• 제목/요약/키워드: enterprise culture

검색결과 215건 처리시간 0.026초

국내 비체인 특급 호텔과 외국계 체인 특급 호텔 조리.식음료 종사원의 직무만족도 비교 분석 (Job Satisfaction of Employees in F&B Department: Domestic Independent Deluxe Hotel vs. International Chain Deluxe Hotel)

  • 이소정;명미선;양일선;이해영
    • 한국식생활문화학회지
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    • 제21권1호
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    • pp.42-50
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    • 2006
  • The purposes of this study were to measure the job satisfaction levels of F&B(Food & Beverage) personnel in hotel by using JDI(Job Descriptive Index), to investigate relationships between demographic variables or job type and job satisfaction, to determine the relative importance of the five facets and to identify the effects of job satisfaction on turnover intention by hotel. Questionnaire was developed and distributed to 660 employees who are currently working in food & beverage department of hotel A (Domestic independent deluxe hotel) and hotel B(international chain deluxe hotel). A total of 498 questionnaires were usable; resulting in 75.5% response rate. The survey was conducted between March 16 to 27, 2000. As a result of analysis on job satisfaction, total JDI score was 136.57 out of full mark 210. Personnel of Hotel A was more satisfied significantly with work itself (p<.01), supervision (p<.001), co-worker (p<.01), total JDI (p<.001) than those of hotel B. Total JDI and work itself score were higher on employees of front of the house than those of back of the house in both of hotels. Payroll was the most important facet on job satisfaction. Finally, work itself (p<.001) and payroll (p<.05) had a significant effect on turnover intention in hotel A and work itself (p<.001), supervision (p<.05) and promotion (p<.05) did in hotel B. The findings indicated the necessity of human resource management apt to the vision of enterprise and the organizational culture.

장소마케팅 전략의 지역믹스 유형 분석과 시론적 모델 연구 - 광주.전남 지역을 사례로 - (The Regional Mix Types and Models in Place Marketing Strategy : Focusing on Gwangju-Jeonnam Region)

  • 이무용
    • 한국지역지리학회지
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    • 제15권2호
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    • pp.226-249
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    • 2009
  • 이 논문은 장소마케팅 전략의 지역믹스 유형을 분석하고 시론적 모델을 제시하는 것을 목적으로 한다. 이를 위해 광주 전남 지역의 최근 2년간 장소마케팅 관련 사례들을 분석한 결과, 총 87개의 지역믹스 사례가 도출되었다. 지역믹스 유형을 공간별, 주제별, 주체별, 대상별, 요소별로 분석한 결과, 총 27개의 지역믹스 유형이 도출되었다. 공간별 지역믹스 유형은 도시믹스, 권역도시믹스, 패키지도시믹스, 권역믹스, 공간패키지믹스 등 5가지 유형으로 나타났고, 주제별 지역믹스 유형은 문화믹스, 역사믹스, 관광믹스, 산업믹스, 행정믹스, 생태믹스, 교통믹스, 홍보믹스 등 8가지 유형으로 나타났다. 주체별 지역믹스 유형은 중앙정부주도형 공공믹스, 지방정부주도형 공공믹스, 기업주도형 민간믹스, 시민사회주도형 민간믹스, 민관파트너십 믹스 등 5가지 유형으로 나타났고, 대상별 지역믹스 유형은 주민믹스, 관광객믹스, 기업믹스, 공동믹스 등 4가지 유형으로 나타났다. 요소별 지역믹스 유형은 조직믹스, 이미지믹스, 포인트믹스, 타깃믹스, 채널믹스 등 5가지 유형으로 나타났다. 이러한 유형화를 바탕으로 장소마케팅 전략의 지역믹스 모델을 1차 모델과 2차 모델로 도출하였다. 지역믹스 1차 모델은 총 22개의 모델로 나타났고, 지역믹스 2차 모델은 총 126개의 모델로 나타났다.

