• Title/Summary/Keyword: elementary computer

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The effect of the entry programming course on the flow of elementary pre-service teacher (엔트리 프로그래밍 교육이 초등예비교원의 몰입에 미치는 영향)

  • Han, Kyujung
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.403-413
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    • 2017
  • The purpose of this paper is to verify whether the entry programming course applied with the flow based learning type is to affect the flow of students' learning. The subjects of the study were the students in the 3rd grade of the National University of education who had not experienced the coding before, and conducted two hours of programming lessons per week for three months. Learning contents and learning materials of beginner course in Entry Homepage were used as learning materials. The teaching and learning process consisted of clear goals setting, motivation, follow-up and immediate feedback, providing application problems, and providing reflection time for students. As a result of the study, the nine factors of flow were compared before and after the experiment. The seven factors - A balance between challenges and skills, Immediate feedback, Action and awareness are merged, Distractions are excluded from consciousness, No worry of failure. Self-consciousness disappears, The activity becomes autotelic-were obtained.

Exploring Students Competencies to be Creative Problem Solvers With Computational Thinking Practices

  • Park, Young-Shin;Park, Miso
    • Journal of the Korean earth science society
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    • v.39 no.4
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    • pp.388-400
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    • 2018
  • The purpose of this study was to explore the nine components of computational thinking (CT) practices and their operational definitions from the view of science education and to develop a CT practice framework that is going to be used as a planning and assessing tool for CT practice, as it is required for students to equip with in order to become creative problem solvers in $21^{st}$ century. We employed this framework into the earlier developed STEAM programs to see how it was valid and reliable. We first reviewed theoretical articles about CT from computer science and technology education field. We then proposed 9 components of CT as defined in technology education but modified operational definitions in each component from the perspective of science education. This preliminary CTPF (computational thinking practice framework) from the viewpoint of science education consisting of 9 components including data collection, data analysis, data representation, decomposing, abstraction, algorithm and procedures, automation, simulation, and parallelization. We discussed each component with operational definition to check if those components were useful in and applicable for science programs. We employed this CTPF into two different topics of STEAM programs to see if those components were observable with operational definitions. The profile of CT components within the selected STEAM programs for this study showed one sequential spectrum covering from data collection to simulation as the grade level went higher. The first three data related CT components were dominating at elementary level, all components of CT except parallelization were found at middle school level, and finally more frequencies in every component of CT except parallelization were also found at high school level than middle school level. On the basis of the result of CT usage in STEAM programs, we included 'generalization' in CTPF of science education instead of 'parallelization' which was not found. The implication about teacher education was made based on the CTPF in terms of science education.

Covariance Structure Analysis of Science Process Skills Affected by Students' Cognitive and Affective Characteristics in Elementary and Middle School (초 . 중학생들의 과학탐구능력에 미치는 인지적, 정의적 특성에 대한 공변량 구조분석)

  • Lim, Cheong-Whan;Kim, Seung-Wha;Yang, Il-Ho
    • Journal of The Korean Association For Science Education
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    • v.17 no.1
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    • pp.1-10
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    • 1997
  • The purpose of this study was to analyze the structural model of causal effects of students' variables on science process skills. Student characteristics investigated in the study included attitude related to the science, logical thinking ability, scientific experiences, cognitive style. Covariance structural modeling procedures were used to test causal inferences about hypothesized relationships. The sample consisted of 319 6th grade students and 321 8th grade students in Seoul City, Korea. Five instruments were used in the study, TSPS(test of science process skills), GALT(group assessment of logical thinking), CEFT(children embedded figures test), questionnaire of attitude related to the science, questionnaire of scientific experience. For statistical analysis, the study adopted the structural equation modeling with LlSREL, a computer statistical program developed by J reskog and S rbom. Major findings of the study are as follows:1) Logical thinking ability has a most strong direct effect on science process skills. 2) The structural coefficient of scientific experience influence on attitude related to the science has the greatest direct one than the others in the covariance structural model. According to the results of this study, it is very importance that various scientific experiences, particularly hands-on activity, should be offer to students to improve science process skills. Also, understanding the relationships of student variable to science process skills will be helpful to decision making on the part of curriculum developers, science teachers and researchers.

