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A study of next generation OpenCable systems for Ultra-High Definition television broadcasting (초 고화질 텔레비전 방송을 위한 차세대 오픈 케이블 방식에 대한 연구)

  • Cho, Chang-Yeon;Heo, Jun;Kim, Joon-Tae
    • Journal of Broadcast Engineering
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    • v.14 no.2
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    • pp.228-237
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    • 2009
  • This paper examines the potential of Ultra-High Definition TV (UD-TV) broadcasting transmission systems beyond HD-TV over cable channel. Firstly, we analyze the trend of TOV(Threshold of Visibility) by extending the OpenCable (J.83 Annex B) system 256QAM which is the standard of Korean and American cable television transmission to 1024QAM, and realize that the OpenCable 1024QAM has nearly 30% higher data rate than 256QAM at the expense of impractically higher TOV (Threshold of Visibility). To achieve practical TOV, we control code rates of inner convolutional coder and replace turbo coder in forward error correction (FEC) part, thereby analyzing the best performance of the OpenCable systems having conventional FEC. In that result, it is necessary to modify conventional FEC of the OpenCable system to achieve under 31.5dB TOV. Moreover we study the potential of UD-TV transmission via two or more TV channels, so called channel bonding, through the Shannon capacity in 6MHz channel and the relationship with next generation A/V codec technologies.

An Ontology-based Data Variability Processing Method (온톨로지 기반 데이터 가변성 처리 기법)

  • Lim, Yoon-Sun;Kim, Myung
    • Journal of KIISE:Software and Applications
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    • v.37 no.4
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    • pp.239-251
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    • 2010
  • In modern distributed enterprise applications that have multilayered architecture, business entities are a kind of crosscutting concerns running through service components that implements business logic in each layer. When business entities are modified, service components related to them should also be modified so that they can deal with those business entities with new types, even though their functionality remains the same. Our previous paper proposed what we call the DTT (Data Type-Tolerant) component model to efficiently process the variability of business entities, which are data externalized from service components. While the DTT component model, by removing direct coupling between service components and business entities, exempts the need to rewrite service components when business entities are modified, it incurs the burden of implementing data type converters that mediate between them. To solve this problem, this paper proposes a method to use ontology as the metadata of both SCDTs (Self-Contained Data Types) in service components and business entities, and a method to generate data type converter code using the ontology. This ontology-based DTT component model greatly enhances the reusability of service components and the efficiency in processing data variability by allowing the computer to automatically generate data type converters without error.

Online Refocusing Algorithm Considering the Tilting Effect for a Small Satellite Camera (위성 카메라의 틸트 효과를 고려한 온라인 리포커싱 알고리즘)

  • Lee, Da Hyun;Hwang, Jai Hyuk;Hong, Dae Gi
    • Journal of Aerospace System Engineering
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    • v.12 no.4
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    • pp.64-74
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    • 2018
  • Small high-resolution Earth observation satellites require precise optical alignment at the submicron level. However, misalignments can occur due to the influence of external factors during the launch and operation despite the sufficient alignment processes that take place before the launch. Thus, satellites need to realign their optical elements in orbit in what is known as a refocusing process to compensate for any misalignments. Refocusing algorithms developed for satellites have only considered de-space, which is the most sensitive factor with respect to image quality. However, the existing algorithms can cause correction error when inner and external forces generate tilt amount in an optical system. The present work suggests an improved online refocusing algorithm by considering the tilting effect for application in the case of a de-spaced and tilted optical system. In addition, the algorithm is considered to be efficient in terms of time and cost because it is designed to be used as an online method that does not require ground communication.

Efficient polynomial exponentiation in $GF(2^m)$with a trinomial using weakly dual basis ($GF(2^m)$에서 삼항 기약 다항식을 이용한 약한 쌍대 기저 기반의 효율적인 지수승기)

  • Kim, Hee-Seok;Chang, Nam-Su;Lim, Jong-In;Kim, Chang-Han
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.8
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    • pp.30-37
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    • 2007
  • An exponentiation in $GF(2^m)$ is a basic operation for several algorithms used in cryptography, digital signal processing, error-correction code and so on. Existing hardware implementations for the exponentiation operation organize by Right-to-Left method since a merit of parallel circuit. Our paper proposes a polynomial exponentiation structure with a trinomial that is organized by Left-to-Right method and that utilizes a weakly dual basis. The basic idea of our method is to decrease time delay using precomputation tables because one of two inputs in the Left-to-Right method is fixed. Since $T_{sqr}$ (squarer time delay) + $T_{mul}$(multiplier time delay) of ow method is smaller than $T_{mul}$ of existing methods, our method reduces time delays of existing Left-to-Right and Right-to-Left methods by each 17%, 10% for $x^m+x+1$ (irreducible polynomial), by each 21%, 9% $x^m+x^k+1(1, by each 15%, 1% for $x^m+x^{m/2}+1$.

