• 제목/요약/키워드: exhibitions

검색결과 437건 처리시간 0.022초

국내 어린이 기획전시공간의 전시연출 특성에 관한 연구 (A Study on Production of Domestic Special Exhibitions for Children)

  • 이경화
    • 한국디지털건축인테리어학회논문집
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    • 제9권2호
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    • pp.17-24
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    • 2009
  • Recently people show interest in cultural exhibition space targeting on children from the birth of children to play and education. Accordingly, lately the necessity of professional special exhibition space, which is composed of changeable program fit to the children trend of a growth period, and shows relatively more freedom and adaptability in directing the theme than permanent exhibition, have increased rapidly. Today the social importance of special exhibition for children is emphasized as an alternative that can provide efficiently the expression of freedom and the environment of experimental space which is not filled in existing academy or school. The necessity of special exhibition space for children is raising to the climax at this moment, this study has the meaning to analyze the direction of domestic special exhibition for children progressed in last 1 year, and then to suggest basic guide and direction for future plan of special exhibitions.

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Architectural Modernity in the Planning of Japanese Overseas Exhibitions in the West and the Colonized Korea

  • Jung, Yoonchun
    • Architectural research
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    • 제17권3호
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    • pp.101-108
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    • 2015
  • So far, the Japanese exhibitions in the colonized Korea, especially the Joseon Industrial Exhibition of 1915, haven't been studied sufficiently; they have been understood mainly as political propaganda to legitimize the Japanese colonization of the Korean peninsula; many scholars have agreed that Japan highlighted material developments in Korea under the benevolent guidance of Japan by displaying strong visual contrasts between the modern and the traditional. So, they only acknowledge colonial modernity; this perspective regards Western forms as the sole expression of architectural modernity, not only in the exhibition but also in the colonial space and time. However, to be on a par with the West, Japan started to develop a series of historical narratives in searching for its historical origins in Asia, and it also carried out archaeological investigations in the Korean peninsula around the early 1900s. I argue that the developed historical narratives with traditional Korean artworks and architecture (i.e. the shared historical origins between Japan and Korea) influence the architectural conditions of the 1915 exhibition. And, the status of traditional Korean architecture in the Japanese exhibition expresses architectural modernity in terms of showing historical progress.

전시회의 참가동기와 서비스품질이 참가자 만족에 미치는 영향 (The Impacts of Participation Motivation and Service Quality on Satisfaction of the Trade Exhibition Participants)

  • 김경남
    • 통상정보연구
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    • 제10권2호
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    • pp.211-232
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    • 2008
  • This research intends to explore two questions: 1) how the service qualities of trade exhibitions affect the participant's satisfaction, and 2) how participation motivation moderates the relationship's between the service quality and satisfaction. For this purpose, the service qualities were measured with respect to three components: 1) core services, 2) physical environments, and 3) personal services of trade exhibitions. The results showed that the core services had largest impact on the participant's satisfaction among three components. The influence of the personal services was next strong, and the impact of the physical environment was weakest. Participation motivation was shown to moderate the effects of core services and personal services on satisfaction, but its moderating impact on the relationship between physical environments and satisfaction was not observed.

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전시회 서비스에 대한 주최자의 중요도와 참관객의 만족도에 관한 연구 (A Study on the Exhibition Services Organizer's Perception and Participant's Satisfaction)

  • 이상미;권창희
    • 한국조리학회지
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    • 제11권3호
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    • pp.70-88
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    • 2005
  • This research is to 1) examine the perception of an exhibition organizer in holding an exhibition and its time, and 2) find out participants' satisfaction in the exhibition services according to time and purposes of visiting. The questionnaire was distributed to employees who work for exhibition companies, and exhibition visitors that have participated in any kind of international exhibitions which were held in COEX from 27, March to 2, May, 2003. The results of this study are as follows; First convenience facilities nearby, promotion, parking facilities strongly affected participants' overall satisfaction. Secondly, the purposes and time of visiting showed significant factors on the participants' satisfaction in the exhibition services. In turn, buying merchandise and obtaining useful information significantly affected convenience facilities nearby. Also, simple visiting purposes affected the cost of staying and service related to tourism. Finally, the number of workers, time and occupation of exhibitions are showed as important factors for the perception of an exhibition provider in the exhibition services.