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A Study on Development and Application of the Measuring Scale of Copyright Consciousness as an Advance Organizer (선행조직자로서의 저작권 의식 측정 척도 개발 및 적용)

  • Hong, Ji-Yeon;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.14 no.2
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    • pp.241-251
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    • 2010
  • In knowledge-based society, various forms of visible and invisible works are produced and published. As production and distribution of those works are increased, importance and value of copyright are gradually emerged. In the light of importance, students must learn and understand the concept and the right use of copyright as early as possible. Scales that students experience in the introduction stage of the class take the role of Advance Organizer. Through these scales, students can combine concept of copyright into their existing recognition structure and are interested in study contents. According to test results, it is concluded that the proposed system is very useful to enhance copyright consciousness for students.

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Design of a Web-based Learning System for Enhancing Music Cognition Ability of Mentally Retarded Children Using MMCP Theory (정신지체장애인의 음악 인지 능력 향상을 위한 MMCP 이론을 활용한 웹기반 학습 시스템 설계)

  • Gwon, Mi-Gyung;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.143-149
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    • 2010
  • Although importance of music education for the mentally retarded children is realized, it is hard to improve study effects for those children with the existing music education methods due to cognitive disorders of the children. In the paper, we propose a system to improve music cognition ability of the mentally retarded children. The system is designed based on the existing MMCP theory. Our system has the following characteristics. First, the system can improve cognitive, physical, social and emotional development as well as development of music cognition ability. Second, the individualized music education is possible for the children. Third, more active and interactive education is possible.

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The self-efficacy beliefs of gifted students in the area of sciences and High Achievers -Focused on Elementary School- (과학분야 영재학생과 학업우수학생의 자기 효능감 -초등학교 학생을 중심으로-)

  • 강영하;김신호
    • Journal of Gifted/Talented Education
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    • v.13 no.1
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    • pp.1-19
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    • 2003
  • The purpose of this study is to investigate the self-efficacy of gifted students in the area of sciences. For this purpose, The Self-efficacy Beliefs Inventory was administered to 220 5th and 6th gifted students and high achievers. The research findings were as follows; First, there was no statistically significant difference in the general, academic, self regulated learning, and others’ expectation self-efficacy beliefs between gifted students and high achievers as well as among groups of gifted students. Second, the gifted students in mathematics were higher than other groups in the mathematics self-efficacy beliefs. Third, the high achievers were higher than other groups in the language art self-efficacy beliefs. Fourth, the gifted students in mathematics were higher than other groups in mathematics self-efficacy beliefs. Fifth, the gifted students in science were higher than other groups in science self-efficacy beliefs. Sixth, the gifted students in IT were higher than other groups in computer self-efficacy beliefs. Seventh, the gifted students in IT were lower than other groups in social self-efficacy beliefs.

A study on the actual conditions of residing environment in children's room and it's utilization - A study on Children's Space from a Welfare viewpoint ( I ) - (아동실의 주거 환경 및 이용에 대한 실태 - 시설복지적 측면에서 본 아동공간에 관한 연구 ( I ) -)

