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The Characteristics of Modern Fashion Coordination in the John Galliano's Fashion Show (존 갈리아노 패션쇼에 나타난 현대패션코디네이션 특성)

  • Jin Kyoung-Ok
    • Journal of the Korean Society of Costume
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    • v.55 no.6 s.96
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    • pp.51-66
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    • 2005
  • Fashion is to emphasize the importance of total coordination in creating an image. Therefore, modern fashion is not the conformation of fixed beauty but it exist in the expressed form of the variety and the completion according to the individual's personality for the self image of the clothes, the hair and make-up, the accessories and the like. This study Is aimed at reviewing one of the tendency of modern fashion coordination and the characteristics of John Gallianos fashion work and there upon, analizing the characteristics of John Galliano's fashion show, who is one of the most leading fashion designer, by dividing them Into four categories in large: 1) The maximum effect of fashion image by make-up and hair style 2) Adventurous fashion coordination with daring decoration 3) Fascinating fashion coordination Harmonized with color 4) Enlargement in the concept of fashion coordination by experimental way of clothing

Dynamic Representations of Parabolas in a Microworld (포물선의 동적 표현과 마이크로월드)

  • Kim, Hwa-Kyung
    • The Mathematical Education
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    • v.47 no.1
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    • pp.49-59
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    • 2008
  • In this paper, we discuss two representations of a curve. One is a static representation as set of points, the other is a dynamic representation using time parameter. And we suggest needs of designing a computer microword where we can represent a curve both statically and dynamically. We also emphasize the importance of translation activity from a static representation to a dynamic representation. For this purpose, we first consider constructionism and 'computers and mathematics education' as a theoretical backgrounds. We focus the curve of a parabola in this paper since this is common in mathematics curriculum and is related to realistic situation such as throwing ball. And we survey the mathematics curriculum about parabola representation. And we introduce JavaMAL microworld that is integrated microworld between LOGO and DGS. In this microworld, we represent a parabola using a dynamic action, and connect this dynamic parabola action to recursive patterns. Finally, we remake a parabola for a realistic situation using this dynamic representation. And we discuss the educational meaning of dynamic representation and its computer microworld.

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Comparison on Similarity of Clothing between Modern and Gothic, and between Post-Modern and Renaissance Period (모던.고딕시대 복식과 포스트모던.르네상스시대 복식의 유사성 비교)

  • Park, Sook-Hyun
    • Korean Journal of Human Ecology
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    • v.8 no.1
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    • pp.193-210
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    • 1999
  • The purpose of this study is to compare the similarity of clothing between Modern and Gothic, and between Post-Modern and Renaissance Period. The results are as followes: The beauty of ideal body was changed from unemphasis of body line to emphasis of the erotic espects of body. The style of clothing was changed from simple and functional in order to give freedom in action, to various and complicated in from, and even uncomfortable in order to emphasize individuality. Decoration on clothing like details, trimmings, and various accessories were not prefered in Gothic and Modem Period, but very popular in Post-Modern and Renaissance Period.

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SE Application Methods of Pre-Business for Effective Operation of Driveless LRT System (무인운전경전철시스템의 효과적 운영을 위한 사업초기단계 SE적용방안)

  • Chung, Su-Young;Park, Soo-Choong;Min, Kyung-Se;Jeon, Seo-Tak
    • Proceedings of the KSR Conference
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    • 2011.10a
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    • pp.3312-3317
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    • 2011
  • Recently, the demand regarding reliability and safety of the railroad are increased as built to Driverless LRT system. Therefore, PM and SE technique is applied for efficient management of a construction business. In case of SE(System Engineering) in domestic, most foreign companies are doing to lead but we are under effort for the environment that a domestic company can lead. In this study, We emphasize to SE importance of pre-business for operation to be effective of Driveless LRT system, and propose about activities in the SE at requirements definitions and requirements analysis steps of a highest level. To achieve this, We propose SE Application Methods of Pre-Business regarding assistance process of project planning, evaluation and control, and risk management.

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Buckling of the multi-vaulted "Aster" shell under axial compression alone or combined with an external pressure

  • Araar, M.;Derbali, M.;Jullien, J.F.
    • Structural Engineering and Mechanics
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    • v.6 no.7
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    • pp.827-839
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    • 1998
  • This paper presents a study of buckling of the multi-vaulted cylindrical shell ("Aster"), under an axial compression alone or combined with an external pressure. This shell which was presented in a recent paper is a self-stiffened structure having a satisfactory behaviour and a higher buckling strength under external pressure than a circular cylindrical shell with the same dimensions. The results of this study emphasize the interest of the behaviour of the "Aster" shell under two other types of loading, revealing an acceptable level of strength which is favorable for an expansion of its use in other areas.

