• 제목/요약/키워드: finding

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TUBERCULOSIS TRANSMISSION MODEL WITH CASE DETECTION AND TREATMENT

  • Bhunu, C.P.;Mushayabasa, S.;Magombedze, G.;Roeger, L.I.
    • Journal of applied mathematics & informatics
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    • 제29권3_4호
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    • pp.529-546
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    • 2011
  • A deterministic tuberculosis model for theoretically assessing the potential impact of the combined effects of case detection in the presence of treatment is formulated. The qualitative features of its equilibria are analyzed and it is found that the disease-free equilibrium may not be globally asymptotically stable when the reproduction number is less than unity. This disease threshold number is further used to assess the impact of active TB case finding alone and in conjunction with treatment. A critical threshold parameter ${\Theta}$ say for which case detection will have a positive impact is derived. Using the Centre Manifold theory, the model may exhibit the phenomenon of backward bifurcation (coexistence of a locally stable endemic equilibrium with a stable disease-free equilibrium) when the reproduction number is less than unity. It is shown that the possibility of backward bifurcation occurring decreases with increase case detection. Graphical representations suggest that increase in case finding accompanied by treatment of detected TB cases, result in a marked decrease of TB cases (both latent and active TB).

대상물 인식을 위한 지능센서 및 평가기법 개발 (Development Smart Sensor & Estimation Method to Recognize Materials)

  • 황성연;홍동표;정태진;김영문
    • 한국공작기계학회논문집
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    • 제15권3호
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    • pp.73-81
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    • 2006
  • This paper describes our primary study for a new method of recognizing materials, which is need for precision work system. This is a study of dynamic characteristics of smart sensors, new method$(R_{SAI})$ has the sensing ability of distinguishing materials. Experiment and analysis are executed for finding the proper dynamic sensing condition. First, we developed advanced smart sensor. We made smart sensors for experiment. The type of smart sensor is HH type. The smart sensor was developed for recognition of material. Second, we develop new estimation methods that have a sensing ability of distinguish materials. Dynamic characteristics of sensor are evaluated through new recognition index$(R_{SAI})$ that ratio of sensing ability index. Distinguish of object is executed with $R_{SAI}$ method relatively. We can use the $R_{SAI}$ method for finding materials. Applications of this method are finding abnormal condition of object (auto-manufacturing), feeling of object(medical product), robotics, safety diagnosis of structure, etc.

FOG를 이용한 디지털 진북추종 방식 (Digital North Finding Method based on Fiber Optic Gyroscope)

  • 김성진
    • 한국정보통신학회논문지
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    • 제9권6호
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    • pp.1356-1363
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    • 2005
  • FOG(fiber optic gyroscope :광섬유 자이로스코프)는 소형 경량화, 신속한 가동, 저 전력 소모 및 저렴한 가격으로 실현 가능하므로 자이로콤파스시스템에서의 선호도가 높아지고 있다. 본 논문에서는 FOG를 기반으로 하며, 자이로콤파스시스템에 적용할 수 있는 디지털 진북추종 방식을 제안한다. FOG의 earth signal의 해석모델을 분석하고, lock-in증폭기를 통과한 earth signal을 모델링 한다. 두 개의 lock-in증폭기 출력신호를 이용한 진북추종 알고리즘을 개발하고, 이 알고리즘에 의한 디지털 진북추종 방식을 제안한다. 제안한 방식의 성능을 증명하기 위해 컴퓨터시뮬레이션 결과를 포함한다.

