• 제목/요약/키워드: emotion evaluation

검색결과 602건 처리시간 0.02초

인간심리를 이용한 감성 모델과 영상검색에의 적용 (Emotional Model via Human Psychological Test and Its Application to Image Retrieval)

  • 유헌우;장동식
    • 대한산업공학회지
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    • 제31권1호
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    • pp.68-78
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    • 2005
  • A new emotion-based image retrieval method is proposed in this paper. The research was motivated by Soen's evaluation of human emotion on color patterns. Thirteen pairs of adjective words expressing emotion pairs such as like-dislike, beautiful-ugly, natural-unnatural, dynamic-static, warm-cold, gay-sober, cheerful-dismal, unstablestable, light-dark, strong-weak, gaudy-plain, hard-soft, heavy-light are modeled by 19-dimensional color array and $4{\times}3$ gray matrix in off-line. Once the query is presented in text format, emotion model-based query formulation produces the associated color array and gray matrix. Then, images related to the query are retrieved from the database based on the multiplication of color array and gray matrix, each of which is extracted from query and database image. Experiments over 450 images showed an average retrieval rate of 0.61 for the use of color array alone and an average retrieval rate of 0.47 for the use of gray matrix alone.

피부자극에 의해 나타나는 감성변화의 평가를 위한 HRV스펙트럼 분석 (HRV spectrum analysis for the evaluation of changes in emotion evoked by tactile stimulation)

  • 손진훈;임재중;이경화;여형석;박진우
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 1997년도 한국감성과학회 연차학술대회논문집
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    • pp.91-94
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    • 1997
  • Objective of this stuey was to find the corrdlation between emotiona changes and the parameters of HRV spectrum evoked by tactile stimualtion. Twenty-one subjects were useds and five different types of materials, dry cottn, wet cotton, paper, sandpaper, and vinyl were applied to the left hand of each subject as a tactile stimulation. The results showed that HF/LF(ratio of high to low frequency amplitude calculated from power spectrum of HRV) decreased as the subject experienced the unpleasant emotion caused by wet cotton and sandpaper. On the othr hand, when the subject experienced the comfort, HF/LF increased. It was concluded that the proprsed methods can be applied to evaluate the characteristic changes in the autonomic nervous system which regulates the human emotion in the psychological aspects.

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영상자극에 의한 감성적 반응 연구 (Kansei Measure in Movies : A study on Emotional Movements)

  • 김다현;이승희
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2009년도 춘계학술대회
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    • pp.79-82
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    • 2009
  • Movies are not only for projecting graphical contents but also for Kansei evaluation that stimulate human beings' sense and emotion in real time. Also, when one views movies or moving images with stories, including movies and dramas, the audience would often be sympathized through various factors of movies, such as performances of actors/actress, graphics, and music, are moved to tears and feel fear. Especially, emotional movement is different from impression and brought about as a result of responding to joy, which is one of the basic emotions of human beings. Moreover, it is suggested that emotion is the most positive aesthetic measurement toward objects. In this study, focusing on emotional movement that is one of many aesthetic reactions in human beings' watching movies, we developed an interface for measuring of emotional changes. The goal of this study is to apply the output of our quantitative analysis on the results of the measurements to the effective designing and production of movies.

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Extracting and Clustering of Story Events from a Story Corpus

  • Yu, Hye-Yeon;Cheong, Yun-Gyung;Bae, Byung-Chull
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권10호
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    • pp.3498-3512
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    • 2021
  • This article describes how events that make up text stories can be represented and extracted. We also address the results from our simple experiment on extracting and clustering events in terms of emotions, under the assumption that different emotional events can be associated with the classified clusters. Each emotion cluster is based on Plutchik's eight basic emotion model, and the attributes of the NLTK-VADER are used for the classification criterion. While comparisons of the results with human raters show less accuracy for certain emotion types, emotion types such as joy and sadness show relatively high accuracy. The evaluation results with NRC Word Emotion Association Lexicon (aka EmoLex) show high accuracy values (more than 90% accuracy in anger, disgust, fear, and surprise), though precision and recall values are relatively low.

