• 제목/요약/키워드: facial expression analysis

검색결과 164건 처리시간 0.021초

다면기법 SPFACS 영상객체를 이용한 AAM 알고리즘 적용 미소검출 설계 분석 (Using a Multi-Faced Technique SPFACS Video Object Design Analysis of The AAM Algorithm Applies Smile Detection)

  • 최병관
    • 디지털산업정보학회논문지
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    • 제11권3호
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    • pp.99-112
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    • 2015
  • Digital imaging technology has advanced beyond the limits of the multimedia industry IT convergence, and to develop a complex industry, particularly in the field of object recognition, face smart-phones associated with various Application technology are being actively researched. Recently, face recognition technology is evolving into an intelligent object recognition through image recognition technology, detection technology, the detection object recognition through image recognition processing techniques applied technology is applied to the IP camera through the 3D image object recognition technology Face Recognition been actively studied. In this paper, we first look at the essential human factor, technical factors and trends about the technology of the human object recognition based SPFACS(Smile Progress Facial Action Coding System)study measures the smile detection technology recognizes multi-faceted object recognition. Study Method: 1)Human cognitive skills necessary to analyze the 3D object imaging system was designed. 2)3D object recognition, face detection parameter identification and optimal measurement method using the AAM algorithm inside the proposals and 3)Face recognition objects (Face recognition Technology) to apply the result to the recognition of the person's teeth area detecting expression recognition demonstrated by the effect of extracting the feature points.

퍼지 소속도를 갖는 Fisherface 방법을 이용한 얼굴인식 (Face Recognition using Fisherface Method with Fuzzy Membership Degree)

  • 곽근창;고현주;전명근
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제31권6호
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    • pp.784-791
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    • 2004
  • 본 논문에서는 퍼지논리에 기초한 Fisherface 얼굴인식 방법의 확장을 다룬다. Fisherface 얼굴인식 방법은 주성분 분석 기법만을 이용하는 경우에 비해 조명의 방향, 얼굴의 포즈, 감정과 같은 변동에 대해 민감하지 않은 장점을 가지고 있다. 그러나, Fisherface 방법을 포함한 얼굴인식의 다양한 방법들은 입력 벡터가 한 클래스에 할당되어질 때 그 클래스에서 소속의 정도를 0 또는 1로서 나타낸다. 따라서 이러한 방법들은 얼굴영상들이 조명이나 보는 각도로 인해 변형이 생기는 경우에 인식률이 저하되는 문제가 있다. 본 논문에서는 PCA에 의해 변환된 특징벡터에 퍼지 소속도를 할당하는 것으로, 퍼지 소속도는 퍼지 kNN(k-Nearest Neighbor)으로부터 얻어진다. 실험 결과 ORL, Yale 얼굴 데이타베이스에서 기존의 인식방법 보다 향상된 인식 성능을 보임을 알 수 있었다.

Combining Dynamic Time Warping and Single Hidden Layer Feedforward Neural Networks for Temporal Sign Language Recognition

  • Thi, Ngoc Anh Nguyen;Yang, Hyung-Jeong;Kim, Sun-Hee;Kim, Soo-Hyung
    • International Journal of Contents
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    • 제7권1호
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    • pp.14-22
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    • 2011
  • Temporal Sign Language Recognition (TSLR) from hand motion is an active area of gesture recognition research in facilitating efficient communication with deaf people. TSLR systems consist of two stages: a motion sensing step which extracts useful features from signers' motion and a classification process which classifies these features as a performed sign. This work focuses on two of the research problems, namely unknown time varying signal of sign languages in feature extraction stage and computing complexity and time consumption in classification stage due to a very large sign sequences database. In this paper, we propose a combination of Dynamic Time Warping (DTW) and application of the Single hidden Layer Feedforward Neural networks (SLFNs) trained by Extreme Learning Machine (ELM) to cope the limitations. DTW has several advantages over other approaches in that it can align the length of the time series data to a same prior size, while ELM is a useful technique for classifying these warped features. Our experiment demonstrates the efficiency of the proposed method with the recognition accuracy up to 98.67%. The proposed approach can be generalized to more detailed measurements so as to recognize hand gestures, body motion and facial expression.

