• 제목/요약/키워드: feeling

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D 문화체육센타 소공연장의 음향특성에 관한 연구 (An Study on the Acoustics Characteristics of D's Small Performance Hall)

  • 한경연;서정석;김재수
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2004년도 추계학술대회 논문집
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    • pp.367-371
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    • 2004
  • The purpose of this research is furnishing of basic material for acoustic planning hereafter, after understanding the acoustic merits and demerits through measuring and analyzing on room acoustic of small performance hall. As the result of the measurement, those physical evaluation indexes such as SPL, RT, EDT, $D_{50}$, $C_{80}$, RASTI have being kept the satisfiable acoustic condition for the service of performance hall. Therefore, as small performance hall is regarded as equipped with sufficient volume of sound, reverberatory feeling and diffusive feeling, it judges as an excellent performance place, also it is considered that it could be utilized as a useful material when design so similar performance hall, hereafter.

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지체장애 청소년의 장애경험 (A Study on the Lived Experience in Adolescents with Physical Disability)

  • 강경아;김신정
    • Child Health Nursing Research
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    • 제7권4호
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    • pp.530-539
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    • 2001
  • The purpose of this study is to explore and describe the lived experience of adolescents with physical handicap by means of the Colaizzi's phenomenological method. The participants were 15 adolescents, 10-19 years old, who were experiencing physical handicap. Significant statements from data were extracted. From these formulated meanings, 27 themes, 10 clusters of theme and 4 categories were constructed. Major theme clusters that were emerged from the analysis are 'denial', 'despair', ’social isolation', ’being despised', ’not being treated as a member of society', ’getting the power in love around people', ’accepting the physical handicap', ’feeling the joy and one's life worth living', ’depending on the religion', and 'the feeling of achievement by the effort and the service'. In order to help the adolescents with physical handicap overcome their difficulty and cope to the social environment, nurses need to understand the essential theme clusters of the experience of adolescents with physical disability.

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태양인 환자의 임상적 치료 3례 (3 Case Study That Classified and Performed Treatment on Patients with Taeyangin constitution)

  • 박은경;박성식
    • 대한한의학회지
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    • 제22권4호
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    • pp.164-170
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    • 2001
  • In clinic, it's very difficult to diagnose and treat a Taeyangin patient accurately. Taeyangin are rarer than other constitutions in number and there are few references in documents. Therefore, it will be helpful to understand Taeyangin if we accumulate their clinical cases. To that end, I introduce a case study concerning 3 persons. Among patients who have visited the Oriental Hospital of Dongguk University, these 3 persons were classified as Taeyangin and then their symptoms were reduced by Taeyangin treatment. Through reporting the case studies concerning these 3 persons - a male patient aged 14 complaining of feeling oppressed and dyspnea, a female patient aged 39 complaining of dyspepsia, feeling heavy in the head, and fatigue, and a male patient aged 23 complaining of acid regurgitation and nausea, I want to contribute to diagnosis and treatment in Taeyangin.

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확률변수를 이용한 레이다 시뮬레이터의 상대선박 출현방법의 개선에 관한 연구 (A Study on the Improvement of the Target Generating Methodology Using Random Variables)

  • 임남균;김환수
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 1998년도 춘계학술발표회 논문집
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    • pp.83-89
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    • 1998
  • In case of Radar Simulator ,the target ships should be generated and displayed on the monitor to provide the trainee with the feeling of real situation. The scenario methodology, which has been developed and used in Korea so far, however, has a fixed scenario, in which target ships are generated in the same manner at all time. As a result, the Radar simulator developed in Korea so far was in lack of training efficiency, as the trainee can get earily familiarized with the fixed scenaio. The paper, therefore, suggests the target ship generating methodology using random variables to improve the training efficiency of the existing simulator. In generating the target ships using this methodology, the speed, distance between the ships , and time interval of ships and time of ships were considered as a major factors which dterminie the ship's movements. The new methodology suggested was examined and found to generate target ships successfully giving a trainee the feeling of real situation.

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모터 토크리플에 기인하는 전동식 조향장치 시스템의 조향감 해석에 대한 연구 (A study on Analysis of Steering Feel for Electric Power Steering System Due to Motor Torque Ripple)

  • 김찬묵;한정훈
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2011년도 추계학술대회 논문집
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    • pp.785-790
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    • 2011
  • This paper presents the effects of an assisting motor torque ripple on a driver's steering feeling using a simulink. The EPS(Electric Power Steering) System is modeled as a 5 degrees of freedom for simulation. To find out the influence of a torque ripple on a driver's steering feeling, which is the purpose of this study, we observed the assisting torque in various different speeds, when the torque ripple increased by 0%~40%. The torque ripple had a small but definite influence on the assisting torque, and it had a greater influence in low speeds rather than high speeds.

