• 제목/요약/키워드: emotion over involvement

검색결과 4건 처리시간 0.023초

30대 미혼성인자녀가 지각한 부모-자녀분화, 표현된 정서가 자녀의 심리적 우울에 미치는 영향 (A Study of the Effects on Premarital Adult Children Aged Thirties Psychological Depression by Parents-Children Differentiation and Expressed Emotion)

  • 권미애;김태현
    • 가정과삶의질연구
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    • 제22권5호
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    • pp.197-210
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    • 2004
  • The Purpose of this study was to explore the effects of differentiation, emotion over involvement(expressed emotion), and criticism between middle-or-old aged parent and child, by relation of emotional system, on child's psychological depression. The subject of this study were m premarital adult children over 30 years old. The major findings of this study were as follows. First. it was found that mother-child differentiation was more perceptive than that of father-child. With psychological depression, expressed emotion within family and criticism were shown average score that was lower than middle score. Second, among demographic characteristics, there are significant differences premarital adult children's sex, education, income, family type, father's education, and parents' marital status. Third, as the result of regression analysis, the higher level of psychological depression when the lower differentiation between parent-child, the higher expressed emotion over involvement within family and criticism. Based on the findings in this study, the relation of emotional system is very important. Therefore, it is necessary to consider the therapeutic intervention and relation improvement program when individual and family counseling about parent-child are going on.

10일 동안 선택한 자신의 의복 및 착용 경험의 분석을 통한 외모관리에 대한 관련성 연구 (Identifying the Causal Relationships of Appearance Management through an Analysis of One's Own Clothing and Wearing Experiences over a 10-day Period)

  • ;;;유경숙
    • 한국의류학회지
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    • 제33권6호
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    • pp.841-852
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    • 2009
  • 본 논문의 목적은 자신의 의복 및 착용 경험 즉, 의복 선호, 개성 요인, 감성, 무드, 새로움, 자신 의복의 친숙성 및 사회적 상호작용의 분석을 통해 외모관리의 일반적인 상관관계를 조사하고 정량화하는 것이다. 무작위로 추출된 의복10 사이즈의 12명 여성표본을 사용하여 실험적, 정량적, 정성적 연구가 수행되었다. 개성 설문지는 연구에 앞서 간단히 완성되었다. 언제 어디서 의복을 착용한 지에 대한 기록을 위해 10일간의 “착용 일지”를 작성하도록 하였다. 의복을 갈아 입기 전에(일일 기준) 그리고 의복을 입고 있을 때나 갈아 입을 때(다이내믹 무드)의 감성과 무드를 측정하기 위해 두 가지 설문이 완성되었다. 정성적 정보가 기록되었으며, 이는 참여자들이 촬영한 사진에 대한 질문보다는 그들의 생각과 느낌을 포함하였다. 10일 동안 착용한 후 각 의복들에 대해 선호, 사회성 및 새로움에 대한 순위가 기록되었다. SPSS를 이용하여 상관관계를 확인하였으며, 선형 회귀 해석으로 선호 요인을 확인하였다. 주제 해석으로 자신의 의복을 착용했을 때 무드, 개성 및 사회성 요인의 관리에 관련된 9테마를 확인하였다. 그 결과로 감성, 무드, 개성 및 선호간에는 강한 관련성이 있고, 그리고 새로움과 다른 계층의 사회적 작용이 이러한 요인들에 얼마나 큰 영향을 미치는 지 확인되었다. 참가자들은 의복을 선택할 때 무드와 개성을 조화시키려는 경향이 있었으며, 반면 어떤 경우는 상호보완하려 하였다. 이 연구로 외모관리에 포함된 소비자 심리적 과정의 중요성을 인식하였으며, 나아가 제품의 관여, 구입 후 행동 및 판매원의 소매 전략에 대한 후속연구를 제안한다.