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스마트워크 후 조직 문화 변화 연구: 서비스 대기업 'H사' 사례 (Exploring Changes in Organizational Culture after Firm-Wide Institutionalization of Smart Work: Case of a Service Company 'H')

  • 장민제;남은우;이정우
    • 지식경영연구
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    • 제22권1호
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    • pp.85-103
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    • 2021
  • 최근 코로나 19의 세계적 대유행 이후로 비즈니스 업무환경이 스마트워크로 급격하게 변하고 있다. 스마트워크는 기본적으로 언제 어디서나 일을 할 수 있는 시스템을 근간으로 하고 있다. 스마트워크가 성공하기 위해서는 이러한 시스템의 구축과 운영 문제가 중요할 뿐만 아니라, 스마트워크 도입이 미치는 조직문화에의 영향을 연구하는 것도 중요하다. 본 연구에서는 한국의 레저 서비스 대기업인 H사에서 경영상 강조하고 있는 조직 문화의 일곱 가지 차원 - 전략적 혁신성, 조직 유연성, 공정한 인사관리, 합리적 의사결정, 조직 활력, 신뢰 협력, 리더십 - 에 있어서 스마트워크 전후로 어떤 변화가 있는지 설문과 인터뷰를 통하여 조사하였다. 조사결과 전략적 혁신성, 조직 유연성, 조직 활력, 신뢰 협력의 네 가지 차원에서는 직원들의 평가가 통계적으로 낮아진 것으로 나타났고, 공정한 인사관리, 합리적 의사결정, 리더십의 측면에서는 큰 변화가 없는 것으로 나타났다. 도입초기 단기적 현상일수도 있어 앞으로의 변화도 관찰할 필요가 있지만, 기업 관점에서 궁극적으로 유연한 업무 환경의 변화를 추구하는데 있어서 직원들로 하여금 전략적 혁신성, 조직 유연성, 조직 활력, 신뢰 협력과 같이 경영상 중요한 조직 문화의 측면에서 적극적으로 준비하고 대응하는 것이 필요함을 시사한다. 조직 활력이 상대적으로 낮아지고, 조직구성원간 신뢰 소통과 협력은 감소하는 것은 굉장히 부정적 변화로서 적극적 관리가 필요하다. 이어진 인터뷰에서는 스마트워크 도입의 성공적 정착을 위해서는 리더십의 역할이 중요하게 나타나고 있어, 향후 일하는 방식의 변화에 따라 경영진 리더십의 역할이 더욱 강조될 것이라는 것을 시사하였다.

업무성과에 영향을 주는 업무용 모바일 어플리케이션의 주요 요인에 관한 연구 (An Empirical Study on the Influencing Factors of Perceived Job Performance in the Context of Enterprise Mobile Applications)

