• 제목/요약/키워드: finding

검색결과 13,210건 처리시간 0.038초

A Multi-Channel Correlative Vector Direction Finding System Using Active Dipole Antenna Array for Mobile Direction Finding Applications

  • Choi, Jun-Ho;Park, Cheol-Sun;Nah, Sun-Phil;Jang, Won
    • Journal of electromagnetic engineering and science
    • /
    • 제7권4호
    • /
    • pp.161-168
    • /
    • 2007
  • A fast correlative vector direction finding(CVDF) system using active dipole antenna array for mobile direction finding(DF) applications is presented. To develop the CVDF system, the main elements such as active dipole antenna, multi-channel direction finder, and search receiver are designed and analyzed. The active antenna is designed as composite structure to improve the filed strength sensitivity over the wide frequency range, and the multi-channel direction finder and search receiver are designed using DDS-based PLL with settling time of below 35 us to achieve short signal processing time. This system provides the capabilities of the high DF sensitivity over the wide frequency range and allows for high probability of intercept and accurate angle of arrival(AOA) estimation for agile signals. The design and performance analysis according to the external noise and modulation schemes of the CVDF system with five-element circular array are presented in detail.

보건행정전공 대학생의 취업스트레스에 영향을 미치는 요인 (Factors Affecting Job Finding Stress of University Students Majoring Public Health Administration)

  • 이현숙;김승희
    • 보건의료산업학회지
    • /
    • 제5권3호
    • /
    • pp.89-100
    • /
    • 2011
  • The present study aims to determine the grade and factors of the effects that influence the stress related to job finding of the university students majoring public health administration. The data was collected for 4days from June 7, 2011. Among a total of 360 cases of the questionaries, only 324 cases were used. To data were analyzed by frequency, t-test, ANOVA, correlation and regression using PASW statistics 18.0. From the analyses, it was found that school environment and study-related stress were some of major causes for stress in job finding. There was statistically significant difference in the sub-areas of job finding-related stress by gender, age, type of school, school grade, whether or not the graduating class and satisfaction with the major selected. There was statistically significant difference among the sub-areas of job finding-related stress such as academic achievements, characters, and school and family environments and whether in graduating class of collegians and their satisfaction with the major they chose turned out to exercise statistically significant impact upon the stress of the students majoring public health administration.

A New Route Guidance Method Considering Pedestrian Level of Service using Multi-Criteria Decision Making Technique

  • Joo, Yong-Jin;Kim, Soo-Ho
    • Spatial Information Research
    • /
    • 제19권1호
    • /
    • pp.83-91
    • /
    • 2011
  • The route finding analysis is an essential geo-related decision support tool in a LBS(Location based Services) and previous researches related to route guidance have been mainly focused on route guidances for vehicles. However, due to the recent spread of personal computing devices such as PDA, PMP and smart phone, route guidance for pedestrians have been increasingly in demand. The pedestrian route guidance is different from vehicle route guidance because pedestrians are affected more surrounding environment than vehicles. Therefore, pedestrian path finding needs considerations of factors affecting walking. This paper aimed to extract factors affecting walking and charting the factors for application factors affecting walking to pedestrian path finding. In this paper, we found various factors about environment of road for pedestrian and extract the factors affecting walking. Factors affecting walking consist of 4 categories traffic, sidewalk, network, safety facility. We calculated weights about each factor using analytic hierarchy process (AHP). Based on weights we calculated scores about each factor's attribute. The weight is maximum score of factor. These scores of factor are used to optimal pedestrian path finding as path finding cost with distance, accessibility.

