• Title/Summary/Keyword: emergent design

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Estimation of Injury Severity of Occupant based on the Vehicle Deformation at Frontal Crash Accident (자동차 정면충돌에서 자동차 영구 변형량에 따른 승객 상해 추정)

  • Kim, Seungki;Choi, Hyung Yun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.21 no.2
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    • pp.63-71
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    • 2013
  • The estimation of occupant injury risk at crash accident is one of the most important assessments for the vehicle crashworthiness performance. The design of safety devices such as occupant restraining system also depend on the kinematics of occupant and its injury risk. The real world in-depth accident investigation provides detailed and realistic information of vehicle damage and occupant injury as well as the accident conditions. This paper introduces a statistical analysis of NASS/CDS database and domestic accident data to correlate speed change, vehicle damage extend, and occupant injury at frontal crash. The maximum crush extend shows a linear relationship with the effective impact speed. The injury risks of the occupant with and without restraining were also respectively quantified with the crush extend. This result can be effectively used for the emergent rescue of crash victims with automatic crash notification system.

The Interpretation of Korean Traditional Garden in the View of Complexity Theory - Focusing on Soswaewon Garden - ('복잡성(Complexity) 이론'에 의한 한국 전통정원의 해석 - 한국의 명원 소쇄원을 중심으로 -)

  • Jang, Il-Young;Shin, Sang-Sup
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.28 no.2
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    • pp.75-85
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    • 2010
  • The purpose of this study is to attempt new analysis on Soswaewon Garden(瀟灑園) where is Korea's traditional garden, focusing on which the tendency of its change is a relational-formation tool similar to the Eastern Mode of Thought, with paying attention to conversion as the new view of world. Accordingly, the aim is to reanalyze by connecting with Soswaewon Garden based on the theory of complexity, which tries to look at the whole through relationship rather than characteristics in individual components. Given summarizing findings, those are as follows. First, it was found that complexity shown in space and open system of physical dimension was characterized by 'event(situation)', 'non-determination' and 'homogeneous relationships between part and whole', and a variety of techniques introduced the nature positively. In particular, it was found that there were many cases of topographic usage, since the Soswaewon Garden selected its construction site proactively and was a product from architectural works in compliance with a given flow of natural topography. This has a nature of open text in the situation of emergent behaviors. Second, it was found that complexity shown in experiences and open system on the invisible dimension was characterized primarily by 'event(situation)' and 'relationships of interactive response between actors and environment', and various techniques appeared as a space for interactive combination of nature and daily experiences. This is typical of bilateral harmony based on interactions between subject and object, and between mankind and nature, and becomes also a space to accommodate temporary emergent behaviors in our life. Third, the compositional elements are reconstituted as space of organic property with dismantling steady relations. Especially, 'Soswaewon Garden's 48 poems(瀟灑園四十八詠)' will be the origin of the emotionally spatial experience to the current performers. Ultimately, the performer in the space of Soswaewon Garden simultaneously becomes a creator of space, and will generate new space with intertextuality with environment. Therefore, Soswaewon Garden becomes a place of binding me and the other together while maintaining mutual relationship based on organic thinking between a human being and nature and between the whole and a part.

A Study on the Boundary Identified in the Immersive Space (이머시브 공간에서 나타나는 경계성 연구)

  • Son, Seo-Yeon;Ahn, Seong-Mo
    • Korean Institute of Interior Design Journal
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    • v.27 no.2
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    • pp.45-54
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    • 2018
  • Immersive space is a new type of space, which is converged with other domains and expressed in various ways and here, a mutual exchange between space and participants is realized with active intervention of participants. The purpose of this study is to examine boundary changes and characteristics in virtual space and reality or inside and outside, focusing on immersive space. For this study, a case analysis was conducted, based on the key words regarding flow experience and boundary characteristics in immersive space. The boundary characteristics extracted are as follow. First, while immersive space is overlapped in many different ways, the boundary in space gradually changes and one unique and convergent space is formed. Also, a combination of overlap is made with internal and external physical force and a convergent boundary is created. Second, forms are mixed in diverse ways and an unrealistic boundary space is revealed. For new experience, it has familiar, but new experiential characteristics and also shows an expanded boundary by the medium of different domains. Third, a simultaneous space, based on variability of time and space, has an ambiguous boundary due to a meaningless physical boundary of space and changing into a space region constantly, it becomes an unlimited variable space. Fourth, a linear expansion-based emergent space has nonlinearity, which creates a meaningless boundary, recognized as an irregular, dynamic and transformative space and expands to a creative space. In conclusion, it is anticipated that based on diverse characteristics found in immersive space, this study would give unlimited inspiration to many design fields and art creation activities and contribute to a further development through continued research on immersive space.

