• 제목/요약/키워드: environment modeling

검색결과 3,505건 처리시간 0.033초

GPS 부자 실험과 수치모델링에 의한 하천에 유입된 유류오염물질의 거동 해석 (Mixing Analysis of Oil Spilled into the River by GPS-equipped Drifter Experiment and Numerical Modeling)

  • 장주형;정재훈;문현생;김경현;서일원
    • 한국물환경학회지
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    • 제32권3호
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    • pp.243-252
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    • 2016
  • In cases of water pollution accidents, accurate prediction for arrival time and concentration of contaminants in a river is essential to take proper measures and minimize their impact on downstream water intake facilities. It is critical to fully understand the behavior characteristics of contaminants on river surface, especially in case of oil spill accidents. Therefore, in this study, the effects of main parameters of advection and diffusion of contaminants were analyzed and validated by comparing the results of Lagrangian particle tracking (LPT) simulation of Environmental Fluid Dynamic Code (EFDC) model with those of Global Position System (GPS)-equipped drifter experiment. Prevention scenario modeling was accomplished by taking cases of movable weir operation into account. The simulated water level and flow velocity fluctuations agreed well with observations. There was no significant difference in the speed of surface particle movement between 5 and 10 layer modeling. Therefore, 5 layer modeling could be chosen to reduce computational time. It was found that full three dimensional modeling simulated wind effects on surface particle movements more sensitively than depth-averaged two dimensional modeling. The diffusion range of particles was linearly proportional to horizontal diffusivity by sensitivity analysis. Horizontal diffusivity estimated from the results of GPS-equipped drifter experiment was 0.096 m2/sec, which was considered to be valid for applying the LPT module in this area. Finally, the scenario analysis results showed that particle movements could be stagnant when discharge from the upstream weir was reduced, implying the possibility of securing time for mitigation actions such as oil boom installation and wiping oil contaminants. The outcomes of this study can help improve the prediction accuracy of particle tracking simulation to establish the most suitable mitigation plan considering the combination of movable weir operation.

사출 성형 제품의 설계 및 해석의 통합 환경을 제공하기 위한 특징 형상 기반 비다양체 모델링 시스템의 개발 (Feature-Based Non-manifold Geometric Modeling System to Provide Integrated Environment for Design and Analysis of Injection Molding Products)

  • 이상헌;이건우
    • 한국CDE학회논문집
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    • 제1권2호
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    • pp.133-149
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    • 1996
  • In order to reduce the trial-and-errors in design and production of injection molded plastic parts, there has been much research effort not only on CAE systems which simulate the injection molding process, but also on CAD systems which support initial design and re-design of plastic parts and their molds. The CAD systems and CAE systems have been developed independently with being built on different basis. That is, CAD systems manipulate the part shapes and the design features in a complete solid model, while CAE systems work on shell meshes generated on the abstract sheet model or medial surface of the part. Therefore, it is required to support the two types of geometric models and feature information in one environment to integrate CAD and CAE systems for accelerating the design speed. A feature-based non-manifold geometric modeling system has been developed to provide an integrated environment for design and analysis of injection molding products. In this system, the geometric models for CAD and CAE systems are represented by a non-manifold boundary representation and they are merged into a single geometric model. The suitable form of geometric model for any application can be extracted from this model. In addition, the feature deletion and interaction problem of the feature-based design system has been solved clearly by introducing the non-manifold Boolean operation based on 'merge and selection' algorithm. The sheet modeling capabilities were also developed for easy modeling of thin plastic parts.

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MIL 시뮬레이션 기반 ADS 기능 검증을 위한 환경 센서 모델링에 관한 연구 (A Study on Sensor Modeling for Virtual Testing of ADS Based on MIL Simulation)

  • 신성근;백윤석;박종기;이혁기
    • 한국ITS학회 논문지
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    • 제20권6호
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    • pp.331-345
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    • 2021
  • 시뮬레이션 기반 가상 검증은 자율주행 기능의 안전성 검증을 위한 주요 요구사항으로 간주되고 있다. 가상 검증 환경에서는 자율주행차량과 주행 환경은 모두 모델링되어야 하며 특히, 카메라 및 레이더 센서와 같은 환경 센서의 현실적인 모델링이 중요하다. 하지만 현실적인 인식 결과를 일관되게 제공하기 위한 모델링에 관한 연구는 부족한 실정이다. 이에 본 논문에서는 MILS(Model in the Loop Simulation) 환경에서 현실적인 오브젝트 인식 결과를 제공하기 위한 센서 모델링 방법이 다루어진다. 먼저, 모델링을 위한 주요 파라미터가 정의되며 카메라 및 레이더 센서의 오브젝트 감지 특성이 분석된다. 분석 결과로부터 모델링된 가상 센서 모델의 감지 특성은 실물 센서와의 상관계수 분석을 통해 유효성이 검증된다.

