• 제목/요약/키워드: environmental psychology

검색결과 224건 처리시간 0.025초

루마니아 도시에서의 장소애착, 거주성 평가, 만족도 간에 상관성 연구 (Evaluating the Relationship between Place Attachment, Residential Evaluations and Satisfaction in a Medium-sized Romanian City)

  • 아디나 두미트루;리카르도 가르시아미라;로렌티우 마리코튜;코리나 린
    • 한국주거학회논문집
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    • 제25권4호
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    • pp.31-38
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    • 2014
  • The present research aimed at researching the relationships among place attachment, residential evaluations and satisfaction in a medium-sized post-communist Romanian city. Studies on post-communist cities are scarce and this research tried to fill that gap. This research is part of a government project that intended to significantly reform three medium-sized cities in the Western part of Romania and transform the urban space. Since the three of them are relatively small-sized and close spatially, the project intends to undertake massive reforms of the communications and services of the three cities. In this article, we report findings on the city of Hunedoara. A representative random sample was selected, and a total of 384 people were interviewed, with an overall reliability of the sample of 95%. The instruments used to gather the data were the Neighbourhood Perceived Environmental Quality Scale and a composite measure of place attachment was also included. The structure of each scale was checked using exploratory factor analysis. We tested alternative causal models using structural equations modelling. Our model showed a good fit to the data and explains satisfaction in the city adequately. Results show that satisfaction is directly predicted by the general evaluation of the city and by residential privacy. Residential noise and place attachment influence satisfaction indirectly. The results are discussed and some policy recommendations are formulated.

A Study on Efficient Animated Character Based on the Hunlock Effect

  • Chen, Ye;Cho, Dong Min
    • 한국멀티미디어학회논문지
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    • 제24권9호
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    • pp.1268-1278
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    • 2021
  • Combined with expert interviews and questionnaire investigations, this paper aims at analyzing the different characteristics of the animated characters Spider-Man from Spider-Man: Into the Spider-Verse based on Hunlock Effect, in order to provide appropriate guidance for animation characters designers and limited inspiration for creative practices. First, Spider-Man: Into the Spider-Verse is chosen as the case to analyze 6 Spider-Man with different personalities, who appear at the same time. Then, Spider-Man's characteristics are analyzed through interviews with experts. At last, the key study focuses on the influence of environmental factors on the formation of Spider-Man's roles in the theory of Hunlock Effect, in light of the principle of personality formation in psychology. From the perspective of psychology, interdisciplinary study on animated characters provides scientific and effective support for animation character design, and increases the fascination of animation characters' personalities.

주거지에서 환경 스트레스의 지각이 거주자의 건강에 미치는 영향에 대한 기초적 연구 (Fundamental Study on Relationship between Perception of Environmental Stress and Healthy Behavior in Residential Environment)

  • 김남길
    • 한국주거학회논문집
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    • 제7권2호
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    • pp.9-17
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    • 1996
  • The Purpose of this study is to understand the relationship between residential environment and healthy behavior by examining the effect of environmental stress on psychology and physiology. With anxiety, the acute environmental stressor activates sympathy nerve system and the chonic environmental stressor activates the intenal secretion system because this stress induces depression. Thus, we could find that the continuity of these kinds of stresses brings the chronic disease.

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Information Technologies in the Formation of Environmental Consciousness in Future Professionals

  • Tomchuk, Mykhailo;Khrolenko, Maryna;Volokhata, Kateryna;Bakka, Yuliia;Ieresko, Oleg;Kambalova, Yanina
    • International Journal of Computer Science & Network Security
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    • 제22권1호
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    • pp.331-339
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    • 2022
  • The global process of transition from industrial to information society, as well as socio-economic changes taking place in Ukraine, require significant changes in many areas of state activity. It is especially connected with the reforms in the sphere of education. Today, national programs provide for the development of education on the basis of new progressive concepts, the introduction of the educational process of new pedagogical technologies and scientific achievements, the creation of a new system of information education, entrance of Ukaine into the transcontinental computer information system. Information technologies are qualitatively changing the key resources of development: this is no longer a space with fixed production, but primarily mobile finance and intelligence. They have a direct impact on the formation of personal growth, professional content and self-organization, emotional and psychological maturity and consciousness, and so on. One of the main factors in ensuring the stability and social education of the country's citizens is the culture of security, the formation and development of which is an urgent problem today. Comprehensive and systematic development of security culture will significantly increase the readiness of the population, the level of environmental, labor and patriotic education, reduce human losses, material damage from emergencies. Ecological education can be carried out more successfully only gradually and in accordance with the socio-psychological periods of one's development: kindergarten - school - college - university. The creation of such a system of environmental education should be enshrined as the basis of state environmental policy as a constitutional norm with the usage of information technology. Graduates of universities, who are the future of our country, after mastering the skills of basic environmental education must have a high level of environmental culture, which is, in turn, part of general human culture, and investigate environmental issues from the standpoint of their profession. It is known that with the help of environmental education the collective intelligence of society is formed, which can predict human activities and processes occurring in nature, and in some way to help with the elimination of crises. It is through environmental education that another system of human values is being formed, which places great emphasis on intangible wealth and solidarity, and great responsibility of humanity for the ecological state of the native country; provides a higher standard of living as a result of sustainable development, through the introduction of information technology in this system. To improve the quality of life, we need better knowledge, which must be implemented through information technology at the international level.

