• Title/Summary/Keyword: embedded computing

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Sensor Network Test Bed Construction using mica2 mote (Mica2 mote를 이용한 센서 네트워크 테스트 베드 구축)

  • 이윤경;박영수;전성익
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.61-64
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    • 2003
  • Technological progress in integrated, low-power, CMOS communication devices and sensors makes a rich design space of networked sensors viable. These sensors can be deeply embedded in the physical world and spread throughout sensor network environment like smart dust. So ubiquitous computing will be come true. SmartDust project is the one of ubiquitous computing approach. It produces TinyOS, mote(mica, mica2, rene2, mica2dot, etc.), NesC, TinyDB, etc. We constructs sensor network test bed and tests to approach sensor network and ubiquitous computing.

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Performance Enhancement and Evaluation of a Deep Learning Framework on Embedded Systems using Unified Memory (통합메모리를 이용한 임베디드 환경에서의 딥러닝 프레임워크 성능 개선과 평가)

  • Lee, Minhak;Kang, Woochul
    • KIISE Transactions on Computing Practices
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    • v.23 no.7
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    • pp.417-423
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    • 2017
  • Recently, many embedded devices that have the computing capability required for deep learning have become available; hence, many new applications using these devices are emerging. However, these embedded devices have an architecture different from that of PCs and high-performance servers. In this paper, we propose a method that improves the performance of deep-learning framework by considering the architecture of an embedded device that shares memory between the CPU and the GPU. The proposed method is implemented in Caffe, an open-source deep-learning framework, and is evaluated on an NVIDIA Jetson TK1 embedded device. In the experiment, we investigate the image recognition performance of several state-of-the-art deep-learning networks, including AlexNet, VGGNet, and GoogLeNet. Our results show that the proposed method can achieve significant performance gain. For instance, in AlexNet, we could reduce image recognition latency by about 33% and energy consumption by about 50%.

A Design and Implementation A Software Profiling Tool based on XML for Embedded System (내장형 시스템 소프트웨어를 위한 XML 기반의 프로파일링 도구의 설계 및 구현)

  • Kwak, Dong-Gyu;Yoo, Chae-Woo
    • Journal of Internet Computing and Services
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    • v.11 no.1
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    • pp.143-151
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    • 2010
  • According to increasing requirements in embedded systems. embedded software has been more complicated then before. a optimum software is difficult in embedded system. software developer make a difficult optimum software. this paper suggests a software profiling tool with which a software developer can easily profiling the embedded system software in cross-development environments. the suggested tool is designed based on host/target architecture. this tool insert program source for make profiling log to target program. a target program executed in target system. a target system communicate profiling log to host system. this tool in host system analyze profiling log data. and make a XML of profiling log and a profiling report. a profiling report is graphic viewer based GUI. a target system in this tool needs a few computing power. and XSLT can conversion of profile log XML to other format data. and suggested tool based on eclipse plug-in, therefore developer can use operates in eclipse.

Design and Implementation of an Embedded Spatial MMDBMS for Spatial Mobile Devices (공간 모바일 장치를 위한 내장형 공간 MMDBMS의 설계 및 구현)

  • Park, Ji-Woong;Kim, Joung-Joon;Yun, Jae-Kwan;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.7 no.1 s.13
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    • pp.25-37
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    • 2005
  • Recently, with the development of wireless communications and mobile computing, interest about mobile computing is rising. Mobile computing can be regarded as an environment where a user carries mobile devices, such as a PDA or a notebook, and shares resources with a server computer via wireless communications. A mobile database refers to a database which is used in these mobile devices. The mobile database can be used in the fields of insurance business, banking business, medical treatment, and so on. Especially, LBS(Location Based Service) which utilizes location information of users becomes an essential field of mobile computing. In order to support LBS in the mobile environment, there must be an Embedded Spatial MMDBMS(Main-Memory Database Management System) that can efficiently manage large spatial data in spatial mobile devices. Therefore, in this paper, we designed and implemented the Embedded Spatial MMDBMS, extended from the HSQLDB which is an existing MMDBMS for PC, to manage spatial data efficiently in spatial mobile devices. The Embedded Spatial MMDBMS adopted the spatial data model proposed by ISO(International Organization for Standardization), provided the arithmetic coding method that is suitable for spatial data, and supported the efficient spatial index which uses the MBR compression and hashing method suitable for spatial mobile devices. In addition, the system offered the spatial data display capability in low-performance processors of spatial mobile devices and supported the data caching and synchronization capability for performance improvement of spatial data import/export between the Embedded Spatial MMDBMS and the GIS server.

