• Title/Summary/Keyword: electronic eye

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The Design of LED Module for Full-Color Display (Full-Color Display를 위한 LED Module의 Design)

  • 송유리;원창섭;최연석;임석준;안형근;한득영
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 1996.11a
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    • pp.274-277
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    • 1996
  • This paper describes the realization of the full-color to the degree of nearest white light by compounding high brightness Red, Green and Blue LEDs with appropriate proportional index. Once these three colors; red, green and blue are mixed, they are genearlly additive mixing and produce white light color contrasted to negative mixing. The luminous efficiency is defined as the product of the efficiency(lm/w), which indicates the degree of perceptual response by the human eye to unit energy(W) of light emitted by an active display devises and as the conversion efficiency of the device from electric power consumed to optical energy produced. We will deduce the each number of LEDs theoretically and design several shapes of LED displays for the full-color. Finally theoretical predictions will be compared with the measured data with different type of display designs.

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An Image Quality Assessment Scheme based on HVS using Gabor Function

  • Eom Minyoung;Choe Yoonsik
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.128-132
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    • 2004
  • In this paper, we propose a new image quality assessment scheme considering the human visual perception characteristics. A subjective quality assessment is obtained by the response of the receptive field in the primary visual cortex and a human's eye can't focus on all of the visual range in a moment. Take advantage of two facts above, we apply Gabor wavelet transform, which is well fit the receptive field in the cortex, to divided constant sized subblocks. Then a local distortion of the subblocks and a global distortion for the entire image are calculated in order. The proposed method has been evaluated using video test sequences provided by the Video Quality Experts Group (VQEG). The experimental results show that good correlation with human perception is obtained using the proposed metric, which is what we called GPSNR.

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Development of the Off-vertical Rotary Chair and Visual Stimulation system for Evaluation of the Vestibular Function (전정기능 평가를 위한 탈수직축 회전자극 시스템 및 HMD 시스템의 개발)

  • Kim Gyu-Gyeom;Ko Jong-Sun;Park Byung-Rim
    • Proceedings of the KIPE Conference
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    • 2001.07a
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    • pp.377-380
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    • 2001
  • The vestibular system located in the inner ear controls reflex body posture and movement. It has the semicircular canals sensing an angular acceleration and the otolith organs sensing a linear acceleration. With this organic signal, medical doctor decide if a person has disease or not. To obtain this data, a precision stimular system is considered. Robust control is needed to obtain eye signals induced by off-vertical axis rotation because of an unbalanced load produced by tilting the axis of the system upto 30 degrees. In this study, off-vertical axis rotatory system with visual stimulation system are developed. This system is consisted of head mounted display for generating horizontal, vertical, and three dimensional stimulus patterns. Furthermore wireless recording system using RF modem is considered for noiseless data transmission.

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Visual Modeling and Content-based Processing for Video Data Storage and Delivery

  • Hwang Jae-Jeong;Cho Sang-Gyu
    • Journal of information and communication convergence engineering
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    • v.3 no.1
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    • pp.56-61
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    • 2005
  • In this paper, we present a video rate control scheme for storage and delivery in which the time-varying viewing interests are controlled by human gaze. To track the gaze, the pupil's movement is detected using the three-step process : detecting face region, eye region, and pupil point. To control bit rates, the quantization parameter (QP) is changed by considering the static parameters, the video object priority derived from the pupil tracking, the target PSNR, and the weighted distortion value of the coder. As results, we achieved human interfaced visual model and corresponding region-of-interest rate control system.

The improvement of moving picture quality in TFT-LCD with Blinking Backlight System and Liquid Crystal Overdriving Methode (Blinking Backlight System과 Liquid Crystal Overdriving Methode를 사용한 TFT-LCD의 동영상 화질개선을 위한 연구)

  • Han, Jung-Min;Kim, Jong-Hwan;Kim, Young-Hwan;Kim, Gwi-Yeol;Seo, Dae-Shik
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2005.05a
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    • pp.146-149
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    • 2005
  • In applying LCD to TV application, one of the most significant factors to be improved is image sticking on the moving picture. LCD is different from CRT in the sense that it's continuous passive device, whichholds images in entire frame period, while impulsetype device generate image in very short time. We realized articulate image generation similar to CRT by CCFL blinking drive and TN-LCD overdriving. As a result, reduced image sticking phenomenon was validated by naked eye and response time measureme.

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Transition-limited pulse-amplitude modulation technique for high-speed wireline communication systems

  • Eunji Song;Seonghyun Park;Jaeduk Han
    • ETRI Journal
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    • v.45 no.6
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    • pp.974-981
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    • 2023
  • This paper presents a transition-limited pulse-amplitude modulation (TLPAM) signaling method to enable a high data rate and robust wireline communications. TLPAM signaling addresses the impact of high intersymbol interference (ISI) ratios in conventional M-ary PAM signaling methods by limiting the maximum voltage transition level between adjacent symbols. The implementation of a TLPAM signaling encoder is realized by setting back the most significant bits (MSBs) in the queue. The correlation between TLPAM's maximum transition level, effective data rate, and eye width/height is analyzed with various channel loss parameters, followed by characterization and measurement results with a realistic channel setup. The analysis and experimental results reveal the effectiveness of the proposed TLPAM signaling scheme for achieving a high data rate with minimal interference.