놀이환경 변화를 통해 본 디지털문화심리학의 방향 모색 (Search for the Direction of the Digital Cultural Psychology through Environmental Changes in Plays)

  • 이장주
    • 한국심리학회지 : 문화 및 사회문제
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    • 제17권1호
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    • pp.131-154
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    • 2011
  • 급격한 디지털화로 우리 사회의 변화는 적응과 대처라는 새로운 심리학적 과제를 만들어냈다. 이런 변화의 핵심에는 놀이가 자리한다. 놀이는 전통사회와 산업사회를 거치면서 노동의 부수적인 활동이었으나, 생산성과 효율이 극대화된 디지털 사회에서는 경제, 사회, 문화의 전반을 포괄하는 핵심 활동이 되었다. 그러나 놀이에 대한 이론적 접근은 여전히 산업사회기반의 분석에서 벗어나고 있지 못하였다. 이런 점을 분석하면서 디지털 문화의 핵심적인 특성인 멀티미디어와 소셜 네트워크 및 이들이 결합된 디지털 게임 이용이 이용자에게 미치는 심리학적 영향에 대해 다루었다. 다음으로 기존의 심리학과 디지털 문화 심리학의 차이점을 자아개념, 정보처리방식, 성역할 등을 통해 다루었다. 마지막으로 디지털 문화심리학의 미래 방향, 기존 심리학과의 차별성과 제한점에 대해 논하였다.

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Use of Visual Digital Media to Develop Creativity: The Example of Video Games

  • V., Zabolotnyuk;S., Khrypko;I., Ostashchuk;D., Chornomordenko;A., Timchenko;T., Motruk;K., Pasko;O., Lobanchuk
    • International Journal of Computer Science & Network Security
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    • 제22권12호
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    • pp.13-18
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    • 2022
  • In the post-information era, most of technologies have a visual part, or at least some functions related to visualization. It is also one of the popular means of presenting materials in education area. However, despite its popularity, the impact of visualization on the effectiveness of learning still remains controversial. Even more controversial is its usefulness in developing creativity, which is one of the most important skills for today's employee. The authors considered the use of visualization as a tool for the development of children's creativity on the example of learning video games, in particular, ClassCraft to distinguish features that, from the point of view of psychology, may lead to developing creativity even being not useful for educational purposes. It is concluded that video games useful for learning may have features, that are inappropriate in formal educational context, but important to develop creative thinking.

환경심리행태를 고려한 청소년문화의집 공간환경 개선방안에 관한 연구 - 서울 지역 단독형을 중심으로 - (A Study on the Space Environment Improvement of Youth Cultural Center considering Environment Psychology and Behavior - Focus on the Independent Facilities of Seoul Area -)

  • 신미선;최상헌
    • 한국실내디자인학회논문집
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    • 제21권4호
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    • pp.77-86
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    • 2012
  • The 5-day schoolweek system at the present has increased spare time of the youth. The society should use this opportunity to lead the youth to grow as a responsible community member as offering them programs to fulfill their desires and potential abilities. The purpose of this study is to have the improvements to give the youth appropriate and comfortable space. As the scope of the study, I selected a total of 5 places as each rating (the best, good, moderate, insufficient) 4 places in the comprehensive assessment conducted by youth facilities association among the independent buildings located in Seoul and 1 place after the assessment. As the methods of the study, with regard to environmental psychology and behavior and Youth cultural center, I investigated them theoretically as literature survey method, organized and analyzed, put them together through facilities research analysis and the survey. The research results are as follows : First, a static individual space should be placed in well accessibility due to high affinity for the facilities. Second, a dynamic individual space needs the place and equipment for physically and mentally healthy leisure culture. Third, a dynamic group space needs to provide ensuring service hours, setting proper size of space, comfortable indoor environment considering the relationship between physical activity and others. Fourth, a static group space needs to vary the programs to develop potential abilities by a variety of experiences to maintain the correlation the layout adjacent to leader's office.

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심리적 공포 완화를 위한 아동병원 대기공간의 환경 그래픽 디자인 연구 (A Study on the Children's Hospital Waiting Room Environmental Graphic Design to Ease Phobic Psychology)

  • 윤향화;장초;유우종
    • 한국콘텐츠학회논문지
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    • 제22권3호
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    • pp.401-412
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    • 2022
  • 아동은 병원이라는 특수 환경에 들어간 초기부터 상당한 심리적 공포심을 느끼게 되기 때문에 병원의 환경 구축에 아동의 심리적 정서를 고려해야 한다. 본 연구는 아동병원의 대기공간을 중심으로 아동의 심리적 공포 요인을 파악하고, 아동의 감성적 반응을 이끄는 3가지 단계와 7가지 감성 요소를 탐색하며, 이를 병원의 환경 그래픽 디자인에 적용하여 개선방향을 모색하였다. 또한 국내외 대표 아동병원에 대한 사례분석을 통해 아동병원의 환경 그래픽 디자인 유형을 현대적 디자인, 일러스트레이션을 이용한 디자인, 입체적 디자인, 인터랙션을 이용한 디자인으로 분류하고, 감성 요소를 포함시켜 평가 및 논의하였다. 평가결과, 현대적 디자인에는 감성 요소가 거의 없고, 일러스트레이션을 이용한 디자인과 입체적 디자인은 감각과 경험이 부족하기에 감성 요소가 비교적 적으며, 인터랙션을 이용한 디자인은 전반적으로 아동에게 좋은 감각과 경험을 주는 감성 요소가 많았다. 결론에서는 이러한 평가결과를 바탕으로 아동병원 대기공간의 환경 그래픽 디자인가이드를 제안하였다.