Gameplay Experience as A Problem Solving - Towards The New Rule Spaces - (문제해결로서의 게임플레이 경험 - 새로운 법칙공간을 중심으로 -)

  • Song, Seung-Keun
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.25-41
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    • 2009
  • The objective of this study is to develop an analytic framework to code systematically the gamer's behaviour in MMO(Massively Multi-player Online) gameplay experience, to explore their gameplay as a problem solving procedure empirically. Previous studies about model human processor, content based protocol, and procedure based protocol are reviewed in order to build the outline of the analytic framework related to MMO gameplay. The specific gameplay actions and contents were derived by using concurrent protocol analysis method through the empirical experiment executed in MMORPG gameplay. Consequently, gameplay are divided into six actions : kinematics, perception, function, representation, simulation, and rule (heuristics, following, and transcedence). The analytic framework suitable for MMO gameplay was built. As a result of this study, we found three rule spaces in the problem solving domain of gameplay that are an heuristics, a following of the rule, and a transcendence of the rule. 'Heuristics' denotes the rule action that discovers the rule of game through trial-and-error. 'Following' indicates the rule action that follows the rule of game embedded in game by game designers. 'Transcendence' presents the rule action that transcends that. The new discovered rule spaces where 'Following' and 'Transcendence' actions occur and the gameplay pattern in them is provided with the key basis to determine the level design elements of MMO game, such as terrain feature, monster attribute, item, and skill et cetera. Therefore, this study is concludes with key implications to support game design to improve the quality of MMO game product.

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Performance Improvement of DS-CDMA System by Multi-User Interference Cancellation Techniques (다중접속간섭 제거기법에 의한 DS-CDMA 시스템의 성능 개선)

  • 최충열;홍주석;김봉철;오창헌;조성준
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.10 no.4
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    • pp.506-519
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    • 1999
  • An adaptive array antennal and a CCI canceller have been considered as techniques for cancelling Multi-User Interference(MUI) in Direct Sequence Code Division Multiple Access(DS-CDMA) system. These techniques have different problems respectively in the process of cancelling MUI as the number of users increases. For that reason, the scheme which can cancel MUI effectively by compensating for the problems of each of the techniques has been required. For the scheme, the technique to connect an adaptive array antenna and a CoChannel Interference(CCI) canceller in cascade form has been studied. In the existing study about the cascade connection method, the effect of cancelling MUI about two interference signals is analyzed, but the analysis for the quantitative BER(Bit Error Rate) improvement according to the number of users is not considered. Therefore, in this paper, we have analyzed the degree of BER performance improvement quantitatively according to the number of users by introducing the receiving system, which connects an adaptive array antenna and a CCI canceller to a DS-CDMA system in cascade form. For the method of analyzing the performance, we have performed the theoretical analysis and the simulation, considering the case of adopting only an adaptive array antenna and of cascade connection respectively, and having compared and analyzed the results. From the results, it is confirmed that in the case of adopting only an adaptive array antenna, the problems occur in the process of cancelling MUI according to the number of users and the receiving direction of interference signals, and can be compensated by the cascade connection method. In conclusion, we have known that MUI is cancelled effectively by using the cascade connection method, and the much better BER performance improvement is obtained.

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Audio Stream Delivery Using AMR(Adaptive Multi-Rate) Coder with Forward Error Correction in the Internet (인터넷 환경에서 FEC 기능이 추가된 AMR음성 부호화기를 이용한 오디오 스트림 전송)

  • 김은중;이인성
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.12A
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    • pp.2027-2035
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    • 2001
  • In this paper, we present an audio stream delivery using the AMR (Adaptive Multi-Rate) coder that was adopted by ETSI and 3GPP as a standard vocoder for next generation IMT-2000 service in which includes combined sender (FEC) and receiver reconstruction technique in the Internet. By use of the media-specific FEC scheme, the possibility to recover lost packets can be much increased due to the addition of repair data to a main data stream, by which the contents of lost packets can be recovered. The AMR codec is based on the code-excited linear predictive (CELP) coding model. So we use a frame erasure concealment for CELP-based coders. The proposed scheme is evaluated with ITU-T G.729 (CS-ACELP) coder and AMR - 12.2 kbit/s through the SNR (Signal to Noise Ratio) and the MOS (Mean Opinion Score) test. The proposed scheme provides 1.1 higher in Mean Opinion Score value and 5.61 dB higher than AMR - 12.2 kbit/s in terms of SNR in 10% packet loss, and maintains the communicab1e quality speech at frame erasure rates lop to 20%.

