• Title/Summary/Keyword: fast-tracking

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The Improvement of Machining Accuracy and Compensation of Feeding Error in CNC Lathe Using Ultra Precision Fast Tool (초정밀 FTS 시스템을 이용한 CNC Lathe 스핀들 이송오차 보상 및 가공정밀도 향상)

  • Kim, Jae-Yeol;Kwak, Nam-Su
    • Tribology and Lubricants
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    • v.27 no.1
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    • pp.13-18
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    • 2011
  • The ultra-precision products which recently experienced high in demands had included the large areas of most updated technologies, for example, the semiconductor, the computer, the aerospace, the media information, the precision machining. For early 21st century, it was expected that the ultra-precision technologies would be distributed more throughout the market and required securing more nation-wise advancements. Furthermore, there seemed to be increasing in demand of the single crystal diamond tool which was capable of the ultra-precision machining for parts requiring a high degree of complicated details which were more than just simple wrapping and policing. Moreover, the highest degree of precision is currently at 50 nm for some precision parts but not in all. The machining system and technology should be at very high performed level in order to accomplish this degree of the ultra-precision.

Speeding up the KLT Tracker for Real-time Image Georeferencing using GPS/INS Data

  • Tanathong, Supannee;Lee, Im-Pyeong
    • Korean Journal of Remote Sensing
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    • v.26 no.6
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    • pp.629-644
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    • 2010
  • A real-time image georeferencing system requires all inputs to be determined in real-time. The intrinsic camera parameters can be identified in advance from a camera calibration process while other control information can be derived instantaneously from real-time GPS/INS data. The bottleneck process is tie point acquisition since manual operations will be definitely obstacles for real-time system while the existing extraction methods are not fast enough. In this paper, we present a fast-and-automated image matching technique based on the KLT tracker to obtain a set of tie-points in real-time. The proposed work accelerates the KLT tracker by supplying the initial guessed tie-points computed using the GPS/INS data. Originally, the KLT only works effectively when the displacement between tie-points is small. To drive an automated solution, this paper suggests an appropriate number of depth levels for multi-resolution tracking under large displacement using the knowledge of uncertainties the GPS/INS data measurements. The experimental results show that our suggested depth levels is promising and the proposed work can obtain tie-points faster than the ordinary KLT by 13% with no less accuracy. This promising result suggests that our proposed algorithm can be effectively integrated into the real-time image georeferencing for further developing a real-time surveillance application.

Moving Object Tracking using Query Relaying in Wireless Sensor Networks (무선 센서 네트워크에서 질의 중계를 이용한 이동 객체의 위치 추적 방안)

  • Kim, Sangdae;Kim, Cheonyong;Cho, Hyunchong;Yim, Yongbin;Kim, Sang-Ha
    • KIISE Transactions on Computing Practices
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    • v.20 no.11
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    • pp.598-603
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    • 2014
  • In wireless sensor networks, two methods have been generally used to track continuously moving object: a user query-based method and a periodic report-based method. Although the former method generates more overhead as a result of the user queries, the former one is also an energy-efficient method that does not transfer unnecessary information. For the user query-based method, a virtual tree that consist of sensor nodes is used to perform the user query and the sensor reporting. The tree stores the information of the mobile objects, and the stored information triggers a report b the user query. However, in case of a fast-moving object, the tracking accuracy decreases as a result of the time delay of the end-to-end repeated query. In order to solve this problem, we propose a query-relay method that reduces the time delay for mobile object tracking. In the proposed method, the nodes in the tree relay the query to adjacent nodes according to the movement of mobile object that is tracked. When the query messages are relayed. The end-to-end querying time delay is reduced. and a simulation shows that our method is superior to existing ones in terms of tracking accuracy.

System Design and Evaluation of Digital Retrodirective Array Antenna for High Speed Tracking Performance (고속 추적 특성을 위한 디지털 역지향성 배열 안테나 시스템 설계와 특성 평가)

  • Kim, So-Ra;Ryu, Heung-Gyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.8
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    • pp.623-628
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    • 2013
  • The retrodirective array antenna system is operated faster than existing techniques of beamforming due to its less complexity. Therefore, it is effective for beam tracking in the environment of fast vehicle. On the other hand, it also has difficulty in estimating AOA according to multipath environment or multiuser signals. To improve the certainty of estimating AOA), this article proposes hybrid digital retrodirective array antenna systme combined with MUSIC algorithm. In this paper, the digital retrodirective array antenna system is designed according to the number of antenna array by using only one digital PLL which finds angle of delayed phase. And we evaluate the performance of the digital retrodirective array antenna for the high speed tracking application. Performance is studied by simulink when the speed of mobile is 300km/h and the distance between transmitter and receiver is 100m and then we have to confirm the performance of the system in multi path environment. As a result, the mean of AOA (Angle Of Arrival) error is $4.2^{\circ}$ when SNR is 10dB and it is $1.3^{\circ}$ when SNR is 20dB. Consequently, the digital RDA shows very good performance for high speed tracking due to the simple calculation and realization.

