• 제목/요약/키워드: extended TAM

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확장된 기술수용모델에 따른 그룹웨어의 사용의도에 영향을 미치는 요인 (The Extended TAM(Technology Acceptance Model) and Groupware Usage Intention)

  • 함유근;이석준;안준모
    • Journal of Information Technology Applications and Management
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    • 제13권4호
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    • pp.89-107
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    • 2006
  • With the increased importance of groupware in organizations, groupware acceptance is regarded as an important outcome in the efforts of firms to leverage the potential of this information technology in their business activities and strategies. Despite significant investments in groupware, considerable diversity exists in how well firms have been able to implement groupware and leverage the business value of groupware. This study identifies important factors influencing user acceptance of groupware by extending TAM(Technology Acceptance Model) which includes perceived control, intrinsic motivation, and concentration as well as perceived ease of use and perceived usefulness from original TAM. The proposed model is tested in an organization among 104 employees using previous research measurements. According to the findings from the study, the usage intention of groupware can be explained by intrinsic motivation, perceived control, perceived ease of use, and Perceived usefulness. However, it fails to explain the effect of concentration on the intention.

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Technological and Personal Factors of Determining the Acceptance of Wrist-Worn Smart Devices

  • Kim, Sun Jin;Cho, Jaehee
    • Asian Journal for Public Opinion Research
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    • 제7권3호
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    • pp.143-168
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    • 2019
  • With much attention being paid to the rapid growth of wrist-worn smart devices, this study aimed to examine the micro-processes that determine an individual's adoption of smart bands and smartwatches. Primarily relying on the theoretical background of the extended technology acceptance model (TAM II), this study explored relationships between three groups of predictors-social, personal, and device-oriented-and the three main components of the original TAM: perceived usefulness (PU), perceived ease of use (PEOU), and behavioral intention (BI). Results from the path analysis indicated multiple factors played significant roles in increasing the PU, PEOU, and BI of wristworn smart devices: subjective norms, social image, self-efficacy, perceived service diversity, and perceived reasonable cost. The main findings from this research contribute to significantly improving the understanding of the main factors leading people to adopt wrist-worn smart devices.

교수자의 스마트학습 수용 : TAM 모형을 중심으로 (Instructor's Smart Learning Acceptance : Focusing on TAM Model)

  • 김도관;이현창;이양원;신성윤
    • 한국정보통신학회논문지
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    • 제20권6호
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    • pp.1081-1086
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    • 2016
  • 다양한 멀티미디어를 활용한 스마트 학습이 학습 현장에서 활용되는 가운데, 본 연구에서는 교수자들의 스마트 학습에 대한 수용을 기술 수용 모형인 TAM을 적용하여 살펴보고자 하였다. 기존에 TAM 모형에 본 연구에서는 기술 수용의 사전적 영향 요인으로 작용할 수 있는 외부 환경에서의 스마트 학습할용에 대한 압력과 스마트 기기를 통한 학습에 있어서 교수자들의 자기효능감을 추가하여 총 7개의 변수를 포함하는 확장 모형을 제시하고 실증 분석을 통해 이를 검증하고자 하였다. 실증분석을 위해 2016년 3월 한 달 동안 설문조사가 이루어졌으며, 수거된 총 167부의 응답 중 분석을 위해 총 143부가 사용되었다. 구조방정식 모형을 통한 분석의 결과 총 10개의 경로 중 9개가 유의한 관계를 나타내고 있다. 앞으로 연구결과를 활용하여 학습자 관점에서의 멀티미디어 활용을 통한 학습 환경의 문제점과 수용에 대한 제언을 하고자 한다.

확장된 혁신기술수용모델을 이용한 웨어러블 컴퓨터의 수용에 관한 연구 (A Study on the Acceptance of Wearable Computers based on the Extended Technology Acceptance Model)

  • 이현미
    • 복식문화연구
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    • 제17권6호
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    • pp.1155-1172
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    • 2009
  • Wearable computers can be defined as next generation clothing integrated with various digital functions and devices. Unlike existing computers, they are viewed as human-centric computers customized for information utilization and other specific human needs. This study is intended to discover how consumers are accepting wearable computers, which are different from existing computers, based on Technology Acceptance Model(TAM) and to extend the model by adding variable regarding acceptance of wearable computers. A total of 683 copies of questionnaires, distributed to those aged 19 and older, both male and female, were collected online. The data was statistically analyzed for this study using the extended TAM. In order to test hypotheses, the structural equation model using the Lisrel 8.30 version was performed. For analyzing constructs(or traits) of research model, exploratory factor was conducted and the measurement model was assessed from the result. Reliability was assessed through confirmatory factor analysis and the calculation of Cronbach's alpha coefficients. Overall, model fit was assessed by statistical indexes: Chi-square value, GFI, AGFI, and RMR. This study analyzed the process of acceptance of wearable computers with the extended TAM that includes a variable, perceived value, on the basis of previous studies. The results of the analysis revealed that attitude toward wearable computer was directly influenced by perceived usefulness and perceived value but indirectly influenced by perceived ease of use. Acceptance intention of the wearable computer was directly influenced by perceived value and attitude toward wearable computer. To be more specific, perceived usefulness was significantly correlated with both attitude toward wearable computer and acceptance intention of the wearable computer. Perceived value was also significantly correlated with both attitude toward wearable computer and acceptance intention of the wearable computer. The results of this study also suggested that perceived ease of use was actually a causal antecedent to perceived usefulness and perceived value. This research revealed that extended TAM to investigate the acceptance of wearable computer was appropriate. This study is intended to provide a theoretical framework for adoption of wearable computer and suggest empirical analysis that can serve as a guide for wearable computer.

