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New insights about ice friction obtained from crushing-friction tests on smooth and high-roughness surfaces

  • Gagnon, Robert E.
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.10 no.3
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    • pp.361-366
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    • 2018
  • Ice crushing occurs in many situations that involve a sliding frictional component such as sports involving ice-contact, ice interaction with ship hulls, and ice-on-ice sliding/crushing within glaciers and between interacting sea ice floes. Ice crushing-friction tests were conducted in the lab at $-10^{\circ}C$ using a set of acrylic ice-crushing platens that included a flat smooth surface and a variety of high-roughness surfaces with regular arrays of small prominences. The experiments were part of Phase II tests of the Blade Runners technology for reducing ice-induced vibration. Ice was crushed against the platens where the ice movement had both a vertical and a horizontal component. High-speed imaging through the platens was used to observe the ice contact zone as it evolved during the tests. Vertical crushing rates were in the range 10-30 mm/s and the horizontal sliding rates were in the range 4.14-30 mm/s. Three types of freshwater ice were used. Friction coefficients were extraordinarily low and were proportional to the ratio of the tangential sliding rate and the normal crushing rate. For the rough surfaces all of the friction coefficient variation was determined by the fluid dynamics of a slurry that flowed through channels that developed between leeward-facing facets of the prominences and the moving ice. The slurry originated from a highly-lubricating self-generating squeeze film of ice particles and melt located between the encroaching intact ice and the surfaces.

A Study on the Decision and Selection of the Star Contents in the Convergence Era (융합시대의 스타콘텐츠 발굴 및 선정에 관한 연구)

  • Rim, Myung-Hwan;Park, Yong-Jae;Heo, Pil-Sun
    • Journal of Information Technology Applications and Management
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    • v.18 no.2
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    • pp.1-21
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    • 2011
  • In this era of convergence, which is characterized by the integration and combination of technology and industries, broadcasting and communications, offline and online, and devices and services, the content industry is also experiencing rapid changes including inter-genre exchange, the creation of new industries, and customized demand. Specifically, IT-based digital content industries such as the online game, e-book, mobile contents and web portal industries are no longer restricted to the boundaries of video, music and games but are being expanded into the realms of education, medicine, fashion and sports thanks to CT innovation of 3D, CG, AR/VR, VFX, etc. As such, various countries have come to recognize the convergent content industry as a new growth engine that will pick up where the IT industry left off, and are forming policies for its development accordingly. This research aims to optimize the system of content taxonomy which is currently genre-focused and unable to support technological development and convergence, and to discover and select star contents to be rigorously developed with governmental support. In this paper, 20 star contents in 8 areas were selected, and these are expected to create tremendous cultural and economic value through ongoing technological and industrial development.

Overview of Human Adaptive Mechatronics and Assist-control to Enhance Human's Proficiency

  • Suzuki, Satoshi;Furuta, Katsuhisa;Harashima, Fumio
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1759-1764
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    • 2005
  • Human Adaptive Mechatronics(HAM) is a new concept which was proposed in our university's research project sponsored by Japanese Ministry of Education, Sports, Culture, Science and Technology(MEXT), and is defined as "intelligent mechanical systems that adapt themselves to the user's skill under various environments, assist to improve the user's skill, and assist the human-machine system to achieve best performance". In this paper, the concept and key-items of HAM are mentioned. And the control strategy to realize a HAM human-machine system is explained in the case of physical-interface system, i.e. haptic system. The proposed assist-control of a force-feedback type haptic system includes online estimation of a operator's control characteristics, and a `force assist' function implemented as a change in the support ratio according to the identified skill level. We developed a HAM-haptic device test system, executed evaluation experiments with this apparatus, and analyzed the measured data. It was confirmed that the operator's skill could be estimated and that operator's performance was enhanced by the assist-control.

