• Title/Summary/Keyword: facial expression analysis

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Using a Multi-Faced Technique SPFACS Video Object Design Analysis of The AAM Algorithm Applies Smile Detection (다면기법 SPFACS 영상객체를 이용한 AAM 알고리즘 적용 미소검출 설계 분석)

  • Choi, Byungkwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.3
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    • pp.99-112
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    • 2015
  • Digital imaging technology has advanced beyond the limits of the multimedia industry IT convergence, and to develop a complex industry, particularly in the field of object recognition, face smart-phones associated with various Application technology are being actively researched. Recently, face recognition technology is evolving into an intelligent object recognition through image recognition technology, detection technology, the detection object recognition through image recognition processing techniques applied technology is applied to the IP camera through the 3D image object recognition technology Face Recognition been actively studied. In this paper, we first look at the essential human factor, technical factors and trends about the technology of the human object recognition based SPFACS(Smile Progress Facial Action Coding System)study measures the smile detection technology recognizes multi-faceted object recognition. Study Method: 1)Human cognitive skills necessary to analyze the 3D object imaging system was designed. 2)3D object recognition, face detection parameter identification and optimal measurement method using the AAM algorithm inside the proposals and 3)Face recognition objects (Face recognition Technology) to apply the result to the recognition of the person's teeth area detecting expression recognition demonstrated by the effect of extracting the feature points.

Face Recognition using Fisherface Method with Fuzzy Membership Degree (퍼지 소속도를 갖는 Fisherface 방법을 이용한 얼굴인식)

  • 곽근창;고현주;전명근
    • Journal of KIISE:Software and Applications
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    • v.31 no.6
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    • pp.784-791
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    • 2004
  • In this study, we deal with face recognition using fuzzy-based Fisherface method. The well-known Fisherface method is more insensitive to large variation in light direction, face pose, and facial expression than Principal Component Analysis method. Usually, the various methods of face recognition including Fisherface method give equal importance in determining the face to be recognized, regardless of typicalness. The main point here is that the proposed method assigns a feature vector transformed by PCA to fuzzy membership rather than assigning the vector to particular class. In this method, fuzzy membership degrees are obtained from FKNN(Fuzzy K-Nearest Neighbor) initialization. Experimental results show better recognition performance than other methods for ORL and Yale face databases.

Combining Dynamic Time Warping and Single Hidden Layer Feedforward Neural Networks for Temporal Sign Language Recognition

  • Thi, Ngoc Anh Nguyen;Yang, Hyung-Jeong;Kim, Sun-Hee;Kim, Soo-Hyung
    • International Journal of Contents
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    • v.7 no.1
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    • pp.14-22
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    • 2011
  • Temporal Sign Language Recognition (TSLR) from hand motion is an active area of gesture recognition research in facilitating efficient communication with deaf people. TSLR systems consist of two stages: a motion sensing step which extracts useful features from signers' motion and a classification process which classifies these features as a performed sign. This work focuses on two of the research problems, namely unknown time varying signal of sign languages in feature extraction stage and computing complexity and time consumption in classification stage due to a very large sign sequences database. In this paper, we propose a combination of Dynamic Time Warping (DTW) and application of the Single hidden Layer Feedforward Neural networks (SLFNs) trained by Extreme Learning Machine (ELM) to cope the limitations. DTW has several advantages over other approaches in that it can align the length of the time series data to a same prior size, while ELM is a useful technique for classifying these warped features. Our experiment demonstrates the efficiency of the proposed method with the recognition accuracy up to 98.67%. The proposed approach can be generalized to more detailed measurements so as to recognize hand gestures, body motion and facial expression.

The Symbolic Meaning and Values Portrayed In Models' Characteristics in Fashion Advertisements

  • Kwon, Gi-Young;Helvenston, Sally I.
    • International Journal of Human Ecology
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    • v.7 no.2
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    • pp.29-41
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    • 2006
  • Various current events provide evidence that society is undergoing changes in perceptions of social relationships. Specifically, visual media in the form of advertisements can convey images which reflect society's values and concepts about role relationships. The purpose of this research was to examine ads in fashion magazines to determine what types of model roles and role relationships typically appear in fashion advertising which can mirror society's values. A content analysis was conducted of ads obtained from US Vogue and US GQ for the year 2002. Six kinds of roles/relationships were found: (1) Narcissism (representing self absorption), (2) sexually enticing opposite-sex relationships, (3) close/romantic same-sex relationships, (4) friend relationships, (5) family relationships, and (6) independent relationships. Of these, narcissism predominated, however, a small number of sexually provocative ads appeared as well as same-sex romantic relationships. Because sole (single) models were more typical, they also were examined to determine ways in which they relate to the audience. Characteristics examined included body presentation & pose, eye gaze, and facial expression. Direct eye gaze was the typical way to engage the audience. Gender differences were apparent: smiling was more typical of women, indifference for men. The symbolic meaning and values investigated from this research are the blurring of gender identity portrayed in homosexual imagery, family values, and the value of youth. The consistency of models' race in ads does not portray the diversity reflected in the demographic census.

