• 제목/요약/키워드: educational materials

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가상현실 기법의 활용이 지식 성취도 향상에 미치는 효과 -눈의 구조와 기능 내용을 중심으로- (The Effect of Biology Educational Material Based on Virtual Reality Technology on the Knowledge Achievement -The Structure and Function of Eye-)

  • 심규철;류수정;김현섭;김희수;박영철
    • 한국과학교육학회지
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    • 제23권1호
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    • pp.1-8
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    • 2003
  • The purpose of present study was to develop teaching-learning materials based virtual reality technology(VRT), and to examine the effect of it on the knowledge achievement of biology. Authoring tool of virtual reality(VR) was 3D Webmaster made in Superscape Ltd., United Kingdom. Educational materials was developed for the structure and function of eye of life field in the 10th science. It was learner-directed and interactive educational material using the Web-based and desktop VR. The result showed a meaningful improvement on the achievement. Using 3D VR shows the potential of available education media in the next generation as science teaching-aided materials, which especially was efficient in the understanding and perception of abstract or difficult to direct experience learning contents.

교수매체로써 칠교판을 활용한 영재교육 자료 개발 (Development of Gifted Educational Materials Using Tangram asInstructional Media)

  • 심상길
    • 한국수학교육학회지시리즈E:수학교육논문집
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    • 제23권1호
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    • pp.39-51
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    • 2009
  • 영재를 위한 교육 자료의 개발을 위해 주제 선정에서는 학습자에게 흥미, 관심, 의욕을 불러일으킬 수 있고, 다양한 전략이나 해결 방법을 가지는 학습 문제를 선정하고, 내용면에서는 보다 추상적이고, 복잡하고, 서로 다른 영역의 내용을 함께 다루어야 한다. 이를 위하여 교수매체로써 가장 널리 알려진 칠교판을 사용하여 단계적이고 다양한 문제로 이루어진 활동을 구성하기 위해, 칠교판의 조각들의 특징과 조각의 선택에 따른 조합을 이용하여 가능한 모든 경우가 답이 되는 도형 찾기, 가장 많은 답이 있는 모양 찾기 등을 문제 제기와 제기된 새로운 문제 상황에서 추측하고 추론하는 활동의 예를 제시하였다. 이를 통하여 수학적 힘과 창의성 및 분석력과 종합력 등 고차원적인 사고력을 길러주는 다양한 경험을 제공할 수 있다.

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A Case Study on the Changing of Awareness of Informatics Teacher's Qualification by Introduction of Capstone Design at College of Education at University

  • Kim, Dong-Man;Lee, Tae-Wuk
    • 한국컴퓨터정보학회논문지
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    • 제24권4호
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    • pp.195-204
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    • 2019
  • In this paper, we propose the way to solve the problems of current college of education at university that they are running a curriculum that is insufficient for immediate application to the school. So, we analyzed the application of capstone design which is proven to be effective in various fields, and constructed a curriculum for the development of educational materials to improve the teacher's qualification in the college of education and applied them to the preliminary informatics teachers. As a result, we confirmed that the development class of educational materials based on capstone design is positive for the change of awareness about informatics teacher's qualification, and also confirmed that the students' satisfaction level about class is higher. Based on the results, we discussed the effects of applying capstone design to the college of education. The conclusions are as follows: First, it helps students to improve the teacher's qualification. Second, it is a curriculum that can fill the shortage of student teaching. Third, the curriculum is an effective curriculum for the recognition of the student who is in charge of evaluation, and the teacher who is in charge of the evaluation. Fourth, Capstone design information textbook study class is a method of greatly improving class satisfaction compared to lecture class.

의약품의 적정 사용을 위한 전략 (Strategies to Improve Use of Medicines)

  • 박실비아
    • 한국의료질향상학회지
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    • 제12권2호
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    • pp.93-112
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    • 2006
  • This study reviewed published studies on interventions used by hospitals, health insurance programs, or governments to improve use of medicines in foreign countries. Interventions to improve use of medicines are classified into two categories: 1) information strategies-dissemination of educational materials, group education, one-to-one educational outreach, drug utilization review, and feedback; 2) managerial strategies- formularies, prior authorization, and financial incentives. Dissemination of educational materials, which is a common intervention, was unsuccessful in changing physicians' prescribing behaviors. Problem-based small group education was more likely to change behaviors than didactic large group education. One-to-one educational outreach(academic detailing) was among the most effective strategies used to change prescribing behaviors. Prospective drug utilization review (DUR) program was more successful in improving use of medicines than retrospective DUR program. Feedback intervention has been reported to be ineffective to change behaviors. Formularies are frequently used to control medication use by most health insurance programs. Financial incentives provide physicians economic incentives according to appropriateness of prescribing. However, few published studies have assessed the efficacy of formularies or financial incentives. Prior authorization requires physicians to get authorization from health insurers before prescribing a certain group of drugs which is usually of high costs or risk. There is no magic bullet for quality use of medicines. Multifaceted interventions that help to predispose, enable, and reinforce desired behaviors are more likely to be successful.