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Public Exhibition of Important Landscape Planning & Design Schemes in China

  • Xiaochun Sun;Xiaoming Liu
    • Journal of the Korean Institute of Landscape Architecture International Edition
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    • 제2호
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    • pp.199-205
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    • 2004
  • Though Public Participation in the field of landscape architecture in China is still in an initial process, it has brought positive effects. The public exhibition of important landscape planning and design schemes is part of current public participation in China. The aim of it is to seek the opinion of the broad masses. Based upon particular situations in China, this paper analyzes two latest significant cases, public exhibitions of Landscape Design Schemes of Beijing Olympic Green & the Central Zone and Beijing South Axis Road Green Space Planning Schemes, pointing out that media introduction, voting, and feedback are three indispensable sections of Public Participation. The approaches by making full use of public exhibitions to create a partnership in public participation are also examined.

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Deep Learning Method for Identification and Selection of Relevant Features

  • Vejendla Lakshman
    • International Journal of Computer Science & Network Security
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    • 제24권5호
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    • pp.212-216
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    • 2024
  • Feature Selection have turned into the main point of investigations particularly in bioinformatics where there are numerous applications. Deep learning technique is a useful asset to choose features, anyway not all calculations are on an equivalent balance with regards to selection of relevant features. To be sure, numerous techniques have been proposed to select multiple features using deep learning techniques. Because of the deep learning, neural systems have profited a gigantic top recovery in the previous couple of years. Anyway neural systems are blackbox models and not many endeavors have been made so as to examine the fundamental procedure. In this proposed work a new calculations so as to do feature selection with deep learning systems is introduced. To evaluate our outcomes, we create relapse and grouping issues which enable us to think about every calculation on various fronts: exhibitions, calculation time and limitations. The outcomes acquired are truly encouraging since we figure out how to accomplish our objective by outperforming irregular backwoods exhibitions for each situation. The results prove that the proposed method exhibits better performance than the traditional methods.

과학관의 전시평가와 개선방안에 관한 기초연구 - 국립중앙과학관의 상설전시관을 중심으로 - (A Basic Study on the Exhibition Evaluation and Improvement in Science Museum - Focused on the exhibitions of the National Science Museum in Korea -)

  • 황은경;홍수미;임채진
    • 한국실내디자인학회논문집
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    • 제14권4호
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    • pp.95-105
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    • 2005
  • To plan more effective exhibitions, exhibitions should be evaluated and verified through research. This is Important in that it will present measures for improving shortcomings in exhibition goals and procedures; and it will also provide new ideas and goals for future exhibition plans. The purposes of this study are to investigate the applicability of evaluation methods by organizing related theories systematically through a literature review and to provide more practical and valuable information about the methods by applying them to actual museums. For this study, the National Science Museum was investigated since it uses various themes and exhibition methods, compared with other science museums. Exhibition structures and presentation formats were first analyzed, and then the methods of trace and observation were used to investigate how visitors use the museum. Surveys were also conducted at two different times. The results of the analyses showed that problems of exhibits, arrangement methods of exhibition space, or guide systems are more prominent than those of the presentation format itself. Based on these results, measures for improvement are suggested as follows: First, new formats of exhibition halls using new window frames or holes should be explored to stimulate visitors' curiosity and to lead viewing traffic flow in the museum. Second, in presenting representative exhibits, a gate can be installed at each exhibition area, and representative exhibits are displayed by the gate or between exhibition booths. Third, if a small space is provided at the end of each exhibition area, it can be used to give an orientation on the next exhibition or used as a resting place.

전시와 권력: 1960~1970년대 한국 현대미술에 작용한 권력 (Power in Exhibitions: The Artworks and Exhibitions in the 1960s through the 1970s)