Evaluation of Histograms Local Features and Dimensionality Reduction for 3D Face Verification

  • Ammar, Chouchane;Mebarka, Belahcene;Abdelmalik, Ouamane;Salah, Bourennane
    • Journal of Information Processing Systems
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    • v.12 no.3
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    • pp.468-488
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    • 2016
  • The paper proposes a novel framework for 3D face verification using dimensionality reduction based on highly distinctive local features in the presence of illumination and expression variations. The histograms of efficient local descriptors are used to represent distinctively the facial images. For this purpose, different local descriptors are evaluated, Local Binary Patterns (LBP), Three-Patch Local Binary Patterns (TPLBP), Four-Patch Local Binary Patterns (FPLBP), Binarized Statistical Image Features (BSIF) and Local Phase Quantization (LPQ). Furthermore, experiments on the combinations of the four local descriptors at feature level using simply histograms concatenation are provided. The performance of the proposed approach is evaluated with different dimensionality reduction algorithms: Principal Component Analysis (PCA), Orthogonal Locality Preserving Projection (OLPP) and the combined PCA+EFM (Enhanced Fisher linear discriminate Model). Finally, multi-class Support Vector Machine (SVM) is used as a classifier to carry out the verification between imposters and customers. The proposed method has been tested on CASIA-3D face database and the experimental results show that our method achieves a high verification performance.

Efficient Emotional Relaxation Framework with Anisotropic Features Based Dijkstra Algorithm

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.4
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    • pp.79-86
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    • 2020
  • In this paper, we propose an efficient emotional relaxation framework using Dijkstra algorithm based on anisotropic features. Emotional relaxation is as important as emotional analysis. This is a framework that can automatically alleviate the person's depression or loneliness. This is very important for HCI (Human-Computer Interaction). In this paper, 1) Emotion value changing from facial expression is calculated using Microsoft's Emotion API, 2) Using these differences in emotion values, we recognize abnormal feelings such as depression or loneliness. 3) Finally, emotional mesh based matching process considering the emotional histogram and anisotropic characteristics is proposed, which suggests emotional relaxation to the user. In this paper, we propose a system which can recognize the change of emotion easily by using face image and train personal emotion by emotion relaxation.

Analysis of User's Eye Gaze Distribution while Interacting with a Robotic Character (로봇 캐릭터와의 상호작용에서 사용자의 시선 배분 분석)

  • Jang, Seyun;Cho, Hye-Kyung
    • The Journal of Korea Robotics Society
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    • v.14 no.1
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    • pp.74-79
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    • 2019
  • In this paper, we develop a virtual experimental environment to investigate users' eye gaze in human-robot social interaction, and verify it's potential for further studies. The system consists of a 3D robot character capable of hosting simple interactions with a user, and a gaze processing module recording which body part of the robot character, such as eyes, mouth or arms, the user is looking at, regardless of whether the robot is stationary or moving. To verify that the results acquired on this virtual environment are aligned with those of physically existing robots, we performed robot-guided quiz sessions with 120 participants and compared the participants' gaze patterns with those in previous works. The results included the followings. First, when interacting with the robot character, the user's gaze pattern showed similar statistics as the conversations between humans. Second, an animated mouth of the robot character received longer attention compared to the stationary one. Third, nonverbal interactions such as leakage cues were also effective in the interaction with the robot character, and the correct answer ratios of the cued groups were higher. Finally, gender differences in the users' gaze were observed, especially in the frequency of the mutual gaze.

Differences of Aesthetic Experience Response Code by Player's Experience Level in Adventure Game (어드벤처 게임에서 플레이어 경험수준별 미적경험 반응코드 차이)

  • Choi, GyuHyeok;Kim, Mijin
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.3-12
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    • 2020
  • Player experience study includes the behavior and psychological responses of player to game content. And, it focuses on the player's aesthetic experience for specific game elements rather than comprehensive game experiences. This paper presents the player's aesthetic experience data derived from the gameplay process as a code, and analyzes the aesthetic experience data by player experience level for adventure games. These researching results might complement the limitations of existing game analysis research, and provide practical data which creator could apply at the design stage of game.

Measurement Method on Aesthetic Experience of Game Player (게임플레이어의 미적경험 데이터 측정방법)

  • Choi, Gyu-Hyeok;Kim, Mi-Jin
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.5
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    • pp.207-215
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    • 2020
  • Studies on aesthetic experience in games mostly focus on engineering approach centered on structural determination of specific target within the game as well as humanistic·social approach in forms of artistic conversation on game play experience. This paper have established a theoretic guideline regarding the progress of aesthetic experience which allows analysis from the perspective of player experience acquired during game play. Based on such guideline, the study classifies cognitive data (Eye-Tracking, Playing Action, Facial Expression) on aesthetic experience and suggests the methods to measure such data. By deducing errors and points to be considered related to measuring methods through pilot tests, this study will contribute to the execution of empirical study focused on player perspective.

Pose and Expression Invariant Alignment based Multi-View 3D Face Recognition

  • Ratyal, Naeem;Taj, Imtiaz;Bajwa, Usama;Sajid, Muhammad
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.10
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    • pp.4903-4929
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    • 2018
  • In this study, a fully automatic pose and expression invariant 3D face alignment algorithm is proposed to handle frontal and profile face images which is based on a two pass course to fine alignment strategy. The first pass of the algorithm coarsely aligns the face images to an intrinsic coordinate system (ICS) through a single 3D rotation and the second pass aligns them at fine level using a minimum nose tip-scanner distance (MNSD) approach. For facial recognition, multi-view faces are synthesized to exploit real 3D information and test the efficacy of the proposed system. Due to optimal separating hyper plane (OSH), Support Vector Machine (SVM) is employed in multi-view face verification (FV) task. In addition, a multi stage unified classifier based face identification (FI) algorithm is employed which combines results from seven base classifiers, two parallel face recognition algorithms and an exponential rank combiner, all in a hierarchical manner. The performance figures of the proposed methodology are corroborated by extensive experiments performed on four benchmark datasets: GavabDB, Bosphorus, UMB-DB and FRGC v2.0. Results show mark improvement in alignment accuracy and recognition rates. Moreover, a computational complexity analysis has been carried out for the proposed algorithm which reveals its superiority in terms of computational efficiency as well.