병원건축 길찾기 요소의 중요도 분석에 관한 연구 -'A'종합병원 외래진료부를 중심으로- (A Study on the Analysis of Factors Affecting Patients' Way-Finding in the Hospital - Focused on a Case of 'A' General Hospital -)

  • 윤지선;박재승
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
    • /
    • 제14권3호
    • /
    • pp.43-54
    • /
    • 2008
  • Upon reviewing the tendency of the large-scale hospital buildings constructed so far, we may well know that the architectural space of the hospital buildings has been designed for users' conveniences in terms of functional elements fulfilled, efficiency, uniform colors and lighting, which means that patients may well feel difficult to find their ways in the hospital. The result may be that the patients who are weak mentally and physically feel uneasy or tensed when they wander in the hospital, which may lead to their increased physical fatigue, higher blood pressure or other harmful effects. Thus, patients' way-finding emerges as a new design challenge for the hospital building. The purpose of this study was to define the environmental variables and factors affecting patients' way-finding in the hospital and thereby, determine the correlations between the variables/factors and way-finding to provide for some framework of analysis useful to solutions of patients' way-finding problems, while identifying the causes for difficulty of their way-finding due to differences of perception between hospital building designer and user groups.

  • PDF

360 VR을 구성하는 영상들 간 밝기 차이를 이용한 seam finding 알고리즘 (Seam Finding Algorithm using the Brightness Difference Between Pictures in 360 VR)

  • 남다윤;한종기
    • 방송공학회논문지
    • /
    • 제23권6호
    • /
    • pp.896-913
    • /
    • 2018
  • 360 VR 영상을 구성하는 과정에서 합성되는 영상들 사이의 경계(seam)를 정확하고 효율적으로 추출하는 것은 스티칭된 영상의 화질에 매우 중요한 영향을 끼친다. 기존의 seam finding 기술들인 보로노이(Voronoi) 알고리즘, dynamic programming, graph cut 방법들은 시차(view disparity)가 존재하거나 이동하는 물체가 존재하는 상황에서는 ghost와 같은 왜곡을 발생시킨다. 본 논문에서는 기존 알고리즘들과 달리 물체를 가로지르지 않고, 물체를 피해 배경을 가로질러 접합선을 추출하는 '밝기 대비를 이용한 마스크 추출 방법'을 제안하였다. 이때, 배경과 물체와의 밝기차이를 이용하여, 물체의 형상을 따라 이어지는 접합선을 추출했다. 본 논문의 실험 결과를 통해, 제안하는 기술을 사용하면 왜곡을 감소시키는 위치에서 접합선이 생성되고, 스티칭된 영상의 화질이 개선되는 것을 확인하였다.

유아의 물체영속성개념 발달에 관한 실험연구 (Development of the Concept of Object Permanence in Infancy)

  • 박경자
    • 아동학회지
    • /
    • 제2권
    • /
    • pp.1-16
    • /
    • 1981
  • This study had two purposes. First, to examine the stages and developmental order of object permanence based on Piaget's theory. Second, to assess the effects of delay, attentiveness, and direction of gaze. Two experiments were conducted to examine the object permanence development in infants. The subjects for the 2 experiments were randomly drawn from a well-baby clinic. The subjects for Experiment 1 were 72 infants, 12 each in 6 age levels : 6, 9, 12, 15, 18, and 21 months old. Experiment 1 was designed to examine the stages and developmental order of object concept development, ana infants received 5 tasks as follows : (1) finding an object partially hidden under one box (2) finding an object completely hidden under one box (3) finding an object after successive visible displacements (4) finding an object after one invisible displacement (5) finding an object after successive invisible displacements. The subjects for Experiment 2 were 24 9-month-olds. Experiment 2 was designed to assess the effects of delay, attentiveness, and direction of gaze for Stage IV of object concept development. Subjects were equally assigned into one of two delay groups: 0-sec delay and 3-sec delay. Attentiveness was rated in terms of a three-point scale, and then divided into high and low attentive groups. Direction of gaze was judged into two directions. In two experiments, infants received three trials of task, and received a score of 0, 1, 2 for each trials. Data were analyzed by ANOVA, Tukey test, and t-test for task performance, and direction of gaze was analyzed by chi-square. The results obtained from two experiments were as follows : 1. In object permanence test, subjects obtained significantly higher scores with age, and 6, 9, 12, 18 months were classified into different developmental stages. 2. In object permanence development, subjects received significantly different scores with task and a developmental order of tasks was found. First of all, infants mastered finding an object partially hidden under one box, and then mastered finding an object completely hidden under one box. Contrary to Piagetian theory, in this study, the development of finding an object after successive visible displacements and finding an object after one invisible displacement were sometimes reversed. Finally, finding an object after successive invisible displacements was mastered, and the concept of object permanence was completed. 3. In Stage IV of object concept development, a 3-sec delay did not significantly affect the performance of tasks. The O-sec delay group didn't perform significantly better than the 3-sec delay group. 4. In Stage IV of object concept development, attentiveness of infants significantly affected the performance of task. So the highly attentive infants obtained better performance scores than the low attentive infants. 5. In Stage IV of object concept development, direction of gaze significantly affected the performance of task. That is, infants who gazed at the box which contained the object showed a higher rate of success than infants who gazed at the box which had already displaced the object.