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모바일 패션 쇼핑 특성이 소비자의 구매의도에 미치는 영향 - 기술수용모델(Technology Acceptance Model)을 적용 - (The Effect of Mobile Fashion Shopping Characteristics on Consumer's Purchase Intention - Applying the Technology Acceptance Model -)

  • 채진미
    • 한국의류산업학회지
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    • 제18권1호
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    • pp.38-47
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    • 2016
  • This research analyzes the influence of mobile commerce characteristics on consumer's purchase intention using a theoretical Technology Acceptance Model (TAM) constructed on previous studies and a review of the literature to explain the effect of mobile fashion shopping characteristics on consumer's purchase intention. In constructing structural equation model, Mobile commerce characteristics variables such as 'security', 'enjoyment', and 'personalization' were selected as external variables affecting TAM. A questionnaire was distributed to consumers in their 20's-30's who had purchased fashion products using a mobile shopping channel. Statistical methods of confirmatory factor analysis, correlation, and covariance structural analysis using Amos 19.0 package were employed for the analysis of 453 effective data responses. The results were as follows. First, extended TAM was shown be the appropriate model to explain the influence of mobile commerce characteristics on consumer's purchase intention in mobile fashion shopping. Second, 'security' had a significant positive influence on perceived usefulness (PU), however it affected perceived ease of use (PEOU) negatively. Third, 'enjoyment' had a significant influence only on PEOU, while 'personalization' was found to affect both PEOU and PU significantly. Fourth, PEOU affected PU significantly. Finally, both PEOU and PU had a significant influence on consumer's purchase intention.

Factors Influencing Behavioral Intention to Use Online Learning Systems from Student's Perspective: An Extended TAM Model

  • 양이;김민용
    • 한국정보시스템학회지:정보시스템연구
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    • 제32권4호
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    • pp.95-118
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    • 2023
  • Purpose This study employed the Technology Acceptance Model (TAM) to understand students' acceptance of online learning systems. Specifically, this study investigated the factors influencing the behavioral intention of South Korean major university students to use online learning systems for educational purposes in the period when their university life had largely returned to the state it was in before the COVID-19 pandemic. Design/methodology/approach This study examined the impact of four external factors: self-efficacy, personal innovativeness, perceived enjoyment, and system quality, on two TAM constructs: perceived ease of use and perceived usefulness. Additionally, this study explored how perceived ease of use and perceived usefulness affect the behavioral intention to use online learning systems. We conducted an online-based survey using a structured questionnaire. The data collected from the survey were then subjected to Structural Equation Modeling (SEM) analysis to test the study's hypotheses and examine the relationships among the various constructs. Findings The findings reveal that perceived usefulness and ease of use significantly influence students' behavioral intentions to use online learning systems. Furthermore, factors of self-efficacy, perceived enjoyment, and system quality positively affect perceived usefulness and ease of use. Notably, personal innovativeness impacts ease of use but not perceived usefulness.

스마트 등산복에 대한 구매의도와 영향요인 분석 : 확장된 기술수용모형(TAM)을 바탕으로 (A Study on The Influencing Factors of Purchase Intention for Smart Mountaineering Garments : An Extended Technology Acceptance Model)

  • 박재민;이정수
    • 디지털융복합연구
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    • 제10권10호
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    • pp.261-275
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    • 2012
  • 최근 등산객이 급속히 늘어나면서 등산복에 대한 소비자의 욕구도 다양화되고 있다. 또 이를 충족시키기 위해 다양한 기능의 스마트 등산복이 출시되고 있다. 스마트 등산복은 기존 등산복이 제공하는 착용감이나 소재적 특성을 넘어서 다양한 기능성을 제공할 수 있으며, 미래 등산복 시장에서 주요 제품이 될 것으로 기대된다. 본 연구는 기술수용모형(TAM)을 바탕으로 스마트 등산복의 구매의도에 영향을 미치는 요인을 분석하였다. 이를 위하여 20-61세의 등산 경험이 있는 남녀 641명을 온라인 설문조사하였다. 또 기존 TAM 연구에서 제시된 선행변인 외에 유행관여를 추가하고, 기술혁신성에 보건성이나 기계적 기능을 고려하여 확장된 TAM모형을 도입하였다. 분석 결과, 자기효능감은 지각된 유용성, 지각된 사용용이성, 지각된 즐거움에 모두 영향을 미치고, 의복관여는 지각된 사용용이성에, 유행관여는 지각된 유용성에 영향을 미치는 것으로 나타났다. 또한 지각된 사용용이성은 지각된 유용성과 지각된 즐거움 모두에 영향을 주었고, 지각된 유용성과 지각된 즐거움은 구매의도에 직접 영향을 주는 것으로 나타났다. 분석 결과, 등산복이 첨단제품으로서 고객의 자기효능감과 유행관여에 결합되어야 하고, 동시에 의복의 일종이라는 전통적인 이미지를 탈피할 때 스마트 등산복의 기능성과 유용성이 소비자에게 인식될 수 있다는 함의를 도출할 수 있었다.