The Symbolic Meaning and Values Portrayed In Models' Characteristics in Fashion Advertisements

  • Kwon, Gi-Young;Helvenston, Sally I.
    • International Journal of Human Ecology
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    • 제7권2호
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    • pp.29-41
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    • 2006
  • Various current events provide evidence that society is undergoing changes in perceptions of social relationships. Specifically, visual media in the form of advertisements can convey images which reflect society's values and concepts about role relationships. The purpose of this research was to examine ads in fashion magazines to determine what types of model roles and role relationships typically appear in fashion advertising which can mirror society's values. A content analysis was conducted of ads obtained from US Vogue and US GQ for the year 2002. Six kinds of roles/relationships were found: (1) Narcissism (representing self absorption), (2) sexually enticing opposite-sex relationships, (3) close/romantic same-sex relationships, (4) friend relationships, (5) family relationships, and (6) independent relationships. Of these, narcissism predominated, however, a small number of sexually provocative ads appeared as well as same-sex romantic relationships. Because sole (single) models were more typical, they also were examined to determine ways in which they relate to the audience. Characteristics examined included body presentation & pose, eye gaze, and facial expression. Direct eye gaze was the typical way to engage the audience. Gender differences were apparent: smiling was more typical of women, indifference for men. The symbolic meaning and values investigated from this research are the blurring of gender identity portrayed in homosexual imagery, family values, and the value of youth. The consistency of models' race in ads does not portray the diversity reflected in the demographic census.

Evaluation of Histograms Local Features and Dimensionality Reduction for 3D Face Verification

  • Ammar, Chouchane;Mebarka, Belahcene;Abdelmalik, Ouamane;Salah, Bourennane
    • Journal of Information Processing Systems
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    • 제12권3호
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    • pp.468-488
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    • 2016
  • The paper proposes a novel framework for 3D face verification using dimensionality reduction based on highly distinctive local features in the presence of illumination and expression variations. The histograms of efficient local descriptors are used to represent distinctively the facial images. For this purpose, different local descriptors are evaluated, Local Binary Patterns (LBP), Three-Patch Local Binary Patterns (TPLBP), Four-Patch Local Binary Patterns (FPLBP), Binarized Statistical Image Features (BSIF) and Local Phase Quantization (LPQ). Furthermore, experiments on the combinations of the four local descriptors at feature level using simply histograms concatenation are provided. The performance of the proposed approach is evaluated with different dimensionality reduction algorithms: Principal Component Analysis (PCA), Orthogonal Locality Preserving Projection (OLPP) and the combined PCA+EFM (Enhanced Fisher linear discriminate Model). Finally, multi-class Support Vector Machine (SVM) is used as a classifier to carry out the verification between imposters and customers. The proposed method has been tested on CASIA-3D face database and the experimental results show that our method achieves a high verification performance.

Efficient Emotional Relaxation Framework with Anisotropic Features Based Dijkstra Algorithm

  • Kim, Jong-Hyun
    • 한국컴퓨터정보학회논문지
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    • 제25권4호
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    • pp.79-86
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    • 2020
  • 본 논문에서는 비등방성 특징 기반의 다익스트라 알고리즘(Dijkstra algorithm)을 이용한 효율적인 감성 완화 프레임워크를 제안한다. 감성을 완화시키는 것은 감성 분석만큼이나 중요하며, 사람의 우울함이나 외로움을 자동으로 완화시켜줄 수 있는 프레임워크로써 인간과 컴퓨터의 상호작용(HCI, Human-Computer Interaction)측면에서도 매우 중요한 의미를 갖는다. 본 논문에서는 1) 마이크로소프트의 Emotion API를 이용하여 얼굴 표정으로부터 변화하는 감정값을 계산하고, 2) 이 감정값의 차이를 이용하여 우울이나 외로움 같은 이상 감정을 인지한다. 3) 마지막으로, 감성 히스토그램과 비등방성 특성을 고려한 감정 메시 기반의 매칭 과정을 거침으로써 사용자에게 완화된 감성이 내포된 이미지들을 제시해준다. 본 논문에서 제안하는 기법은 얼굴 영상을 이용하여 사용자가 쉽게 감성의 변화를 인지하고, 완화된 감성으로 감정을 트레이닝 할 수 있는 시스템이다.