  • PDF

휴리스틱 기반의 유전 알고리즘을 활용한 경로 탐색 알고리즘 (Path-finding Algorithm using Heuristic-based Genetic Algorithm)

  • 고정운;이동엽
    • 한국게임학회 논문지
    • /
    • 제17권5호
    • /
    • pp.123-132
    • /
    • 2017
  • 경로 탐색 알고리즘은 이동 가능한 에이전트가 게임 내의 가상 월드에서 현재 위치로부터 목적지까지 가는 경로를 탐색하는 알고리즘을 뜻한다. 기존의 경로 탐색 알고리즘은 A*, Dijkstra와 같이 비용기반으로 그래프 탐색을 수행한다. A*와 Dijkstra는 월드 맵에서 이동 가능한 노드와 에지 정보들을 필요로 해서 맵의 정보가 다양하고 많은 온라인 게임에 적용하기 힘들다. 본 논문에서는 가변환경이나 맵의 데이터가 방대한 게임에서 적용 가능한 경로 탐색 알고리즘을 개발하기 위해 맵의 정보 없이 교배, 교차, 돌연변이, 진화 연산을 통해 해를 찾는 유전 알고리즘(Genetic Algorithm, GA)을 활용한 Heuristic-based Genetic Algorithm Path-finding(HGAP)를 제안한다. 제안하는 알고리즘은 Binary-Coded Genetic Algorithm을 기반으로 하며 목적지에 더 빨리 도달하기 위해 목적지로 가는 경로를 추정하는 휴리스틱 연산을 수행하여 경로를 탐색한다.

컴퓨터 게임에서 전술적 경로 찾기를 위한 휴리스틱 학습 (Learning Heuristics for Tactical Path-finding in Computer Games)

  • 유견아
    • 한국멀티미디어학회논문지
    • /
    • 제12권9호
    • /
    • pp.1333-1341
    • /
    • 2009
  • 컴퓨터 게임에서 전술적 경로 찾기란 캐릭터의 이동 경로를 결정할 때, 최단 거리나 최소 시간 등의 요소만이 아니라 주변의 전술 정보를 고려하여 경로를 선택해야 하는 경로 찾기를 말한다. 경로 찾기에 전술 정보를 포함하는 한 가지 방법은 게임에 필요한 전술 정보를 각 정보의 중요도에 따라 가중치를 부여하고 가중 합으로 휴리스틱 함수를 표현하는 것이다. 전술 정보의 가중치의 결정은 경로를 찾기 위한 탐색의 성능과 구해지는 경로의 특성을 결정짓기 때문에 매우 중요하다. 본 논문에서는 레벨 설계자가 캐릭터의 특성에 맞는 경로 표본을 제공하면 현재 가중치에 의해 탐색된 경로와 주어진 표본 경로와의 차이를 이용하여 더 나은 가중치로 조정함으로서 휴리스틱 함수를 개선하는 방법을 제안한다. 제안된 방법은 탐색 오차를 발견하여 휴리스틱을 학습하기 위해 수정된 탐색 알고리즘과 퍼셉트론-유사 가중치 갱신 공식을 포함한다. 시뮬레이션 결과를 통해 전술 정보를 이용한 경로 계획과 기존의 경로 찾기의 차이를 보여주며 학습의 성능에 영향을 주는 요인들에 대해 분석하고 실제 게임 환경에 적용한 예를 보여 준다.

