that the numerical model of ship maneuvering in realistic ice conditions is necessary to obtain precise information about the ship in ice-covered water. The proposed numerical model can be useful to provide data of a ship operating in ice-covered water.

A Momentum-Exchange/Fictitious Domain-Lattice Boltzmann Method for Solving Particle Suspensions (부유 입자를 해석하기 위한 운동량 교환/가상영역-격자볼츠만 방법)

  • Jeon, Seok Yun;Yoon, Joon Yong;Kim, Chul Kyu;Shin, Myung Seob
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.40 no.6
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    • pp.347-355
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    • 2016
  • This study presents a Lattice Boltzmann Method (LBM) coupled with a momentum-exchange approach/fictitious domain (MEA/FD) method for the simulation of particle suspensions. The method combines the advantages of the LB and the FD methods by using two unrelated meshes, namely, a Eulerian mesh for the flow domain and a Lagrangian mesh for the solid domain. The rigid body conditions are enforced by the momentum-exchange scheme in which the desired value of velocity is imposed directly in the particle inner domain by introducing a pseudo body force to satisfy the constraint of rigid body motion, which is the key idea of a fictitious domain (FD) method. The LB-MEA/FD method has been validated by simulating two different cases, and the results have been compared with those through other methods. The numerical evidence illustrated the capability and robustness of the present method for simulating particle suspensions.