로봇 캐릭터와의 상호작용에서 사용자의 시선 배분 분석 (Analysis of User's Eye Gaze Distribution while Interacting with a Robotic Character)

  • 장세윤;조혜경
    • 로봇학회논문지
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    • 제14권1호
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    • pp.74-79
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    • 2019
  • In this paper, we develop a virtual experimental environment to investigate users' eye gaze in human-robot social interaction, and verify it's potential for further studies. The system consists of a 3D robot character capable of hosting simple interactions with a user, and a gaze processing module recording which body part of the robot character, such as eyes, mouth or arms, the user is looking at, regardless of whether the robot is stationary or moving. To verify that the results acquired on this virtual environment are aligned with those of physically existing robots, we performed robot-guided quiz sessions with 120 participants and compared the participants' gaze patterns with those in previous works. The results included the followings. First, when interacting with the robot character, the user's gaze pattern showed similar statistics as the conversations between humans. Second, an animated mouth of the robot character received longer attention compared to the stationary one. Third, nonverbal interactions such as leakage cues were also effective in the interaction with the robot character, and the correct answer ratios of the cued groups were higher. Finally, gender differences in the users' gaze were observed, especially in the frequency of the mutual gaze.

어드벤처 게임에서 플레이어 경험수준별 미적경험 반응코드 차이 (Differences of Aesthetic Experience Response Code by Player's Experience Level in Adventure Game)

  • 최규혁;김미진
    • 한국게임학회 논문지
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    • 제20권6호
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    • pp.3-12
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    • 2020
  • 플레이어 경험연구는 게임콘텐츠에 대한 플레이어의 행동과 심리적 반응을 포함하며, 포괄적인 게임경험보다는 특정 게임요소에 대한 플레이어의 미적경험에 집중하고 있다. 본 논문은 게임플레이 과정에서 도출되는 플레이어의 미적경험 데이터를 코드로 제시하고 어드벤처 게임을 대상으로 플레이어 경험수준별 미적경험 데이터를 분석하였다. 이러한 연구결과는 기존 게임분석 연구의 한계를 보완할 수 있으며, 창작자가 게임디자인 단계에서 적용할 수 있는 실질적인 정보를 제공할 수 있을 것이다.

게임플레이어의 미적경험 데이터 측정방법 (Measurement Method on Aesthetic Experience of Game Player)

  • 최규혁;김미진
    • 한국엔터테인먼트산업학회논문지
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    • 제14권5호
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    • pp.207-215
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    • 2020
  • 게임의 미적경험 연구는 플레이경험의 예술적 담론 형태의 인문·사회적 접근과 게임 내 특정 대상의 구조적 판별 위주의 공학적 접근에 편중되어 있다. 본 논문은 게임플레이 과정에서 플레이어의 경험적 측면을 분석할 수 있는 미적경험 과정에 대한 이론적 틀을 마련하였다. 이를 바탕으로 미적경험에 대한 인지적 데이터(시선추적, 플레이행동, 얼굴표정)의 유형을 분류하고 그 측정방법을 제시하였다. 파일럿 테스트를 통해 측정방법의 오류 및 고려사항을 도출함으로써 플레이어 관점의 실증적 연구를 수행하는데 기여할 것이다.

Pose and Expression Invariant Alignment based Multi-View 3D Face Recognition

  • Ratyal, Naeem;Taj, Imtiaz;Bajwa, Usama;Sajid, Muhammad
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권10호
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    • pp.4903-4929
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    • 2018
  • In this study, a fully automatic pose and expression invariant 3D face alignment algorithm is proposed to handle frontal and profile face images which is based on a two pass course to fine alignment strategy. The first pass of the algorithm coarsely aligns the face images to an intrinsic coordinate system (ICS) through a single 3D rotation and the second pass aligns them at fine level using a minimum nose tip-scanner distance (MNSD) approach. For facial recognition, multi-view faces are synthesized to exploit real 3D information and test the efficacy of the proposed system. Due to optimal separating hyper plane (OSH), Support Vector Machine (SVM) is employed in multi-view face verification (FV) task. In addition, a multi stage unified classifier based face identification (FI) algorithm is employed which combines results from seven base classifiers, two parallel face recognition algorithms and an exponential rank combiner, all in a hierarchical manner. The performance figures of the proposed methodology are corroborated by extensive experiments performed on four benchmark datasets: GavabDB, Bosphorus, UMB-DB and FRGC v2.0. Results show mark improvement in alignment accuracy and recognition rates. Moreover, a computational complexity analysis has been carried out for the proposed algorithm which reveals its superiority in terms of computational efficiency as well.