• Title/Summary/Keyword: finding

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A Multi-Channel Correlative Vector Direction Finding System Using Active Dipole Antenna Array for Mobile Direction Finding Applications

  • Choi, Jun-Ho;Park, Cheol-Sun;Nah, Sun-Phil;Jang, Won
    • Journal of electromagnetic engineering and science
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    • v.7 no.4
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    • pp.161-168
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    • 2007
  • A fast correlative vector direction finding(CVDF) system using active dipole antenna array for mobile direction finding(DF) applications is presented. To develop the CVDF system, the main elements such as active dipole antenna, multi-channel direction finder, and search receiver are designed and analyzed. The active antenna is designed as composite structure to improve the filed strength sensitivity over the wide frequency range, and the multi-channel direction finder and search receiver are designed using DDS-based PLL with settling time of below 35 us to achieve short signal processing time. This system provides the capabilities of the high DF sensitivity over the wide frequency range and allows for high probability of intercept and accurate angle of arrival(AOA) estimation for agile signals. The design and performance analysis according to the external noise and modulation schemes of the CVDF system with five-element circular array are presented in detail.

Factors Affecting Job Finding Stress of University Students Majoring Public Health Administration (보건행정전공 대학생의 취업스트레스에 영향을 미치는 요인)

  • Lee, Hyun-Suk;Kim, Seung-Hee
    • The Korean Journal of Health Service Management
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    • v.5 no.3
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    • pp.89-100
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    • 2011
  • The present study aims to determine the grade and factors of the effects that influence the stress related to job finding of the university students majoring public health administration. The data was collected for 4days from June 7, 2011. Among a total of 360 cases of the questionaries, only 324 cases were used. To data were analyzed by frequency, t-test, ANOVA, correlation and regression using PASW statistics 18.0. From the analyses, it was found that school environment and study-related stress were some of major causes for stress in job finding. There was statistically significant difference in the sub-areas of job finding-related stress by gender, age, type of school, school grade, whether or not the graduating class and satisfaction with the major selected. There was statistically significant difference among the sub-areas of job finding-related stress such as academic achievements, characters, and school and family environments and whether in graduating class of collegians and their satisfaction with the major they chose turned out to exercise statistically significant impact upon the stress of the students majoring public health administration.

A New Route Guidance Method Considering Pedestrian Level of Service using Multi-Criteria Decision Making Technique

  • Joo, Yong-Jin;Kim, Soo-Ho
    • Spatial Information Research
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    • v.19 no.1
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    • pp.83-91
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    • 2011
  • The route finding analysis is an essential geo-related decision support tool in a LBS(Location based Services) and previous researches related to route guidance have been mainly focused on route guidances for vehicles. However, due to the recent spread of personal computing devices such as PDA, PMP and smart phone, route guidance for pedestrians have been increasingly in demand. The pedestrian route guidance is different from vehicle route guidance because pedestrians are affected more surrounding environment than vehicles. Therefore, pedestrian path finding needs considerations of factors affecting walking. This paper aimed to extract factors affecting walking and charting the factors for application factors affecting walking to pedestrian path finding. In this paper, we found various factors about environment of road for pedestrian and extract the factors affecting walking. Factors affecting walking consist of 4 categories traffic, sidewalk, network, safety facility. We calculated weights about each factor using analytic hierarchy process (AHP). Based on weights we calculated scores about each factor's attribute. The weight is maximum score of factor. These scores of factor are used to optimal pedestrian path finding as path finding cost with distance, accessibility.

A Study on the Analysis of Factors Affecting Patients' Way-Finding in the Hospital - Focused on a Case of 'A' General Hospital - (병원건축 길찾기 요소의 중요도 분석에 관한 연구 -'A'종합병원 외래진료부를 중심으로-)

  • Yoon, Ji-Seon;Park, Jae-Seung
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.14 no.3
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    • pp.43-54
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    • 2008
  • Upon reviewing the tendency of the large-scale hospital buildings constructed so far, we may well know that the architectural space of the hospital buildings has been designed for users' conveniences in terms of functional elements fulfilled, efficiency, uniform colors and lighting, which means that patients may well feel difficult to find their ways in the hospital. The result may be that the patients who are weak mentally and physically feel uneasy or tensed when they wander in the hospital, which may lead to their increased physical fatigue, higher blood pressure or other harmful effects. Thus, patients' way-finding emerges as a new design challenge for the hospital building. The purpose of this study was to define the environmental variables and factors affecting patients' way-finding in the hospital and thereby, determine the correlations between the variables/factors and way-finding to provide for some framework of analysis useful to solutions of patients' way-finding problems, while identifying the causes for difficulty of their way-finding due to differences of perception between hospital building designer and user groups.