A Brief Review on Mathematicians' Influence on the Initial Developments of Computers (컴퓨터 발전 초기과정에 영향을 준 수학자들에 관한 고찰)

  • Lee, Seung-Woo
    • Journal for History of Mathematics
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    • v.27 no.4
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    • pp.299-310
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    • 2014
  • Computer is a modern day invention integrated with mathematics, engineering, and logics. The purpose of this study is to examine mathematicians' roles and influences on the invention, establishment, and developments of computers, particularly in the areas of hardware and software, and to emphasize the importance of mathematics on the computer sciences. To implement these purposes, this study firstly examines the mathematicians based on the period. Secondly from the mathematicians' roles in the development of programming, the correlation between mathematics and computers has been investigated. Finally, mathematicians who gave influence on establishing the current development of computer science are highlighted.

A Study on Conservation Plan of Peatland - A Case Study of Yang-San Peatland - (고층습지 관리계획을 위한 고찰 - 양산고층습지를 중심으로 -)

  • Yoon, Sung-Yoon;Ahn, Byung-Young
    • Journal of Wetlands Research
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    • v.3 no.1
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    • pp.29-38
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    • 2001
  • We have studied the Yang-San peatland area to make a conservation plan. Since the peatland has its own unique ecosystem, which provides important resources in studying transformations of ecosystem, vegetation, weather, and many other things, it is not enough to emphasize the importance of preserving this area. Based on our investigation, we propose the followings to preserve the Yang-San peatland area and use in environmentally sustainable manner. First, it should be designated as a Wetland preservation area to make a conservation system between government and citizens. Second, a monitoring system is essential to observe the change of ecosystem and prohibit trespassing. Third, a comprehensive and precise investigation is in need how to restore the ecosystem. Fourth, an educational information about the ecosystem should be provided through pamphlets, postcards, visiting centers etc.

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Design Strategy for the Implementation of Cooperative Group Games in Motion Based Arcade Game System

  • Joh, Yun-Sook
    • International Journal of Contents
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    • v.7 no.4
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    • pp.10-18
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    • 2011
  • Cooperative Group Games (CGG) emphasize participation, challenges and fun by cooperation among group members rather than competition. CGGs have been proven to be an efficient education method that teaches the value of cultivating cooperation skills, discipline, and sense of public order for tackling problems together through various types of interactions. When integrated with computer game technology, the general classic CGG can be reborn with new educational and entertaining aspects. To combine the joy of physical movement of group games and the richness of computer game contents, a motion based arcade CGG has been developed in this study, based on the original ideas and structures of classic off-line CGGs. While implementing the classic game concepts in arcade environment, various design attributes have been considered and applied, which were supposed to promote cooperative game play. Overall, the process of the implementation and test results of our four CGGs suggest several design strategies for effective arcade CGGs.

User Enjoyment Elements on Mobile and Online Games: Comparative Study between China and Korea (모바일과 온라인 게임의 즐거움 요소들에 대한 연구:한국과 중국 간 비교 연구)

  • Jin, Yu;Kim, Jong Woo;Lee, Hong Joo
    • Journal of Information Technology Services
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    • v.12 no.4
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    • pp.381-397
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    • 2013
  • User enjoyment is a key factor to understand online and mobile game users' behaviors. This study aims to understand the differences between mobile and online games, and the differences between Korean and Chinese game users in terms of the perceived importance of user enjoyment elements. To use AHP (Analytic Hierarchical Process), we decompose user enjoyment into sub-elements; sensory enjoyment, content enjoyment, enjoyment of the achievement, and enjoyment of interaction. Though the empirical study and independent t-test, we can find that there are the differences in the perceived importance of user enjoyment elements between Korean and Chinese game players, and between mobile and online games. Chinese users more stress on enjoyment of interaction and Korean users more emphasize on enjoyment of the achievement.

ESL Standards: Goal of English education for the integration of language and academic area (ESL Standards: 언어와 학문영역의 통합을 위한 영어교육 목표)

  • Lee, Jong-Bok
    • English Language & Literature Teaching
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    • v.9 no.2
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    • pp.243-261
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    • 2003
  • The purpose of this study is to introduce Korean teachers and researchers ESL standards for TESOL students developed by TESOL association in 1997. The standards were designed to be useful for teachers and other educators who want to incorporate them in their educational programs for ESOL students in mainly the USA. These standards are important because they articulate the English language development needs of ESL learners and provide directions to educators on how to fulfill the needs of ESL students. Also. they emphasize the major role of language in the attainment of other content area standards. In this paper the author introduced not only the theoretical backgrounds. construct. meaning of the standards, and the ways of implementation but also their lessons to our Korean situation.

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