• Title/Summary/Keyword: encoding complexity

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Fast Game Encoder Based on Scene Descriptor for Gaming-on-Demand Service (주문형 게임 서비스를 위한 장면 기술자 기반 고속 게임 부호화기)

  • Jeon, Chan-Woong;Jo, Hyun-Ho;Sim, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.14 no.7
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    • pp.849-857
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    • 2011
  • Gaming on demand(GOD) makes people enjoy games by encoding and transmitting game screen at a server side, and decoding the video at a client side. In this paper, we propose a fast game video encoder for multiple users over network with low-powered devices. In the proposed system, the computational complexity of game encoders is reduced by using scene descriptors, which consists of an object motion vector, global motion, and scene change. With additional information from game engines, the proposed encoder does not need to perform various complexity processes such as motion estimation and ratedistortion optimization. The motion estimation and rate-distortion optimization skipped by scene descriptors. We found that the proposed method improved 192 % in terms of FPS, compared with x264 software. With partial assembly code, we also improved coding speed by 86 % in terms of FPS. We found that the proposed fast encoder could encode over 60 FPS for real-time GOD applications.

Real-Time Rate Control with Token Bucket for Low Bit Rate Video (토큰 버킷을 이용한 낮은 비트율 비디오의 실시간 비트율 제어)

  • Park, Sang-Hyun;Oh, Won-Geun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.12
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    • pp.2315-2320
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    • 2006
  • A real-time frame-layer rate control algorithm with a token bucket traffic shaper is proposed for low bit rate video coding. The proposed rate control method uses a non-iterative optimization method for low computational complexity, and performs bit allocation at the frame level to minimize the average distortion over an entire sequence as well as variations in distortion between frames. In order to reduce the quality fluctuation, we use a sliding window scheme which does not require the pre-analysis process. Therefore, the proposed algorithm does not produce time delay from encoding, and is suitable for real-time low-complexity video encoder. Experimental results indicate that the proposed control method provides better visual and PSNR performances than the existing rate control method.

Protograph-Based Block LDPC Code Design for Marine Satellite Communications (해양 위성 통신을 위한 프로토그래프 기반 블록 저밀도 패리티 검사 부호 설계)

  • Jeon, Ki Jun;Ko, Byung Hoon;Myung, Se-Chang;Lee, Seong Ro;Kim, Kwang Soon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.7
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    • pp.515-520
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    • 2014
  • In this paper, the protograph-based block low density parity check (LDPC) code, which improves the performance and reduces the encoder/decoder complexity than the conventional Digital Video Broadcasting Satellite Second Generation (DVB-S2) LDPC code used for the marine satellite communication, is proposed. The computer simulation results verify that the proposed protograph-based LDPC code has the better performance in both the bit error rate (BER) and the frame error rate (FER) than the conventional DVB-S2 LDPC code. Furthermore, by analyzing the encoding and decoding computational complexity, we show that the protograph-based block LDPC code has the efficient encoder/decoder structure.

Fast Hierarchical Search Method for Multi-view Video Coding (다시점 비디오 부호화를 위한 고속 계층적 탐색 기법)

  • Yoon, Hyo-Sun;Kim, Mi-Young
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.7
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    • pp.495-502
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    • 2013
  • Motion estimation (ME) that limits the performance of image quality and encoding speed has been developed to reduce temporal redundancy in video sequences and plays an important role in digital video compression. But it is computational demanding part of the encoder. Multi-view video is obtained by capturing one three-dimensional scene with many cameras at different positions. ME for Multi-view video requires high computational complexity. To reduce computational complexity and maintain the image quality, a fast motion estimation method is proposed in this paper. The proposed method uses a hierarchical search strategy. This strategy method consists of modified diamond search patten, multi gird diamond search pattern, and raster search pattern. These search patterns place search points symmetrically and evenly that can cover the overall search area not to fall into the local minimum or exploits the characteristics of the distribution of motion vectors to place the search points. Experiment results show that the speedup improvement of the proposed method over TZ search method (JMVC) can be up to 1.2 ~3 times faster while maintaining similar video quality and bit rates.

Fast Mode Decision in H.264/AVC Using Adaptive Selection of Reference Frame and Selective Intra Mode (다중 참조 영상의 적응적 선택 및 선택적 인트라 모드를 이용한 H.264/AVC의 고속 모드 결정 방법)

  • Lee Woong-Ho;Lee Jung-Ho;Cho Ik-Hwan;Jeong Dong-Seok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.3C
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    • pp.271-278
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    • 2006
  • Rate-constrained coding is one of the many coding-efficiency oriented tools of H.264/AVC, but mode decision process of RDO(Rate distortion optimization) requires high computational complexity. Many fast mode decision algorithms have been proposed to reduce the computational complexity of mode decision. In this paper, we propose two algorithms for reduction of mode decision in H.264/AVC, which are the fast reference frame selection and selective intra prediction mode decision. Fast reference frame selection is efficient for inter predication and selective intra prediction mode decision can effectively reduce excessive calculation load of intra prediction mode decision. The simulation results showed that the proposed methods could reduce the encoding time of the overall sequences by 44.63% on average without any noticeable degradation of the coding efficiency.