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Seam Finding Algorithm using the Brightness Difference Between Pictures in 360 VR (360 VR을 구성하는 영상들 간 밝기 차이를 이용한 seam finding 알고리즘)

  • Nam, Da-yoon;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.23 no.6
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    • pp.896-913
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    • 2018
  • Seam finding algorithm is one of the most important techniques to construct the high quality 360 VR image. We found that some degradations, such as ghost effect, are generated when the conventional seam finding algorithms (for examples, Voronoi algorithm, Dynamic Programming algorithm, Graph Cut algorithm) are applied, because those make the inefficient masks which cross the body of main objects. In this paper, we proposed an advanced seam finding algorithm providing the efficient masks which go through background region, instead of the body of objects. Simulation results show that the proposed algorithm outperforms the conventional techniques in the viewpoint of the quality of the stitched image.

Development of the Concept of Object Permanence in Infancy (유아의 물체영속성개념 발달에 관한 실험연구)

  • Park, Kyung Ja
    • Korean Journal of Child Studies
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    • v.2
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    • pp.1-16
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    • 1981
  • This study had two purposes. First, to examine the stages and developmental order of object permanence based on Piaget's theory. Second, to assess the effects of delay, attentiveness, and direction of gaze. Two experiments were conducted to examine the object permanence development in infants. The subjects for the 2 experiments were randomly drawn from a well-baby clinic. The subjects for Experiment 1 were 72 infants, 12 each in 6 age levels : 6, 9, 12, 15, 18, and 21 months old. Experiment 1 was designed to examine the stages and developmental order of object concept development, ana infants received 5 tasks as follows : (1) finding an object partially hidden under one box (2) finding an object completely hidden under one box (3) finding an object after successive visible displacements (4) finding an object after one invisible displacement (5) finding an object after successive invisible displacements. The subjects for Experiment 2 were 24 9-month-olds. Experiment 2 was designed to assess the effects of delay, attentiveness, and direction of gaze for Stage IV of object concept development. Subjects were equally assigned into one of two delay groups: 0-sec delay and 3-sec delay. Attentiveness was rated in terms of a three-point scale, and then divided into high and low attentive groups. Direction of gaze was judged into two directions. In two experiments, infants received three trials of task, and received a score of 0, 1, 2 for each trials. Data were analyzed by ANOVA, Tukey test, and t-test for task performance, and direction of gaze was analyzed by chi-square. The results obtained from two experiments were as follows : 1. In object permanence test, subjects obtained significantly higher scores with age, and 6, 9, 12, 18 months were classified into different developmental stages. 2. In object permanence development, subjects received significantly different scores with task and a developmental order of tasks was found. First of all, infants mastered finding an object partially hidden under one box, and then mastered finding an object completely hidden under one box. Contrary to Piagetian theory, in this study, the development of finding an object after successive visible displacements and finding an object after one invisible displacement were sometimes reversed. Finally, finding an object after successive invisible displacements was mastered, and the concept of object permanence was completed. 3. In Stage IV of object concept development, a 3-sec delay did not significantly affect the performance of tasks. The O-sec delay group didn't perform significantly better than the 3-sec delay group. 4. In Stage IV of object concept development, attentiveness of infants significantly affected the performance of task. So the highly attentive infants obtained better performance scores than the low attentive infants. 5. In Stage IV of object concept development, direction of gaze significantly affected the performance of task. That is, infants who gazed at the box which contained the object showed a higher rate of success than infants who gazed at the box which had already displaced the object.

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Path-finding Algorithm using Heuristic-based Genetic Algorithm (휴리스틱 기반의 유전 알고리즘을 활용한 경로 탐색 알고리즘)

  • Ko, Jung-Woon;Lee, Dong-Yeop
    • Journal of Korea Game Society
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    • v.17 no.5
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    • pp.123-132
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    • 2017
  • The path-finding algorithm refers to an algorithm for navigating the route order from the current position to the destination in a virtual world in a game. The conventional path-finding algorithm performs graph search based on cost such as A-Star and Dijkstra. A-Star and Dijkstra require movable node and edge data in the world map, so it is difficult to apply online games with lots of map data. In this paper, we provide a Heuristic-based Genetic Algorithm Path-finding(HGAP) using Genetic Algorithm(GA). Genetic Algorithm is a path-finding algorithm applicable to game with variable environment and lots of map data. It seek solutions through mating, crossing, mutation and evolutionary operations without the map data. The proposed algorithm is based on Binary-Coded Genetic Algorithm and searches for a path by performing a heuristic operation that estimates a path to a destination to arrive at a destination more quickly.

