• Title/Summary/Keyword: flowcharts

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Concept and strategy of unplugged coding for young children based on computing thinking (컴퓨팅 사고력에 기초한 유아를 위한 언플러그드 코딩의 개념과 전략)

  • Kim, Dae-wook
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.297-303
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    • 2019
  • This study aims to investigate the characteristics, concepts, types, and strategies of unplugged coding for young children based on computing thinking. The key to unplugged coding for young children is computing thinking. Unplugged coding based on computing thinking for young children can be used to solve problems that can be encountered in everyday life through playing games based on logical thinking by positively utilizing algorithm boards, s-blocks, coding robots, and smart devices without using programs And find new ways to play. Types of unplugged coding for young children include direct input to smart devices, using coding robots with dedicated apps, practicing coding procedures using algorithms, and using hybrid methods. Strategies include understanding algorithms, drawing flowcharts, dividing into smaller parts, finding patterns, inserting, and predicting outcomes.

Development and Enhancement of Conceptual Site Model for Subsurface Environment Management (지중환경 관리를 위한 부지개념모델 구축 및 개선)

  • Bae, Min Seo;Kim, Juhee;Lee, Soonjae;Kwon, Man Jae;Jo, Ho Young
    • Journal of Soil and Groundwater Environment
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    • v.27 no.spc
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    • pp.1-18
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    • 2022
  • A conceptual site model is used to support decision-making of response strategy development, determination, and implementation within a risk-based contaminated site management system. It aims to provide base information of the relevant site characteristics and surface/subsurface conditions in order to understand the contaminants of concern and the associated risk they pose to the receptors. This study delineated the technical details of conceptual site model development, and discussed the possibility of applying it in domestic subsurface contamination management. Conceptual site models can be developed in various formats such as tables, diagrams, flowcharts, and figures. Contaminated sites are managed for a long period of time following the steps of investigation, remediation design, remediation, verification, and post-remedation management. The conceptual site model can be enhanced in each stage of the contaminated site management based on the continuously updated information on the site's subsurface environment. In the process of enhancement for conceptual site model, precision is gradually improved, and it can evolve from a conceptual and qualitative form to a more quantitatvive and three-dimensional model. In soil pollution management, it is desirable to incorporate the conceptual site model into the soil scrutiny system to better assess the current status of the contaminated site and support follow-up investigation and management.

Effects of Programming Education using Visual Literacy: Focus on Arts Major (시각적 문해력을 활용한 프로그래밍 교육의 효과 : 예술계열 중심으로)

  • Su-Young Pi;Hyun-Sook Son
    • Journal of Practical Engineering Education
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    • v.16 no.2
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    • pp.105-114
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    • 2024
  • Recently, with an emphasis on software proficiency, universities are providing software education to all students regardless of their majors. However, non-majors often lack motivation for software education and perceive the unfamiliar learning content as more challenging. To address this issue, tailored software education according to the learners' characteristics is essential. Art students, for instance, with their strong visual comprehension and expressive abilities, can benefit from utilizing visual literacy to enhance the effectiveness of programming education. In this study, we propose decomposing everyday problems into flowcharts and pseudocode to construct procedural and visual images. Using the educational programming language PlayBot, we aim to analyze the effectiveness of teaching by coding to solve problems. Through this approach, students are expected to grasp programming concepts, understand problem-solving processes through computational thinking, and acquire skills to apply programming in their respective fields.

On the Sequences of Dialogue Acts and the Dialogue Flows-w.r.t. the appointment scheduling dialogues (대화행위의 연쇄관계와 대화흐름에 대하여 -[일정협의 대화] 중심으로)

  • 박혜은;이민행
    • Korean Journal of Cognitive Science
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    • v.10 no.2
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    • pp.27-34
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    • 1999
  • The main purpose of this paper is to propose a general dialogue flow in 'the a appointment scheduling dialogues' in German using the concept of dialogue acts. A basic a assumption of this research is that dialogue acts contribute to the improvement of a translation system. They might be very useful to solve the problems that syntactic and semantic module could not resolve using contextual knowledge. The classification of the dialogue acts was conducted as a work of VERBMOBIL project and was based on real dialogues transcribed by experts. The real dialogues were analyzed in terms of the dialogue acts. We empirically analyzed the sequences of the dialogue acts not only in a series of dialogue turns but also in one dialogue turn. We attempted to analyZe the sequences in one dialogue turn additionally because the dialogue data used in this research showed some difference from the ones in other existing researches. By examining the sequences in dialogue acts. we proposed the dialogue flowchart in 'the a appointment scheduling dialogues' 'Based on the statistical analysis of the sequences of the most frequent dialogue acts. the dialogue flowcharts seem to represent' the a appointment scheduling dialogues' in general. A further research is required on c classification of dialogue acts which was a base for the analysis of dialogues. In order to e extract the most generalized model. we did not subcategorize each dialogue acts and used a limited number of items of dialogue acts. However. generally defined dialogue acts need to be defined more concretely and new dialogue acts for specific situations should be a added.

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