TDOA 기법을 활용한 ELINT 장비의 방위탐지 정확도 분석 (An Analysis of Direction Finding Accuracy of ELINT System)

  • 임중수;채규수;김민년
    • 한국산학기술학회논문지
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    • 제10권11호
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    • pp.3104-3109
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    • 2009
  • 정보수집용 ELINT 장비에서 전파의 방위를 정확하게 찾는 기술은 매우 중요하다. 신호도착 시간차(TDOA)를 이용하는 방위탐지 장치는 수신용 배열 안테나와 시간차 측정장치로 구성된다. TDOA 기술은 에미터 신호가 수신용 배열 안테나 시스템의 각각의 안테나에 도달하는 시간차를 계산하여 에미터의 방위를 산출하는 방법이다. TDOA 방식은 광대역 주파수에서 사용 가능하며 위상변별기나 주파수 측정기와 같은 복잡한 장치가 필요하지 않기 때문에 구성이 간단하다. 그러나 방위 탐지정확도를 높이기 위해서는 시간 측정 분해능이 좋아야하고 수신 안테나 배열간격이 길어야 한다. 본 논문에서는 실제 환경과 유사한 잡음을 고려한 환경에서 방위탐지 정확도를 모사하고 그 결과를 분석하였다.

Multi-path Routing Protocol with Optimum Routes Finding Scheme in Wireless Sensor Networks

  • Keuma, Tae-Hoon;Bu, Ki-Dong;Kim, Hyun-Sung;Lee, Sung-Woon
    • 한국산업정보학회:학술대회논문집
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    • 한국산업정보학회 2008년도 추계 공동 국제학술대회
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    • pp.449-454
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    • 2008
  • Finding an energy efficient route is one of the very important issues in the wireless sensor networks. The route scheme should consider both of the energy level of sensor nodes and the number of hops at the same time. First of all, this paper proposes an optimum routes finding scheme (ORFS), which could be used in the sensor network routing protocols. The scheme uses an optimum value for the path with the considerations of both the minimum energy level of a path and the number of hops at the same time. After that, this paper proposes a routing protocol based on the ORFS for how it could be used for the multipath directed diffusion with data aggregation (MDD-A), to get the better energy efficiency. The analysis result shows that the proposed routing protocol could lengthen the network life cycle about 18.7% compared to the previous MDD-A related protocols.

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항재밍 3차원 GPS 배열 안테나를 위한 Mutual coupling 보상 및 재밍 방향탐지 알고리즘 (Mutual Coupling Compensation and Direction Finding for Anti-Jamming 3D GPS Antenna Array)

  • 강규식;신천식;김선우
    • 한국통신학회논문지
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    • 제42권4호
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    • pp.723-730
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    • 2017
  • 본 논문에서는 안테나 간의 상호 결합을 고려한 온라인 보상 알고리즘을 고려하였으며, 이를 적용하기 위한 새로운 GPS(Global Positioning System)용 안테나 배열을 제안하였다. 제안한 안테나 배열 및 ULA(Uniform Linear Array), URA(Uniform Rectangular Array)에 대한 항재밍 성능 평가를 위해 복수의 재밍신호 환경에 대한 방향탐지를 환경 조건 별로 나누어서 진행하였다. 1. 상호 결합이 존재하지 않는 환경. 2. 상호 결합이 있으나 보상이 이루어지지 않는 환경. 3. 상호 결합 보상이 이루어진 환경. RMSE(Root Mean Square Error) 분석을 통해 온라인 보상 알고리즘이 작동함을 확인하고 복수의 재밍신호에서도 피크 검출이 가능함을 보였다.

3차원 공간 맵핑을 통한 로봇의 경로 구현 (Implementation of Path Finding Method using 3D Mapping for Autonomous Robotic)

  • 손은호;김영철;정길도
    • 제어로봇시스템학회논문지
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    • 제14권2호
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    • pp.168-177
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    • 2008
  • Path finding is a key element in the navigation of a mobile robot. To find a path, robot should know their position exactly, since the position error exposes a robot to many dangerous conditions. It could make a robot move to a wrong direction so that it may have damage by collision by the surrounding obstacles. We propose a method obtaining an accurate robot position. The localization of a mobile robot in its working environment performs by using a vision system and Virtual Reality Modeling Language(VRML). The robot identifies landmarks located in the environment. An image processing and neural network pattern matching techniques have been applied to find location of the robot. After the self-positioning procedure, the 2-D scene of the vision is overlaid onto a VRML scene. This paper describes how to realize the self-positioning, and shows the overlay between the 2-D and VRML scenes. The suggested method defines a robot's path successfully. An experiment using the suggested algorithm apply to a mobile robot has been performed and the result shows a good path tracking.