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Description of China Clothing Brand's Development and Changes of Late Years

  • Lu, Aluna Yue
    • International Journal of Costume and Fashion
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    • v.12 no.2
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    • pp.41-52
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    • 2012
  • The purpose of study is to understand of china clothing brand to have them to be competitive position in global market. Also through this study people who are in a clothing industry market from China and overseas will be able to utilize it to have competitive brand power. Analyzing of the China clothing brand with a history and process of development is done to help understand of changes through years. With the rapid development of economy in China, the textiles & clothing industry, as one of the key industries, is showing a strong growing tendency, and brand in china have been expanding oversea market. Till 2002, China has already been the world's largest supplier of textile & clothing. Nowadays, "Made in China" is going to be "Created in China", lots of Chinese clothing brands appear, and many Chinese fashion designers step onto world stage. Chinese women's clothing, men's clothing, casual clothing, sports clothing and designer's brand are developing, popular brands are also promoted through convenient e-commerce. Clothing companies are going public, acquiring overseas brands, implementing internal mergers and integration, expanding overseas market. In such a diversity era, Chinese brands not only need to be localization, but also need to confirm with the trend of international management and globalized economy.

Design and Implementation of the Search Inside Middleware System by using XML (XML 기반의 본문검색 미들웨어 시스템 설계 및 구현)

  • Kim, Hyo-Nam
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.229-232
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    • 2011
  • 최근 스마트 디바이스 기반의 다양한 콘텐츠 제작 공급에 대한 새로운 마켓 시장 형성과 태블릿 디바이스 기반의 전자책 시장 규모의 확대에 따른 새로운 유형의 디지털 콘텐츠 시장이 형성되고 있다. 디지털 미디어는 정보환경 범위를 종이의 범위에서 벗어나 매체와 연계한 다양한 형태로의 변화뿐만 아니라 서술 방식과 소통방식의 방법에도 변화를 발생하였다. 그리고 지면에서 국한된 아날로그 매체의 물리적, 공간적, 시간적인 한계를 뛰어넘어 다양한 콘텐츠를 손쉽게 접근할 수 있게 만들었다. 이런 환경에서 본문검색 서비스는 아날로그와 디지털 매체의 상호 공존관계를 형성할 수 있다. 본 논문에서는 그림종이문서를 본문검색이 가능한 이미지형태의 디지털문서로 변환해주는 디지털라이징 시스템으로 문자위치정보를 포함하는 광학문자인식(OCR)기능과 인식된 문자의 오류를 수정하는 에디터기능을 통해 추출된 내용을 XML형태로 제공하는 본문검색 시스템을 제안한다. 특히, 문자인식 후처리 공정에서 복수의 관학문자인식(OCR)엔진을 통해 결과 비교와 문자위치 정보 확인 및 편집, 맞춤법 검사 등의 특화된 기능 등은 본 논문에서 가지는 강점으로 디지털문서 구축에 소요되는 시간과 비용을 혁신적으로 절감시켜준다.

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Pedestrian Environment Evaluation for Health-friendly Apartment Complexes : Focused on Busan

  • Lee, Taekyung;Jung, Sujin;Ha, Jimin
    • Architectural research
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    • v.17 no.3
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    • pp.93-99
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    • 2015
  • With a view to the residential environment plan to improve the quality of life and health status of dwellers, the purpose of this study is to explore the co-relation between pedestrian environment and health performance in apartment complexes and to analyze the residents' evaluations on pedestrian environment for 'pedestrians-friendly residential environment'. The method of this study was research review and questionnaire survey research. Questionnaire surveys were conducted with the housewives at the two subject apartments in Busan. Based on tools to assess pedestrian environment, this study analyzed correlation between health-related satisfaction with residential environment and satisfaction with pedestrian environment. Satisfactions with pedestrian environment showed a strongly positive (+) correlation with contentment with health-related residential environment Second, this study analyzed residents' use, demands, and satisfaction for pedestrian environment. More active pedestrian environment are required (i.e. a trail or sports facilities) to create residential environment which could support the enhancement of physical health To perform the mean comparative analysis and correlation analysis of the survey results, PASW 18.0 was used.