Trends in Public Library Design and Construction through Reviewing the Excellent Cases of the Awarded Library Buildings: Focusing on Public Libraries in North America (우수 사례 통해 본 공공도서관 건축 경향 분석 - 북미지역 공공도서관을 중심으로 -)

  • Koo, Joung Hwa;Cho, Yong Wan
    • Journal of the Korean Society for Library and Information Science
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    • v.55 no.1
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    • pp.181-208
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    • 2021
  • The research aims to analyze the architectural trends of the public library buildings that have recently won the AIA/ALA Library Building Awards, ALA/IIDA Library Interior Design Awards or have introduced as excellent examples among the cases of new construction or remodeling of public libraries in North America. The research seeks to find the implications and guidelines for new constructions or remodeling of Korean public libraries by analyzing the main features of recently awarded library constructions, and to suggest the directions of public library constructions (or remodeling) to be opened in the future. The research found the six significant emergent themes by the content analysis and explained what each theme means with the examples of the libraries. On the basis of the findings, the research suggests the directions of public library designs and constructions in the future, and further follow-up research topics.

Modeling and Simulation of Emergent Evacuation Using Affordance-based FSA Models (어포던스 기반 FSA모델을 이용한 대피자 행동 모델링 및 시뮬레이션)

  • Joo, Jae-Koo;Kim, Nam-Hun
    • Journal of Korean Institute of Industrial Engineers
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    • v.37 no.2
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    • pp.96-104
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    • 2011
  • Modeling and simulation of human-involved complex systems pose challenges to representing human decision makings into logical systems because of the nondeterministic and dynamic nature of human behaviors. In modeling perspectives, human's activities in systems can increase uncertainty and complexity, because he or she can potentially access all other resources within the system and change the system states. To address all of these human involvements in the system, this research suggests applying the Finite State Automata (FSA)-based formal modeling of human-involved systems that incorporates the ecological concept of affordances to an evacuation simulation, so that human behavioral patterns under urgent and dynamic emergency situations can be considered in the real-time simulation. The proposed simulation methodologies were interpreted using the warehouse fire evacuation simulation to clarify the applicability of the proposed methodology. This research is expected to merge system engineering technologies and human factors, and come out to the new predictive modeling methodology for disaster simulations. This research can be applied to a variety of applications such as building layout designs and building access control systems for emergency situations.

Ergonomic Recommendation for Optimum Positions and Warning Foreperiod of Auditory Signals in Human-Machine Interface

  • Lee, Fion C.H.;Chan, Alan H.S.
    • Industrial Engineering and Management Systems
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    • v.6 no.1
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    • pp.40-48
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    • 2007
  • This study investigated the optimum positions and warning foreperiod for auditory signals with an experiment on spatial stimulus-response (S-R) compatibility effects. The auditory signals were presented at the front-right, front-left, rear-right, and rear-left positions from the subjects, whose reaction times and accuracies at different spatial mapping conditions were examined. The results showed a significant spatial stimulus-response compatibility effect in which faster and more accurate responses were obtained in the transversely and longitudinally compatible condition while the worst performance was found when spatial stimulus-response compatibility did not exist in either orientation. It was also shown that the transverse compatibility effect was found significantly stronger than the longitudinal compatibility effect. The effect of signal position was found significant and post hoc test suggested that the emergent warning alarm should be placed on the front-right position for right-handed users. The warning foreperiod prior to the signal presentation was shown to influence reaction time and a warning foreperiod of 3 s is found optimal for the 2-choice auditory reaction task.

