• Title/Summary/Keyword: five senses

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A case study of digital intermediate space designed - The focus on the consumer community - (디지털 매개공간 유형에 관한 사례 연구 - 수용자 커뮤니티를 중심으로 -)

  • 서동진;임종훈
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.281-288
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    • 2001
  • It shows 21st century as a networking society that is moving up the concept of global town and being industrialized with regional and personal connections. Individual's original idea and variety of 21th century may be respected by such environmental change, and age (Literary, human axis, technology axis, nature axis, kaining farming axis are central keyword) of culture that cultural capacity of individual becomes important fetters that create added value is forecasted to become. The moaning for space that is unemployment enemy by change of conceptional environment about cultural life and agreeable quality of life by development of Information-Communication technology may be required newly. As it does interaction along with development of science technique and Information-Communication technology, the future environment of various that complex! Is predicted to form network environment (existence space, cyberspace) newly. Human central interest is risen in technology balance hereupon, and these characteristic escaped in physical system that do with functional special quality and require human central and sensitive interaction. First, if examine about phenomenon by Digitize and chance aspect that is risen in 21th century, Digitize is time that action occurs fusion Tuesday that is various and Blur phenomenon of city·space, and the period to collapse the border between several individual. Second, importance more than man-centered and sensitive aspect of functional physical system is risen by digital age with development of technology medium, and as the five digital senses showed up, it suggests a sensual of the times and therefore the interest and direction get set up for the sensual sides of consumers. Third, special quality is, medium enemy by that digital space connotes meaning disk floret, variability, transparency, space red of extensity etc.. to burn and is digitalised, can be risen by symbolic, original individualities and emotional communication's the importance is required sensitivity enemy who is sympathy horn by fusion anger of individual. Technology of new media may open direction of new communication through interface that did not enjoy so far is going to supply new means that can express own to human

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A Study on Emotional Characteristics expressed in Toyo Ito's Design Works (이토 도요 공간 디자인에 나타난 감성적 표현 특성에 관한 연구)

  • Park, Su-Jeong;Suh, Swoo-Kyung;Oh, Young-Keun
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.69-74
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    • 2005
  • Despite the advancement of knowledge and techniques, architectural design has been developed by similar method and science as the logical tool since the development of Le Corbusier's 'module'. However, in the new millenium emotional design has become a key issue and today is the turning point regarding new method for designing human space. While architecture discipline of the West focused on logic, Japan based its origin in eastern discipline has developed a unique design concept called 'metabolism' and advanced it very effectively. Since its development of the unique concept, Toyo Ito has become one of the most Influential architect in and out of Japan who devoted his design career in developing new space concept. This study is specifically focused on Ito's project by finding characteristics of his projects and analyze emotional design factors by using 5 analytical tool - experiencing the space, five senses, landmark, sequence, and scale. Ito's work between 2000-2004, such as Sendai Mediatheque, showed more visible sign of emotional design characteristics compared to the works done in 1990's. Because of the analytical studies researching those emotional design characteristics and methods, the future advancement in new space design will be possible with great success. The result proves that continuing proper analysis and research in design method will assist in approaching new space design method into more advanced realm in very efficient time period with more definite design elements to accomodate and fulfill human needs in given space.

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A Study on the Expressive Characteristics in Multi Functional Corporate Culture Space of experiential marketing (체험마케팅에 의한 기업의 복합문화 공간 표현특성에 관한 연구)