A Vector-Perturbation Based Lattice-Reduction using look-Up Table (격자 감소 기반 전부호화 기법에서의 효율적인 Look-Up Table 생성 방법)

  • Han, Jae-Won;Park, Dae-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.6A
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    • pp.551-557
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    • 2011
  • We investigate lattice-reduction-aided precoding techniques using Look-Up table (LUT) for multi-user multiple-input multiple-output(MIMO) systems. Lattice-reduction-aided vector perturbation (VP) gives large sum capacity with low encoding complexity. Nevertheless lattice-reduction process based on the LLL-Algorithm still requires high computational complexity since it involves several iterations of size reduction and column vector exchange. In this paper, we apply the LUT-aided lattice reduction on VP and propose a scheme to generate the LUT efficiently. Simulation results show that a proposed scheme has similar orthogonality defect and Bit-Error-Rate(BER) even with lower memory size.

Design of an Efficient Binary Arithmetic Encoder for H.264/AVC (H.264/AVC를 위한 효율적인 이진 산술 부호화기 설계)

  • Moon, Jeon-Hak;Kim, Yoon-Sup;Lee, Seong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.12
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    • pp.66-72
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    • 2009
  • This paper proposes an efficient binary arithmetic encoder for CABAC which is used one of the entropy coding methods for H.264/AVC. The present binary arithmetic encoding algorithm requires huge complexity of operation and data dependency of each step, which is difficult to be operated in fast. Therefore, renormalization exploits 2-stage pipeline architecture for efficient process of operation, which reduces huge complexity of operation and data dependency. Context model updater is implemented by using a simple expression instead of transIdxMPS table and merging transIdxLPS and rangeTabLPS tables, which decreases hardware size. Arithmetic calculator consists of regular mode, bypass mode and termination mode for appearance probability of binary value. It can operate in maximum speed. The proposed binary arithmetic encoder has 7282 gate counts in 0.18um standard cell library. And input symbol per cycle is about 1.

A Fast Sub-pel Motion Estimation Scheme using a Parabolic SAD Model

  • Ahn, Sang-Soo;Lee, Bum-Shik;Kim, Mun-Churl;Park, Chang-Seob;Hahm, Sang-Jin;Cho, In-Jun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.321-325
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    • 2009
  • Sub-pel level motion estimation contributes to significant increase in R-D performance for H.264|MPEG 4 Part 10 AVC. However, several supplements, such as interpolation, block matching, and Hadamard transform which entails large computational complexity of encoding process, are essential to find best matching block in sub-pel level motion estimation and compensation. In this paper, a fast motion estimation scheme in sub-pel accuracy is proposed based on a parabolic model of SAD to avoid such computational complexity. In the proposed scheme, motion estimation (ME) is only performed in integer-pel levels and the following sub-pel level motion vectors are found from the parametric SAD model for which the model parameters are estimated from the SAD values obtained in the integer-pel levels. Fall-back check is performed to ensure the validity of the parabolic SAD model with the estimated parameters. The experiment result shows that the proposed scheme can reduce the motion estimation time up to about 30% of the total ME times in average with negligible amount of PSNR drops (0.14dB in maximum) and bit increments (2.54%in maximum).

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Fast Inter/Intra Mode Decision Algorithm in H.264/AVC Considering Coding Efficiency (부호화 효율을 고려한 고속 인터/인트라 모드 결정 알고리즘)

  • Kim, Ji-Woong;Kim, Yong-Kwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.8C
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    • pp.720-728
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    • 2007
  • For the improvement of coding efficiency, the H.264/AVC video coding standard employs new coding tools compared with existing coding standards. However, due to these new coding tools, the complexity of H.2641AVC encoder is greatly increased. Specially, Inter/Intra mode decision method of H.264/AVC using RDO(rate-distortion optimization) technique is one of the most complex parts in H.264/AVC. In this paper, we focus on the complexity reduction in macroblock mode decision considering coding efficiency. From the simulation results, the proposed algorithm reduce the encoding time by maximum 80% of total, and reduce the bitrate of the overall sequences by $8{\sim}10%$ on the average compared with existing coding methods.

A Multi-Channel Trick Mode Play Algorithm and Hardware Implementation of H.264/AVC for Surveillance Applications (H.264/AVC 감시 어플리케이션용 멀티 채널 트릭 모드 재생 알고리즘 및 하드웨어 구현)

  • Jo, Hyeonsu;Hong, Youpyo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.12
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    • pp.1834-1843
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    • 2016
  • DVRs are the most common recording and displaying devices used for surveillance. Video compression plays a key role in DVRs for saving storage; the video compression standard, H.264/AVC, has recently become the dominant choice for DVRs. DVRs require various display modes, such as fast-forward, backward play, and pause; these are called trick modes. The implementation of precise trick mode play requires a very high decoding capability or a very intelligent scheme in order to handle the high computation complexity. The complexity is increased in many surveillance applications where more than one camera is used to monitor multiple spots or to monitor the same area using various angles. An implementation of a trick mode play and a frame buffer management scheme for the hardware-based H.264/AVC codec for multi-channel is presented in this paper. The experimental results show that exact trick mode play is possible using a standard H.264/AVC video codec with keyframe encoding feature at the expense of bitstream size increase.