  • 정성훈;김기민
    • Asia pacific journal of information systems
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    • 제24권1호
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    • pp.31-50
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    • 2014
  • The ubiquitous accessibility of information through mobile devices has led to an increased mobility of workers from their fixed workplaces. Market researchers estimate that by 2016, 350 million workers will be using their smartphones for business purposes, and the use of smartphones will offer new business benefits. Enterprises are now adopting mobile technologies for numerous applications to increase their operational efficiency, improve their responsiveness and competitiveness, and cultivate their innovativeness. For these reasons, various organizational aspects concerning "mobile work" have received a great deal of recent attention. Moreover, many CIOs plan to allocate a considerable amount of their budgets mobile work environments. In particular, with the consumerization of information technology, enterprise mobile applications (EMA) have played a significant role in the explosive growth of mobile computing in the workplace, and even in improving sales for firms in this field. EMA can be defined as mobile technologies and role-based applications, as companies design them for specific roles and functions in organizations. Technically, EMA can be defined as business enterprise systems, including critical business functions that enable users to access enterprise systems via wireless mobile devices, such as smartphones or tablets. Specifically, EMA enables employees to have greater access to real-time information, and provides them with simple features and functionalities that are easy for them to complete specific tasks. While the impact of EMA on organizational workers' productivity has been given considerable attention in various literatures, relatively little research effort has been made to examine how EMA actually lead to users' job performance. In particular, we have a limited understanding of what the key antecedents are of such an EMA usage outcome. In this paper, we focus on employees' perceived job performance as the outcome of EMA use, which indicates the successful role of EMA with regard to employees' tasks. Thus, to develop a deeper understanding of the relationship among EMA, its environment, and employees' perceived job performance, we develop a comprehensive model that considers the perceived-fit between EMA and employees' tasks, satisfaction on EMA, and the organizational environment. With this model, we try to examine EMA to explain how job performance through EMA is revealed from both the task-technology fit for EMA and satisfaction on EMA, while also considering the antecedent factors for these constructs. The objectives of this study are to address the following research questions: (1) How can employees successfully manage EMA in order to enhance their perceived job performance? (2) What internal and/or external factors are important antecedents in increasing EMA users' satisfaction on MES and task-technology fit for EMA? (3) What are the impacts of organizational (e.g. organizational agility), and task-related antecedents (e.g., task mobility) on task-technology fit for EMA? (4) What are the impacts of internal (e.g., self-efficacy) and external antecedents (e.g., system reputation) for the habitual use of EMA? Based on a survey from 254 actual employees who use EMA in their workplace across industries, our results indicate that task-technology fit for EMA and satisfaction on EMA are positively associated with job performance. We also identify task mobility, organizational agility, and system accessibility that are found to be positively associated with task-technology fit for EMA. Further, we find that external factor, such as the reputation of EMA, and internal factor, such as self-efficacy for EMA that are found to be positively associated with the satisfaction of EMA. The present findings enable researchers and practitioners to understand the role of EMA, which facilitates organizational workers' efficient work processes, as well as the importance of task-technology fit for EMA. Our model provides a new set of antecedents and consequence variables for a TAM involving mobile applications. The research model also provides empirical evidence that EMA are important mobile services that positively influence individuals' performance. Our findings suggest that perceived organizational agility and task mobility do have a significant influence on task-technology fit for EMA usage through positive beliefs about EMA, that self-efficacy and system reputation can also influence individuals' satisfaction on EMA, and that these factors are important contingent factors for the impact of system satisfaction and perceived job performance. Our findings can help managers gauge the impact of EMA in terms of its contribution to job performance. Our results provide an explanation as to why many firms have recently adopted EMA for efficient business processes and productivity support. Our findings additionally suggest that the cognitive fit between task and technology can be an important requirement for the productivity support of EMA. Further, our study findings can help managers in formulating their strategies and building organizational culture that can affect employees perceived job performance. Managers, thus, can tailor their dependence on EMA as high or low, depending on their task's characteristics, to maximize the job performance in the workplace. Overall, this study strengthens our knowledge regarding the impact of mobile applications in organizational contexts, technology acceptance and the role of task characteristics. To conclude, we hope that our research inspires future studies exploring digital productivity in the workplace and/or taking the role of EMA into account for employee job performance.

지역산업맞춤형 일자리창출사업을 위한 패션 취·창업 교육훈련 사례연구 - 광주광역시 서구를 중심으로 - (A case study of the education and training for job creation based on the local fashion industry - In Seogu Gwangju central city -)

  • 김지연;임린
    • 복식문화연구
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    • 제28권4호
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    • pp.527-543
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    • 2020
  • The aim of this study is develop a state-funded education and training curriculum to contribute to the development of the fashion industry infrastructure. This will be achieved based on the service sector by the competitive clothing sales personnel and fashion startups. The study was conducted using a qualitative research method. The participants were 20 representatives of fashion-related companies and employees from one traditional market and two fashion outlets in Seogu, Gwangju. Data was collected from September 2015 to January 2017 by demand surveys and in-depth interviews. These were conducted on the same day at each clothing store office. In addition, existing literature was also reviewed. The collected data were first summarized into 64 meaning units from which three themes were derived by arranging, classifying, and analyzing the data. The findings of the study are as follows. First, the education and training curriculum for fashion job creation is aimed at job-oriented field-types with the objective of cultivating professional skills for online to offline fashion professionals. Second, the curriculum for fashion advisors was developed to consisted of 8 courses of 150 hours, including job knowledge, a foreign language, fashion-specific knowledge, fashion marketing & VMD, store management know-how, clothing repair, field trip, and internship. Third, the curriculum for fashion entrepreneurs consisted of 8 courses of 106 hours, including entrepreneurship, fashion practice, startup, field trip, finance & taxation accounting, marketing, social enterprise course, and internship.

