Several previous studies suggested that simulation could be a main didactic instrument in overcoming misconception and probability modeling. However, they have not described enough how to reorganize probability knowledge as knowledge to be taught in a curriculum using simulation. The purpose of this study is to identify the theoretical knowledge needed in developing a didactic transposition method of probability knowledge using simulation. The theoretical knowledge needed to develop this method was specified as follows : pseudo-contextualization/pseudo-personalization, and pseudo-decontextualization/pseudo-deper-sonalization according to the introductory purposes of simulation. As a result, this study developed a local instruction theory and an hypothetical learning trajectory for overcoming misconceptions and modeling situations respectively. This study summed up educational intention, which was designed to transform probability knowledge into didactic according to the introductory purposes of simulation, into curriculum, lesson plans, and experimental teaching materials to present didactic ideas for new probability education programs in the high school probability curriculum.
This paper focuses on the development of a fashion design educational program that will foster the talent and aesthetic consciousness of fashion design students. The goal of progressive educational methods with cutting edge technology is to elevate educational efficiency, and ultimately rear creative designers. To fulfill its objective, this paper presents a courseware program on fashion design education utilizing hyper media that include animation, photographs, pictures, sounds and characters. By the utilization of such comprehensive source of information media, a hypermedia courseware was developed for elementary education in fashion design with the following conclusions : 1. The program enables the students to customize their fashion design education. The students of fashion design education programs are able to choose and adjust their own programs to suit their requirements and intellectual level. 2. The program effectively motivates. Much like a constant sequence of various images on a screen that can provoke profound heart-felt emotions and inspire creativity, the program can stimulate and motivate the students. 3. The program provides a consistent education. To advance the overall quality of fashion design education, the problem of dissonance in educational content should be resolved and possible individual errors in delivery rectified. The present program will solve such problems, and establish coherent standards that will withstand the test of time regardless of time or place. 4. The program is cost effective. Since the present program frees the teacher from the time consuming drudgery of preparing various texts and lesson plans, have the materials delivered and handled, it reduces the time and cost previously required. 5. The program has the capability to be upgraded. The accumulated know-how of teachers and the total experience of the program can be linked with other programs for limitless expansion.
The purposes of this study were to investigate, analyze, and consider the feature and practical situation of Apparel CAD education and distribution situation of CAD system so that CAD education can be effectively operated and managed in various kinds of relevant schools and universities. 32 colleges and universities that are performing CAD educational system are selected for the study. The author of the study has investigated and obtained the information through questionnaires to 32 professors who are in charge of CAD lectures and 301 students who are receiving CAD education. The result is as follows. 1. It showed that 62.5% of CAD educational systems have been practically introduced after 1995. Regarding the using system, YUKA occupies 46.9%, PAD 21.8%, and GERBER 18.8% and these three kinds of system have been chiefly supplied. 40.6% of them own only one system, 37.5% of them own 2~5 systems and 78% of them own less than 5 systems. 2. The most seriously pointed problems during the operation of CAD system were the lack of experimental materials and the frustration of manpower supply. Thus, the CAD education programs in schools and universities are practiced in inferior environments internally and externally. 3. Regarding the practical situation of CAD education, 28 among 32 schools and universities are performing CAD as one of the regular subjects for the curriculum. 4. Regarding satisfaction degree of the using system, professors showed higher satisfaction degree than students did. In conclusion, it showed that although the practical situations of CAD education in schools and universities have been changed and improved so much since 1995 owing to the increase of the positive recognition of the necessity of CAD, many students in the educational sites cannot study their favorite subjects related with CAD program with interest due to the lack of experimental facilities, the poor computer management systems, and the problems of manpower supply, etc.
Kim, Chul;Kim, Jeong-Rang;Park, Sun-Ju;Ma, Dai-Sung
Journal of The Korean Association of Information Education
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v.10
no.3
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pp.363-370
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2006
In this paper we have developed metadata system in order to utilize and refer to ICT educational resources which stand on the basis of standard international metadata " DC Core Education" by analyzing into the time input resources during each lessons. This metadata system makes addition metadata elements(introduction, development, review) in the flow of a general lesson to many ICT educational resources and high quality educational information in the web. It means elementary school teachers feel easy and convenient by offering systematically interface and unify reference. The system could expect to willing to help effectively lessons with ICT.
Journal of the Korean Institute of Educational Facilities
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v.18
no.4
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pp.57-67
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2011
In this study, it did comparative analysis on the arrangement, construction and size of rooms applied in the early design stage at the time of prize-winning with the changed ground plans in the final design of those prize-winning works in design contests and BTL hold since 2007 for middle and high schools in Gyeonggi, Daejeon, Chungcheong regions. Through the analysis, this study intends to present those matters to be changed in the facilities standards of each local education office so that it can be referred to the assessment of spatial construction and proper size being planned in the future for middle and high schools and reflected flexibly in consideration of various educational conditions and characteristics of schools by regions. Furthermore, it has the objective to play a part for the establishment of much better environment of educational facilities by provision of reference materials to those matters being changed into proper ones not into the minimum ones of the school facilities standards as the national level. For case analysis, it analyzed various rooms classified by necessary spaces. Since names of rooms and spatial constructions to constitute facilities are different from each local education office and also the analysis by each room has some limitation in the changes and improvement of rooms for a wide range, it proceeded with detailed classifications of school building facilities by each necessary space.
