• 제목/요약/키워드: explorative study

검색결과 133건 처리시간 0.026초

플랫폼 기반 비즈니스 모델의 진화방향에 관한 연구 (Research on Evolution direction of Platform based business model)

  • 진동수
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2012년도 추계학술대회
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    • pp.533-535
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    • 2012
  • 본 연구에서는 플랫폼 비즈니스 모델의 진화방향에 대한 탐색적 사례연구를 수행하고자 한다. 이를 위하여 플랫폼 비즈니스와 비즈니스 모델에 대하여 각각 정의하고, 대표적인 플랫폼 비즈니스 모델을 선택하고 새로운 기술적 변화 요인과 상호작용하는 가운데, 플랫폼 비즈니스가 어떠한 변화방향을 가지고 진화하게 되는지에 대하여 제시하고자 한다.

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Entrepreneurial Learning and Indian Tech Startup Survival: An Empirical Investigation

  • Krishna, HS
    • Asian Journal of Innovation and Policy
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    • 제7권1호
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    • pp.55-78
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    • 2018
  • This paper investigates the linkage between the mode of transformation of entrepreneurial learning into outcomes and the subsequent impact of these learning outcomes in enhancing the survival of high-tech startups in India. The study uses data from 45 high-tech startups headquartered across different locations in India for the purpose of analysis. Survival Analysis of the data is conducted to determine which mode of learning transformation and what type of en trepreneurial decision making preference have a significant influence on the survival of Indian high-tech startups and to what extent do they impact their survival. The results indicate that entrepreneur's prior startup experience, explorative mode of learning transformation, causal decision making of the entrepreneur and availability of funding for the startup as the key factors that reduce the time to survival of Indian high-tech startups. They also provide key insights on how these factors impact the startup survival in this region.

연구조직에 있어서 창조경영시스템의 구조모형 설계 (Designing A Structural Model of Creativity Management System in R&D Organization)

  • 권철신;이승현
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 2002년도 춘계공동학술대회
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    • pp.216-220
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    • 2002
  • The main objective of this studty is to design a conceptual framework of ${\ulcorner}Creativity\;Management\;System:\;CMS{\lrcorner}$. This study consists of (1) defining concept of CMS (2) sellecting ${\ulcorner}Structuring\;method{\lrcorner}$ for designing CMS (3) designing ${\ulcorner}Conceptual\;Framework{\lrcorner}$ for CMS. A conceptual framework of the CMS was designed by system design method based on ${\ulcorner}Normative\;approach{\lrcorner}$, and ${\ulcorner}Explorative\;approach{\lrcorner}$; that is ${\ulcorner}Ddeductive\;method{\lrcorner}$ and this is ${\ulcorner}Inductive\;method{\lrcorner}$.

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국내 u-비즈니스 표준화 추진전략에 관한 탐색적 고찰 (An Explorative Study for Strategy of u-Business Standardization in Korea)

  • 백광현;석영기
    • 한국산학기술학회논문지
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    • 제7권6호
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    • pp.1371-1380
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    • 2006
  • 본 논문에서는 효과적인 u-비즈니스 표준화 작업을 수행하기 위한 차세대 u-비즈니스 표준화 추진전략을 제시하고자 하였다. 우선 u-비즈니스 기술 체계 및 표준화 요소를 제시하고, 각 분야별 표준화 현황과 문제점을 분석하여 국내 u-비즈니스 분야가 국제 경쟁에 뒤떨어지지 않고, 차세대 u-비즈니스 선도국가로 도약하기 위한 5대 u-비즈니스 표준화 추진정책을 제안하였다.