의료서비스에서 물리적 환경, 공정성, 지각된 대기시간이 재이용의도에 미치는 영향 (The Effects of Physical Environment, Perceived Justice and Perceived Waiting-Time on Repurchase Intension)

  • 윤성욱;김수배
    • 마케팅과학연구
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    • 제12권
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    • pp.135-154
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    • 2003
  • 본 연구는 의료서비스이용자의 편의성을 증대시키기 위하여 의료서비스접점에서 물리적 환경과 공정성, 그리고 지각된 대기시간이 매개변수인 서비스품질평가와 부정적 감정을 통하여 재이용의도에 미치는 영향을 실증적으로 조사 분석하였다. 특히 의료서비스에서 물리적환경과 공정성이 부정적 감정에 어떠한 영향이 미치는지를 처음으로 확인하고자 시도하였다. 연구결과 의료서비스접점에서 첫째, 물리적환경요인은 서비스품질평가에 긍정적인 영향을 미치고, 부정적인 감정은 낮추는 것으로 나타났다. 둘째, 공정성은 서비스품질평가나 부정적인 감정에 영향을 미치지 않는 것으로 확인되었으며, 셋째, 지각된 대기시간은 서비스품질을 낮추고 부정적 감정은 증가시키는 것으로 나타났다. 넷째, 서비스품질은 재이용의도에 긍정적 영흥를 미치고 있으나, 부정적 감정은 재이용 의도에 영향을 미치지 않고 있는 것으로 확인되었다. 따라서 의료서비스도 물리적환경의 중요성이 증가 하고, 대기시간의 단축노력이 필요하다. 또한 부정적 감정은 재이용의도에 영향을 미치지 않는 것으로 나타났으나 의료서비스의 특수성에 따른 전환장벽이 해결될 경우 이탈가능성이 존재하고 있으므로 부정적 감정의 최소화를 위한 노력이 요구된다.

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자연어 처리 딥러닝 모델 감정분석을 통한 감성 콘텐츠 개발 연구 (A Study on the Development of Emotional Content through Natural Language Processing Deep Learning Model Emotion Analysis)

  • 이현수;김민하;서지원;김정이
    • 문화기술의 융합
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    • 제9권4호
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    • pp.687-692
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    • 2023
  • 본 연구는 자연어 처리 딥러닝 모델의 감정분석 정확성을 확인해보고 이를 감성 콘텐츠 개발에 활용하도록 제안한다. GPT-3모델의 개요를 살펴본 후 Aihub에서 제공하는 희곡 대사 데이터 약 6000개를 입력하고 '기쁨', '슬픔', '공포', '분노', '혐오', '놀람', '흥미', '지루함', '통증' 총 9가지 감정 범주로 분류하였다. 이후 자연어 처리 모델 평가 방법인 정확도, 정밀도, 재현율, F1-score 의 평가지표를 활용하여 성능평가를 진행하였다. 감정분석 결과 91% 이상의 정확도를 보였으며 정밀도의 경우 '공포','통증'이 낮은 수치를 보였다. 재현도의 경우 '슬픔', '분노', '혐오'와 같은 부정적인 감정에서 낮은 수치가 나타났고 특히 '혐오'의 경우 데이터 양의 부족으로 인해 오차가 나타난 것으로 확인된다. 기존 연구의 경우 감정분석을 긍정, 부정, 중립으로 나누는 극성분석에만 주로 사용되어 그 특성상 피드백 단계에서만 사용되는 한계가 있었다. 본 연구는 감정분석을 9가지 범주로 확장하여 기획 단계에서부터 이를 고려한 개발을 통해 게임, 전시, 공연, 관광, 디자인, 에듀테크, 미디어 등에서 감성 콘텐츠 개발에 활용될 수 있음을 제안한다. 후속 연구를 통하여 더욱 다양한 일상 대화들을 추가로 수집하여 감정분석을 진행한다면 더욱 정확한 결과를 얻을 수 있을 것으로 기대된다.