Establishment of Tripterygium wilfordii Hook. f. Hairy Root Culture and Optimization of Its Culture Conditions for the Production of Triptolide and Wilforine

  • Zhu, Chuanshu;Miao, Guopeng;Guo, Jia;Huo, Yanbo;Zhang, Xing;Xie, Jiahua;Feng, Juntao
    • Journal of Microbiology and Biotechnology
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    • 제24권6호
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    • pp.823-834
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    • 2014
  • In order to solve the shortage of natural Tripterygium wilfordii Hook. f. plant resource for the production of the important secondary metabolites triptolide and wilforine, hairy roots were induced from its root calli by Agrobacterium rhizogenes. Induced hairy roots not only could be maintained and grown well in hormone-free half-strength Murashige and Skoog medium but also could produce sufficient amounts of both triptolide and wilforine. Although hairy roots produced approximately 15% less triptolide than adventitious roots and 10% less wilforine than naturally grown roots, they could grow fast and could be a suitable system for producing both secondary metabolites compared with other tissues. Addition of $50{\mu}M$ methyl jasmonate (MeJA) could slightly affect hairy root growth, but dramatically stimulated the production of both triptolide and wilforine, whereas $50{\mu}M$ salicylic acid had no apparent effect on hairy root growth with slightly stimulatory effects on the production of both secondary metabolites. Addition of precursor nicotinic acid, isoleucine, or aspartic acid at the concentration of $500{\mu}M$ had varying effects on hairy root growth, but none of them had stimulatory effects on triptolide production, and only the former two had slightly beneficial effects on wilforine production. The majority of triptolide produced was secreted into the medium, whereas most of the produced wilforine was retained inside of hairy roots. Our studies provide a promising way to produce triptolide and wilforine in T. wilfordii hairy root cultures combined with MeJA treatment.

중국 청소년의 틱톡(Tiktok) 이용동기가 이용만족도와 지속사용의도에 미치는 영향 (The Effect of Chinese Adolescents' Motivation to Use Tiktok on Satisfaction and Continuous Use Intention)

  • 샤오진화;이상기
    • 문화기술의 융합
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    • 제6권2호
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    • pp.107-115
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    • 2020
  • 본 연구는 중국 청소년을 대상으로 틱톡(Tiktok)의 이용동기를 밝히고 그것이 이용만족도와 지속사용의도에 미치는 영향을 살펴보았다. 또한 이용 동기와 지속사용의도의 관계를 이용만족도의 매개효과로 파악하고자 하였다. 설문조사는 온라인과 오프라인으로 실시하였고 청소년 315명을 표본으로 분석하였다. 자료는 SPSS 25 프로그램을 이용하여 요인분석, 다중 회귀분석 및 매개변수의 효과 분석을 실시하였다. 연구결과 이용 동기로는 정보/오락추구, 소통, 자기표현이 도출되었다. 이들 이용 동기 중 정보/오락추구, 소통이 이용만족도와 지속사용의도에 유의미한 영향을 미치는 것으로 나타났다. 이와 함께, 이용만족도는 지속사용의도에 매개적인 효과가 있는 것으로 확인되었다. 하지만 기존의 소셜미디어의 이용 동기 연구에서 중요한 요인으로 다뤄졌던 자기표현 요인은 틱톡 이용만족도와 지속사용의도에 유의미한 영향을 미치지 않는다는 점을 발견하였다. 본 연구가 향후 틱톡(짧은 동영상) 관련연구에 작은 기여를 할 수 있길 기대한다.