경로 탐색 알고리즘을 이용한 게임 레벨 난이도 평가 (Difficulty Evaluation of Game Levels using A Path-Finding Algorithm)

  • 전영재;오경수
    • 한국게임학회 논문지
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    • 제15권4호
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    • pp.157-168
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    • 2015
  • 게임의 난이도는 게임의 재미와 깊은 연관이 있다. 하지만 게임 레벨의 난이도를 적절하게 결정하는 것은 쉽지 않다. 대부분의 경우 사람의 실제 게임 플레이를 통한 테스트가 요구한다. 또한 정량적인 평가도 어렵다. 따라서 게임 레벨 난이도의 정량적 평가를 자동으로 수행하는 것은 게임 개발에 많은 도움이 될 것이다. 이 논문에서는 경로 탐색 알고리즘을 사용하여 게임 레벨의 길 찾기 난이도를 평가하였다. 길을 찾는 것은 많은 게임들의 기본 속성으로 게임 레벨의 전반적인 난이도를 대표한다. 그리고 우리는 게임 레벨의 탐색 가능 영역이 동적으로 확장되고 다시금 탐색이 요구되는 경우 이전 경로 탐색 결과를 재사용하여 난이도 평가 알고리즘의 성능을 최적화하였다.

컴퓨터 게임 환경에서 일반화 가시성 그래프를 이용한 경로찾기 (Path-finding by using generalized visibility graphs in computer game environments)

  • 유견아;전현주
    • 한국시뮬레이션학회논문지
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    • 제14권3호
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    • pp.21-31
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    • 2005
  • In state-of-the-art games, characters can move in a goal-directed manner so that they can move to the goal position without colliding obstacles. Many path-finding methods have been proposed and implemented for these characters and most of them use the A* search algorithm. When .the map is represented with a regular grid of squares or a navigation mesh, it often takes a long time for the A* to search the state space because the number of cells used In the grid or the mesh increases for higher resolution. Moreover the A* search on the grid often causes a zigzag effect, which is not optimal and realistic. In this paper we propose to use visibility graphs to improve the search time by reducing the search space and to find the optimal path. We also propose a method of taking into account the size of moving characters in the phase of planning to prevent them from colliding with obstacles as they move. Simulation results show that the proposed method performs better than the grid-based A* algorithm in terms of the search time and space and that the resulting paths are more realistic.

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A Study of Peak Finding Algorithms for the Autocorrelation Function of Speech Signal

  • So, Shin-Ae;Lee, Kang-Hee;You, Kwang-Bock;Lim, Ha-Young;Park, Ji Su
    • 한국컴퓨터정보학회논문지
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    • 제21권12호
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    • pp.131-137
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    • 2016
  • In this paper, the peak finding algorithms corresponding to the Autocorrelation Function (ACF), which are widely exploited for detecting the pitch of voiced signal, are proposed. According to various researchers, it is well known fact that the estimation of fundamental frequency (F0) in speech signal is not only very important task but quite difficult mission. The proposed algorithms, presented in this paper, are implemented by using many characteristics - such as monotonic increasing function - of ACF function. Thus, the proposed algorithms may be able to estimate both reliable and correct the fundamental frequency as long as the autocorrelation function of speech signal is accurate. Since the proposed algorithms may reduce the computational complexity it can be applied to the real-time processing. The speech data, is composed of Korean emotion expressed words, is used for evaluation of their performance. The pitches are measured to compare the performance of proposed algorithms.