  • 박인전
    • Journal of the Korean housing association
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    • v.5 no.1
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    • pp.29-45
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    • 1994
  • The purpose of this study are to investigate the actual conditions of residing environment in children's room and it's utilization. Further, basic for the guidence and the effective preparation of children's room and children's residing environment in addition willbe produce through grasping the actual conditions of them.The subjects of this study were 214 5th grade elementary school children living in Taegu. The analysis of the data was done through SPSS pc programs.The major findings of this study can be summarized as follow;1. The greater part of children had their own room, and they had the desk, the book case and the clothes chest in their room. But the numbers of children with the bed were few in comparison to those. And a large number of children wanted to have the bed and the computer in their room.2. There were significant differences in the actual conditions of residing environcent in children’s room according to the independent variables. For example, the existence of children's room was variable according to farther's job(0.1% level).3. The case of having their own room in the period of the lower grades in elemtary school dccupied the highest percentage. A lage number of children passed away time mostly in the women'a guarters. In the cleaner of children's room, the case of doing themselves occupied the highest rate as 51 percent.4. There were significant differences in the actual conditions of utilization in children's room according to the independent variables. For example, the period of separation from their parents was variable according to mother's educational level(5%), father's job(0.1%)and the numbers of room(1%).

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Epidemiological Characteristics of Mobile Phone Ownership and Use in Korean Children and Adolescents

  • Byun, Yoon-Hwan;Ha, Mina;Kwon, Ho-Jang;Choi, Kyung-Hwa;Burm, Eunae;Choi, Yeyong;Lim, Myung-Ho;Yoo, Seung-Jin;Paik, Ki-Chung;Choi, Hyung-Do;Kim, Nam
    • Environmental Analysis Health and Toxicology
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    • v.28
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    • pp.18.1-18.8
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    • 2013
  • Objectives As public concern on possible harmful effects of mobile phone in children has been raised, information of epidemiological characteristics of mobile phone use in children and adolescents will be essential for public health policy. Methods Using three databases (n=21,693) collected from 2008 to 2011, we examined characteristics of mobile phone ownership and use, and socioeconomic positions (SEP) in Korean children and adolescents. Results The ownership rate and the amount of mobile phone use were higher in females than males, in higher school grades than lower grades, and at 2011 than 2008. The average age of first mobile phone ownership was shown to decrease from 12.5 years in currently high school students to 8.4 years in currently elementary school students at 2011. More than 90% of children in the 5th grade owned a mobile phone. More children owned a mobile phone in lower SEP communities than in higher SEP. Children with parents educated less than those with parents educated more were more likely to own and use mobile phone. Conclusions Considering the epidemiological characteristics of mobile phone use, precautionary measures to prevent unnecessary exposure to mobile phones are needed in children and adolescents.

Development and Application of Meta-cognition-based App for Students with Learning Disabilities (학습장애학생을 위한 메타인지기반 앱 개발 및 적용)

  • Kwak, Sungtae;Jun, Woochun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.689-696
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    • 2015
  • In this study, a learning system based on smart learning is proposed so that students with learning disabilities can learn the effective use of meta-cognitive to solve problems arising during the learning process. The features of the proposed system are as follow. First, it is possible to achieve students' individualized learning by use of smart devices and smart education system. Second, it is possible to provide the constant repetition learning for students. Third, students can improve their achievement using the proposed app. The proposed smart education system using meta-cognition was applied to some learning disabilities students. The following results were obtained. First, the disabled students could have an interest in learning math and improve confidence. Second, the student's mathematical problem-solving skills have improved. Third, students' individualized and self-directed learning was achieved.

Virtual Environment Interfacing based on State Automata and Elementary Classifiers (상태 오토마타와 기본 요소분류기를 이용한 가상현실용 실시간 인터페이싱)

  • Kim, Jong-Sung;Lee, Chan-Su;Song, Kyung-Joon;Min, Byung-Eui;Park, Chee-Hang
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.12
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    • pp.3033-3044
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    • 1997
  • This paper presents a system which recognizes dynamic hand gesture for virtual reality (VR). A dynamic hand gesture is a method of communication for human and computer who uses gestures, especially both hands and fingers. Since the human hands and fingers are not the same in physical dimension, the produced by two persons with their hands may not have the same numerical values where obtained through electronic sensors. To recognize meaningful gesture from continuous gestures which have no token of beginning and end, this system segments current motion states using the state automata. In this paper, we apply a fuzzy min-max neural network and feature analysis method using fuzzy logic for on-line pattern recognition.

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