• Title/Summary/Keyword: face tracking

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Respiration Rate Measurement based on Motion Compensation using Infrared Camera (열화상 카메라를 이용한 움직임 보정 기반 호흡 수 계산)

  • Kwon, Jun Hwan;Shin, Cheung Soo;Kim, Jeongmin;Oh, Kyeong Taek;Yoo, Sun Kook
    • Journal of Korea Multimedia Society
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    • v.21 no.9
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    • pp.1076-1089
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    • 2018
  • Respiration is the process of moving air into and out of the lung. Respiration changes the temperature in the chamber while exchanging energy. Especially the temperature of the face. Respiration monitoring using an infrared camera measures the temperature change caused by breathing. The conventional method assumes that motion is not considered and measures respiration. These assumptions can not accurately measure the respiration rate when breathing moves. In addition, the respiration rate measurement is performed by counting the number of peaks of the breathing waveform by displaying the position of the peak in a specific window, and there is a disadvantage that the breathing rate can not be measured accurately. In this paper, we use KLT tracking and block matching to calibrate limited weak movements during breathing and extract respiration waveform. In order to increase the accuracy of the respiration rate, the position of the peak used in the breath calculation is calculated by converting from a single point to a high resolution. Through this process, the respiration signal could be extracted even in weak motion, and the respiration rate could be measured robustly even in various time windows.

Design of Avatar-based Game System for Immersion Improvement in Entertainment Space (엔터테인먼트 공간에서 몰입감 증대를 위한 아바타 기반 게임 시스템 설계)

  • Park, Myun-Jin;Park, Chang-Bum;Paik, Doo-Won;Kim, Kyu-Jung
    • Journal of Korea Game Society
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    • v.10 no.1
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    • pp.25-34
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    • 2010
  • The entertainment has been quite affected by the development of scientific technology, so that the kind of contents and the type of enjoyment entertained to the people has been versatile and changed. As this trend goes on, the expectation level of the entertainment becomes gradually increased for the people's point of view. The proposed system can be designated as a physically recognizable 3D dancing game in which the avatar resembling the participant dances as tracking the face of the game participant. By the result of the survey, it can conclude that the proposed game system would be expected as a new and fascinating game rather than the currently available games due to the fact that it will give more interests and self-involvement since augmented experience in entertainment is provided.

Performance Comparison of Skin Color Detection Algorithms by the Changes of Backgrounds (배경의 변화에 따른 피부색상 검출 알고리즘의 성능 비교)

  • Jang, Seok-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.3
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    • pp.27-35
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    • 2010
  • Accurately extracting skin color regions is very important in various areas such as face recognition and tracking, facial expression recognition, adult image identification, health-care, and so forth. In this paper, we evaluate the performances of several skin color detection algorithms in indoor environments by changing the distance between the camera and the object as well as the background colors of the object. The distance is from 60cm to 120cm and the background colors are white, black, orange, pink, and yellow, respectively. The algorithms that we use for the performance evaluation are Peer algorithm, NNYUV, NNHSV, LutYUV, and Kimset algorithm. The experimental results show that NNHSV, NNYUV and LutYUV algorithm are stable, but the other algorithms are somewhat sensitive to the changes of backgrounds. As a result, we expect that the comparative experimental results of this paper will be used very effectively when developing a new skin color extraction algorithm which are very robust to dynamic real environments.

A Recognition Framework for Facial Expression by Expression HMM and Posterior Probability (표정 HMM과 사후 확률을 이용한 얼굴 표정 인식 프레임워크)

  • Kim, Jin-Ok
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.3
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    • pp.284-291
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    • 2005
  • I propose a framework for detecting, recognizing and classifying facial features based on learned expression patterns. The framework recognizes facial expressions by using PCA and expression HMM(EHMM) which is Hidden Markov Model (HMM) approach to represent the spatial information and the temporal dynamics of the time varying visual expression patterns. Because the low level spatial feature extraction is fused with the temporal analysis, a unified spatio-temporal approach of HMM to common detection, tracking and classification problems is effective. The proposed recognition framework is accomplished by applying posterior probability between current visual observations and previous visual evidences. Consequently, the framework shows accurate and robust results of recognition on as well simple expressions as basic 6 facial feature patterns. The method allows us to perform a set of important tasks such as facial-expression recognition, HCI and key-frame extraction.

A Study of Network Forensics related to Internet Criminal at UCC (UCC와 관련된 인터넷 범죄에 대한 네트워크 포렌식 연구)

  • Lee, Gyu-An;Park, Dea-Woo;Shin, Young-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.2
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    • pp.143-151
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    • 2008
  • 74% of Internet users use the UCC, and You Tube using firearms in a crime occurred. Internet crime occurred in the online, non-face transaction, anonymous, encapsulation. In this paper, we are studied a Network Forensic Way and a technique analyze an aspect criminal the Internet haying appeared at Internet UCC, and to chase. Study ID, IP back-tracking and position chase through corroborative facts collections of the UCC which used UCC search way study of the police and a public prosecutor and storage way and network forensic related to crimes of Internet UCC. Proof data encrypt, and store, and study through approach control and user authentication so that they are adopted to legal proof data through integrity verification after transmission and storages. This research via the Internet and criminal conspiracy to block the advance promotion, and for the criminal investigative agencies of the Internet will contribute to the advancement forensics research.

