• 제목/요약/키워드: electronic learning technology

검색결과 438건 처리시간 0.026초

Intelligent Automated Cognitive-Maturity Recognition System for Confidence Based E-Learning

  • Usman, Imran;Alhomoud, Adeeb M.
    • International Journal of Computer Science & Network Security
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    • 제21권4호
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    • pp.223-228
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    • 2021
  • As a consequence of sudden outbreak of COVID-19 pandemic worldwide, educational institutes around the globe are forced to switch from traditional learning systems to e-learning systems. This has led to a variety of technology-driven pedagogies in e-teaching as well as e-learning. In order to take the best advantage, an appropriate understanding of the cognitive capability is of prime importance. This paper presents an intelligent cognitive maturity recognition system for confidence-based e-learning. We gather the data from actual test environment by involving a number of students and academicians to act as experts. Then a Genetic Programming based simulation and modeling is applied to generate a generalized classifier in the form of a mathematical expression. The simulation is derived towards an optimal space by carefully designed fitness function and assigning a range to each of the class labels. Experimental results validate that the proposed method yields comparative and superior results which makes it feasible to be used in real world scenarios.

A study on the Adaptive Controller with Chaotic Dynamic Neural Networks

  • Kim, Sang-Hee;Ahn, Hee-Wook;Wang, Hua O.
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제7권4호
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    • pp.236-241
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    • 2007
  • This paper presents an adaptive controller using chaotic dynamic neural networks(CDNN) for nonlinear dynamic system. A new dynamic backpropagation learning method of the proposed chaotic dynamic neural networks is developed for efficient learning, and this learning method includes the convergence for improving the stability of chaotic neural networks. The proposed CDNN is applied to the system identification of chaotic system and the adaptive controller. The simulation results show good performances in the identification of Lorenz equation and the adaptive control of nonlinear system, since the CDNN has the fast learning characteristics and the robust adaptability to nonlinear dynamic system.

The Balancing Act of Action and Learning: A Systematic Review of the Action Learning Literature

  • CHO, Yonjoo
    • Educational Technology International
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    • 제9권1호
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    • pp.1-23
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    • 2008
  • Despite considerable commitment to the application of action learning as an organization development intervention, no identified systematic investigation of action learning practices has been reported. Based on a systematic literature review, the purpose of this paper is to identify whether researchers strike a balance between action and learning in their studies of action learning. Research findings in this study included: (1) only 32 empirical studies were found from the electronic database search; (2) based on the hypothesized continuum of Revans' original proposition of balancing action and learning, the author categorized 32 studies into three groups: action-oriented, learning-oriented, and balanced action learning; (3) there were only nine studies on balanced action learning among 32 empirical studies, whose insights included an effective use of project teams, applications of action learning for organization development, and key success factors such as time, reflection, and management support; (4) case study was among the most frequently used research method and only six quality studies met key methodological traits; and (5) therefore, more rigorous empirical research employing quantitative methods as well as case studies is needed to determine whether researchers strike a balance between action and learning in studies on action learning.

혼잡 환경에서 강인한 딥러닝 기반 인간 추적 프레임워크 (A Robust Deep Learning based Human Tracking Framework in Crowded Environments)

  • 오경석;김성현;김진섭;이승환
    • 로봇학회논문지
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    • 제16권4호
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    • pp.336-344
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    • 2021
  • This paper presents a robust deep learning-based human tracking framework in crowded environments. For practical human tracking applications, a target must be robustly tracked even in undetected or overcrowded situations. The proposed framework consists of two parts: robust deep learning-based human detection and tracking while recognizing the aforementioned situations. In the former part, target candidates are detected using Detectron2, which is one of the powerful deep learning tools, and their weights are computed and assigned. Subsequently, a candidate with the highest weight is extracted and is utilized to track the target human using a Kalman filter. If the bounding boxes of the extracted candidate and another candidate are overlapped, it is regarded as a crowded situation. In this situation, the center information of the extracted candidate is compensated using the state estimated prior to the crowded situation. When candidates are not detected from Detectron2, it means that the target is completely occluded and the next state of the target is estimated using the Kalman prediction step only. In two experiments, people wearing the same color clothes and having a similar height roam around the given place by overlapping one another. The average error of the proposed framework was measured and compared with one of the conventional approaches. In the error result, the proposed framework showed its robustness in the crowded environments.

2D to 3D 창의적 생성을 위한 탐색적 실험 분석 (Exploratory Experimental Analysis for 2D to 3D Generation)

  • 조형래;장일식;강현석;고영찬;박구만
    • 방송공학회논문지
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    • 제28권1호
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    • pp.109-123
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    • 2023
  • 딥러닝은 최근 몇 년 동안 비약적인 발전을 하였고 다양한 분야 및 산업에 영향을 주고 있다. 예술영역도 예외일 수는 없는데 본 논문에서는 시각예술·공학적 관점에서 2D 이미지를 3D로 창의적으로 생성하는 방법을 실험하고자 한다. 이를 위해 국내 아티스트 원본 이미지를 GAN 또는 Diffusion Models로 학습시킨 후 3D 변환 소프트웨어와 딥러닝을 활용하여 3D로 변환하고 그 결과를 선행연구 알고리즘과 비교 실험함으로써 2D to 3D 창의적 생성의 문제점과 개선점을 분석하고자 한다.