UCC(user-created-contents) 웹 사이트에서 사용자의 인성이 감정적, 인지적 평가와 UCC 활용에 미치는 영향 (The Effect of Users' Personality on Emotional and Cognitive Evaluation in UCC Web Site Usage)

  • 문윤지;강소라;김우곤
    • Asia pacific journal of information systems
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    • 제20권3호
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    • pp.167-190
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    • 2010
  • The research conducted here focuses on the effect of factors that affect the behavior of UCC (User Created Content) website users, other than user's rational recognition of how useful a UCC website can be. Most discussions in the existing literature on information systems have focused on users' evaluation how a UCC website can help to attain the users' own goals. However, there are other factors and this research pays attention to an individual's 'personality,' which is stable and biological in nature. Specifically, I have noted here that 'extroversion' and 'neuroticism,' the two common personality factors presented in Eysenck's most representative 'EPQ Model' and 'Big Five Model,' are the two personality factors that affect a site's 'usefulness,' by this I mean how useful does the user consider the website and its content. How useful a site is considered by the user is the other factor that has been regarded as the antecedent factor that influences the adoption of information systems in the existing MIS (Management Information System) research. Secondly, as using or creating a UCC website does not guarantee the user's or the creator's extrinsic motivation, unlike when using the information system within an organization, there is a greater likelihood that the increase in user's activities in relation to a UCC website is motivated by emotional factors rather than rational factors. Thus, I have decided to include the relationship between an individual's personality and what they find pleasurable in the research model. Thirdly, when based on the S-O-R Paradigm of Mehrabian and Russell, the two cognitive factors and emotional factors are finally affected by stimulus, and thus these factors ultimately have an effect on an individual's respondent behavior. Therefore, this research has presented an assumption that the recognition of how useful the site and content is and what emotional pleasure it provides will finally affect the behavior of the UCC website users. Finally, the relationship between the recognition of how useful a site is and how pleasurable it is to useand UCC usage may differ depending on certain situational conditions. In other words, the relationship between the three factors may vary according to how much users are involved in the creation of the website content. Creation thus emerges as the keyword of UCC. I analyzed the above relationships through the moderating variable of the user's involvement in the creation of the site. The research result shows the following: When it comes to the relationship between an individual's personality and what they find pleasurable it is extroverted users who have a greater likelihood to feel pleasure when using a UCC website, as was expected in this research. This in turn leads to a more active usage of the UCC web site because a person who is an extrovert likes to spend time on activities with other people, is sensitive to new experiences and stimuli and thus actively responds to these. An extroverted person accepts new UCC activities as part of his/her social life, rather than getting away from this new UCC environment. This is represented by the term 'Foxonomy' where the users meet a variety of users from all over the world and contact new types of content created by these users. However, neuroticism creates the opposite situation to that created by extroversion. The representative symptoms of neuroticism are instability, stress, and tension. These dispositions are more closely related to stress caused by a new environment rather than this creatingcuriosity or pleasure. Thus, neurotic persons have an uneasy feeling and will eventually avoid the situation where their own or others' daily lives are frequently exposed to the open web environment, this eventually makes them have a negative attitude towards the web environment. When it comes to an individual's personality and how useful site is, the two personality factors of extroversion and neuroticism both have a positive relationship with the recognition of how useful the site and its content is. The positive, curious, and social dispositions of extroverted persons tend to make them consider the future usefulness and possibilities of a new type of information system, or website, based on their positive attitude, which has a significant influence on the recognition of how useful these UCC sites are. Neuroticism also favorably affects how useful a UCC website can be through a different mechanism from that of extroversion. As the neurotic persons tend to feel uneasy and have much doubt about a new type of information system, they actively explore its usefulness in order to relieve their uncomfortable feelings. In other words, neurotic persons seek out how useful a site can be in order to secure their own stable feelings. Meanwhile, extroverted persons explore how useful a site can be because of their positive attitude and curiosity. As a lot of MIS research has revealed that the recognition of how useful a site can be and how pleasurable it can be to use have been proven to have a significant effect on UCC activity. However, the relationship between these factors reveals different aspects based on the user's involvement in creation. This factor of creationgauges the interest of users in the creation of UCC contents. Involvement is a variable that shows the level of an individual's mental effort in creating UCC contents. When a user is highly involved in the creation process and makes an enormous effort to create UCC content (classed a part of a high-involvement group), their own pleasure and recognition of how useful the site is have a significantly higher effect on the future usage of the UCC contents, more significantly than the users who sit back and just retrieve the UCC content created by others. The cognitive and emotional response of those in the low-involvement group is unlikely to last long,even if they recognize the contents of a UCC website is pleasurable and useful to them. However, the high-involvement group tends to participate in the creation and the usage of UCC more favorably, connecting the experience with their own goals. In this respect, this research presents an answer to the question; why so many people are participating in the usage of UCC, the representative form of the Web 2.0 that has drastically involved more and more people in the creation of UCC, even if they cannot gain any monetary or social compensation. Neither information system nor a website can succeed unless it secures a certain level of user base. Moreover, it cannot be further developed when the reasons, or problems, for people's participation are not suitably explored, even if it has a certain user base. Thus, what is significant in this research is that it has studied users' respondent behavior based on an individual's innate personality, emotion, and cognitive interaction, unlike the existing research that has focused on 'compensation' to explain users' participation with the UCC website. There are also limitations in this research. Firstly, I divided an individual's personality into extroversion and neuroticism; however, there are many other personal factors such as neuro-psychiatricism, which also needs to be analyzed for its influence on UCC activities. Secondly, as a UCC website comes in many types such as multimedia, Wikis, and podcasting, these types need to be included as a sub-category of the UCC websites and their relationship with personality, emotion, cognition, and behavior also needs to be analyzed.