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View-switchable High-Definition Multi-View Broadcasting over IP Networks (IP 네트워크에서 시점전환이 가능한 고화질 다시점 방송 시스템)

  • Lee, Seok-Hee;Lee, Ki-Young;Kim, Man-Bae;Han, Chung-Shin;Yoo, Ji-Sang;Kim, Jong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.4
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    • pp.205-212
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    • 2007
  • In this paper, we present a prototype of view-switchable high-definition (HD) multi-view video transmission system. One of the major bottlenecks for the multi-view broadcasting system has been the hardware cost and transmission bandwidth. The proposed system focuses on software-based design, transmission over IP multicast networks, and flexible system configuration to address aforementioned problems. In the proposed system, we implement software stereo HD multiplexing, demultipiexing and decoding, and take advantage of high-speed broadband convergence networks to deliver HD video in real-time. Moreover, the proposed system can be scalable and flexible in terms of the number of views. Furthermore, in order to display any multiview video on 3D display monitor, a face tracking system is integrated to our system. Therefore, users can watch the different stereoscopic video at its related locations.

Gaze Detection Based on Facial Features and Linear Interpolation on Mobile Devices (모바일 기기에서의 얼굴 특징점 및 선형 보간법 기반 시선 추적)

  • Ko, You-Jin;Park, Kang-Ryoung
    • Journal of Korea Multimedia Society
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    • v.12 no.8
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    • pp.1089-1098
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    • 2009
  • Recently, many researches of making more comfortable input device based on gaze detection technology have been performed in human computer interface. Previous researches were performed on the computer environment with a large sized monitor. With recent increase of using mobile device, the necessities of interfacing by gaze detection on mobile environment were also increased. In this paper, we research about the gaze detection method by using UMPC (Ultra-Mobile PC) and an embedded camera of UMPC based on face and facial feature detection by AAM (Active Appearance Model). This paper has following three originalities. First, different from previous research, we propose a method for tracking user's gaze position in mobile device which has a small sized screen. Second, in order to detect facial feature points, we use AAM. Third, gaze detection accuracy is not degraded according to Z distance based on the normalization of input features by using the features which are obtained in an initial user calibration stage. Experimental results showed that gaze detection error was 1.77 degrees and it was reduced by mouse dragging based on the additional facial movement.

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Estimating Location in Real-world of a Observer for Adaptive Parallax Barrier (적응적 패럴랙스 베리어를 위한 사용자 위치 추적 방법)

  • Kang, Seok-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.12
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    • pp.1492-1499
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    • 2019
  • This paper propose how to track the position of the observer to control the viewing zone using an adaptive parallax barrier. The pose is estimated using a Constrained Local Model based on the shape model and Landmark for robust eye-distance measurement in the face pose. Camera's correlation converts distance and horizontal location to centimeter. The pixel pitch of the adaptive parallax barrier is adjusted according to the position of the observer's eyes, and the barrier is moved to adjust the viewing area. This paper propose a method for tracking the observer in the range of 60cm to 490cm, and measure the error, measurable range, and fps according to the resolution of the camera image. As a result, the observer can be measured within the absolute error range of 3.1642cm on average, and it was able to measure about 278cm at 320×240, about 488cm at 640×480, and about 493cm at 1280×960 depending on the resolution of the image.

Improvement of Indoor Positioning Accuracy using Smart LED System Implementation (스마트 LED 시스템을 이용한 실내위치인식 정밀도 개선)

  • Lee, Dong Su;Huh, Hyeong Seok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.786-791
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    • 2021
  • In this paper, in order to minimize limitations such as signal interference and positioning errors in existing indoor positioning systems, a smart LED-based positioning system for excellent line-of-sight radio environments and precise location tracking is proposed to improve accuracy. An IEEE 802.4 Zigbee module is mounted on the SMPS board of a smart LED; RSSI and LQI signals are received from a moving tag, and the system is configured to transmit the measured data to the positioning server through a gateway. For the experiment, the necessary hardware, such as the gateway and the smart LED module, were separately designed, and the experiment was conducted after configuring the system in an external field office. The positioning error was within 70cm as a result of performing complex calculations in the positioning server after transmitting a vector value of the moving object obtained from the direction sensor, together with a signal from the moving object received by the smart LED. The result is a significantly improved positioning error, compared to an existing short-range wireless communications-based system, and shows the level at which commercial products can be implemented.

Acquisition of Region of Interest through Illumination Correction in Dynamic Image Data (동영상 데이터에서 조명 보정을 사용한 관심 영역의 획득)

  • Jang, Seok-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.3
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    • pp.439-445
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    • 2021
  • Low-cost, ultra-high-speed cameras, made possible by the development of image sensors and small displays, can be very useful in image processing and pattern recognition. This paper introduces an algorithm that corrects irregular lighting from a high-speed image that is continuously input with a slight time interval, and which then obtains an exposed skin color region that is the area of interest in a person from the corrected image. In this study, the non-uniform lighting effect from a received high-speed image is first corrected using a frame blending technique. Then, the region of interest is robustly obtained from the input high-speed color image by applying an elliptical skin color distribution model generated from iterative learning in advance. Experimental results show that the approach presented in this paper corrects illumination in various types of color images, and then accurately acquires the region of interest. The algorithm proposed in this study is expected to be useful in various types of practical applications related to image recognition, such as face recognition and tracking, lighting correction, and video indexing and retrieval.