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센서 데이터베이스에서 효율적 공간지정 질의처리 기법 (Efficient Spatial Query Language for Sensor Database: An Explorative Study)

  • 박민지;김태훈;임종석;현순주
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2012년도 한국컴퓨터종합학술대회논문집 Vol.39 No.1(C)
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    • pp.39-41
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    • 2012
  • 센서 네트워크는 광범위한 지역에 분산된 센서 노드들로부터 환경 데이터를 수집하며, 이 데이터는 실생활의 다양한 애플리케이션에서 사용된다. 센서 네트워크에서의 데이터베이스는 전형적인 데이터베이스와 달리 시간적/공간적 질의를 효율적으로 처리할 수 있어야 한다. 그러나 기존의 센서 데이터베이스 연구에서는 특정 공간을 지정하기 위한 질의 언어 및 그 처리에 있어 한계점이 있다. 본 논문에서는 사용자 편의성을 증대시킨 공간지정 질의 및 처리 기법을 제시한다.

QUANTITATIVE ANALYSES USING 4D MODELS - AN EXPLORATIVE STUDY

  • Rogier Jongeling;Jonghoon Kim;Claudio Mourgues;Martin Fischer;Thomas Olofsson
    • 국제학술발표논문집
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    • The 1th International Conference on Construction Engineering and Project Management
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    • pp.830-835
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    • 2005
  • 4D models help construction planners to develop and evaluate construction plans. However, current analyses using 4D models are mainly visual and limit the quantitative comparison of construction alternatives. This paper explores the usefulness of extracting quantitative information from 4D models to support time-space analyses. We use two 4D models of an industry test case to illustrate how to analyze 4D content quantitatively (i.e., work space areas and distances between concurrent activities). This paper shows how these two types of 4D content can be extracted from 4D models to support 4D-based-analysis and novel presentation of construction planning information. We suggest further research to formalize the content of 4D models to enable comparative quantitative analyses of construction planning alternatives. Formalized 4D content will enable the development of reasoning mechanisms that automate 4D-model-based analyses and provide the information content for informative presentations of construction planning information.

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Marketing Communication and Synergy of Pentahelix Strategy on Satisfaction and Sustainable Tourism

  • CHAMIDAH, Nurul;GUNTORO, Budi;SULASTRI, Endang
    • The Journal of Asian Finance, Economics and Business
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    • 제7권3호
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    • pp.177-190
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    • 2020
  • This study aims to present explicit findings from an internal perspective, namely the interaction patterns of marketing communication between pentahelix elements and testing the expectations of tourists towards tourism activities through a simulation model between variables. This study is divided into two methods of analysis, namely qualitative explorative, where the study aims to invest in communication patterns and patterns of interaction between pentahelix stakeholders in Sitiwinangun Tourism Village, West Java, Indonesia with involve 17 informants who came from pentahelix elements (Government, academics, community, business and media). Second, quantitative method to measure the extent of effectiveness rather than collaboration activities and the role of marketing communication to tourist satisfaction is done by an analytical approach involving 30 tourists through customer satisfaction surveys. The results of this study illustrate that the involvement of each pentahelix element has not been maximized. The pattern of interaction and communication between elements also shows the gap between interests, expectations, and reality. This study provides a real picture that to realize a tourism program that is profitable, holistic, and sustainable requires collaboration that is wrapped with transparent and interactive communication patterns. The marketing communication concept approach combined with collaboration theory between stakeholders can be useful for sustainable tourism.

온라인 게임사이트 성공요인에 관한 연구 (Towards the Determinants of On-Line Game Sites)

  • 손달호;장경호
    • 한국정보시스템학회지:정보시스템연구
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    • 제20권4호
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    • pp.73-101
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    • 2011
  • This study tried to find the source of the success of on-line game sites and the way how the absorption and the satisfaction would have the relationship with the intention-to-use of on-line game sites. The primary purpose of this study is to establish the empirical model on the determinants of on-line game sites. The research model of this study will have insights which are trigger to the higher dimensions on the model and to the importance of the evaluation criterions of game sites. The suggestions of the study are as follows. First, the precedent factors of research model were tested for the commonality with explorative factor analysis and then tried the confirmative factor analysis. Thus, the determinants in this model will be used for further study without an evaluation. Second, the factors which have a most significant effect on the mediating factor like the absorption are a skill of user and an activity of community. Furthermore, the information quality of game sites was most significant in the satisfaction of user. Third, the most factors which included in the research model were significant to intention-to-use, however, the system quality did negatively significant.