공공기관의 지식관리시스템 수용모형에 관한 실증적 연구 (An Empirical Study on the Acceptance of Knowledge Management Systems in Public Institutions : Using Technology Acceptance Model)

  • 정대율;서정선
    • 한국정보시스템학회지:정보시스템연구
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    • 제13권2호
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    • pp.22-48
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    • 2004
  • Information systems that are not used cannot be useful. In order to increase user acceptance, it is necessary to understand why people accept or reject information systems. Technology Acceptance Model(TAM) is one of the most influential research models for studying determinants how users accept information systems. Recently, Knowledge Management Systems(KMS) have become important components of corporate systems as the foundation of industrialized economics has shifted from natural resources to knowledge assets. This paper applies TAM to investigate users' acceptance of KMS in public administration institutions. It sampled 182 users who had experience in using KMS. Many empirical researches have suggested that TAM can be integrated with other organizational theories to improve its predictive and explanatory ower. We extended the basic TAM by the integration of appraisal and reward satisfaction theory. There are many external variables that influence the perception and the belief of system users. We introduced two external variables(job characteristics, IT self-efficacy) and one additional perception variable, perceived appraisal and reward(PAR) in the basic TAM model. The LISREL model analysis is used for finding out the causality among variables and testing the model fitness. As result, The IT self-efficacy influences to the perceived ease of use(PEOU) and the PAR, and the PEOU influences directly to the perceived usefulness(PU), the PAR, and the attitude toward KMS. The KMS participation intention(PI) was influenced by the PAR and the attitude directly,andbythePEOUindirectly. Finally, this paper suggests some guidelines for the adoption of KMS in public sectors on the basis of the study results.

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모바일게임 플레이 의도의 영향요인 연구 (A Model of User Adoption of Mobile Games)

  • 한광현;김태웅
    • Asia pacific journal of information systems
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    • 제16권2호
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    • pp.123-141
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    • 2006
  • Mobile games have emerged as the most innovative entertainment technology, adding new revenue streams, taking advantage of the potential of wireless applications and service offerings. Mobile games, as well as PC games, Video games and online games, offer a unique value for users in providing an exciting digital experience in virtual worlds. The overall trend for mobile games is towards bigger, more colorful, more involving and exciting contents, which might build upon the developing capabilities of mobile phones and networks, in order to bring new styles, concepts and experiences of game play to the users. In this paper, we investigate the factors influencing the usage and acceptance of the mobile games, based on the extended version of the Technology Acceptance Model (TAM). Based on data collected from online survey, we show that perceived usefulness, ease of use are the major determinants for mobile game users to play games. Four factors, including ease of use, self-expressiveness, visibility, and innovativeness are empirically shown to determine the level of perceived usefulness; additionally, innovativeness and facilitating conditions are shown to directly affect ease of use. Based upon the statistical results, some useful guidelines for game development and market penetration strategies are also provided.

전자무역의 활용수준과 성과 분석을 위한 통합 모형에 관한 실증연구 (An Empirical Analysis of Utilization and Performance of e-Trade with an Integrated Acceptance Model)

  • 손태규;홍사능
    • 무역상무연구
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    • 제53권
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    • pp.233-264
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    • 2012
  • This study proposes and verifies an integrated model that reflects and helps to explain complexities and comprehensiveness of e-Trade in practice. The primary objective was to widen and deepen our understanding about the phenomena of paperless trading which will enable us to formulate an effective means to promote the adoption and utilization of e-Trade infrastructure. This investigation combined and extended the theories and models of TAM, TOE framework, and TTF in order to identify and hypothesize the causal relationships between factors of technology, organization and environment, and the usage level and performance of e-Trade. The previous research on e-Trade was reviewed and incorporated into the extended model. The integrated model was tested based on the survey data collected from a sample of 417 trading firms. Overall, the regression and path analysis demonstrated the usefulness of the proposed model as a conceptual framework for better understanding and explanation of e-Trade. The result of the analysis implies the relevancy of the factors of technology, organization and environment for facilitating usage of and increasing performance of e-Trade. However, rejection of a few hypothesized relationships implies the necessity of extensive promotion and education about the related laws and regulations, and education, supervision and incentives for e-Trade practitioners.

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