• 제목/요약/키워드: five elements colors

검색결과 79건 처리시간 0.027초

조선 후기 궁중무용복식의 복색사상 연구( I ) -육화대.무산향.춘앵전을 충심으로- (A Study on the Colors of Court Dancing Suits in the latter period of Chosun Dynasty - Centering around dances YukHwaDae.MuSanHyang.ChoonAgengJeon-)

  • 남후선
    • 복식
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    • 제50권4호
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    • pp.73-87
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    • 2000
  • The court dancing suit, so-called "JeongJae(呈才) suit," has been worn by court dancers on the occasion of the royal court′s feasts or festivals such as auspicious events of a country, court banquets, and parties or receptions for national quests from foreign countries. There are 53 kinds of court dancing suits, ranging from the age of the ancient Three Kingdoms to the period of Chosun Dynasty. The court dancing suits are divided into two styles : DangAk-JeongJae(唐樂呈才) style and HyangAk-feongjae(鄕樂呈才) style, depending on dancing styles. Since the court dancing suits in the age of the ancient Three Kingdoms and Koryo Dynasty have already been studied previously, this study discussed the change of dancing suit styles created in the latter period of Chosun Dynasty, such as YukHwaDae(六花隊), MuSanHyang(舞山香) and ChoonAengJeon(春鶯), and the thought of Yin-Yang and five elements(陰陽五行思想) that the colors of the court dancing suits imply. The purpose of this study is to understand the thoughts contained in the ancient suits as well as their styles in order to inherit and uphold our traditional culture properly.

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향제 검무와 복식에 관한 연구 (A Study of Local Gum-Mu and Dancing Costumes)

  • 황혜영;소황옥
    • 복식
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    • 제61권6호
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    • pp.15-37
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    • 2011
  • This study is on dancing dresses of the costumes of Gum-Mu(劍舞, sword dance) in southern, central, and northern region of Korea, focusing on the origin, characteristics and the way of dance. The reason why the Gum-Mu is full of local color is that royal Korean Gisaeng(妓生) and local Gisaeng returned to their hometown and propagated this dance to each regional Kyobang. They combined court sword with each local dance and music and formed the present style of regional Gum-Mu. Dance and music native to area, which has formed today's regional Gum-Mu. The composition of current dancing costume of the sword dance is Jeogori, Chima, Jeondae(戰帶), Jeonrib(戰笠), Kwaeja(快子) Also, The complement colors harmonizing with color of Yin-Yang & Five Elements. which are yellow, blue, white, red, and black, are usually used. And the masculinity in dance were expressed withmore use of blue, and red in the opposite but if a sword dance takes on masculine character, blue color is more used, if feminie character, reddish colors, such as pink and red, are used. Thus, JinJu, Honam, Haeju, Pyeongyang dancing Suit of Gum-Mu feature blue color, Tongyeong, Kyeonggi, Court(seoul)dancing Suit of Gum-Mu feature reddish color.

석(舃)에 적용된 회차(繢次)와 수차(繡次)의 배색원칙 (Principles of Coloration for Hoecha and Sucha Applied to Seok)

  • 최연우
    • 복식
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    • 제64권6호
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    • pp.78-90
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    • 2014
  • This paper examines the way that the principles of coloration for Hoecha(繪次) and Sucha(繡次) were applied for shoe making in ancient China and Korea. Hoecha is the principle of drawing, and Sucha is the principle of embroidery. Hoecha and Sucha is the application principle of the five colors(五方色) from the five elements(五行: metal, wood, water, fire, and earth). Hoecha matchs a color with the opposite side color, and Sucha matchs a color with the beside color. A shoe consists of Sinul(body of shoe) and ornaments attached to it. According to the ratings of shoes, Hoecha and Sucha were differently applied for coloration of Sinul and its ornaments. In general, shoes were classified into Seok and Gu. For Seok, which was the high-ranked shoes, Hoecha was applied, while Sucha was applied to Gu, the low ranked shoe. As Hoecha was originally a principle of coloration for patterns on tops(jacket. 上衣), it was applied to the high ranked shoes i.e., Seok. Also, as Sucha was a principle of coloration for patterns on bottoms(skirt. 下裳), it was applied to the low ranked shoes i.e., Gu. Thus, black was decorated on red Seok, blue on white Seok, red on black Seok, yellow on hyeon(玄: a kind of black color) Seok, and white on blue Seok, all of which were applications of the principle of Hoecha. As the application of the principle of Hoecha to Seok was also done for red Seok for males and females in late Joseon, and red Seok for the crown prince in the period of the Korean Empire, black decorations were used for red Sinul. However, for blue Seok, worn by females in the period of the Korean Empire where Ming's systems prevailed, black decorations were used, which was an application of Sucha. Though there had been no discrimination between genders in the application of Hoecha and Sucha originally, the low ranked principle of coloration was applied to Seok for females.