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교육환경에서의 원활한 의사소통을 위한 웹페이지의 효과적 활용방안 (The Effective Method of Webpage Uses for Communication-rich Educational Environments)

  • 김미량
    • 정보교육학회논문지
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    • 제3권2호
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    • pp.23-32
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    • 2000
  • 본 연구에서는 현 시점에서 인터넷 환경을 교육의 목적으로 유용하게 활용할 수 있는 방법으로 학급 홈페이지를 제안하고 있다. 이는 현재 체제의 인프라가 감당할 수 있으며 교수자 및 학습자 모두 '교육'이라는 화두로 인터넷 환경에 빠르게 적용가능한 대안적 방법으로 판단되기 때문이다. 양질의 교육활동은 그 구성원간의 완만하고 역동적인 의사소통을 전제로 이루어지는 상호작용의 과정임을 전제할 때 학급 홈페이지는 교육활동의 중심이며 수혜자인 학습자가 보다 주체적으로 자선의 교육활동을 구성하도록 돕는 새로운 교수 학습의 장이 될 수 있다.

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기록관의 교육서비스 사례유형 연구 (A Study on Educational Services of Archives)

  • 김희정
    • 한국기록관리학회지
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    • 제8권1호
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    • pp.27-43
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    • 2008
  • 본 연구에서는 기록관이 이용자들을 위하여 제공하고 있는 교육서비스 프로그램에 초점을 맞추어서, 선행연구 및 선진국의 사례들을 파악하고 정리하였다. 기록관의 교육서비스 프로그램은 첫째, 주로 초 중등 학생과 교사들을 대상으로 수행되고 있었으며, 둘째, 현행 교과과정과 밀접한 연관이 있는 일차 사료 활용에 중점을 두고 있었다. 셋째, 교사 및 교육전문가, 보존기록전문가(archivists)들간의 구체적이고도 지속적인 협력관계가 병행되고 있었으며, 넷째, 직접적인 강의 형태 외의 책자자료 및 웹 기반 자료로도 다양하게 교육기능이 제공되고 있었다. 마지막으로 기록관의 교육프로그램 대상 주제 영역은 역사 영역 뿐만 아니라 사회과학 및 인문 예술영역도 대상으로 수행되고 있었다.

Development of Measurement Model of Educational Activities Quality of Students in Pedagogical Higher Education: Theoretical Methodical Aspect

  • Ponomarova, Halyna F.;Stepanets, Ivan O.;Vasylenko, Olena M.
    • International Journal of Computer Science & Network Security
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    • 제22권10호
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    • pp.91-96
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    • 2022
  • Article materials reflect the results of scientific research and generalization of experience concerning quality measurement of student's educational activities in the context of innovative development of the educational process, which is ensured by introducing educational innovations. The main point of monitoring of higher education students' activities and also phenomenon of education quality, particularly its results, are determined in the research. Guided by the scientific theory and personal experience of scientific and pedagogical activities, the attempt to single out the key components, important indicators and to introduce component indicator model of quality of higher education students' activities on the qualimetry base has been performed. Methodical solutions concerning the application of the developed model to determine the dynamics of pedagogical students' educational achievements by particular educational components in the process of innovative development of educational process are proposed. The advanced studies that relate to the development of methods for monitoring the quality of pedagogical higher education students' activities on the basis of systemic, competence and qualimetry approaches taking into account the levels of education and chosen specialties have been decided.

