• 제목/요약/키워드: fish behavior

검색결과 382건 처리시간 0.023초

가상 해저 환경 콘텐츠 제작을 위한 Fish 군중행동 시뮬레이터 (Fish Schooling Behavior Simulator for the Contents Production of Cyber Underwater Environment)

  • 김종찬;조승일;김응곤
    • 한국전자통신학회논문지
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    • 제2권1호
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    • pp.25-33
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    • 2007
  • 가상 해저 환경 속에서 군중 행동은 영화, 게임 등의 엔터테인멘트 산업에서 많은 장면으로 연출된다. 컴퓨터 그래픽스 기술의 발달로 인하여 디지털 영화나 애니메이션이 점차 증가함에 따라 다수의 캐릭터들이 등장하는 장면을 쉽게 접할 수 있다. 가상 환경에서 군중의 행동을 효율적으로 처리하는 기술에 관련해서 군중 장면 처리 및 군중 행동 시스템의 구현에 관한 연구는 있었으나, 자연스러운 군중 행동 시뮬레이터를 개발하는 연구는 아직 미흡한 편이다. 본 논문에서는 가상 해저환경에 존재하는 다수의 물고기들의 행동유형을 스마트하게 표현하여 시간과 비용이 많이 소요되는 단점을 보완하며 fish 군중행동 유형을 자동화하면서 사실적이면서 효율적인 가상 해저 환경 콘텐츠 제작을 구현하기 위한 fish 군중행동 시뮬레이터를 개발한다.

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Video tracking을 이용한 병원성 세균에 감염된 angelfish (Pterophyllum scalare)의 행동 변화 분석 (Analysis of Behavioral Changes in Angelfish (Pterophyllum scalare) Infected with Bacterial Pathogens using Video Tracking)

  • 김윤재;허영웅;김주성;김민교;김도형
    • 한국어병학회지
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    • 제35권2호
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    • pp.205-214
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    • 2022
  • In recent years, there have been many studies investigating changes in animal behavior using video tracking technology to track motion. However, there have been very few studies and results on changes in the behavior of fish infected with a pathogen. Therefore, the present study attempted to analyze the behavior of angelfish (Pterophyllum scalare) infected with bacterial pathogens using video tracking. Two cameras were placed in front of the water tank to obtain behavior data, and tracking was performed for three days until the day of death. Data such as average speed, changes in speed, the locations of the fish in the tank, and fractal dimension were statistically analyzed based on the fish speed and location in the tank of the fish. For bacterial infection, an individual angelfish was intraperitoneally injected with approximately 106 CFU ml-1 of Aeromonas hydrophila or Edwardsiella piscicida. The experiment was carried out five times for each group. Fish infected with the bacterial pathogens showed a tendency to increase in speed and to spend more time in the upper part of the tank one or two days before death. On the day the fish died, the average speed, changes in speed, and the fractal dimension value were significantly lower than the corresponding values in the control group, and the fish also remained in the lower part of the tank. Our results indicated that behavioral changes in fish could be successfully detected earlier than death using video tracking technology, and that this method presents potential for disease monitoring in aquaculture.

개체기반 어군행동모델을 이용한 가두리망 내의 양식 어류의 유영행동 시뮬레이션 (Simulation of fish reaction against cage net with an individual fish behaviour model)

  • 황보규;신현옥
    • 수산해양기술연구
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    • 제47권4호
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    • pp.419-427
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    • 2011
  • Simulation technique for the fish behavior was applied to estimate fish school movement in the cage net. Individual-based fish behavior model (Huth and Wessel, 1991) was evaluated in a free area to understand the characteristics for the model, and the movement in the cage net was simulated by defining the fish reaction against the displacement of cage net. As a result, the distance to the net was not considerably changed and the space among fishes in cage net was slightly decreased by reducing the net space. Swimming area was, however, significantly affected by changing the net space and the relationship between swimming area and net displacement was theoretically estimated as y=-0.21x+1.02 ($R^2$=0.96). these results leads the conclusion that individual-based model was appropriated to describe the fish school reaction in the cage net and be able to use for evaluating the influence on cultured fish.