백화점 휴게공간의 실내환경특성에 관한 연구 (A Study on the Environmental Characteristics of Rest Spaces in Department Stores)

  • 허한;어성신;황연숙
    • 한국실내디자인학회논문집
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    • 제24권6호
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    • pp.3-12
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    • 2015
  • Recently, the spatial design of resting spaces in department stores has been changed. The design elements such as colors, materials, lighting, natural elements, furniture arrangement, and VMD are not only providing a pleasant and natural indoor atmosphere in resting spaces but also providing various services to customers. In this study, it aims to analyze how the spatial design characteristics of resting spaces in department stores are appeared. The results are as follows. First, the spatial characteristics of the resting spaces in department sores came up as five factors; accessibility, recognition, comfort, convenience, and esthetics. As the result, the accessibility is the most important factor in resting spaces. Second, the resting spaces was well located near by the elevators and escalators providing easy accessibility to customers to floor. Third, the resting spaces need to improve the spatial design for emphasizing the recognitions by using colors, materials and lighting. Fourth, the resting spaces were provided different atmosphere by their location. Fifth, the various forms of furniture, curved, zigzagged, and cubed, were placed in the resting spaces for comport use. Sixth, the aesthetic was the least important factor of all. To improve this problem, the resting spaces need to provide cultural contents by installing art pieces, moving picture facilities, and VMD. Seven, most of the resting spaces had similar floor plan type that they did not perform their role successfully. The resting spaces need to provide both individual rooms and unique open spaces for giving a choice to use when customers visit them.

그래픽 에디터를 이용한 자동 요소 분할에 관한 연구 (A mesh generation method using PC graphic editor)

  • 김동일;유형선
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1991년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 22-24 Oct. 1991
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    • pp.726-729
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    • 1991
  • In this paper it is discussed about the program which makes automatically the preprocessing data on the graphic editor of PC monitor. Three kinds of colors are used in order to make know a boundary_element, in_element, out_element. By initial mesh generation, three kinds of elements are made; the element with three nodes, four nodes, five nodes. The node of boundary element draw a vertical line to the boundary. At that time the element with three nodes is removed and the element with four nodes is changed to the element with four nodes. The domain graphic on this paper is compose of piecewise curves which has many lines and a hole. The data of element is written on the memory of PC computer. The program controls the memory address according to the change of element's quantity; disappearance and addition of element. All this work is operated on the PC computer.

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현시(顯示)적 조경작품의 특성 연구 (A Study on the Characteristics of Revelatory Landscape Projects)

  • 김정호
    • 한국조경학회지
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    • 제35권2호통권121호
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    • pp.37-48
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    • 2007
  • An exhibit entitled 'Revelatory Landscapes' was held at the San Francisco Museum of Modem Art from May 5 to October 14, 2001. For this Museum's rot off-site outdoor exhibition, five outstanding design teams-Kathryn Gustafson, Hargreaves Associates, Hood Design, Tom Leader Studio, and ADOBE LA-created site-specific installations in Berkeley, Oakland, San Jose, and the San Francisco Bay Area. Each project showcased a hybridization of environmental art and landscape design. The main content revealed through revelatory landscapes were the natural, cultural, and historical palimpsest of the sites-particularly as related to the history of minorities such as Native American, African Americans and Latin Americans-as well as the every day life of ordinary people. To represent these ideas, a juxtaposition of the past and the present was broadly applied. Furthermore, the use of dramatic colors, textures, and forms in consideration of materials coupled with the revelation of natural elements such as wind and sunlight accelerated the effect of this juxtaposition. Every project of the Revelatory Landscapes exhibit requires a phenomenological experience to be appreciated. Via the five senses, these experiences cause a synesthetic experience beyond solely the visual. By examining the projects of 'Revelatory landscapes', the threshold for a new blending between environmental art and landscape design as well as new landscape design strategies that overcome the dichotomy between nature and culture will change and evolve.

VR 게임 <엘더 스크롤 V : 스카이 림 VR>의 시각 요소 연구 (Research on the Visual Elements of VR game )

  • 강천천;정진헌
    • 디지털융복합연구
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    • 제18권12호
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    • pp.507-512
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    • 2020
  • 최근 VR 기술이 점차 발전하면서 다양한 가상현실 게임이 상업화되고 있다. 특히 사용자들에게 인기 있는 다양한 대형 3D 온라인 게임들이 VR 게임으로 변화하기 시작했다. 은 대형 3D 웹캐스트 의 파생 게임으로서, 2018년 4월 Steam 게임 플랫폼에 발표되었고, 독창적인 UI 디자인으로 사용자의 몰입식 체험을 극대화하여 VR 게임 선두 자리를 굳건히 지키고 있다. 게임의 시각적 유사성이 높지만, UI에서 나타나는 시각 요소에는 큰 차이를 보이고 있다. 본 논문은 게임에서 몰입감을 높이기 위한 캐릭터, 장면, UI Design, 색상 및 폰트의 시각적 UI 요소에 대해 연구하였으며, 향후 신형 VR 게임의 몰입식 체험을 위한 독창적인 인터페이스 디자인에 대하여 연구하였다.