성장 환경을 활용한 다수의 나무에 대한 사실적인 실시간 모델링 기법 (Realistic and Real-Time Modeling of Numerous Trees Using Growing Environment)

  • 김진모;조형제
    • 한국멀티미디어학회논문지
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    • 제15권3호
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    • pp.398-407
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    • 2012
  • 본 연구에서는 넓은 지형에 분포하는 많은 수의 나무를 사실적이면서 효율적으로 표현하는 나무 모델 방법을 제안한다. 나무 가지의 재귀적 계층 구조와 싹으로부터 자기조직화를 통한 가지 생성 과정을 결합하여 단순화시킴으로써 보다 직관적이고 효율적으로 나무를 생성한다. 이러한 생성 과정은 사용자가 단계별 구조와 가지 길이, 분포, 방향과 같은 외형 조절을 인터랙티브하게 제어할 수 있도록 한다. 또한 많은 수의 나무를 동시에 제어하여 다양하게 성장시킬 수 있도록 하는 환경 적응형 모델을 설계하고 이를 효과적으로 처리하는 성장 환경 적용 방법을 제안한다. 여기에 넓은 지형위에 분포하는 복잡한 나무 모델의 실시간 시뮬레이션을 위해 GPU(Graphics Processing Unit)를 통한 렌더링 과정과 가지 표면의 연속적 세분화단계, 그리고 인스턴싱 기법을 도입한다. 제안한 나무 모델을 통해 넓은 지형에 다양한 나무를 사실적이고 효율적으로 표현할 수 있는지 여부를 시뮬레이션을 통해 확인한다.

3차원 물체 모델링을 위한 연속된 스테레오 이미지 상에서의 전경 영역 분리 및 추적 (Foreground segmentation and tracking from sequential stereo images for 3D object modeling)

  • 한인규;김형년;김경구;박지형
    • 한국HCI학회논문지
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    • 제6권1호
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    • pp.9-16
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    • 2011
  • 물체를 3차원으로 모델링 하는 데에 있어서 기존의 연구들은 주로 모델링할 물체 외에 다른 방해 요소가 없는 제한된 환경에서 작업을 수행하였다. 이러한 환경 제약이 없는 일상적인 생활환경에서 물체를 모델링하기 위해서는 관심영역 외의 주변 물체들이 복잡하게 섞여있고 빈번하게 변하는 상황을 고려해야 한다. 본 논문에서는 스테레오 비전 카메라를 이용하여 동적인 환경에서 대상 물체가 포함된 전경 영역을 배경으로부터 분리하고 지속적으로 추적하는 방법을 제안한다. 스테레오 영상으로부터 획득된 거리 정보를 이용하여 색상 정보를 이용할 때보다 환경변화에 강인하게 전경 영역을 분리할 수 있다. 또한 시간적으로 연속된 두 영상에 나타나는 전경 영역은 위치나 상태에 따른 변화가 크지 않으므로 관심영역의 상대적인 거리 분포를 비교하여 추적할 수 있다. 다양한 조건의 동적인 환경에서 전경 영역을 분리 및 추적하는 실험을 통해 본 논문에서 제안하는 방법의 성능을 평가한다. 이를 통해 분리 및 추적된 전경 영역으로부터 물체 영역을 추출하여 3차원 물체 모델링이 가능함을 보인다.

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물리적 표토침식모형의 개발과 적용 (Development and Application of a Physics-based Soil Erosion Model)

  • 유완식;박준구;양재의;임경재;김성철;박윤식;황상일;이기하
    • 한국지하수토양환경학회지:지하수토양환경
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    • 제22권6호
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    • pp.66-73
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    • 2017
  • Empirical erosion models like Universal Soil Loss Equation (USLE) models have been widely used to make spatially distributed soil erosion vulnerability maps. Even if the models detect vulnerable sites relatively well utilizing big data related to climate, geography, geology, land use, etc within study domains, they do not adequately describe the physical process of soil erosion on the ground surface caused by rainfall or overland flow. In other words, such models are still powerful tools to distinguish the erosion-prone areas at large scale, but physics-based models are necessary to better analyze soil erosion and deposition as well as the eroded particle transport. In this study a physics-based soil erosion modeling system was developed to produce both runoff and sediment yield time series at watershed scale and reflect them in the erosion and deposition maps. The developed modeling system consists of 3 sub-systems: rainfall pre-processor, geography pre-processor, and main modeling processor. For modeling system validation, we applied the system for various erosion cases, in particular, rainfall-runoff-sediment yield simulation and estimation of probable maximum sediment (PMS) correlated with probable maximum rainfall (PMP). The system provided acceptable performances of both applications.