산학협력을 통한 유니폼 디자인 전개에 관한 연구 -한국담배인삼공사 유니폼 개발 사례를 중심으로- (The Uniform Design Development Applied to an Industry-University Project -Focused on Korean Tobacco and Ginseng Corporation's Uniform-)

  • 안민영;박재옥;서미아;진성모;이연희
    • 복식문화연구
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    • 제14권1호
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    • pp.27-39
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    • 2006
  • The field of textiles and clothing is intimately involved in the business as a practical study. Many researchers consider how apply the theory to the business. Therefore, the study explores a process which builds an efficient relationship of industry-university focused on the example applied to an industry-university project of uniform design. The development process of the studyis composed of 4 levels: research and analysis, design development, production of samples, and manufacturing. In the process of research and analysis, it found out preference of design elements. These elements were reflected in design development to satisfy employee of wearing uniform. In the level of design development, 20 designs were deployed to use CAD system. Five deigns of them were produced to samples in 3 stages. Finally, to manufacturing was in charge of cooperative enterprises with clothing production equipment and university played a role of inspector. From theses research results, it has known that the field of uniform business is suitable for industry-university project because an enterprise with an order can get advice about clothing, a manufacturing company is able to complement a weaknessin the design, and university can have a chance applied the theory to the business. After this, the study will make a contribution to setting the direction of business to industry-university project.

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소비자의 경험적 특성에 따른 패션기업의 판매촉진 유형별 선호 및 만족 (Preference and Satisfaction Regarding the Type of Fashion Retailer's Sales Promotion Based on Consumer's Empirical Characteristics)

  • 황정인;이지연;박재옥
    • 복식문화연구
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    • 제20권2호
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    • pp.169-183
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    • 2012
  • This study was aimed at finding out the preferences and satisfaction levels regarding the type of fashion retailer's sales promotion based on consumers' empirical characteristics. A total of 223 questionnaires were used for the survey of this study. The methods of this study were descriptive analysis, factor analysis, reliability tests, one-way ANOVA, $t$-tests and ${\chi}^2$-test. The consumer groups were divided by habitual experience and self-evaluated knowledge relate to apparel product. The results of this study showed that consumers have different preferences and post-utilization satisfaction regarding the type of sales promotion offered by fashion retailers. Consumers with more experiences in apparel product and with higher self-evaluated knowledge were more active in utilizing the benefits offered through the value-added type of sales promotions, such as the gift certificate or coupon. Consumers with more experience in apparel product also showed higher satisfaction with both the utilitarian and hedonic types of sales promotions, such as gift certificate offer, special price, price discount event, and coupon or courtesy card offer. Furthermore, consumers with higher self-evaluated knowledge showed higher satisfaction with the utilitarian types of sales promotion, such as gift certificate offer and regular sale. Therefore, by identifying the accurate understanding of consumers'empirical characteristics, an enterprise might be able to satisfy consumer by offering more appropriate and subdivided types of sales promotion.

체험 마케팅 요소를 활용한 주택문화관의 디자인 방향 (Design Directions of the Housing Cultural Center Based on Experiential Marketing Elements)

  • 김정윤;이현수;이주현
    • 한국주거학회논문집
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    • 제18권5호
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    • pp.113-120
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    • 2007
  • The purpose of this study is an analysis about space of housing cultural center with the marketing based on experience. By changing housing market, housing cultural center is a place to give an information, added value, image of housing. Consumers who experience a housing cultural center have an effect on purchase an apartment. The image of enterprise is important to select commodities to consumers. Today, company's brand image and concept include womanish, worthy and, sensual those. Under these views, housing cultural center should have continuous culture spaces that provide various experiential chance for consumers. The methods of this study are an analysis of brand image, analysis and application of experiential elements for housing cultural center. The results of this study have five parts. First, in Sense part, there are presented the sense of sight, smell and touch include material's color, finishing material, sound and etc. Second, in Feel part, consumers feel friendly and comfortable to brand through synesthesia. And they have a liberal mind about brand. Third, in Think part, consumers can experience a brand's image as a subject of event or space. Forth, in Act part, consumer is acted to scale of a space and aim of exhibition. Finally, in Relation part, consumers can have relation each other who visit Housing cultural center. And they can joint for interchange of information, culture enjoyment. In conclusion, this study has a great value of graft marketing view on the planning of Housing cultural center.