Supplementation of French Maritime Pine Bark Extract (Pycnogenol®) Prevents Lung Injury and Lipid Peroxidation in Nude Mice Exposed to Side-Stream Cigarette Smoke (SSCS)

  • Lee, Jeong-Min;Hwang, Kwon-Taek;Lee, Jong-Moon;Kim, Sun-Ho;Watson, Ronald R.;Park, Kun-Young
    • Preventive Nutrition and Food Science
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    • v.9 no.1
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    • pp.65-70
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    • 2004
  • Side-stream cigarette smoke (SSCS) is a major component of environmental tobacco smoke. The purpose of this study was to investigate the development of lung injury and lipid peroxidation in the lung and liver of immunodeficient (Nude) mice exposed to acute SSCS (a total 5 hours of exposure). The effects of French maritime bark extract (Pycnogeno $l^{ⓡ}$) supplementation of the mice were also determined. SSCS increased pulmonary resistance and lipid peroxidation in these mice. Pycnogeno $l^{ⓡ}$ supplementation increased vitamin E levels in lung and liver. In addition, Pycnogeno $l^{ⓡ}$ attenuated SSCS-mediated lung injury and lipid peroxidation. It appears that the enhanced resistance against SSCS-induced lung injury and lipid peroxidation may be primarily due to the antioxidant property of Pycnogeno $l^{ⓡ}$ in supplemented mice.

Trends and Directions of Management Evaluation of the Public Libraries in Korea (국내 공공도서관 경영평가의 동향과 지향성)

  • Yoon, Hee-Yoon
    • Journal of the Korean Society for Library and Information Science
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    • v.43 no.2
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    • pp.29-51
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    • 2009
  • Recently, the policies and management of public libraries have been evaluated by the Ministry of Public Administration and Security, the Ministry of Culture, Sports and Tourism of the central government, and Gyeonggi Province in Korea. However, these evaluations do not meet the international trends where simple input-output measures are being overtaken by outcomes calculating broad socio-economic values. Taking these facts into consideration, the main goal of this paper is to analyze the limitations of the recent library evaluation cases and to suggest some desirable directions for the evaluation of the socio-economic values (i.e., impact and benefits) of public libraries.

A Comparative Study of the Utilization Condition and Typical Characteristics after the Closed School in Japan (일본 폐교 이후 활용 현황과 유형적 특징 비교)

  • Sung, Lee-Yong
    • Journal of the Korean Institute of Educational Facilities
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    • v.27 no.3
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    • pp.25-31
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    • 2020
  • The reasons for studying the case of Japan are as follows. First, the increases in the aged population is similar to the case of Korea, and consumers are aging as the population ages. Second, the structure of industry in Japan is very similar to Korea, which describes the fact that the share of the manufacturing industry decreases but the service industry (e.g., medicine, finance, and insurance) increases. Third, Japan is considered as the best predictive model for forecasting the future of closed schools in Korea because the GNI gross income per capita is relatively close to the one of Korea among the several neighboring countries. The purpose of this study is to analyze the current extent of utilizing closed schools in Japan and, based on the analysis, to provide basic data on the use of closed schools in Korea in the future. The types of closed schools can be classified into education facilities, social welfare facilities, cultural facilities, public sports facilities, income growing facilities, and others. Based on the classification, the analyses of the characteristics of each type for the facilities are presented. and When the utilization status of closed schools in Japan is analyzed, 363 schools were utilized (51.4%) in 2003, means the lowest utilization rate of the target year, after that 4198 schools (70.6%) were utilized in 2015. The utilization ratio is steady increased.

Multiple GPU Scheduling for Improved Acquisition of Real-Time 360 VR Game Video (실시간 360 VR 스테레오 게임 영상 획득 성능 개선을 위한 다중 GPU 스케줄링에 관한 연구)

  • Lee, Junsuk;Paik, Joonki
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.974-982
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    • 2019
  • Real-time 360 VR (Virtual Reality) stereo image acquisition technique based on game engine was proposed. However, GPU (Graphics Processing Unit) resource is not fully utilized due to bottlenecks. In this paper, we propose an improved GPU scheduling technique to solve the bottleneck of the existing technique and measure the performance of the proposed technique using the sample games of the commercial game engine. As a result, proposed technique showed an improvement of performance up to 70% and usage of GPU resources more evenly compared existing technique.