The Effect of Non-verbal Communication using Cinemagraph in Mobile Electronic Commerce of Agrifood on Visual Attention and Purchase Intention

  • Park, Ji Seob;Bae, Jin Hwa;Cho, Kwang Su
    • Agribusiness and Information Management
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    • v.6 no.2
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    • pp.24-31
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    • 2014
  • This paper is a study on what kind of effect non-verbal communication in mobil electronic commerce has on purchase intention and visual attention. For this purpose, the screen of mobile shopping mall produced arbitrarily was exposed to the experimental group and the control group. The experimental group was exposed to the screen of mobile shopping mall that expressed non-verbal communication making use of cinemagraph images and the control group was exposed to the screen of mobile shopping mall based on still images. For the study, survey research and experimental research were conducted simultaneously. Data of survey research were analyzed by MANOVA and t-test, and by using eye-tracker experimental research recorded the duration of time that the subjects stared images. The results of experiment show that in non-verbal communication the experimental group that saw cinemagraph images recorded shorter average staring time than the control group that saw ordinary images, and the cinemagraph had statistically significant effect on visual attention as well. And it was analyzed that non-verbal communication had significant effect on the purchase intention of the experimental group, but had no effect on the purchase intention of the control group. The results can be interpreted that the people who saw cinemagraphs in mobile shopping environment had spent shorter time in seeing products than the people who saw ordinary images, but still the former came to have purchase intention on the products. The results of the present study can be useful for marketers who try to sell agrifood in mobile environment.

Fisheye Image Correction with Ellipsoid Model (타원체 모형을 통한 어안 영상 보정)

  • Kim, Hyun-Tae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.2
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    • pp.177-182
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    • 2015
  • General method for correcting the distortion caused by the characteristic of the fish-eye lens may be classified in two ways. The first method is a calibration method using a mathematical model taking into account the characteristics of the lens, the second method is a method using only the distortion correction image, regardless of the lens. When considering the characteristics of the lens, calibration equation can be calculated geometrically from the relationship between the three-dimensional real-world coordinates and two-dimensional image coordinates and the parameters of lens. However, it is not suitable for ellipsoid type lens, because of existing research papers have been corrected on the spherical-type fisheye lens. In this paper, we propose a method for correcting geometrically using fish-eye lens as an ellipsoid model. Through a calibration picture, it can be seen that the proposed method is valid.

Correcting the gaze depth by using DNN (DNN을 이용한 응시 깊이 보정)

  • Seok-Ho Han;Hoon-Seok Jang
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.16 no.3
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    • pp.123-129
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    • 2023
  • if we know what we're looking at, we can get a lot of information. Due to the development of eye tracking, Information on gaze point can be obtained through software provided by various eye tracking equipments. However, it is difficult to estimate accurate information such as the actual gaze depth. If it is possible to calibrate the eye tracker with the actual gaze depth, it will enable the derivation of realistic and accurate results with reliable validity in various fields such as simulation, digital twin, VR, and more. Therefore, in this paper, we experiment with acquiring and calibrating raw gaze depth using an eye tracker and software. The experiment involves designing a Deep Neural Network (DNN) model and then acquiring gaze depth values provided by the software for specified distances from 300mm to 10,000mm. The acquired data is trained through the designed DNN model and calibrated to correspond to the actual gaze depth. In our experiments with the calibrated model, we were able to achieve actual gaze depth values of 297mm, 904mm, 1,485mm, 2,005mm, 3,011mm, 4,021mm, 4,972mm, 6,027mm, 7,026mm, 8,043mm, 9,021mm, and 10,076mm for the specified distances from 300mm to 10,000mm.

Development of a Page Turner Application based on Eye Tracking Algorithm for the Performing Artists (연주자를 위한 시선 추적 기반 페이지 터너 애플리케이션 개발)

  • Kim, Tae-Yu;Kim, Seokhoon
    • Journal of Digital Contents Society
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    • v.19 no.4
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    • pp.829-836
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    • 2018
  • Sheet music is one of the inevitable elements for successful melody interpretation, playing or rendering, and performance, most of performing artists usually utilize a paper sheet music in the cases. However, the paper sheet music can be a one of the reason to degrade the concentration of audiences and artists or entire performing flows. In addition, it might be a weakness to use a paper sheet music in an outside performing place. We propose an electronic sheet music page tuner application, which can overcome these problems, based on a Tablet PC. The proposed page tuner application, which uses the OpenCV to adapt an eye tracking and behavior recognition, can provide an automatical page pass function to the performing artists. We will expect that the proposed application can highly decrease the weakness of paper sheet music.