Improving the Decision-Making Process in the Higher Learning Institutions via Electronic Records Management System Adoption

  • Mukred, Muaadh;Yusof, Zawiyah M.;Mokhtar, Umi Asma';Sadiq, Ali Safaa;Hawash, Burkan;Ahmed, Waleed Abdulkafi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권1호
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    • pp.90-113
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    • 2021
  • Electronic Records Management System (ERMS) is a computer program or set of applications that is utilized for keeping up to date records along with their storage. ERMS has been extensively utilized for enhancing the performance of academic institutions. The system assists in the planning and decision-making processes, which in turn enhances the competencies. However, although ERMS is significant in supporting the process of decision-making, the majority of organizations have failed to take an initiative to implement it, taking into account that are some implementing it without an appropriate framework, and thus resulted in the practice which does not meet the accepted standard. Therefore, this study identifies the factors influencing the adoption of ERMS among employees of HLI in Yemen and the role of such adoption in the decision-making process, using the Unified Theory of Acceptance and Use of Technology (UTAUT) along with Technology, Organization and Environment (TOE) as the underpinning theories. The study conducts a cross-sectional survey with a questionnaire as the technique for data collection, distributed to 364 participants in various Yemeni public Higher Learning Institutions (HLI). Using AMOS as a statistical method, the findings revealed there are significant and positive relationships between technology factors (effort expectancy, performance expectancy, IT infrastructure and security), organizational factors (top management support, financial support, training, and policy),environmental factors (competitiveness pressure, facilitating conditions and trust) and behavioral intention to adopt ERMS, which in return has a significant relationship with the process of decision-making in HLI. The study also presents a variety of theoretical and empirical contributions that enrich the body of knowledge in the field of technology adoption and the electronic record's domain.

시간 지연이 있는 선형 시스템에 대한 반복 학습 제어기의 설계 (Design of an iterative learning controller for a class of linear dynamic systems with time-delay)

  • 박광현;변증남;황동환
    • 제어로봇시스템학회논문지
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    • 제4권3호
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    • pp.295-300
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    • 1998
  • In this paper, we point out the possibility of the divergence of control input caused by the estimation error of delay-time when general iterative learning algorithms are applied to a class of linear dynamic systems with time-delay in which delay-time is not exactly measurable, and then propose a new type of iterative learning algorithm in order to solve this problem. To resolve the uncertainty of delay-time, we propose an algorithm using holding mechanism which has been used in digital control system and/or discrete-time control system. The control input is held as constant value during the time interval of which size is that of the delay-time uncertainty. The output of the system tracks a given desired trajectory at discrete points which are spaced auording to the size of uncertainty of delay-time with the robust property for estimation error of delay-time. Several numerical examples are given to illustrate the effeciency of the proposed algorithm.

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A Navigation System for Mobile Robot

  • 장원량;정길도
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2009년도 정보 및 제어 심포지움 논문집
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    • pp.118-120
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    • 2009
  • In this paper, we present the Q-learning method for adaptive traffic signal control on the basis of multi-agent technology. The structure is composed of sixphase agents and one intersection agent. Wireless communication network provides the possibility of the cooperation of agents. As one kind of reinforcement learning, Q-learning is adopted as the algorithm of the control mechanism, which can acquire optical control strategies from delayed reward; furthermore, we adopt dynamic learning method instead of static method, which is more practical. Simulation result indicates that it is more effective than traditional signal system.

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Fuzzy Learning Vector Quantization based on Fuzzy k-Nearest Neighbor Prototypes

  • Roh, Seok-Beom;Jeong, Ji-Won;Ahn, Tae-Chon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제11권2호
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    • pp.84-88
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    • 2011
  • In this paper, a new competition strategy for learning vector quantization is proposed. The simple competitive strategy used for learning vector quantization moves the winning prototype which is the closest to the newly given data pattern. We propose a new learning strategy based on k-nearest neighbor prototypes as the winning prototypes. The selection of several prototypes as the winning prototypes guarantees that the updating process occurs more frequently. The design is illustrated with the aid of numeric examples that provide a detailed insight into the performance of the proposed learning strategy.

비지도 학습 기법을 사용한 RF 위협의 분포 분석 (Analysis on the Distribution of RF Threats Using Unsupervised Learning Techniques)

  • 김철표;노상욱;박소령
    • 한국군사과학기술학회지
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    • 제19권3호
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    • pp.346-355
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    • 2016
  • In this paper, we propose a method to analyze the clusters of RF threats emitting electrical signals based on collected signal variables in integrated electronic warfare environments. We first analyze the signal variables collected by an electronic warfare receiver, and construct a model based on variables showing the properties of threats. To visualize the distribution of RF threats and reversely identify them, we use k-means clustering algorithm and self-organizing map (SOM) algorithm, which are belonging to unsupervised learning techniques. Through the resulting model compiled by k-means clustering and SOM algorithms, the RF threats can be classified into one of the distribution of RF threats. In an experiment, we measure the accuracy of classification results using the algorithms, and verify the resulting model that could be used to visually recognize the distribution of RF threats.