Modeling of Context-aware Interaction in U-campus Environment

  • Choo, Moon-Won;Choi, Young-Mee;Chin, Seong-Ah
    • 한국멀티미디어학회논문지
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    • 제10권6호
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    • pp.799-806
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    • 2007
  • The prototypical smart environment to support the context-aware interactions between user and ubiquitous campus environment based on multi-agent system paradigm is proposed in this paper. In this model, the dynamic Bayesian is investigated to solicit and organize agents to produce information and presentation assembly process in order to allocate the resources for an unseen task across multiple services in a dynamic environment. The user model is used to manage varying user constraints and user preferences to achieve system's goals.

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원자력발전소 건전성평가를 위한 인터넷기반 가상현실환경과 웹데이터베이스의 개발 (Development of an Internet based Virtual Reality Environment and Web Database for the Integrity Evaluation of the Nuclear Power Plant)

  • 김종춘;정민중;최재붕;김영진;표창률
    • 한국CDE학회논문집
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    • 제6권2호
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    • pp.140-146
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    • 2001
  • A nuclear Power Plant is composed of a number of mechanical components. Maintaining the integrity of these components is one of the most critical issues in nuclear industry. In order to evaluate the integrity of these mechanical components, a lot of data are required including inspection data, geometrical data, material properties, etc. Therefore, an effective database system is essential to manage the integrity of nuclear power plant. For this purpose, an internet based virtual reality environment and web database system was proposed. The developed virtual reality environment provides realistic geometrical configurations of mechanical components using VRML (Virtual Reality Modeling Language). The virtual reality environment was linked with the web database, which can manage the required data for the integrity evaluation. The proposed system is able to share the information regarding the integrity evaluation through internet, and thus, will be suitable for an integrated system for the maintenance of mechanical components.

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SEDRIS를 이용한 디지털 생산 시뮬레이션과 합성 환경 매핑 (Mapping Digital Manufacturing Simulation to Synthetic Environment using SEDRIS)

  • 문홍일;한순흥
    • 한국시뮬레이션학회논문지
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    • 제14권2호
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    • pp.15-24
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    • 2005
  • The goal of a distributed simulation such as battle field simulation is to combine all kinds of simulations in the same synthetic environment and to make people interact at the same time. It is a key issue to share the same synthetic environment among simulations. To support reusability and affordability in the modeling and simulation area, DMSO(Defense Modeling and Simulation Office) of USA developed concepts such as HLA(High Level Architecture) and SEDRIS (Synthetic Environmental Data Representation and Interchange Specification). In the industrial simulation area, the digital manufacturing is the main stream. To reduce cost and to reuse simulation environment, the standardization becomes the focus of digital manufacturing. This study proposes to use SEDRIS to improve interoperability of manufacturing data. The simulation data of DELMIA, which is a leading commercial digital manufacturing solution, is mapped and translated into the SEDRIS transmittal format. Mapping of the manufacturing simulation data and the synthetic environment are implemented and verified through experiments.

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모바일 작업을 위한 수정된 GOMS-model에 대한 연구 (Modified GOMS-Model for Mobile Computing)

  • 이석재;명노해
    • 산업경영시스템학회지
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    • 제32권2호
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    • pp.85-93
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    • 2009
  • GOMS model is a cognitive modeling method of human performance based on Goal, Operators, Methods, Selection rules. GOMS model was originally designed for desktop environment so that it is difficult for GOMS model to be implemented into the mobile environment. In addition, GOMS model would be inaccurate because the original GOMS model was based on serial processing, excluding one of most important human information processing characteristics, parallel processing. Therefore this study was designed to propose a modified GOMS model including mobile computing and parallel processing. In order to encompass mobile environment, an operator of 'look for' was divided into 'visual move to' and 'recognize' whereas 'point to' and 'click' were combined into 'tab.' The results showed that newly introduced operators were necessary to estimate more accurate mobile computing behaviors. In conclusion, modified-GOMS model could predict human performance more accurately than the original GOMS model in the mobile computing environment.