• Title/Summary/Keyword: fast search algorithm

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An Adaptive Search Range Decision Algorithm for Fast Motion Estimation using Local Statistics of Neighboring Blocks (고속 움직임 추정을 위한 인접 블록 국부 통계 기반의 적응 탐색 영역 결정 방식)

  • 김지희;김철우;김후종;홍민철
    • Journal of Broadcast Engineering
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    • v.7 no.4
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    • pp.310-316
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    • 2002
  • In this paper, we propose an adaptive search range decision algorithm for fast motion estimation of video coding. Block matching algorithm for motion vector estimation that improves coding efficiency by reduction of temporal redundancy has trade-off problem between the motion vector accuracy and the complexity. The proposed algorithm playing as a pre-processing of fast motion estimation adaptively determines the motion search range by the local statistics of neighboring motion vectors. resulting in dramatic reduction of the computational cost without the loss of coding efficiency. Experimental results show the capability of the proposed algorithm.

A New Block-based Gradient Descent Search Algorithm for a Fast Block Matching (고속 블록 정합을 위한 새로운 블록 기반 경사 하강 탐색 알고리즘)

  • 곽성근
    • Journal of the Korea Computer Industry Society
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    • v.4 no.10
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    • pp.731-740
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    • 2003
  • Since motion estimation remove the redundant data to employ the temporal correlations between adjacent frames in a video sequence, it plays an important role in digital video coding. And in the block matching algorithm, search patterns of different shapes or sizes and the distribution of motion vectors have a large impact on both the searching speed and the image quality. In this paper, we propose a new fast block matching algorithm using the small-cross search pattern and the block-based gradient descent search pattern. Our algorithm first finds the motion vectors that are close to the center of search window using the small-cross search pattern, and then quickly finds the other motion vectors that are not close to the center of search window using the block-based gradient descent search pattern. Through experiments, compared with the block-based gradient descent search algorithm(BBGDS), the proposed search algorithm improves as high as 26-40% in terms of average number of search point per motion vector estimation.

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The Fast Search Algorithm for Raman Spectrum (라만 스펙트럼 고속 검색 알고리즘)

  • Ko, Dae-Young;Baek, Sung-June;Park, Jun-Kyu;Seo, Yu-Gyeong;Seo, Sung-Il
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.5
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    • pp.3378-3384
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    • 2015
  • The problem of fast search for raman spectrum has attracted much attention recently. By far the most simple and widely used method is to calculate and compare the Euclidean distance between the given spectrum and the spectra in a database. But it is non-trivial problem because of the inherent high dimensionality of the data. One of the most serious problems is the high computational complexity of searching for the closet codeword. To overcome this problem, The fast codeword search algorithm based on the mean pyramids of codewords is currently used in image coding applications. In this paper, we present three new methods for the fast algorithm to search for the closet codeword. the proposed algorithm uses two significant features of a vector, mean values and variance, to reject many unlikely codewords and save a great deal of computation time. The Experiment results show about 42.8-55.2% performance improvement for the 1DMPS+PDS. The results obtained confirm the effectiveness of the proposed algorithm.

Hexagon-shape Line Search Algorithm for Fast Motion Estimation on Media Processor (미디어프로세서 상의 고속 움직임 탐색을 위한 Hexagon 모양 라인 탐색 알고리즘)

  • Jung Bong-Soo;Jeon Byeung-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.4 s.310
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    • pp.55-65
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    • 2006
  • Most of fast block motion estimation algorithms reported so far in literatures aim to reduce the computation in terms of the number of search points, thus do not fit well with multimedia processors due to their irregular data flow. For multimedia processors, proper reuse of data is more important than reducing number of absolute difference operations because the execution cycle performance strongly depends on the number of off-chip memory access. Therefore, in this paper, we propose a Hexagon-shape line search (HEXSLS) algorithm using line search pattern which can increase data reuse from on-chip local buffer, and check sub-sampling points in line search pattern to reduce unnecessary SAD operation. Our experimental results show that the prediction error (MAE) performance of the proposed HEXSLS is similar to that of the full search block matching algorithm (FSBMA), while compared with the hexagon-based search (HEXBS), the HEXSLS outperforms. Also the proposed HEXSLS requires much lesser off-chip memory access than the conventional fast motion estimation algorithm such as the hexagon-based search (HEXBS) and the predictive line search (PLS). As a result, the proposed HEXSLS algorithm requires smaller number of execution cycles on media processor.