  • 김형숙
    • 미술이론과 현장
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    • 제3호
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    • pp.9-34
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    • 2005
  • Contemporary Korean art in the 1960s and the 1970s reflects the social and political contexts in Korea from the 5 16 revolution through the Yoo Shin period. This paper investigates whether art has been free from power or not. It examines the power embedded in contemporary Korean art in the 1960s and the 1970s. This paper examines the historical moments of the Korean Art Exhibition, focusing on the complications between the abstract and figurative artworks of the 1960s. One of the significant art exhibitions since the 8 15 liberation of Korea, the Korean Art Exhibition witnessed conflict among Korean artists who wanted to have power in the art world of Korea. Institutional contradiction based on factionalism and conservatism prevailed in the Korean Art Exhibition was attacked by the avant-garde young artists in the 1960s. With the contact of Abstract Expressionism, young artists' generation participated in the The Wall Exhibition. This exhibition challenged and established moral principles and visualized individual expression and creation similar to the Informal movement in the West. In the world of the traditional painting of Korea, the Mook Lim Exhibition of 1960, organized by young artists of traditional painting, advocated the modernization of Soo Mook paintings. Additionally, abstract sculptures in metal engraving were the new trends in the Korean Art Exhibition. In the 1970s, the economic development and establishment of a dictatorial government made the society stiffen. Abstract expression died out and monochrome painting was the most influential in the 1970s. After the exhibition of Five Korean Artists, Five White Colors in the Tokyo Central Art Museum in 1976, monochrome paintings were formally discussed in Korea. 'Flatness' 'physicality of material' 'action' 'post-image' 'post-subjectivity' and 'oriental spirituality' were the critical terms in mentioning the monochrome paintings of the 1970s. 'Korean beauty' was discussed, focusing on the beauty of white which was addressed by not only Yanagi Muneyoshi but also the policy of national rehabilitation under the Yoo Shin government. At this time, the monochrome paintings of the 1970s in Korea, addressing art for art's sake, cutting of communication with the masses, and elitism, came to be authorized.

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가상현실 기술과 융합된 현대패션에 나타난 공간적 미학 특성 연구 -패션쇼, 패션전시, 패션디자인 앱을 중심으로- (A Study on Spatial Aesthetic Characteristics in Modern Fashion Converged with Virtual Reality Technology -Focusing on Fashion Shows, Fashion Exhibitions, and Fashion Design Apps-)

  • 유수;권미정
    • 패션비즈니스
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    • 제23권5호
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    • pp.96-110
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    • 2019
  • With the continuous development of artificial intelligence using computers in the Fourth Industrial Age, the virtual space created by virtual reality experiences boosted by the power of artificial intelligence, provides a new experience for us. The purpose of this study is to explore the new aesthetics that the fashion industry provides to users in virtual space created by virtual reality technology. This research method is based on theoretical research on virtual reality technology and virtual space and constructs a research model applied to this research. The scope of this study is the application of virtual reality technology to fashion shows, fashion exhibitions, and fashion design apps on the website of professional virtual reality technology and fashion for the last five years from 2014 to 2019, which actively merged virtual reality technology with modern fashion. We will analyze the cases one by one. The results of this study are as follows. First, this study shows that the constructed virtual space of modern fashion using virtual reality technology creates three kinds of physical space, perceptual space, and imaginary space based on the commutative theory of virtual space formed by Swedish scholar J. $Widestr{\ddot{o}}m$. Second, virtual reality technology applied to fashion shows, fashion exhibitions, and fashion design apps is characterized by four aesthetic characteristics of presence, perceptual expansion, interactivity, and immersion in physical space, perception space, and imagination space.

전시·공연 VR 콘텐츠에서 360도 VR 카메라의 위치와 높이 차이에 따른 사용자 프레즌스 및 만족도에 관한 연구 (A Study on User Presence and Satisfaction according to the Position and Height Difference of 360-degree VR Cameras in Exhibition/Performance VR Content)

  • 김상일;이재현
    • 방송공학회논문지
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    • 제26권5호
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    • pp.508-518
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    • 2021
  • 최근 코로나19로 비대면의 중요성이 강조됨에 따라 VR 콘텐츠는 오프라인 활동이 제한된 시각예술, 미디어 아트, 뉴미디어 전시 및 공연 분야의 대안으로 주목받고 있다. 전시·공연 VR 콘텐츠와 같은 실사 기반 VR 영상 콘텐츠에 관심이 높아지고 있으나 몰입감이나 만족도에 관한 연구는 게임이나 애니메이션 VR 콘텐츠에 집중되어 있어 실제 적용을 위한 정보와 연구가 부족한 실정이다. 전시, 공연 분야에서 공연장 내 VR카메라의 배치는 관람자의 시점을 의미한다. 본 논문에서는 전시·공연 VR 영상에서 촬영된 카메라의 위치와 높이 차이가 이용자의 프레즌스와 만족도에 미치는 영향을 확인하였다. 이를 위해 서로 다른 위치와 높이에서 촬영된 융복합 전시·공연 <예/인/선>의 VR 영상 콘텐츠를 HMD로 체험 후 프레즌스 및 만족도를 측정하였다. 연구결과, 카메라는 객석에서 무대 중심으로 이동할수록 프레즌스와 만족도에 유의미한 영향을 미치는 것으로 나타났으며, 높이의 차이는 실재 몰입감에서만 유의미한 영향을 미친다는 것으로 알 수 있었다.