조선후기 유물에 나타난 십장생문의 조형성 분석 - 자수품을 중심으로 - (Formal Characteristics of the Ten Traditional Longevity on Relics of the Latter Part of the Joseon Dynasty - With a Focus on Embroideries -)

  • 이하정;이상은
    • 한국의상디자인학회지
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    • 제12권1호
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    • pp.131-139
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    • 2010
  • The ten traditional symbols of longevity are represented as 10 which means perfection in oriental philosophy, the sun, mountain, water, cloud, rock, pine tree, elixir plant, tortoise, crane and deer. each subjects symbolizing longevity had used in isolation. unlike China and Japan, the ten symbols of longevity became a fixed form and was widely used in paintings, household effects and clothes in Korea. therefore, It will be a meaningful study how the ten symbols of longevity, as one of subjects in painting, changed into a pattern on clothes. The ten symbols of longevity was affected by various philosophies and religion. especially, it laid emphasis on order by Yin-Yang and the Five Elements theory. the order was applied to arrange each subjects and use colors carefully. the sun colored with red and was on the upper. the pine tree colored with green meaned tree and was on the left. the earth and the mountain meaned the soil and was on the center. the rock meaned the iron and was on the right. the water meaned the water and was on the bottom. The subjects of the study were embroideries like spectacle cases, spoon cases and pouches. the scope of study was the Latter Part of the Joseon Dynasty because there are more relics in the Joseon Dynasty than any other times.

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의상디자인요소가 의복착용자의 인상에 미치는 영향(제1보) -의복 형태와 색채의 영향을 중심으로- (The Effect of Elements of Apparel Design on Impression Formation Part I : Emphasis on the Effect of Form and Color of Cloths)

  • 이주현;조긍호
    • 한국의류학회지
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    • 제19권5호
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    • pp.747-764
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    • 1995
  • The purpose of the present study were 1) to identify the dimensional structure of impression formed of a female figure, 2) to analyze effects of several elements of apparel design on impression formation of the figure in suit. The experimental materials developed for this study were a set of stimuli and a response scale. The stimuli consisted of 60 drawings made by identical manipulations of 3 indepndent variables in 3 clothing styles(suit, dress and pants with blouse). The independent variables were (1) five clothing colors (red, blue, yellow, white and black), (2) two lengths(short/long) of suit skirt, dress, and pants (3) two types of blouse and dress collars (shirt collar/ribbon collar). The 7-point semantic differential response scale to measure the dependent variables (formed impressions of the female figure) was composed of 37 bipolar adjectives. Further- more, two open-ended questions were used for interpretation of the reponses. The study proceeded in three independent experimental part was based on the 3 clothing styles using a 5(color)$\times$2(length)$\times$2(collar) factorial design. Subject were 200 female undergraduate students reandomly assigned to one of 20 combinations in each part of the experiment. The data were analyzed by factor analysis, 3-way ANOVA and Multiple Classification Analysis. Five factors emerged to account for the dimensional structure of impression of the female figure in specific attire. These factors included three basic dimensions of impression identified as potency, activity and evaluation, confirming the results of previous studies. Result from open-ended questionaire supported the theoretical perspective of Schneider, Hastorf and Ellsworth on the procedure of impression formation.

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창의성 증진을 위한 국내놀이터 공간특성 및 개선방안 연구 (The Spatial Characteristics of Playgrounds Supporting Children's Creativity)

  • 윤여란;문정민
    • 한국실내디자인학회논문집
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    • 제25권4호
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    • pp.90-97
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    • 2016
  • As the paradigm which emphasizes nurturing creative elites is introduced, more attention has been paid to children playing and their creativity. This change means that the importance of creativity is emphasized in the education of children, and furthermore, playgrounds which focus on creativity and imagination are needed. Therefore, this study examines the spatial characteristics of playgrounds for children and suggested strategies to improve them. There are five spatial characteristics of a creative playground: aesthetics, being eco-friendly, exploration, challenging and variable. Through the five characteristics, playgrounds were analysed based on ten expressive elements and the results are summarized: Creative playgrounds for children should have an attractive design with sculptural elements which stimulate children to be excited through associable shapes and abstract colors. Second, shelter type structures and a flexible flow design are needed so that children can feel free and be encouraged to explore in diverse ways. Third, as playgrounds for children provide spaces for rest in addition to play, organic facilities and eco-friendly materials for the rest space should to be used. Fourth, as childhood is a period when emotional, cognitive and physical development are achieved, organic geographical features and atypical facilities should be provided so that children can acquire extensive skills and join in physical activities. Finally, creative playgrounds for children should have mobile or variable facilities which consider the characteristics of children who want to do diverse activities and play different games. This study analysed playgrounds for children and suggested strategies to improve them. For successful design and use of creative playgrounds, it is suggested that intensive research on them and consultation with experts should be considered.