Efficient Computing Algorithm for Inter Prediction SAD of HEVC Encoder (HEVC 부호기의 Inter Prediction SAD 연산을 위한 효율적인 알고리즘)

  • Jeon, Sung-Hun;Ryoo, Kwangki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.397-400
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    • 2016
  • In this paper, we propose an efficient algorithm for computing architecture for high-performance Inter Prediction SAD HEVC encoder. HEVC Motion Estimation (ME) of the Inter Prediction is a process for searching for the currently high prediction block PU and the correlation in the interpolated reference picture in order to remove temporal redundancy. ME algorithm uses full search(FS) or fast search algorithm. Full search technique has the guaranteed optimal results but has many disadvantages which include high calculation and operational time due to the motion prediction with respect to all candidate blocks in a given search area. Therefore, this paper proposes a new algorithm which reduces the computational complexity by reusing the SAD operation in full search to reduce the amount of calculation and computational time of the Inter Prediction. The proposed algorithm is applied to an HEVC standard software HM16.12. There was an improved operational time of 61% compared to the traditional full search algorithm, BDBitrate was decreased by 11.81% and BDPSNR increased by about 0.5%.

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Enhanced Cross Search algorithm using Predicted Motion Vector for Fast Block Motion Estimation

  • Ko, Byung-Kwan;Kwak, Tong-Ill;Hwang, Bo-Hyun;Yun, Jong-Ho;Choi, Myung-Ryul
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.749-752
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    • 2008
  • Various Motion Estimation (ME) algorithms have been proposed since ME requires large computational complexity. The proposed algorithm employs Enhanced Cross Search Pattern (ECSP) using motion vector of neighbor-blocks to search the motion vector. The experimental results show that proposed algorithm reduces the search point up to 35% compared to conventional methods.

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A New Fast Motion Estimation Algorithm Based on Block Sum Pyramid Algorithm

  • Jung, Soo-Mok
    • Journal of the Korea Computer Industry Society
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    • v.5 no.1
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    • pp.147-156
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    • 2004
  • In this paper, a new fast motion estimation algorithm which is based on the Block Sum Pyramid Algorithm(BSPA) is presented. The Spiral Diamond Mesh Search scheme and Partial Distortion Elimination scheme of Efficient Multi-level Successive Elimination Algorithm were improved and then the improved schemes were applied to the BSPA. The motion estimation accuracy of the proposed algorithm is nearly 100% and the cost of Block Sum Pyramid Algorithm was reduced in the proposed algorithm. The efficiency of the proposed algorithm was verified by experimental results.

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Distributed Database Design using Evolutionary Algorithms

  • Tosun, Umut
    • Journal of Communications and Networks
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    • v.16 no.4
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    • pp.430-435
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    • 2014
  • The performance of a distributed database system depends particularly on the site-allocation of the fragments. Queries access different fragments among the sites, and an originating site exists for each query. A data allocation algorithm should distribute the fragments to minimize the transfer and settlement costs of executing the query plans. The primary cost for a data allocation algorithm is the cost of the data transmission across the network. The data allocation problem in a distributed database is NP-complete, and scalable evolutionary algorithms were developed to minimize the execution costs of the query plans. In this paper, quadratic assignment problem heuristics were designed and implemented for the data allocation problem. The proposed algorithms find near-optimal solutions for the data allocation problem. In addition to the fast ant colony, robust tabu search, and genetic algorithm solutions to this problem, we propose a fast and scalable hybrid genetic multi-start tabu search algorithm that outperforms the other well-known heuristics in terms of execution time and solution quality.

A Past Elimination Algorithm of Impossible Candidate Vectors Using Matching Scan Method in Motion Estimation of Full Search (전영역 탐색 방식의 움직임 예측에서 매칭 스캔 방법을 이용한 불가능한 후보 벡터의 고속 제거 알고리즘)

  • Kim Jone-Nam
    • Journal of Korea Multimedia Society
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    • v.8 no.8
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    • pp.1080-1087
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    • 2005
  • Significant computations for full search (FS) motion estimation have been a big obstacle in real-time video coding and recent MPEG-4 AVC (advanced video coding) standard requires much more computations than conventional MPEG-2 for motion estimation. To reduce an amount of computation of full search (FS) algorithm for fast motion estimation, we propose a new and fast matching algorithm without any degradation of predicted images like the conventional FS. The computational reduction without any degradation in predicted image comes from fast elimination of impossible candidate motion vectors. We obtain faster elimination of inappropriate motion vectors using efficient matching units from localization of complex area in image data and dithering order based matching scan. Our algorithm reduces about $30\%$ of computations for block matching error compared with the conventional partial distortion elimination (PDE) algorithm, and our algorithm will be useful in real-time video coding applications using MPEG-4 AVC or MPEG-2.

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Optimal Search Patterns for Fast Block Matching Motion Estimation (고속 블록정합 움직임 추정을 위한 최적의 탐색 패턴)

  • 임동근;호요성
    • Proceedings of the IEEK Conference
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    • 2000.06d
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    • pp.39-42
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    • 2000
  • Motion estimation plays an important role for video coding. In this paper, we derive optimal search patterns for fast block matching motion estimation. By analyzing the block matching algorithm as a function of block shape and size, we can find an optimal search pattern for initial motion estimation. The proposed idea, which has been verified experimentally by computer simulations, can provide an analytical basis for the current MPEG-2 proposals. In order to choose a more compact search pattern for BMA, we exploit the statistical relationship between the motion and the frame difference of each block.

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