Application of Close-to Nature Revetment Techniques Adapted to Low Flow Channel & Monitoring of Vegetation Restoration - Case Study for Hakyoul in the Yangjaech'on - (도시하천에서 자연형 저수로 호안공법의 적용과 식생복원 모니터링 - 서울시 양재천의 학여울 구간을 사례지역으로 -)

  • 최정권
    • Korean Journal of Environment and Ecology
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    • v.11 no.2
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    • pp.210-213
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    • 1997
  • This study for development of close-to nature revetment techniques is conducted to rehabilitate disturbed stream ecosystem. For this objective, the experimental reach as on-site dimonstrated research was set up in Hakyoul, the Yangjaech'on from Oct. 1995 to Nov. 1996. Special emphasis on the developing process of the design of revetments was given to geomorphic character of 3 types of low flow channel bank: point bar, attack point and shallow bay. Each revetment was developed with the consideration on revegetation of emergent plants. And designed techniques were applied to the experimental reach, and were evaluated with monitoring for 1 year. As a result of the process, the experiment suggested ecological alternatives to enhance technical feasibility and to replace the conventional river-work.

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How to Apply Ethnography Principles to Marketing Research in the Field (마케팅조사 현장에서 ethnography 원리의 적용방안에 관한 연구)

  • Yoo, Chang-Jo
    • Survey Research
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    • v.11 no.3
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    • pp.115-137
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    • 2010
  • This article challenges necessity for applications of ethnography principles to marketing research in the field. Since ethnography collects in-depth data about consumers' experiences and behavioral patterns, it can provide useful informations for marketers' decision making. Therefore this study introduces ethnography principles that need to be applied to marketing research, summarizes its usage values in the fields, and introduces case projects that were conducted under the guideline of ethnography principles. Finally, this study identifies the reasons why marketers hesitate using ethnography when they conduct marketing research and provides suggestions for more active applications of ethnography in the field.

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Design of Notification Service System to Provide Disaster, Crime and Dangerous Areas Information in Country Using Wearable Devices (웨어러블 디바이스를 활용한 국가별 재난·범죄 및 위험지역 정보제공을 위한 알림 서비스 시스템 설계)

  • Jang, Jong-Wook;Oh, Joo-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.76-77
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    • 2018
  • Recently, as the quality of life of the morden people has increasingly grown, the demand for traveling to foreign countries has been rapidly increasing. However, there are not enough safety systems avaliable for international travelers. Therefore, it is necessary to provide helpful information on disaster, crimes and dangerous areas by country for travelers. In this paper, we propse a smart device-based smart security notification service system for emergent situations of overseas travelers. the proposed notification system provides information about disaster, crime and dangerous areas is designed to be provided to users.

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Effects of an Engineering-Focused STEAM Program Based on the Project Approach for Young Children on Their Scientific Inquiry Ability, Mathematical Problem-Solving Ability, and Creativity (유아 대상 프로젝트 접근법 기반 공학적 STEAM 프로그램이 유아의 과학적 탐구능력, 수학적 문제해결력, 창의성에 미치는 효과)

  • Kwangjae Yu;Jihyun Kim
    • Korean Journal of Childcare and Education
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    • v.19 no.4
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    • pp.29-52
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    • 2023
  • Objective: This research aims to examine the effect of a young children's engineering-focused STEAM program based on the project approach - a program that constructs components aligned with children's interests in their play through an engineering design process - on their scientific inquiry ability, mathematical problem-solving ability, and creativity. Methods: In this research, 42 five-year-old children from a public kindergarten in S district, I city, were randomly divided into experimental and comparative groups, each with 21 children. The engineering-focused STEAM program was conducted from April 18 to June 10, 2022, with the experimental group exploring the 'car' theme and the comparison group focusing on a different theme. The study employed an independent sample t-test and analysis of covariance(ANCOVA), using the pretest as a covariate to control variables. Results: The children-selected 'cars' themed engineering-focused STEAM program was effective in enhancing their scientific inquiry ability, mathematical problem-solving ability and creativity. Conclusion/Implications: The engineering-focused STEAM program, which emerges from young children's interesting daily play, had positive effects on enhancing their scientific inquiry ability, mathematical problem-solving ability, and creativity. This research can serve as fundamental data for developing education programs focused on engineering within the STEAM framework, guided by children's emergent play.