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의사결정스타일이 GDSS활용에 미치는 영향 (The Effects of Decision Style(Feeling vs. Thinking) on the Use of GDSS)

  • 최무진
    • Asia pacific journal of information systems
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    • 제10권1호
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    • pp.1-18
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    • 2000
  • One stream of the GDSS(Group Decision Support System) research is to investigate how GDSS affects decision performances of small groups according to task types, support features, meeting facilitation modes and meeting environments. But little study has investigated the effects of group member characteristics on group decision processes and outcomes depending upon whether GDSS is provided or not. To date, most GDSS studies have not controlled group member characteristics(e,g. personality, sex, decision style) in laboratory experiments. However, this study included the decision styles of group members as an independent variable. Therefore, this study investigated how differently members of two different decision styles perceive the use of GDSS in small group meetings through lab experiments. The two decision styles are feeling(F) style and thinking(T) style. We found that the effect of GDSS is a function of individual's decision style only in the communication thoroughness variable. The decision style is a statistically significant factor that can mediate the effects of the group support technology on the perceived communication thoroughness. Specifically, the GDSS is positively related to participants' perception about satisfaction on decision process, goal achievement, communication thoroughness, degree of influence-outward and effort for achieving meeting goals.

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1990년대(年代) 이후(以後) 한국(韓國) 서양여성복(西洋女性服)에 표현(表現)된 '자유분방(自由奔放)함'의 미(美) (The Freewheeling Beauty Expressed in the Western Women's Costumes of Korea Since 1990)

  • 이효진
    • 패션비즈니스
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    • 제5권1호
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    • pp.35-51
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    • 2001
  • The purpose of this study is to have a new understanding of the freewheeling beauty inhering in the Korean western costumes, traditionally the freewheeling beauty has been the root of Korean beauty expressed in the Korean feeling. First, the theoritical inquiry for this study was processed to understand formativeness of the Korean popular arts, folk painting, pottery, pansori(dramatic song), masked dance. The results of the theoritical analysis were as follows; the korean beauty inherited in the Korean popular arts, was represented plastic words as good-humor, unsophisticated, homely, plainness, simplicity, artless, unartificial, crudely etc, the freewheeling beauty implied the beauty of good-humor, the beauty of naivety. In conclusion, the creative Korean beauty reflected in the western costumes by Korean designers was derived from freewheeling characteristics of Korean feeling. After this study, I came to conclusion that it‘s very important to recover, reperceive, revaluate the inner meanings inherited Korean western costumes.

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소비자의 성격유형별 의복평가의 차이 (The Differences of Apparel Evaluation on Consumers Personality Types)

  • 오현정
    • 한국의류학회지
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    • 제25권2호
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    • pp.249-258
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    • 2001
  • The purpose of this study was to determine if personality types affect apparel evaluation. Personality types was applied using Myers-Briggs Type Indicator(MBTI). The data were collected from 101 female using questionnaire to evaluate on apparel, and were analysed with factor analysis, Mann-Whitney test. Results revealed several significant differences with apparel evaluation to personality type. Extroversion and introversion had significant difference in fashion concern. Extroversion types were significantly evaluated fashion concern more than introversion types. Sensing and intuition had significant difference in conformity. Sensing types were significantly evaluated conformity more than intuition types. Thinking and feeling had significant difference in symbolism. Thinking types were significantly evaluated symbolism more than feeling types. Judging and perceiving had significant difference in conformity. Judging types were significantly evaluated conformity more than perceiving types.

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A Study on the Dress Symbolism Described in the Traditional Korean Narrative - Focusing on the Psychological Side -

  • Kim, Ae-Ryeon;Kim, Jin-Goo
    • The International Journal of Costume Culture
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    • 제4권1호
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    • pp.34-43
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    • 2001
  • This study is to analyze the dress symbolism described in the traditional Korean narrative focusing on the psychological side. As a result of the analysis, human nature and personality were characterized as following : integrity and feminine modesty among others. These characteristics prove that human nature and personality are symbolized by dress. Through protagonists'dress in the traditional Korean narrative, the quality and price of texture, attire, clothing selection according to the situation, appearance in dress, grade of interest towards costume, and behavior that accompany the costume, it was symbolically expressed the personality of the person who wear the dress. Feeling and psychological state were represented by joy, anger, affection, and hatred. Also, it was observed that the feeling and the psychological state are symbolized through the costume ; however, these two characteristics are symbolized not only with costume itself but also with the behavior that accompanies the situation and costume. The latter were considered more important factor than the former.

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Mixed Display Platform to Expand Comfortable Zone of Stereoscopic 3D Viewing

  • Yang, Ungyeon;Kim, Namkyu;Seo, Jinseok;Kim, Ki-Hong;Lee, Gil-Haeng
    • ETRI Journal
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    • 제35권2호
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    • pp.352-355
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    • 2013
  • Common stereoscopic three-dimensional (3D) display has a convergence and accommodation conflict that violates the natural human cognitive process of viewing. This weakness exposes the challenge in supporting fun factors while eliminating safety problems in the 3D viewing experience. Thus, human factors have become a major research topic. In this letter, we propose a 3D stereoscopic visualization platform that can expand the sense of a 3D space by fusing organically mixed stereoscopic displays to provide a continuous feeling of 3D depth. In addition, we present pilot test results to show the possibility of the technical implementation of the proposed platform and note ongoing research issues to be addressed.