Relationship Between Innovation Activities and Business Performance: A Case Study in Indonesia

  • ARIF, Muhammad Ridwan;HASAN, Dahsan
    • The Journal of Asian Finance, Economics and Business
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    • 제8권4호
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    • pp.307-315
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    • 2021
  • The study aims to investigate the relationship between innovation activities and business process performance in higher education institution (hereinafter referred to as "HEI") context. The data was collected using a survey and later analyzed through Partial Least Squares Structural Equation Modelling (PLSSEM) and SmartPLS software. A total of 50 questionnaires were submitted from respondents representing vocational study program management located in Makassar, Indonesia. The findings show that two hypotheses discussed in this study fit the empirical data. Specifically, the results show that there is a positive relationship between innovation activities and business process performance, involving two types of innovation activities, which are exploration activities and exploitation activities, within HEIs. Explorative activity is firmly related to exploitative activity, which furthermore links to business process performance within the HEIs observed. The results confirm that exploration activity can stimulate and lead the HEIs management to generate exploitation activity. For instance, capabilities to absorb knowledge from the external institution may lead this institution to generate advanced academic processes, as well as more efficient and effective managerial processes. The study also signifies ambidexterity capacity, suggesting that it may lead HEIs management to formulate proper strategies in achieving better performance and gaining competitive advantage.

3D 환경에서 가보 영상을 이용한 입체 시력 검사도구의 개발: 탐색적 연구 (The Development of Stereotest using Gabor Images in 3D Environment: An Explorative Study)

  • 감기택
    • 방송공학회논문지
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    • 제20권6호
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    • pp.901-911
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    • 2015
  • 최근 3D 디스플레이 환경들이 확대되면서 컴퓨터와 3D 디스플레이 장치들을 통해 개인의 입체 시력을 검사하려는 다양한 시도들이 제안되었다. 기존의 입체검사도구들에 비해 3D 디스플레이를 이용한 입체 시력 검사는 여러 장점들을 갖고 있지만, 3D TV나 모니터에서는 최소로 조작할 수 있는 양안시차의 한계가 1픽셀이다. 관찰거리가 짧은 pc 환경에서는 1 픽셀의 양안 시차 값은 정상 입체 시력을 구분해 낼 수 있는 기준보다 너무 크다. 본 연구에서는 이러한 문제를 극복하고자 가보 자극을 사용하여 1픽셀보다 작은 단위의 양안 시차를 제공할 수 있는 입체 검사 자극을 생성한 후 이 자극이 입체 시력 검사자극으로 적용가능한 지를 탐색적으로 살펴보았다. 넓은 범위의 시차를 1회만 측정하는 기존의 입체 시력 검사 대신에 좁은 범위의 시차 값에 대해 조건 당 10번의 반복 측정을 실시하여 각 개인별 정답률을 구하였다. 가보 영상을 사용한 검사결과의 신뢰도와 타당도를 살펴보기 위해 기존 입체 시력 검사에 사용되는 무선점 입체 자극을 이용한 검사 결과와 가보 영상을 이용한 검사결과를 비교하였고 그 결과 온건한 정도의 상관관계를 보여주었다. 또한 검사 결과가 얼마나 신뢰도운지를 평가하기 위해 약 1개월 후에 동일한 환경에서 가보 영상을 이용하여 입체 시력을 측정한 후, 두 검사 결과를 비교한 결과 높은 검사-재검사 신뢰도를 보였다. 이러한 결과는 가보 자극을 사용하여 입체 검사 도구를 개발하는 경우 충분히 신뢰로운 결과를 산출할 수 있음을 시사하는 것으로, 가보 자극은 충분한 관찰거리가 제공되지 않거나 혹은 매우 정밀한 단위로 입체 시력을 평가할 필요가 있는 상황에서 개인의 입체 시력을 평가하기에 적절한 자극임을 보여준다.