  • Park, So-Young;Yoon, Sang-Young
    • Korean Institute of Interior Design Journal
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    • v.21 no.3
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    • pp.31-39
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    • 2012
  • This is the time we need differentiated strategy due to consumer's standard of purchasing is becoming more complicated and corporate marketing war is intensely competitive. For a long-term strategy, making competitive corporate image is important because companies have their own competitiveness. In addition, importance of having a relationship with customer is magnified through consumers'direct and indirect experience. "The corporate complex cultural space is designed place for experiential marketing to convey its meaning to consumers." Under above concept, this study analyzed the theory of experiential marketing and conducted a survey which is based on experiential marketing strategic module (SEMs) using the analyzed theory. This study drew expression characteristics of space through case analysis and conducted a survey to have more effective corporate complex cultural space. As a result, the experience in the space enables people to understand of the space through five senses, not consist of simply chucks of sense-date, and this result emphasizes the importance of 'Event' because people tend to escape from restriction for reality to relive stress and have emotional satisfaction. In addition, it shows expression characteristics which provide sympathy as a flexible interaction through symbolical image. The result of the expression characteristics' survey is showed up to improve effect of corporate complex cultural space. This study is analyzing the corporate complex cultural space through experience marketing for the company which wants provide differentiated experience of various space expression methods and catching current position. Also, this study places its significance to give a way to increase space preference and effect of corporate complex cultural space. Based on the result of this study, I hope the future corporate complex cultural space will develop refreshingly.

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Haptic Media Broadcasting (촉각방송)

  • Cha, Jong-Eun;Kim, Yeong-Mi;Seo, Yong-Won;Ryu, Je-Ha
    • Broadcasting and Media Magazine
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    • v.11 no.4
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    • pp.118-131
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    • 2006
  • With rapid development in ultra fast communication and digital multimedia, the realistic broadcasting technology, that can stimulate five human senses beyond the conventional audio-visual service is emerging as a new generation broadcasting technology. In this paper, we introduce a haptic broadcasting system and related core system and component techniques by which we can 'touch and feel' objects in an audio-visual scene. The system is composed of haptic media acquisition and creation, contents authoring, in the haptic broadcasting, the haptic media can be 3-D geometry, dynamic properties, haptic surface properties, movement, tactile information to enable active touch and manipulation and passive movement following and tactile effects. In the proposed system, active haptic exploration and manipulation of a 3-D mesh, active haptic exploration of depth video, passive kinesthetic interaction, and passive tactile interaction can be provided as potential haptic interaction scenarios and a home shopping, a movie with tactile effects, and conducting education scenarios are produced to show the feasibility of the proposed system.

A study on the Design of a u-railroad Disaster Prevention System for Urban Disaster Prevention Management (도시 재난 관리를 위한 u-철도 방재시스템 설계에 관한 연구)

  • Ham, Eun-Gu;Roh, Sam-Kew
    • Fire Science and Engineering
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    • v.24 no.1
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    • pp.72-80
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    • 2010
  • This study suggests ubiquitous railway disaster prevention system that gearing Ubiquitous Sensor Network system information take to the subway fire accident information which emergency response procedure as occurring subway fire accident scenario. Also it is proposed that emergency response system though fire scenario. collected Information was analyzed each system over providing information and it is designed to exchanging information structure though relation system. The ubiquitous railway disaster prevention system basically consists by four unit stages as prevention, preparedness, response and recovery system. Especially, in this system can supply real time accident information to the relevant government offices and public through forecasting and warning system by utilizing recognition of the five senses in case of accident. also, it is build that to make decisions as linking 2-dimension and 3-dimension space information interface of ubiquitous sensor networks and expected scenarios.

Development of Wireless Integrated System for Managing Water Tank (저수조 무선 통합 관리 시스템 개발)

  • Jung Kyung-Yong
    • The Journal of the Korea Contents Association
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    • v.6 no.6
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    • pp.16-25
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    • 2006
  • Most water tanks operating have been managed by people's five senses. A human material resource have been wasted awfully at this. In the present study, we suggest the wireless integrated system for managing water tank of reducing the wastage human resources and on-line real time managing efforts of water tanks. Water level sensor works the pump sending the data from water tank control to the wireless control on sensing water level. At this time, every kind data which happens in the water tank transmits the line transmission modem. Data to be received from the line transmission modem is stored at the database after we record the logs by each hour. We display the result to the web pages, after checking the pump motion, the pump error, the water level, the solar battery error, the chemicals, and the telephone line to the foundation data to be saved. Furthermore, this paper suggests empirical applications of the proposed wireless integrated system for managing water tank in order to verify its feasibility.