Journal of the Korea Academia-Industrial cooperation Society
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v.13
no.8
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pp.3326-3333
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2012
In this paper, an educational simulator of automobile chassis electronic control system was developed. The developed system is composed of three parts, a driving condition control & monitoring system, a chassis electronic system monitoring & analysis system, and a virtual simulator & educational multimedia contents. The driving condition control & monitoring system has a commercial real car simulator, hydraulic equipments for representing driving conditions, and a remote control and monitoring system. In the chassis electronic system monitoring & analysis system, information of various sensors and actuators applied to the system can be monitored by Labview programs. Finally, the suggested virtual simulator and the multimedia with 2D Flash and 3D animations can be used effectively by means of teaching materials.
The purpose of this study is to identify the direction of future Christian ministry by examining the educational/pastoral ministries of Korean churches during the COVID-19 period. The study used the case study method, where pastors from four different churches were the primary sources of data. Although each church has its own unique ministry, special early morning prayer meetings, family worship services, family Vacation Bible Schools, Bible writing and reading programs, and on-line discipleship training programs were common. In addition, each church implemented special programs that reflected the characteristics and needs of the church, like a talk show, visible radio, surfing meeting, and book-making of Bible manuscripts. Based on these results, ministry programs reflecting the church's pastoral philosophy, strengthening community consciousness, restoring the spiritual function of the family, utilizing online teaching methods, and psychological support for the underprivileged are proposed. In addition, the recovery of Christian publicity and the help from denomination or specialized institutions to develop the programs and online materials were suggested. Through this study, the direction of educational/pastoral ministry in a time of COVID-19 and post-COVID-19 is proposed.
Objective: This study is a single-group pre-post experimental study to determine the effects of simulation-based practice education on nursing students' self-efficacy, performance confidence, and educational satisfaction. Design: Single-group pre-post experimental studies Methods: This study was conducted from September 1, 2023 to November 30, 2023 for nursing undergraduate students in a simulation based practical education program. The subjects were provided with learning materials about an acute myocardial infarction case with chest pain for preliminary learning. After that, they were divided into teams of 6 people and asked to do self-study for 2 hours per team, twice a week, before conducting simulation practice. For the simulation based practical education, the participants were divided into 9 teams of 6 people each, and each team had 10 minutes for orientation, 15 minutes for scenario operation, and 50 minutes for debriefing. Results: After the simulation based practical education, self-efficacy increased statistically significantly from a mean of 3.51 before training to a mean of 3.80 after training (t=-2.12, p=0.038). However, there was no significant difference in performance confidence. There was a significant positive correlation between self-efficacy and performance confidence (r=0.62, p<0.001) and training satisfaction (r=0.67, p<0.001) after the simulation based practical education. Self-confidence was also significantly correlated with educational satisfaction (r=0.76, p<0.001). Conclusions: The results of this study showed that utilizing simulation-based practical education can increase nursing students' self-efficacy, which positively affects their performance confidence and educational satisfaction. Therefore, simulation-based practical education is an effective nursing education method that can improve nursing students' practical skills.
Background: This study aims to analyze radiation safety management and regulatory perceptions, focusing on companies that must report radiation sources. The intent is to reduce the gap between regulation measures and addressing real concerns while improving practical safety management measures and regulations for all stakeholders. Materials and Methods: Radiation safety officers at a total of 244 reporting companies using radiation generators (79.8%) and sealed radioisotopes (15.1%) were surveyed using a questionnaire. Results and Discussion: The perception that regulation is stronger than the actual risk of the radiation source used was 3.47 points (out of 5 points), indicating a score above average. The most important factors and considerations were education and training (48%) as a human factor, safety devices of the radiation source (71.3%) as a hazardous material factor, the use of radiation (50.8%) as an organizational environment, and the radiation effect of nearby facilities (67.2%) as a physical environment. Radiation safety management educational experience (F= 5.030, p< 0.01), the group with high subjective knowledge (t= 6.017, p< 0.001), and the group with high objective knowledge (t= 1.989, p< 0.05) was found to be better at radiation safety management. Conclusion: It is necessary to standardize the educational experience regarding radiation safety management because each staff member has individual differences in educational experience. It is necessary to provide more information on how to solve radiation accidents via educational content. Applying radiation safety regulations based on the factors that significantly affect radiation safety management shown in this survey will help improve safety.
Journal of the Korean Society for Library and Information Science
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v.58
no.3
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pp.35-64
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2024
The purpose of this study is to develop educational strategies and models by applying future-oriented elements of libraries, which are transitioning into integrated spaces through collaboration with archives and museums, into school library education. This study focuses on the changes where libraries expand their spaces and roles in response to the trends of a pluralistic society. The term 'Larchiveum' was established to represent a knowledge and culture complex space. The concepts and functions of this term were identified, and the characteristics of materials collected and managed by archives, museums, and art galleries, as well as domestic and international educational information services, were analyzed to explore ways to integrate them into school library education. Based on the ASSURE instructional design model, which emphasizes the effective selection and use of teaching and learning media, this study developed Larchiveum strategies, including 'Inquiry-based Information Utilization,' 'Curriculum Integration and Convergence,' 'Collaboration, Sharing, and Dissemination,' and 'Digital Archive,' and structured the educational content accordingly. The procedures and steps were refined through the evaluation and feedback of field experts, leading to the development of a collaborative educational model that incorporates Larchiveum strategies, resources, and inquiry-based instruction.
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