어군행동 원격감시 시스템의 개발에 관한 연구 ( 3 ) - 정치망내에서의 숭어의 행동 - ( Development of the Underwater Telemetry System to Monitor the Behavior of Fish ( 3 ) - Behavior of the Striped Mullet ( Mugil Cephalus ) in Setnet - )

  • 신형일
    • 수산해양기술연구
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    • 제30권4호
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    • pp.283-291
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    • 1994
  • This paper describes about the behavior of the Striped mullet (Mugil cephalus) in the setnet by telemetry techniques. The telemetry system consists of a pinger of 50KHz, three omni-directional hydrophones and ultrasonic receivers, a single board computer for the signal processing, two RF transceivers for the data comunication and a personnel computer. The fish tagged the pinger was tracked by the LBL method, and its location was calculated by the hyperbolic method. The fish escaped from sea surface to 7m deep right after release and had been swum near the sea surface after 30 minutes being released. Also, in horizontal movements, the fish stayed long time around the enterance of the square net in setnet, and showed the escaping behavior repeatly. The average speed of the fish was about 0.41m/sec(1.1 times of the body length)

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트롤 어구에 대한 가상 고등어의 반응 행동 시뮬레이션 (Simulation of the virtual mackerel behavior to the trawl gear)

  • 이건호;이춘우;김영봉;;최무열
    • 수산해양기술연구
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    • 제44권1호
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    • pp.10-19
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    • 2008
  • This paper focuses on the mackerel's visual ability and swimming capability, and aims to describe the behavior in capture and escape process by trawl. The visual sensory systems and reaction behavior based locomotory capability were analyzed and simulated. The ability of fish to see an object depends on the light intensity and the contrast and size of the object. Swimming endurance of the fish is dependent on the swimming speed and the size of the fish. Swimming speeds of the fish are simulated 3 types of the burst speed, the prolonged speed and the sustained speed according to the time they can maintain to swim. The herding and avoiding is typical reaction of the fish to the stimuli of trawl gear in the capture process. These basic behavior patterns of the virtual mackerel to the gear are simulated. This simulation will be helpful to understand the fishing processes and make high selectivity of fishing.

수중 음향 기법을 이용한 인공어초에 서식하는 어류의 행동 특성 (Acoustic observation of the behavior of fish in an artificial reef)

  • 윤은아;황두진;김호상;이승주;이경선
    • 수산해양기술연구
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    • 제50권2호
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    • pp.124-130
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    • 2014
  • We aimed to assess the behavior characteristics of fish on an artificial reef using hydroacoustic techniques. The acoustical survey was conducted with a 200 kHz dual beam transducer while fishing on the stone combination reef of Uljin. A school of fish were detected on the artificial reef before sunset and floated on the artificial reef at 30 minutes after sunset. The density (Nautical Area Scattering Coefficient, NASC) of fish that floated on the artificial reef after sunset was about $600m^2/nmi^2$; similar observations (about $50m^2/nmi^2$ or less) were noted after 19:00 hours. Fish caught by fishing on the artificial reef were Sebastes schlegeli, Hexagrammos otakii, Sebastes thompsoni, and Conger myriaster. Resultantly, we demonstrated that hydroacoustic techniques are useful for detecting behavior characteristics of fish in the artificial reef. Such results can be used for basic data to estimate the install effect of the artificial reefs.