Word-boundary and rate effects on upper and lower lip movements in the articulation of the bilabial stop /p/ in Korean

  • Son, Minjung
    • Phonetics and Speech Sciences
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    • v.10 no.1
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    • pp.23-31
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    • 2018
  • In this study, we examined how the upper and lower lips articulate to produce labial /p/. Using electromagnetic midsagittal articulography, we collected flesh-point tracking movement data from eight native speakers of Seoul Korean (five females and three males). Individual articulatory movements in /p/ were examined in terms of minimum vertical upper lip position, maximum vertical lower lip position, and corresponding vertical upper lip position aligned with maximum vertical lower lip position. Using linear mixed-effect models, we tested two factors (word boundary [across-word vs. within-word] and speech rate [comfortable vs. fast]) and their interaction, considering subjects as random effects. The results are summarized as follows. First, maximum lower lip position varied with different word boundaries and speech rates, but no interaction was detected. In particular, maximum lower lip position was lower (e.g., less constricted or more reduced) in fast rate condition and across-word boundary condition. Second, minimum lower lip position, as well as lower lip position, measured at the time of maximum lower lip position only varied with different word boundaries, showing that they were consistently lower in across-word condition. We provide further empirical evidence of lower lip movement sensitive to both different word boundaries (e.g., linguistic factor) and speech rates (e.g., paralinguistic factor); this supports the traditional idea that the lower lip is an actively moving articulator. The sensitivity of upper lip movement is also observed with different word boundaries; this counters the traditional idea that the upper lip is the target area, which presupposes immobility. Taken together, the lip aperture gesture is a good indicator that takes into account upper and lower lip vertical movements, compared to the traditional approach that distinguishes a movable articulator from target place. Respective of different speech rates, the results of the present study patterned with cross-linguistic lenition-related allophonic variation, which is known to be more sensitive to fast rate.

A Multiple Vehicle Object Detection Algorithm Using Feature Point Matching (특징점 매칭을 이용한 다중 차량 객체 검출 알고리즘)

  • Lee, Kyung-Min;Lin, Chi-Ho
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.17 no.1
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    • pp.123-128
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    • 2018
  • In this paper, we propose a multi-vehicle object detection algorithm using feature point matching that tracks efficient vehicle objects. The proposed algorithm extracts the feature points of the vehicle using the FAST algorithm for efficient vehicle object tracking. And True if the feature points are included in the image segmented into the 5X5 region. If the feature point is not included, it is processed as False and the corresponding area is blacked to remove unnecessary object information excluding the vehicle object. Then, the post processed area is set as the maximum search window size of the vehicle. And A minimum search window using the outermost feature points of the vehicle is set. By using the set search window, we compensate the disadvantages of the search window size of mean-shift algorithm and track vehicle object. In order to evaluate the performance of the proposed method, SIFT and SURF algorithms are compared and tested. The result is about four times faster than the SIFT algorithm. And it has the advantage of detecting more efficiently than the process of SUFR algorithm.

The Individual Discrimination Location Tracking Technology for Multimodal Interaction at the Exhibition (전시 공간에서 다중 인터랙션을 위한 개인식별 위치 측위 기술 연구)