  • PDF

The Prognostic Factors Related to Traumatic Brain Stem Injury

  • Kim, Hun-Joo
    • Journal of Korean Neurosurgical Society
    • /
    • 제51권1호
    • /
    • pp.24-30
    • /
    • 2012
  • Objective : This study was conducted to assess the clinical significance of traumatic brain stem injury (TBSI) reflected on Glasgow Coma Score (GCS) and Glasgow Outcome Score (GOS) by various clinical variables. Methods : A total of 136 TBSI patients were selected out of 2695 head-injured patients. All initial computerized tomography and/or magnetic resonance imaging studies were retrospectively analyzed according to demographic- and injury variables which result in GCS and GOS. Results : In univariate analysis, mode of injury showed a significant effect on combined injury (p<0.001), as were the cases with skull fracture on radiologic finding (p<0.000). The GCS showed a various correlation with radiologic finding (p<0.000), mode of injury (p<0.002), but less favorably with impact site (p<0.052), age (p<0.054) and skull fracture (p<0.057), in order of statistical significances. However, only GOS showed a definite correlation to radiologic finding (p<0.000). In multivariate analysis, the individual variables to enhance an unfavorable effect on GCS were radiologic finding [odds ratio (OR) 7.327, 95% confidence interval (CI)], mode of injury (OR; 4.499, 95% CI) and age (OR; 3.141, 95% CI). Those which influence an unfavorable effect on GOS were radiologic finding (OR; 25.420, 95% CI) and age (OR; 2.674, 95% CI). Conclusion : In evaluation of TBSI on outcome, the variables such as radiological finding, mode of injury, and age were revealed as three important ones to have an unfavorable effect on early stage outcome expressed as GCS. However, mode of injury was shown not to have an unfavorable effect on late stage outcome as GOS. Among all unfavorable variables, radiological finding was confirmed as the only powerful prognostic variable both on GCS and GOS.

위상비교 방식을 이용한 2차원 방향탐지 정확도 분석 (Accuracy Analysis of 2-D Direction Finding Based on Phase Comparison)

  • 채명호
    • 한국전자파학회논문지
    • /
    • 제28권8호
    • /
    • pp.653-660
    • /
    • 2017
  • 본 논문에서는 신호의 고각과 방위각을 추정하기 위한 위상비교 방식의 방향탐지 정확도에 대해 분석하였다. 안테나 4개를 균일 배치한 구조와 3개를 균일 배치한 구조의 고각과 방위각 추정에 대한 분석적 표현을 제시하였고, 방향탐지 오차를 분석하였다. 또한 정확도, 형상, 채널수 관점에서 두 구조를 비교하여 방향탐지 장치 설계에 대한 방향을 제시하였다. 방향탐지 분석결과는 시뮬레이션 결과와 유사한 분포를 나타내고, $1.2^{\circ}RMS$ 이내의 차이를 갖는 것을 확인하였다. 분석 결과로부터 SNR 20 dB, 베이스라인 길이가 반파장일 때, 안테나 4개를 균일 배치한 구조의 경우, 안테나 3개를 배치한 구조에 비해 고각 방향탐지 정확도는 1.15 배 높으며, 방위각 방향탐지 정확도는 서로 동일함을 확인하였다. 또한 2차원 방향탐지 구조는 1차원 방향탐지 구조에서 발생하는 코닝에러가 제거되는 것을 확인하였다.