A preparatory study on fish behavioral properties in a set-net

  • KANG, Myounghee;LIU, Jenming;HASSAN, Raja Bidin bin Raja;FAJARYANTI, Rina;HWANG, Bokyu
    • 수산해양기술연구
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    • 제56권2호
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    • pp.105-113
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    • 2020
  • The fish influx and behavioral properties at a set-net off Goseong, South Korea were investigated using an imaging sonar. As a result, the average influx of fish was 33.9% at day time and 66.1% at night time, respectively, which indicated that a majority of fish entered into a playground in the set-net at night. The fish behavioral properties such as target (fish) length, range, orientation and major-axis angle were examined and compared among survey dates (4, 5, and 6 June 2019) using the statistical analysis tool (analysis of variance, ANOVA). The behavioral properties presented differently sometime of survey dates. This is preparatory study to support fish behavior properties in a set-net. It is expected that more elaborated behavioral information of fishes in the set-net is beneficial for designing and deploying a set-net fishing gear as well as general fish behavior research in the future.

Modeling the Selectivity of the Cod-end of a Trawl Using Chaotic Fish Behavior and Neural Networks

  • Kim, Yong-Hae;Wardle, Clement S.
    • Fisheries and Aquatic Sciences
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    • 제11권1호
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    • pp.61-69
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    • 2008
  • Using empirical data of fish performance and physiological limits as well as physical stimuli and environmental data, a cod-end selectivity model based on a chaotic behavior model using the psycho-hydraulic wheel and neural-network approach was established to predict fish escape or herding responses in trawl and cod-end designs. Fish responses in the cod-end were categorized as escape or herding reactions based on their relative positions and reactions to the net wall. Fish movements were regulated by three factors: escape time, a visual looming effect, and an index of body girth-mesh size. The model was applied to haddock in a North Sea bottom trawl including frequencies of movement components, swimming speed, angular velocity, distance to net wall, and the caught-fish ratio; simulation results were similar to field observations. The ratio of retained fish in the cod-end was limited to 37-95% by optomotor coefficient values of 0.3-1.0 and to 13-67% by looming coefficient values of 0.1-1.0. The selectivity curves generated by this model were sensitive to changes in mesh size, towing speed, mesh type, and mesh shape.

Observation of Juvenile Southern Bluefin Tuna (Thunnus maccoyi C.) School Response to the Approaching Vessel Using Scanning Sonar

  • Lee Yoo-Won;Miyashita Kazushi;Nishida Tsutomu;Harada Sei-Ichiro;Mukai Tohru;Iida Kohji
    • Fisheries and Aquatic Sciences
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    • 제5권3호
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    • pp.206-211
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    • 2002
  • The aim of this study was to obtain the basic data on the fish school behavior change to approaching vessel and fish species identification by means of their swimming speed. The surveys were carried out for the juvenile southern blue fin tuna and other fish schools off Esperance, western Australia from January to March 1999. We observed changes of fish school behavior in response to the approaching vessel using 360-degree scanning sonar. The results showed that, a horizontal direction index used to quantify a change of fish school behavior did not identify dependence of a radial distance and a swimming speed. A Mann­Whitney test conducted using the horizontal swimming speed of both species identified by sonar specialists, did not reveal a significant difference.

군중 행동 패턴을 이용한 Fish 군중 시뮬레이터 (Fish Schooling Simulator Using Crowd Behavior Patterns)

  • 김종찬;조승일;김응곤
    • 한국전자통신학회논문지
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    • 제2권2호
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    • pp.106-112
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    • 2007
  • 최근 애니메이션 분야의 군중 환경은 디지털 산업에 필수적인 요소이다. 군중 애니메이션은 가상환경에 존재하는 다수의 캐릭터 움직임을 보다 사실적으로, 보다 효율적으로 보다 쉽게 제공하기 위해 장면의 사실성, 시스템의 성능 그리고 사용자와의 상호작용성 중의 일부를 초점으로 연구되는 캐릭터 애니메이션 기술로 정의한다. 가상환경에서 군중이 이동을 자연스럽게 표현하기 위해서는 군중에 대한 행동 패턴을 설정하는 것이 중요하다. 본 논문에서는 가상 해저환경에 존재하는 다수의 물고기들의 군중 행동 패턴을 설계하고, FSM 군중 행동 시뮬레이터 시스템을 개발하여 메시 수, 프레임 수, 시간 등의 조건을 비교 분석한다.

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