  • Jung, Hyun-Chul;Kim, Nam-Jin;Choi, Lee-Kwon
    • Journal of Intelligence and Information Systems
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    • v.18 no.2
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    • pp.19-28
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    • 2012
  • After the internet era, we are moving to the ubiquitous society. Nowadays the people are interested in the multimodal interaction technology, which enables audience to naturally interact with the computing environment at the exhibitions such as gallery, museum, and park. Also, there are other attempts to provide additional service based on the location information of the audience, or to improve and deploy interaction between subjects and audience by analyzing the using pattern of the people. In order to provide multimodal interaction service to the audience at the exhibition, it is important to distinguish the individuals and trace their location and route. For the location tracking on the outside, GPS is widely used nowadays. GPS is able to get the real time location of the subjects moving fast, so this is one of the important technologies in the field requiring location tracking service. However, as GPS uses the location tracking method using satellites, the service cannot be used on the inside, because it cannot catch the satellite signal. For this reason, the studies about inside location tracking are going on using very short range communication service such as ZigBee, UWB, RFID, as well as using mobile communication network and wireless lan service. However these technologies have shortcomings in that the audience needs to use additional sensor device and it becomes difficult and expensive as the density of the target area gets higher. In addition, the usual exhibition environment has many obstacles for the network, which makes the performance of the system to fall. Above all these things, the biggest problem is that the interaction method using the devices based on the old technologies cannot provide natural service to the users. Plus the system uses sensor recognition method, so multiple users should equip the devices. Therefore, there is the limitation in the number of the users that can use the system simultaneously. In order to make up for these shortcomings, in this study we suggest a technology that gets the exact location information of the users through the location mapping technology using Wi-Fi and 3d camera of the smartphones. We applied the signal amplitude of access point using wireless lan, to develop inside location tracking system with lower price. AP is cheaper than other devices used in other tracking techniques, and by installing the software to the user's mobile device it can be directly used as the tracking system device. We used the Microsoft Kinect sensor for the 3D Camera. Kinect is equippedwith the function discriminating the depth and human information inside the shooting area. Therefore it is appropriate to extract user's body, vector, and acceleration information with low price. We confirm the location of the audience using the cell ID obtained from the Wi-Fi signal. By using smartphones as the basic device for the location service, we solve the problems of additional tagging device and provide environment that multiple users can get the interaction service simultaneously. 3d cameras located at each cell areas get the exact location and status information of the users. The 3d cameras are connected to the Camera Client, calculate the mapping information aligned to each cells, get the exact information of the users, and get the status and pattern information of the audience. The location mapping technique of Camera Client decreases the error rate that occurs on the inside location service, increases accuracy of individual discrimination in the area through the individual discrimination based on body information, and establishes the foundation of the multimodal interaction technology at the exhibition. Calculated data and information enables the users to get the appropriate interaction service through the main server.

Fast information extraction algorithm for object-based MPEG-4 application from MPEG-2 bit-streamaper (MPEG-2 비트열로부터 객체 기반 MPEG-4 응용을 위한 고속 정보 추출 알고리즘)

  • 양종호;원치선
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.12A
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    • pp.2109-2119
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    • 2001
  • In this paper, a fast information extraction algorithm for object-based MPEG-4 application from MPEG-2 bit-steam is proposed. For object-based MPEG-4 conversion, we need to extract such information as object-image, shape-image, macro-block motion vector, and header information from MPEG-2 bit-stream. If we use the extracted information, fast conversion for object-based MPEG-4 is possible. The proposed object extraction algorithm has two important steps, namely the motion vectors extraction from MPEG-2 bit-stream and the watershed algorithm. The algorithm extracts objects using user\`s assistance in the intra frame and tracks then in the following inter frames. If we have an unsatisfactory result for a fast moving object, the user can intervene to correct the segmentation. The proposed algorithm consist of two steps, which are intra frame object extracts processing and inter frame tracking processing. Object extracting process is the step in which user extracts a semantic object directly by using the block classification and watersheds. Object tacking process is the step of the following the object in the subsequent frames. It is based on the boundary fitting method using motion vector, object-mask, and modified watersheds. Experimental results show that the proposed method can achieve a fast conversion from the MPEG-2 bit-stream to the object-based MPEG-4 input.

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Fault-Tolerant Networked Control Systems Using Control Allocation for Failures in Multiple Control Surfaces (다중 제어면 고장에 대한 제어면 재분배 고장 대처 기법)

  • Yang, In-Seok;Kim, Dong-Gil;Lee, Dong-Ik
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.11
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    • pp.1067-1073
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    • 2011
  • In this paper, the methodology of a CA (Control Allocation) based FTNCS (Fault-Tolerant Networked Control System) is proposed. Control allocation is a control surface management technique by redistributing the redundant control surfaces in overactuated systems. In modern high performance aircrafts, they adopt many redundant control surfaces to provide high performance and to satisfy various tactical requirements. Moreover, redundant control surfaces provide an opportunity to compensate performance degradation due to failures in more than one actuator by re-allocating redundant control surfaces. Simulation results with an F-18 HARV demonstrate that the proposed CA based FTNCS can achieve a fast and accurate tracking performance even in the presence of actuator faults.

Time-Varying Sliding Mode Following Root Locus for Higher-Order Systems (고차 시스템을 위한 근궤적을 따르는 시변 슬라이딩 모드)

  • Kim, Ga-Gue;Choi, Bong-Yeol
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.4
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    • pp.379-384
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    • 1999
  • In this paper, we present a new time-varying sliding surface to achieve fast and robust tracking of higher-order uncertain systems. The surface passes through an initial error, and afterwards, it moves towards a predetermined target surface by means of a variable named by sliding surface gain and its intercept. Specifically, the sliding surface gain is determined so that its initial value can minimize a shifting distance of the surface and that the system roots in sliding mode can follow certain stable trajectories. The designed sliding mode control forces the system errors to stay always on the proposed surface from the beginning. By this means, the system remains insensitive to system uncertainties and disturbances for the whole time. To illustrate the effectiveness of the proposed method, the comparative study with conventional time-invariant sliding mode control is performed.

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