Learning Heuristics for Tactical Path-finding in Computer Games (컴퓨터 게임에서 전술적 경로 찾기를 위한 휴리스틱 학습)

  • Yu, Kyeon-Ah
    • Journal of Korea Multimedia Society
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    • v.12 no.9
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    • pp.1333-1341
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    • 2009
  • Tactical path-finding in computer games is path-finding where a path is selected by considering not only basic elements such as the shortest distance or the minimum time spend but also tactical information of surroundings when deciding character's moving trajectory. One way to include tactical information in path-finding is to represent a heuristic function as a sum of tactical quality multiplied by a weighting factor which is.. determined based on the degree of its importance. The choice of weighting factors for tactics is very important because it controls search performance and the characteristic of paths found. In this paper. we propose a method for improving a heuristic function by adjusting weights based on the difference between paths on examples given by a level designer and paths found during the search process based on the CUITent weighting factors. The proposed method includes the search algorithm modified to detect search errors and learn heuristics and the perceptron-like weight updating formular. Through simulations it is demonstrated how different paths found by tactical path-finding are from those by traditional path-finding. We analyze the factors that affect the performance of learning and show the example applied to the real game environments.

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The Prognostic Factors Related to Traumatic Brain Stem Injury

  • Kim, Hun-Joo
    • Journal of Korean Neurosurgical Society
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    • v.51 no.1
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    • pp.24-30
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    • 2012
  • Objective : This study was conducted to assess the clinical significance of traumatic brain stem injury (TBSI) reflected on Glasgow Coma Score (GCS) and Glasgow Outcome Score (GOS) by various clinical variables. Methods : A total of 136 TBSI patients were selected out of 2695 head-injured patients. All initial computerized tomography and/or magnetic resonance imaging studies were retrospectively analyzed according to demographic- and injury variables which result in GCS and GOS. Results : In univariate analysis, mode of injury showed a significant effect on combined injury (p<0.001), as were the cases with skull fracture on radiologic finding (p<0.000). The GCS showed a various correlation with radiologic finding (p<0.000), mode of injury (p<0.002), but less favorably with impact site (p<0.052), age (p<0.054) and skull fracture (p<0.057), in order of statistical significances. However, only GOS showed a definite correlation to radiologic finding (p<0.000). In multivariate analysis, the individual variables to enhance an unfavorable effect on GCS were radiologic finding [odds ratio (OR) 7.327, 95% confidence interval (CI)], mode of injury (OR; 4.499, 95% CI) and age (OR; 3.141, 95% CI). Those which influence an unfavorable effect on GOS were radiologic finding (OR; 25.420, 95% CI) and age (OR; 2.674, 95% CI). Conclusion : In evaluation of TBSI on outcome, the variables such as radiological finding, mode of injury, and age were revealed as three important ones to have an unfavorable effect on early stage outcome expressed as GCS. However, mode of injury was shown not to have an unfavorable effect on late stage outcome as GOS. Among all unfavorable variables, radiological finding was confirmed as the only powerful prognostic variable both on GCS and GOS.

Accuracy Analysis of 2-D Direction Finding Based on Phase Comparison (위상비교 방식을 이용한 2차원 방향탐지 정확도 분석)

  • Chae, Myoung-Ho
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.28 no.8
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    • pp.653-660
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    • 2017
  • In this paper, the author analyzes direction finding accuracy based on phase comparisons to estimate elevation and azimuth angles of arrival signals. This paper considers the uniform array configurations using four and three elements. In that direction finding structures, I present the analytic expressions for estimated elevation and azimuth angles and then analyze the direction finding errors. And one presents the design guideline of direction finding system in comparison with aspects of accuracy, structure, the number of channels in that structures. The analysis result is similar with simulation one and has difference within $1.2^{\circ}RMS$. From the proposed analysis results, one knows that when SNR is 20 dB and the baseline is half of wavelength, the estimated elevation accuracy of the uniform array using four elements is 1.15 times better than the one of the uniform array using three elements and the estimated azimuth accuracy is same each other. In addition, one knows coning error is eliminated in 2-D direction finding structure.