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Design of Binary Constant Envelope System using the Pre-Coding Scheme in the Multi-User CDMA Communication System (다중 사용자 CDMA 통신 시스템에서 프리코딩 기법을 사용한 2진 정진폭 시스템 설계)

  • 김상우;유흥균;정순기;이상태
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.15 no.5
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    • pp.486-492
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    • 2004
  • In this paper, we newly propose the binary CA-CDMA(constant amplitude CDMA) system using pre-coding method to solve the high PAPR problem caused by multi-user signal transmission in the CDMA system. 4-user CA-CDMA, the basis of proposed binary CA-CDMA system, makes binary output signal for 4 input users. It produces the output of binary(${\pm}$2) amplitude by using a parity signal resulting from the XOR operation of 4 users data. Another sub-channel or more bandwidth is not necessary because it is transmitted together with user data and can be easily recovered in the receiver. The extension of the number of users can be possible by the simple repetition of the basic binary 4-user CA-CDMA. For example, binary 16-user CA-CDMA is made easily by allocating the four 4-user CA-CDMA systems in parallel and leading the four outputs to the fifth 4-user CA-CDMA system as input, because the output signal of each 4-user CA-CDMA is also binary. By the same extension procedure, binary 64 and 256-user CA-CDMA systems can be made with the constant amplitude. As a result, the code rate of this proposed CA-CDMA system is just 1 and binary CA-CDMA does not change the transmission rate with the constant output signal(PAPR = 0 ㏈). Therefore, the power efficiency of the HPA can be maximized without the nonlinear distortion. From the simulation results, it is verified that the conventional CDMA system has multi-level output signal, but the proposed binary CA-CDMA system always produces binary output. And it is also found that the BER of conventional CDMA system is increased by nonlinear HPA, but the BER of proposed binary CA-CDMA system is not changed.

Encounter of Lattice-type coding with Wiener's MMSE and Shannon's Information-Theoretic Capacity Limits in Quantity and Quality of Signal Transmission (신호 전송의 양과 질에서 위너의 MMSE와 샤논의 정보 이론적 정보량 극한 과 격자 코드 와의 만남)

  • Park, Daechul;Lee, Moon Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.8
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    • pp.83-93
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    • 2013
  • By comparing Wiener's MMSE on stochastic signal transmission with Shannon's mutual information first proved by C.E. Shannon in terms of information theory, connections between two approaches were investigated. What Wiener wanted to see in signal transmission in noisy channel is to try to capture fundamental limits for signal quality in signal estimation. On the other hands, Shannon was interested in finding fundamental limits of signal quantity that maximize the uncertainty in mutual information using the entropy concept in noisy channel. First concern of this paper is to show that in deriving limits of Shannon's point to point fundamental channel capacity, Shannon's mutual information obtained by exploiting MMSE combiner and Wiener filter's MMSE are interelated by integro-differential equantion. Then, At the meeting point of Wiener's MMSE and Shannon's mutual information the upper bound of spectral efficiency and the lower bound of energy efficiency were computed. Choosing a proper lattice-type code of a mod-${\Lambda}$AWGN channel model and MMSE estimation of ${\alpha}$ confirmed to lead to the fundamental Shannon capacity limits.

Threshold Level Setting of a Receiver in Optical Subscriber Network with Manchester Coded Downstream and NRZ Upstream Re-modulation for the Improvement of Upstream Data Ratios (맨체스터 부호로 코딩된 하향신호의 재변조를 이용한 광가입자 망에서 상향속도개선을 위한 임계치의 설정)

  • Park, Sang-Jo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.12
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    • pp.175-185
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    • 2011
  • The threshold level of a receiver is analyzed for the simplification of system and the improvement of upstream data ratios in optical subscriber network of which the upstream date rate and the optical transmitted power are changed to meet the requested BER (Bit Error Rate) defined per interactive multimedia services. In asynchronous optical subscriber network of which the upstream to downstream data ratios are 1:1/2, 1:1/4, 1:1/8 and 1:1/16 with manchester coded downstream and NRZ (Non Return to Zero) downstream re-modulation, the BER performance is theoretically analyzed and it is performed by simulation with MATLAB according to the four types of downstream data for four models. The results have shown that in the cases which the upstream to downstream data ratios are 1:1/4, 1:1/8 and 1:1/16 the conventional receiver with threshold level of 1/2 can be applied regardless of average received optical powers and the BER is not much deteriorated compared with using the optimal threshold level. In the case that the upstream to downstream data ratio is 1:1/2 the threshold level in an optical receiver could be fixed at 1/3 and the BER is not much deteriorated compared with using the optimal threshold level as the average received optical power increases.