갬블링 과제를사용한 의사결정 과정에서 중앙 전전두엽의 영역별 활성화에 대한 연구 (Sequential Involvement of Distinct Portions of the Medial Prefrontal Cortex in Different Stages of Decision Making Using the Iowa Gambling Task)

  • 이재준;배성진;김양태;장용민
    • Investigative Magnetic Resonance Imaging
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    • 제13권2호
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    • pp.127-136
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    • 2009
  • 목적: 정상인을 대상으로 과제의 규칙을 모른체 의사결정를 하는 경우 시간에 따른 뇌활성 영역의 차이를 lowa Gambling 과제를 수행하는 자기공명 뇌기능 영상을 사용하여 알아보고자하였다. 대상 및 방법: 14명의 오른손잡이 정상인(여자 5명, 남자 9명, 평균나이 26.8세)을 대상으로 100개로 구성된 lowa Gambling과제를 수행하는 동안 자기공명 뇌기능영상을 획득하였다. GE 3.0T 자기공명영상 장치에서 혈액산소포화 의존(BOLD)기법을 사용하여 EPI 데이터 (에코시간 40 ms, 반복시간 2000 ms, 매트릭스 $64{\times}64$)를 획득한 후 MATLAB버전 7.2 (The Mathworks Inc., Natick, MA, USA)와 Statistical Parametric Mapping (SPM 2; Wellcome Department of Imaging Neuroscience, London, UK) 분석툴을 이용하여 총 100개 중 20개 단위로 구성된 5개의 블록으로 나누어 분석하였다. 결과: 과제 수행초기 블록에서는 위쪽 중앙 전전두뇌엽에서의 뇌활성화를 나타내고 과제를 수행해 감에 따라 뇌활성화 영역이 점차 중앙 전전두뇌엽의 아래족으로 이동하는 결과를 나타내었다 (p < 0.005). 결론: 의사결정 과제의 규칙을 모르는 경우 과제를 수행하며 규칙을 알아가는데는 위쪽 중앙 전전두뇌엽의 영역을 사용하고 과제의 규칙을 깨달은 다음 의사결정을 수행하는 경우에는 아래쪽 중앙 전전두뇌엽의 영역을 사용함을 알수 있었다.

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