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Collaborative Streamlined On-Chip Software Architecture on Heterogenous Multi-Cores for Low-Power Reactive Control in Automotive Embedded Processors (차량용 임베디드 프로세서에서 저전력 반응적 제어를 위한 이기종 멀티코어 협력적 스트리밍 온-칩 소프트웨어 구조)

  • Jisu, Kwon;Daejin, Park
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.6
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    • pp.375-382
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    • 2022
  • This paper proposes a multi-core cooperative computing structure considering the heterogeneous features of automotive embedded on-chip software. The automotive embedded software has the heterogeneous execution flow properties for various hardware drives. Software developed with a homogeneous execution flow without considering these properties will incur inefficient overhead due to core latency and load. The proposed method was evaluated on an target board on which a automotive MCU (micro-controller unit) with built-in multi-cores was mounted. We demonstrate an overhead reduction when software including common embedded system tasks, such as ADC sampling, DSP operations, and communication interfaces, are implemented in a heterogeneous execution flow. When we used the proposed method, embedded software was able to take advantage of idle states that occur between heterogeneous tasks to make efficient use of the resources on the board. As a result of the experiments, the power consumption of the board decreased by 42.11% compared to the baseline. Furthermore, the time required to process the same amount of sampling data was reduced by 27.09%. Experimental results validate the efficiency of the proposed multi-core cooperative heterogeneous embedded software execution technique.

Real Time Face Detection and Recognition based on Embedded System (임베디드 시스템 기반 실시간 얼굴 검출 및 인식)

  • Lee, A-Reum;Seo, Yong-Ho;Yang, Tae-Kyu
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.11 no.1
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    • pp.23-28
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    • 2012
  • In this paper, we proposed and developed a fast and efficient real time face detection and recognition which can be run on embedded system instead of high performance desktop. In the face detection process, we detect a face by finding eye part which is one of the most salient facial features after applying various image processing methods, then in the face recognition, we finally recognize the face by comparing the current face with the prepared face database using a template matching algorithm. Also we optimized the algorithm in our system to be successfully used in the embedded system, and performed the face detection and recognition experiments on the embedded board to verify the performance. The developed method can be applied to automatic door, mobile computing environment and various robot.

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스마트폰에서의 영상처리를 위한 GPU 활용

  • Park, In-Gyu;Choe, Ho-Yeol
    • Information and Communications Magazine
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    • v.29 no.4
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    • pp.46-51
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    • 2012
  • 본 기고에서는 최근 스마트폰에서 요구되는 다양한 멀티미디어 어플리케이션을 embedded GPU(Graphics Processing Unit)를 이용하여 고속 병렬처리하기 위한 GPGPU (General-Purpose Computing on GPU) 기술 및 영상처리 분야의 응용 사례를 소개한다. 일반적인 데스크탑 컴퓨팅 환경과 달리 제약사항이 많은 embedded 환경에서의 GPGPU 응용 기술은 아직 초기단계이다. 그러나 급격히 발전하는 embedded GPU IP와 OpenCL과 같은 API의 등장으로 embedded GPU를 이용한 고속 병렬처리 환경이 수 년 이내에 일반화 될 것이다. 본 기고에서는 그 가능성을 점검하기 위하여 embedded GPU에서의 영상처리를 위한 최신 하드웨어와 소프트웨어 환경의 발전 동향을 소개한다. 더불어 최신 스마트폰에서의 GPGPU기술을 사용한 영상처리 사례와 영상처리 알고리즘의 GPGPU 알고리즘 구현시 고려해야 할 주요 사항을 정리한다.

Touch-based Remote Control of Mobile Robot based on Embedded Device (임베디드 디바이스에 기반한 이동로봇의 터치기반 원격제어)

  • No, Joon-Ho;Hwang, Yu-Gun;Seo, Yong-Ho;Yang, Tae-Kyu
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.10 no.2
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    • pp.62-67
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    • 2011
  • Embedded device that can support mobile computing environment has been popular recently. In this study, we propose a new robot application based on embedded device to control a mobile robot using a touch-based remote interface with information display of robot trajectory and sensors. We developed the robot application using Microsoft's.Net Compact Framework and Zigbee data communication with Windows CE kernel based embedded device. In experiment, we evaluated the feasibility and the effectiveness of the proposed system by showing a remote robot control using touch interface and a information display of the robot.

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Implementation of UPnP Device based on Embedded Linux using ARM9 Platform (ARM9 Platform을 이용한 Embedded Linux 기반의 UPnP Device의 구현)

  • Lee, Hui-Jeong;Jeong, Jin-Gyu;Jin, Seon-Il;Hong, Seok-Gyo
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.754-757
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    • 2003
  • The implementation of home network systems In ubiquitous computing environments requires middleware that provides a method to control and operate home appliance devices. The Universal Plug and Play (UPnP), which is based on the IPv4 protocol and running on a PC, consists of UPnP devices that provide relevant services and control points that control the devices. However, It is inappropriate to Implement UPnP devices on a PC, since the implementation on a PC requires much space and electrical power. In this paper, a small embedded home network device equipped with UPnP middleware is implemented on an embedded GNU/Linux system running on an ARM9 platform, in order to deal with such problems.

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The Study on the Status and Development of International Ubiquitous Computing (유비쿼터스 컴퓨팅의 실태와 발전에 관한 연구)

  • Kim Kyung-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.4 s.32
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    • pp.221-231
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    • 2004
  • Ubiquitous computing is not radical as Mark Weiser argues and includes things. The status of each nation is as follows. Project of America or Europe are practice for computing infra. intelligence of things and space and man-computer co-relation study, otherwise Japan centers the studying of network ubiquity utilizing computing competence. In this thesis I analyzed real status on the ubiquitous computing case study of each nation. and I proposed computing development model. factor, structured value system. five type business and technology model.

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