동적 내러티브 구조에 대한 사용자 감정모델링 : 영화와 게임을 중심으로 (User's Emotion Modeling on Dynamic Narrative Structure : towards of Film and Game)

  • 김미진;김재호
    • 한국콘텐츠학회논문지
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    • 제12권1호
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    • pp.103-111
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    • 2012
  • 본 논문은 엔터테인먼트 콘텐츠의 제작단계 초기에 성공과 실패를 예측할 수 있는 시스템을 만들기 위한 기초 연구 중 하나로써, 엔터테인먼트 콘텐츠의 동적 내러티브에 대한 사용자의 감정을 모델링하고자 한다. 이를 위해 1) 내러티브구조와 인지감정모델에 대한 이론적 연구를 바탕으로 사용자의 감정모델을 제안하며, 2) 제안된 모델의 3가지(desire, expectation, emotion type)감정 파라미터를 추출하기 위한 감정유형 및 강도함수를 설정한다. 3) 동적 내러티브의 각 스토리이벤트 단계에서 사용자의 감정을 측정하기 위해 영화, 게임사용자의 인지행동과 내용을 정립한다. 기존 인문학적 측면의 개념적, 분석적 연구는 매체에 대한 비평과 사용자태도에 대한 예측을 목적으로 하고 있으며 그 결과들을 서술적으로 묘사하고 있다. 이에 반해, 본 논문은 동적 내러티브에 대한 사용자의 감정모델링 방법을 제안하고 있어 엔터테인먼트 콘텐츠의 감성적 평가방법의 구체적인 정보로 활용 될 수 있다.

The Effects of Favorable and Friendly in Emotion of Product Design

  • Zhang, Lin;Hyoung, Sung-Eun;Hong, Jung-Pyo
    • 감성과학
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    • 제15권2호
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    • pp.223-230
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    • 2012
  • This study researched the relationship between the element of "Favorable and Friendly" emotion on product design and the consumer's reaction to it. The emotional elements used here were proposed in the existing study. The research method was divided into 1st test and 2nd test. In the 1st test result, Favorable was related to "want to own, simple, new product and high-class", and also connected with "digital product, gaming product and computers". The products related to Friendly had association with the items about "interesting, cute, familiar, warmth and soft", and also connected with "simple product (toylike, household items, etc), low-price product, product which likes a friend, soft product, kitchen product and beauty treatments product, and so on". In the 2nd test, the preference of emotional product was high than general product, and it was known from the evaluation about design preference and design elements. If the preference was high following the order as: "Formativeness> Trend> Aesthetics> Color", the difference among the scores were small. And then the result about the relationship of emotional design factor "Favorable & Friendly" and evaluation of design preference & design elements was extraction.

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간역정신진단검사(簡易精神診斷檢査)를 이용한 칠정상(七情傷) 환자(患者)27례(例)의 심리상태평가 (Psychologic Evaluation with SCL-90-R in patients induced seven-emotion)

  • 이지인;이승희;권순주;정대규;김보영
    • 동의신경정신과학회지
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    • 제14권2호
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    • pp.117-125
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    • 2003
  • Objective : This investigation was carried out to see psychologic evaluation with SCL-90-R in patients induced seven-emotion. Methods : 27 patients induced seven-emotion were administered SCL-90-R. Results : 1. All subscale scores by sex and age were significantly recognized in patients. 2. Dimension depression were significantly recognized in male patients. 3. All subscale scores by sex weren't significantly recognized in patients. 4. Dimension obsesive-compulsive, anxiety were significantly recognized in patients entered through ER. 5. Dimension phobic anxiety were significantly recognized in patients with psychologic history. Conclusion : we have significant differences on comparisons of Scores by sex, admission route and psychologic history of the Patients.

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인지-감정요소에 의한 공간이미지 평가성 분석 (Analysis on Space Image Evaluation through Recognitive-Emotional Factor)

  • 송영민;이동기
    • 한국실내디자인학회논문집
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    • 제20권6호
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    • pp.71-78
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    • 2011
  • Although the recognition and emotion about space is subjective and individual, if standard is proposed through common factor, objective, quantified space image evaluation will be available. In addition, space image evaluation standard caused by recognitive-emotional factor can meet requests of space users and increase psychological satisfactions. The purpose of this study is to grasp the space image caused by recognitive-emotional factor in space with PAD model and analyze the evaluation of space image giving visual, recognitive and emotional effects. The analysis result revealed that 'joyfulness' and access-avoidance had a very similar distribution. The result means that space is evaluated with the degree of 'joyfulness' for space and it is led by approach-avoidance behavior. The recognition factor that forms and evaluates space image and decides approach-avoidance is expressed as adjective images such as 'fresh, joyful, light and static and its emotional factors are adjective images such as 'calm, allowable, joyful and quiet'.