Investigating Teachers' Perception of the Educational Resource Sharing System in Korea: A Qualitative Research

  • Sewon JOO;Innwoo PARK
    • Educational Technology International
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    • 제24권2호
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    • pp.115-141
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    • 2023
  • The aim of this research is to understand the perceptions of primary and secondary teachers regarding educational resource sharing systems(ERS) by using a qualitative approach. This study conducted Focus Group Interview(FGI) with 20 primary and secondary school teachers. Interview data were analyzed through inductive content analysis method. The results are as follows. First, teachers placed significant emphasis on high-quality, convenient functions, and reward system for sharing resources. Specifically, teachers identified the necessity for a diverse array of materials, systematic categorization of these resources, and the provision of monetary compensation as essential components. Second, the study participants advocated strategies for revitalizing ERS including enhancing accessibility, constructing user-friendly features, increasing awareness, and establishing a reward system to incentivize the resource sharing. In particular, teachers proposed strategies such as developing mobile-based services and AIdriven data recommendation system. These results provide actionable insights for stakeholders engaged in the design, implementation, and evaluation of resource sharing platforms.

초등학생 저학년 돌봄교실의 건강식생활 교육프로그램 개발 및 적용 (Development and Application of an Education Program for Healthy Dietary Life for Elementary School Aftercare Class Children)

  • 김정현;경민숙;박인영;박영심
    • 대한지역사회영양학회지
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    • 제24권6호
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    • pp.497-511
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    • 2019
  • Objectives: This study aimed to develop a school-centered healthy eating environment for children in elementary care classrooms and prevent incorrect eating habits and obesity through the development and application of standardized healthy eating habit-forming educational materials. Methods: Ten schools in eight districts of Gyeonggi-do and 400 students from 19 care classes were selected. Based on the developed educational materials, the program was applied to students once in two weeks. 'Notices for Parents' forms were also sent to the students' home to educate their parents. Pre and post-surveys were conducted to evaluate the effectiveness of the education. The pre-education, education, and aftercare were conducted from September 28 to September 31, 2016, from October 3 to November 30, 2016, and from December 5 to December 9, 2016, respectively. Results: The healthy eating program for elementary care classes was designed to develop a school-centered healthy eating environment and provide standardized educational material for healthy eating habits. Twelve educational topics were developed: , , , , , , , , , , , and . Moreover, the materials were produced in four forms: for students, for after school caring teachers, for external specialists, and for parents. The effectiveness evaluation was conducted to confirm the application of the program. The average eating habits score was 3.3 ± 0.6, with no significant difference between before and after application. The score of overall satisfaction of the education was 3.9 ± 0.9. The most satisfying content was 'Did you get to know how to eat evenly?'. Significant increases were observed in two contents for parents regarding their children's knowledge changes after the education: 'Five nutrients needed for growing children' and 'Knowing sugar foods and sugar-containing foods'. On the other hand, their educational satisfaction was 3.6 ± 0.6, which was lower than the children's satisfaction. This might be because their education was conducted only through the 'Notices for Parents' form. Conclusions: In the long term, the healthy eating habit-formation education for lower elementary school children is expected to be beneficial. To prevent obesity and establish healthy eating habits of children, it is important to develop healthy eating education programs centered on elementary school aftercare classes, including the development of educational materials and an application system through connection with the home and community.

고등학생을 위한 융합인재교육 프로그램 개발: 로봇, 신소재, 우주 탐사를 중심으로 (Development of Educational Program for Cultivating of Intergrative Thinking Person : Centering on Robot, New Materials, Space Exploration)

  • 최유현;임윤진;노준호
    • 대한공업교육학회지
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    • 제38권1호
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    • pp.195-219
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    • 2013
  • 이 연구는 로봇, 신소재, 우주탐사를 주제로한 융합인재교육 프로그램을 개발하는데 있다. 이 프로그램을 개발하기 위하여 융합인재교육과 로봇, 신소재, 우주 탐사 주제에 대한 문헌연구를 실시하였다. 그 결과 융합인재교육 프로그램 개발 전략을 마련하였으며, 학생용 교재 체제, 교사용 지도서 체재를 개발하였다. 개발한 교재는 현장적용을 통해 교사와 학생의 의견을 반영하여 수정하였다. 그 결과 로봇, 신소재, 우주탐사의 세 주제에 대한 10차시 분량의 융합인재교육 프로그램을 개발하였다. 이 연구의 결과로서 융합인재교육 프로그램을 개발할 때 개발전략, 학생용 및 교사용 지도서 개발의 체제를 마련하는데 이론적 근거를 제시하였다. 최종적으로 이 연구의 결과를 현장에 적용방안과 적용 결과에 대한 효과성 검증을 위한 후속 연구를 제안하였다.