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The Applicability of Avionics Simulation Model Framework by Analyzing the Performance (항공용 시뮬레이션 모델 프레임워크 성능 분석을 통한 적용성 평가)

  • Seo, Min-gi;Cho, Yeon-je;Shin, Ju-chul;Baek, Gyong-hoon;Kim, Seong-woo
    • Journal of Advanced Navigation Technology
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    • v.25 no.5
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    • pp.336-343
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    • 2021
  • Avionics corresponds to the brain, nerves and five senses of an aircraft, and consists of aircraft mounted electronic equipment of communication, identification, navigation, weapon, and display systems to perform flight and missions. It occupies about 50% of the aircraft system, and its importance is increasing as the technology based on the 4th industrial revolution is developed. As the development period of the aircraft is getting shorter, it is definitely necessary to develop a stable avionics SIL in a timely manner for the integration and verification of the avionics system. In this paper, we propose a method to replace the legacy SIL with the avionics simulation model framework based one and evaluate the framework based on the result of alternative application.

A Multi-tier Based Lying Posture Discrimination Algorithm Using Lattice Type Pressure Sensors Allocation (격자형 압력 센서 배치 구조를 이용한 다층 기반 누운 자세 판별 알고리즘)

  • Cho, Min Jae;Hong, Youn-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.6
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    • pp.402-409
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    • 2019
  • Patients with dementia or elderly patients who can not move at all by themselves are at a high risk of falls and bedsore due to lack of caregivers. In this paper, to solve this problem, we propose an algorithm to determine the patient's lying postures by discriminating the main body parts such as head, shoulders, and hips based on the pressure intensity sensed at regular intervals. A smart mat with a lattice structure in which a pressure sensor is arranged so that the body part can be discriminated irrespective of the physical characteristics has been implemented. It consists of two modules of $7{\times}7$ array size. Each module consists of 49 FSR-406 sensors and independently senses pressure. For each module, the body part corresponding to the upper body or the lower body is sequentially discriminated by using a pressure distribution such as a cumulative pressure sum using a filter. The proposed algorithm can identify five lying positions by examining the inclusion relationship between body parts belonging to layer-1 such as head, shoulder, and hip area.

Convergence of Art and Technology: Based on E.A.T.'s Periodic Background and Characteristics of Works (예술과 기술의 융합: E.A.T.의 시대적 배경과 작품 특성을 중심으로)

  • Zhang, Cheng;Um, Myoung-Yong
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.477-489
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    • 2019
  • Recently, interdisciplinary studies have been receiving attention. Interdisciplinary research, especially in arts and technology, is a very interesting issue. E.A.T. was founded in New York in 1966 by artists and engineers. Based on the E.A.T. case, this study analyzed the period background in which art and technology could be converged, and the characteristics of E.A.T. works. The analysis results of the period background revealed that five factors influenced the organization and development of E.A.T.. Economic factors, artistic factors, technical factors, educational factors, and sponsored cultural factors influenced the convergence of art and technology. E.A.T. works collaborated by artists and engineers generally had three characteristics. Convergence across various fields, multi-sensitivity utilizing different senses, and interaction between the environment and humans appeared in E.A.T. works. This study provides meaningful implications for both artists and engineers who wish to overcome the limitations of artistic expression and develop new technology.

The Future of Mixed-Reality Media on the Post COVID-19 Era (포스트 코로나 시대 혼합현실 미디어의 전망)

  • Hong, Il-Yang;Lee, Young-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.2
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    • pp.240-245
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    • 2021
  • This study aims to focus on realistic content of mixed-reality media, which has emerged as a new alternative due to COVID-19, we need to to investigate relevant cases in order to present the direction and prospect of development in preparation for the post-COVID19 era. Mixed-reality is a kind of media that expands physical abilities and it is widely used as a realistic type of content for education, training, performance, creation, game, and communication with acquaintances. Mixed-reality media will naturally permeate our daily lives like TV and the Internet in the post-COVID19 era. In the future, it will become a realistic content that can feel the five senses of human, which can be used whenever and wherever necessary, and also will become an emotional media that can stimulate human's emotions and enhance happiness. it means that it's not just communication.